Nikitazero (talk | contribs) m (→Technologies) |
(this is the town center page, not the ships one. on a side note, abus are not siege units, even though they deal siege damage) |
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|Civilization = All |
|Civilization = All |
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|Age = {{AoE3Age|1}} [[Discovery Age]] |
|Age = {{AoE3Age|1}} [[Discovery Age]] |
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+ | |Pop = 10 |
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− | |Use = Trains [[Settler]]s/[[Villager (Age of Empires III)|Villagers]]<br>Allows [[Age]] advance <small>(European and Native American civilizations)</small><br>Provides ultimate technologies <small>(Asian and Native American civilizations)</small><br |
+ | |Use = Trains [[Settler]]s/[[Villager (Age of Empires III)|Villagers]]<br/>Allows [[Age]] advance <small>(European and Native American civilizations)</small><br/>Provides ultimate technologies <small>(Asian and Native American civilizations)</small><br/>[[Ransom]] [[Explorer]]/[[Dog#Explorer Dog|Explorer Dog]]/[[Monk (Age of Empires III)|Monk]] <small>(European and Asian civilizations)</small><br/>Receive [[Home City]] shipments<br/>Reveal [[Stealth mode|stealth]] enemies |
|Wood = 600 |
|Wood = 600 |
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|MaxBuilder = 8 |
|MaxBuilder = 8 |
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|XPdestroy = 240 |
|XPdestroy = 240 |
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|RDamage = 9 * no. of [[Settler]]s/[[Villager (Age of Empires III)|Villagers]] garrisoned ([[Town Center (Age of Empires III)#Attack|see below]]) |
|RDamage = 9 * no. of [[Settler]]s/[[Villager (Age of Empires III)|Villagers]] garrisoned ([[Town Center (Age of Empires III)#Attack|see below]]) |
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− | |RMulti = x2.0 vs. [[Villager#Age of Empires III|Villager]]<br>x0.5 vs. [[Artillery (Age of Empires III)|Artillery]] |
+ | |RMulti = x2.0 vs. {{AoE3Icon|Villager}} [[Villager#Age of Empires III|Villager]]<br>x0.5 vs. {{AoE3Icon|Artillery}} [[Artillery (Age of Empires III)|Artillery]] |
|RRange = 32 |
|RRange = 32 |
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|RROF = 3.0 |
|RROF = 3.0 |
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|SDamage = 75 |
|SDamage = 75 |
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⚫ | |||
|SRange = 40 |
|SRange = 40 |
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|SROF = 3.0 |
|SROF = 3.0 |
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⚫ | |||
|Note = Ranged attack only available when garrisoned by [[Settler]]s/[[Villager (Age of Empires III)|Villagers]] |
|Note = Ranged attack only available when garrisoned by [[Settler]]s/[[Villager (Age of Empires III)|Villagers]] |
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+ | }} |
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− | + | {{Quote|Most important building in a colony. Home City arrival point. Supports 10 population.|In-game description}} |
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The '''Town Center''' is an economic [[Buildings (Age of Empires III)|building]] in in ''[[Age of Empires III]]'' that becomes available once the [[Fortress Age]] is reached. As it trains [[Settler]]s/[[Villager (Age of Empires III)|Villagers]] and acts as the default drop-off point for [[Home City]] shipments, it is the most important of all buildings. Town Centers also support 10 [[population]]. |
The '''Town Center''' is an economic [[Buildings (Age of Empires III)|building]] in in ''[[Age of Empires III]]'' that becomes available once the [[Fortress Age]] is reached. As it trains [[Settler]]s/[[Villager (Age of Empires III)|Villagers]] and acts as the default drop-off point for [[Home City]] shipments, it is the most important of all buildings. Town Centers also support 10 [[population]]. |
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| rowspan=8 |{{AoE3Age|1|C}} |
| rowspan=8 |{{AoE3Age|1|C}} |
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|[[File:Settler_icon.png|22px]] [[Settler]] |
|[[File:Settler_icon.png|22px]] [[Settler]] |
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− | |{{Resources|food=100}}<br/>{{Resources|coin=100}} <small>([[Dutch]])</small><br/>{{Tooltip|{{Resources|food=270}}|Trained in groups of 3 for 90 food each}} <small>([[Russians]])</small> |
+ | |{{Resources|food=100}}<br />{{Resources|coin=100}} <small>([[Dutch]])</small><br />{{Tooltip|{{Resources|food=270}}|Trained in groups of 3 for 90 food each}} <small>([[Russians]])</small> |
− | |1<br/>3 <small>([[Russians]])</small> |
+ | |1<br />3 <small>([[Russians]])</small> |
− | |99<br/>50 <small>([[Dutch]])</small> |
