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This article is about the campaign in Age of Empires. For economic feature, see Trade.

Trade is the seventh scenario of the Ascent of Egypt Learning Campaign in Age of Empires. It teaches the player to use Trade Boats and mine stone.

Scenario instructions

Description

Mediterranean, around 2700 BCE

The reputation of a united Egypt is spreading to all corners of the world and trade has vastly increased your people's wealth. With this prosperity, the Pharaoh Djoser has decided that a mere mastaba, a simple mud tomb, will not be enough to serve him in the afterlife. Instead, he has ordered the architect Imhotep to design a stepped pyramid that will be visible from miles away. Such a large project will require great resources. You have been ordered to go to the north and set up a trade post to collect the gold for the pyramid. At the same time, you must venture into the desert and find a quarry to supply stone for the construction. Your trading partners, the Minoans, Canaanites, and Libyans, could become jealous of Egypt's success and might even cease trade and attack your people. In case our diplomats fail to keep the peace, you must defend your trade ships. The pharaoh is entrusting you with the success of this project.
—In-game section

Starting conditions

Objective

  • Stockpile 500 stone and 500 gold.

Hints

  • There is a large deposit of stone to the east in the desert. Building a Storage Pit near the mine decreases the distance your villagers must travel to add the stone to your stockpile.
  • The most efficient way to accumulate gold is to trade your surplus resources.
  • You can build warships at the Dock to clear the seas of raiders waiting for the chance to intercept your Trade Boats and Merchant Ships.
  • Build Farms and produce excess food that you can trade for gold. You can also build Fishing Boats to fish for food. If you want to trade food, be sure to Click the Trade Food for Gold button, otherwise wood is traded by default.
  • If you attack your enemies, leave their Docks intact so you can continue to trade with them. You can build a second Dock on the northeast coast to improve trade and reduce congestion.

Description

Now that you have mastered the techniques for farming along the river, your civilization is among the fastest growing and most advanced in the world. Your increasing wealth makes it possible to trade abroad. The Pharaoh requests that you take advantage of your position near the coast to help gather resources for a wondrous new temple he is planning. Your contribution is 1000 gold and 1000 stone. Gold can be obtained by trading with the Minoans, Canaanites, or Libyans, but they are all likely to be antagonistic. Stone can be found nearby.
—In-game section

Starting conditions

Objectives

Hints

  • There is a large deposit of stone to the east. Building a Storage Pit near the mine decreases distance your villagers must travel to add the stone to your stockpile.
  • The most efficient way to accumulate gold is to trade your surplus resources.
  • You can build warships at the Dock to clear the seas of raiders waiting for the chance to intercept your Trade Boats and Merchant Ships.
  • Build Farms and produce excess food that you can trade for gold. You can also build Fishing Boats to fish for food. If you want to trade food, be sure to click the Trade Food for Gold button, otherwise wood is traded by default.
  • If you attack your enemies on land, leave their Docks intact so you can continue to trade with them. You can build a second Dock on the northeast coast to improve trade and reduce congestion.

Players

Player

  • Player (Egyptians): The player starts with a small base in the northern corner of the map. The western entrance which leads to the Caananite base is guarded by a Watch Tower and two Axemen.

Allies

  • Minoans (Minoans): The Minoans have set up a base at the southeastern part of the map. They start with a Town Center, a Dock, and some Houses. They are player's ally, so the player should consider trading with them.

Enemies

  • Canaanites (Phoenicians): The Canaanites are situated to the west of the player and consists of a small army and a few structures. Destroying them is not required, but will make resource collecting much easier if dealt with as early as possible. They also control some gold mines.
  • Libyans (Hittites): The Libyans inhabit a small island to the southwest, where the enemy has two Stone Throwers and a few Bowmen. The stone throwers can be a major threat to ships passing by. Likewise, it should be destroyed quickly if the player wishes to trade with them.

Player

  • Player (Egyptians): The player starts with a small base but no military units in the northern corner of the map.

Allies

  • Canaanites (Greeks): The Canaanites have set up a base at the southeastern part of the map. They start with a Town Center, a Dock, and some Houses. They are player's ally, so the player should consider trading with them.

Enemies

  • Libyans (Egyptians): The Libyans are situated to the west of the player and consists of a small army and a few structures. Destroying them is not required, but will make resource collecting much easier if dealt with as early as possible. Their resources deplete quickly.
  • Minoans (Minoans): The Minoans inhabit a small island to the southwest, where the enemy has two Stone Throwers and a few Bowmen. The stone throwers can be a major threat to ships passing by. Likewise, it should be destroyed quickly if the player wishes to trade with them.

Strategy

Note: this text applies to the original release.

The player starts off in the upper center of the map. To the east is a plain with huntable animals and Stone Mines. To the west is the Libyan base. They start with a Ballista, and will bring it if they attack by land.

The only way to gather gold here is by trading with other Docks, so if the player decides to attack the enemy bases, they should avoid destroying the Docks. Instead, they should kill the enemy ships and units which pose a threat to their ships and start trading.

