|This article is about the unit in Age of Mythology. For the similar unit in Age of Empires II, see Transport Ship (Age of Empires II).|
The Transport Ship is a Classical Age ship in Age of Mythology that can transport up to 10 (12 for Atlantean transports) land units across bodies of water. They are critical on maps where water is common and naval invasions are required. They are vulnerable to attack from enemy units so it is advised to escort them with military vessels if possible. All warships have an attack bonus against transports. They have high pierce armor so they are resistant to arrows and can survive long enough to offload troops even if being attacked by shore defenses. However they have little crush armor so are very vulnerable to siege ships and siege weapons such as Catapults or Petroboli.
Explanation of the abbreviations above the images in the infobox:
It is advisable to use Transport Ships on water maps, especially the ones with crossings, or which can directly access strategic locations, such as additional resources. Aside from making the distance an army needs to travel on water maps, Transport Ships have fast movement speed, which makes moving slow units such as siege weapons move from one location to another much more efficient.
Transport Ships are vulnerable, however, and must be properly micromanaged. Aside from enemy ships and naval myth units, the player must also be careful not to move Transport Ships close to shores which are not yet explored, as the enemy may have siege weapons or defensive structures close to the harbor, which are a big threat to Transport Ships.
Sinking enemy Transport Ships that are carrying units (identified by a flag) is a good strategy, since all of its cargo will be killed instantly.
- Enclosed Deck: doubles unit carrying capacity
- Copper Mail: -10% hack and crush vulnerability
- Bronze Mail: -10% hack and crush vulnerability
- Iron Mail: -10% hack and crush vulnerability
- Copper Shields: -10% pierce vulnerability
- Bronze Shields: -10% pierce vulnerability
- Iron Shields: -10% pierce vulnerability
- Conscript Sailors: -20% training time
"Trading ships of all kinds were requisitioned by rulers when they wanted to move armies overseas because trading ships had the necessary cargo capacity. Warships of the ancient age were not good transports because they were usually very narrow rowing galleys with little storage space, and built for speed. An invading army needed to transport not only soldiers, but weapons, tents, dry food, wine, and livestock."