+ | |99<br />50 <small>([[Dutch]])</small> |
| style="text-align: center;" |{{Tooltip|EU|Europeans}} |
| style="text-align: center;" |{{Tooltip|EU|Europeans}} |
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|- |
|- |
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|[[File:Native_american_villager_icon.png|22px]][[File:Chinese_japanese_villager_icon.png|22px]][[File:Indian_villager_icon.png|22px]] [[Villager (Age of Empires III)|Villager]] |
|[[File:Native_american_villager_icon.png|22px]][[File:Chinese_japanese_villager_icon.png|22px]][[File:Indian_villager_icon.png|22px]] [[Villager (Age of Empires III)|Villager]] |
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− | |{{Resources|food=100}}<br/>{{Resources|wood=100}} <small>([[Indians (Age of Empires III)|Indians]])</small> |
+ | |{{Resources|food=100}}<br />{{Resources|wood=100}} <small>([[Indians (Age of Empires III)|Indians]])</small> |
| rowspan=2 style="text-align: center;" |1 |
| rowspan=2 style="text-align: center;" |1 |
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− | |99<br/>75 <small>([[Japanese (Age of Empires III)|Japanese]])</small> |
+ | |99<br />75 <small>([[Japanese (Age of Empires III)|Japanese]])</small> |
− | | style="text-align: center;" |{{Tooltip|NA|Native Americans}}<br/>{{Tooltip|AN|Asians}} |
+ | | style="text-align: center;" |{{Tooltip|NA|Native Americans}}<br />{{Tooltip|AN|Asians}} |
|- |
|- |
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|[[File:Coureur_des_bois_icon.png|22px]] [[Coureur des Bois]] |
|[[File:Coureur_des_bois_icon.png|22px]] [[Coureur des Bois]] |
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|[[File:Aoe3_envoy_icon.png|22px]] [[Envoy (Age of Empires III)|Envoy]] |
|[[File:Aoe3_envoy_icon.png|22px]] [[Envoy (Age of Empires III)|Envoy]] |
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|{{Resources|food=50}} |
|{{Resources|food=50}} |
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− | | style="text-align: center;" |- |
+ | | style="text-align: center;" |<nowiki/>- |
| style="text-align: center;" |5 |
| style="text-align: center;" |5 |
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|[[Dutch]] |
|[[Dutch]] |
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|[[File:Shaolin_master_icon.png|22px]] [[Shaolin Master]] |
|[[File:Shaolin_master_icon.png|22px]] [[Shaolin Master]] |
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|{{Resources|coin=300}} |
|{{Resources|coin=300}} |
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− | | rowspan=3 style="text-align: center;" |- |
+ | | rowspan=3 style="text-align: center;" |<nowiki/>- |
| rowspan=3 style="text-align: center;" |1 |
| rowspan=3 style="text-align: center;" |1 |
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|[[Chinese (Age of Empires III)|Chinese]] |
|[[Chinese (Age of Empires III)|Chinese]] |
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|{{resources|coin=100}} per enemy unit |
|{{resources|coin=100}} per enemy unit |
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|Stops all enemies from receiving [[Home City]] shipments |
|Stops all enemies from receiving [[Home City]] shipments |
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− | | rowspan=4 style="text-align: center;" |{{Tooltip|NA|Native Americans}}<br/>{{Tooltip|AN|Asians}} |
+ | | rowspan=4 style="text-align: center;" |{{Tooltip|NA|Native Americans}}<br />{{Tooltip|AN|Asians}} |
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|- |
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|[[File:SpiesAOEIII.png|22px]] [[Spies (Age of Empires III)|Spies]] |
|[[File:SpiesAOEIII.png|22px]] [[Spies (Age of Empires III)|Spies]] |
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|Shows what all enemies can see |
|Shows what all enemies can see |
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|- |
|- |
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− | |[[File:Legendary natives.png|22px]] [[Legendary Native Warriors]]<br/>[[File:Exalted natives.png|22px]] [[Exalted Natives]] |
+ | |[[File:Legendary natives.png|22px]] [[Legendary Native Warriors]]<br />[[File:Exalted natives.png|22px]] [[Exalted Natives]] |
|{{resources|br=1|food=1,500|wood=1,500}} |
|{{resources|br=1|food=1,500|wood=1,500}} |
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|Upgrades [[native warrior]]s to Legendary/Exalted (+50% [[hit points]] and attack) |
|Upgrades [[native warrior]]s to Legendary/Exalted (+50% [[hit points]] and attack) |
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|- |
|- |
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|'''Weak vs.''' |
|'''Weak vs.''' |
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− | | |
