This article contains all dialogue lines of the Malian Transport Ship in Age of Empires IV. Although transport ships are available starting in Dark Age, they do not have separate dialogue for this age and use Feudal Age dialogue. Transport Ships share dialogue lines with the unreleased Scout Ship.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Stand Ground[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
When Spotting an Enemy[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Under Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Celebrating[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Unused Dialogue[]
structurerepair[]
Scout or Transport ships may have originally had the ability to repair other ships, similar to Fishing Boats where these lines would have played.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
reactproud[]
It is unclear when this was intended to play, since ships cannot build structures, which is when when these lines would otherwise play for other units
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02