Once 1,000 gold are stockpiled, the player can move southeast of their base to find plenty of Stone Mines. Send the player's villagers there, gather the stone, and the scenario is won once 1,000 of it, are stockpiled.

History

Historical notes

In prehistory, people bartered with other groups for food and useful necessities. Later, when small farming communities appeared in Egypt, trade increased in importance and people traveled far to acquire rare goods or tools that they could not find in their home towns. Evidence of trade between Egypt, Mesopotamia, and even the Indus Valley of India has been dated to as early as 3000 BCE. During Pharaoh Narmer's reign, pottery with Narmer's inscription was produced in Canaan, in the modern-day Levant, for shipment to Egypt, showing that Egyptian rulers looked overseas for rare luxury items. Despite these early contacts, trade did not become a major source of wealth for Egyptians until the late Old Kingdom. Trade provided Egypt with cedar wood from Lebanon; ebony and ivory from Africa; incense, myrrh, and oils from Arabia; gems from Afghanistan; and gold from Nubia. In return for these goods, Egypt exported grain, flax, papyrus, linen, gold vessels, and fish.

The Nile River was as instrumental to Egyptian trade as it was to the country's agriculture. The Egyptians constructed rafts and boats from papyrus reeds, as quality wood was rare in Egypt. The wooden boats that were produced were long and were lashed together with ropes. The seams between planks were packed with bundles of reed to keep the water out and they lacked the internal framing that later boats had. Egyptians used these boats to transport goods along the Nile and the Mediterranean coast.

Trade and farming generated wealth for the pharaoh, around whom a cult was established, linking him to the god Horus. Massive tombs were built to prepare and house the pharaoh for the afterlife. These tombs were filled with gifts, animals, ships, and even servants. The early tombs were called mastabas, rectangular mud tombs. Between c. 2667 to c. 2648 BCE, Pharaoh Djoser built the first pyramid, consisting of Six mastabas on top of each other. Each successive mastaba was smaller than the one below it, giving the appearance of a stepped structure. An architect named Imhotep is traditionally credited with this design. The biggest pyramids ever built were those at Giza. The largest was that of Khofu, also known as Cheops, and dates from between c. 2560 to c. 2540 BCE. During the Middle Kingdom, fewer pyramids were built and they were of a smaller scale. By the New Kingdom, the tradition of pyramid building had largely ended, although the Nubians of modern-day Sudan continued to build pyramids for centuries.
—In-game section

Victory

With the supplies you gathered, the first pyramid of Egypt is built in honor of Pharaoh Djoser. People from far and wide are in awe of this achievement and Egypt's fame grows. Djoser's successor already has plans to build an even larger pyramid. In time, these structures will dot the land of Egypt and last an eternity, guiding the pharaohs into the next life
—In-game section

Loss

The pharaoh has died and the pyramid is still not finished. Djoser has instead been buried in a simple mastaba intended for a lesser family member. If you ever make it to the afterlife, Djoser will be waiting with the proper punishment for your failure.
—In-game section

Historical notes

Egypt grew quickly to become one of the greatest and longest lasting of the ancient civilizations. Although rarely a leader in innovation, Egypt was remarkable for its architecture, art, and science. The Pyramids were built around 2500 BC, an amazing achievement for the time.

Due to its agricultural wealth, Egypt became an important trading partner. Many less favored regions wanted Egyptian grain and textiles. Egypt lacked timber and wanted wine, copper, tin, oils, gold, horses, and cattle. The mouth of the Nile was an important trading stop for the Minoans, Canaanites, and later traders as well.
—In-game section

Historical outcome

The wealth of Egypt attracted traders at an early date and Egypt was thereafter one of the great trading stops along the Mediterranean coast. Trade was an important component of the Egyptian economy. Major Egyptian exports were grain, wine, food, papyrus, linen, perfume, gold, and manufactured goods (statuary, jewelry, and leather). Major imports were timber, copper, silver, tin, and pottery. Egypt held off the barbarian attacks of 1200 BC but went into decline nonetheless, at least partially because trade came to a virtual halt for many years.

Alexander the Great commissioned a new port capital for Egypt named Alexandria, after himself, which became one of the most important ports of the ancient era. Outside the harbor was built the great lighthouse on the island of Pharos, listed among the Seven Wonders of the Ancient World. It stood over 500 feet tall and its light was visible 30 miles away. Parts of the ruined lighthouse, destroyed by an earthquake, were recently found by underwater archaeologists.

Grain from Egypt was critical to the large populations of both Greece and Rome that could not be supported by local food production. Roman governments sometimes fell when grain shipments failed to arrive and the starving citizenry rioted.
—In-game section

Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptHunting · Foraging  · Exploration · Dawn of a New Age · Skirmish · Farming · Trade · Religion · River Outpost · Naval Battle · A Wonder of the World · Siege in Canaan
NuRoR hoplite idle Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · The Trojan War · I'll Be Back (Colonization of Ionia) · The Siege of Athens · Xenophon's March · Wonder (Alexander the Great)
NuRoR priest idle Voices of BabylonThe Holy Man · The Tigris Valley · Lost (Vengeance) · I Shall Return · The Great Hunt  · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon Age of Empires: The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Age of Empires: Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
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