+ | | [[Artillery (Age of Empires III)|artillery]], [[Monitor]]s |
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|- |
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! colspan="2" style="font-size: 110%; padding: 1em;" | Improvements |
! colspan="2" style="font-size: 110%; padding: 1em;" | Improvements |
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| style="text-align: center;" |10 |
| style="text-align: center;" |10 |
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|} |
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− | :<small> |
+ | :<small>''Improved Buildings'' is available at a level 1 [[Home City]] for the [[Sioux]].</small> |
− | :<small>The [[Indians (Age of Empires III)|Indians]] have |
+ | :<small>The [[Indians (Age of Empires III)|Indians]] have ''TEAM Improved Buildings'' instead of ''Improved Buildings''.</small> |
=== Asians === |
=== Asians === |
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{| class="wikitable" style="width: 100%;" |
{| class="wikitable" style="width: 100%;" |
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! style="width: 5%"| [[Age]] |
! style="width: 5%"| [[Age]] |
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! style="width: 10%"| [[Home City|HC]] level |
! style="width: 10%"| [[Home City|HC]] level |
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+ | |- |
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+ | |[[File:Japanese_Home_City_3_(Enlist_Irregulars).png|22px]] '''Enlist Irregulars''' |
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+ | |Town Centers get +50% attack and can use [[City Defense]] and [[Sentry Revolt]] |
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+ | |{{AoE3Age|1|C}} |
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+ | | style="text-align: center;" |1 |
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|- |
|- |
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|[[File:Land reforms.png|22px]] '''Land Reforms''' |
|[[File:Land reforms.png|22px]] '''Land Reforms''' |
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|{{AoE3Age|2|C}} |
|{{AoE3Age|2|C}} |
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| style="text-align: center;" |10 |
| style="text-align: center;" |10 |
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+ | |} |
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+ | :<small>The [[Chinese (Age of Empires III)|Chinese]] have ''Boxer Rebellion'' instead of ''Enlist Irregulars''.</small> |
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+ | === Chinese === |
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+ | {| class="wikitable" style="width: 100%;" |
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+ | ! style="width: 25%"| Card |
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+ | ! style="width: 60%"| Description |
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+ | ! style="width: 5%"| [[Age]] |
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+ | ! style="width: 10%"| [[Home City|HC]] level |
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+ | |- |
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+ | |[[File:Chinese_Home_City_3_(Boxer_Rebellion).png|22px]] '''Boxer Rebellion''' |
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+ | |Town Centers get +50% attack and [[Irregular]]s and [[Sentry|Sentries]] no longer lose [[hit points]] over time |
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+ | |{{AoE3Age|1|C}} |
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+ | | style="text-align: center;" |1 |
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|} |
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=== Europeans === |
=== Europeans === |
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− | ==Trivia== |
+ | == Trivia == |
− | * Despite having no access to gunpowder, the Aztec Town Center defends itself with gunfire against land units and cannon fire against ships. |
+ | * Despite having no access to gunpowder, the [[Aztecs (Age of Empires III)|Aztec]] Town Center defends itself with gunfire against land units and cannon fire against ships. |
== History == |
== History == |
Revision as of 16:32, 31 March 2020
This article is about the building in Age of Empires III. For the building in other games of the series, see Town Center. |
“ | Most important building in a colony. Home City arrival point. Supports 10 population. | ” |
—In-game description |
The Town Center is an economic building in in Age of Empires III that becomes available once the Fortress Age is reached. As it trains Settlers/Villagers and acts as the default drop-off point for Home City shipments, it is the most important of all buildings. Town Centers also support 10 population.
In regular random map games every player starts the game with a Town Center. Until the Fortress Age is reached, no more than one Town Center can be built at a time. From the Fortress Age onward, two additional Town Centers may be built.
Up to 50 villager-type units can garrison in Town Centers for shelter from attacks. By doing so, they give the Town Center an attack, allowing players to survive and fend off attacks. Town Centers also automatically attack passing enemy ships at all times.
Overview
The Town Center is the most important building in the game, as it is the nucleus of every players' settlements, produces Settlers/Villagers that are the backbone of every player's empire, and serve as the only means of advancing to the next Age for European and Native American civilizations.
Unlike other buildings, the Town Center can only be built by the Explorer/War Chief/Monk and a Covered Wagon. Native American and Asian Villagers also have the ability to build Town Centers.
The Town Center is a strong building. It can defend itself from land units with its top tower with a musket, from boats with a cannon and can garrison Settlers/Villagers to protect it and increase its firepower. Town Centers also can call in one (two with specific Home City Cards) levy of Minutemen or Irregulars and Sentries. The Iroquois can make their Town Centers much stronger with Town Dance and the Great House Home City Card.
If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, they may choose to pay Ransom money from the Town Center and return the Explorer back safely. Asian civilizations retrain fallen Monks from the Town Center instead of ransoming them.
From The WarChiefs expansion, European civilizations can select to "revolt" from the Industrial Age. Revolting will also increase the Town Center's build limit to 10 and makes them no longer necessary to support population.
Attack
The total attack of a Town Center are calculated on the following formula:
Where A is the total attack, B is the Town Center's base attack, and G is the number of Settlers/Villagers garrisoned in the Town Center.
Players can garrison up to 50 Settlers/Villagers, but the attack will only increase with the first 10. For example, having 8 Settlers/Villagers garrisoned (at a base attack of 9) grants a total attack of 72.
Civilization differences
- The Portuguese receive a free Covered Wagon every time they Age up until the Industrial Age, allowing them to have up to four Town Centers. With the Donatarios Home City Card, they can build two more, totaling of six Town Centers.
- The Iroquois are the only civilization with access to both Town Dance and a card boosting their Town Center attack (Great House).
Units
Age | Unit | Cost | Pop. | Limit | Civ. |
---|---|---|---|---|---|
Settler | 100 food 100 coin (Dutch) 270 food (Russians) |
1 3 (Russians) |
99 50 (Dutch) |
EU | |
Villager | 100 food 100 wood (Indians) |
1 | 99 75 (Japanese) |
NA AN | |
Coureur des Bois | 120 food | 80 | French | ||
Envoy | 50 food | - | 5 | Dutch | |
Native Scout | 90 wood | 1 | ∞ | NA | |
Shaolin Master | 300 coin | - | 1 | Chinese | |
Brahmin | 175 coin | Indians | |||
Ikko-Ikki | Japanese | ||||
Colonial Militia* | 100 food | 1 | ∞ | EU |
- Units with an asterisk (*) are added in The WarChiefs.
- Ottoman Town Centers automatically train Settlers for free with a limit of 25 (45 with Galata Tower District, 70 with Topkapi, 99 with Tanzimat).
- The Coureur des Bois replaces the Settler for the French.
- The Native Scout requires the Advanced Scout Home City Card to be trained at Town Centers.
- The Colonial Militia replaces the Settler for a revolting European player.
Technologies
Age | Technology | Cost | Effect | Civ. |
---|---|---|---|---|
Levy | 150 food 150 coin |
Spawns 6 Minutemen | EU | |
Colonial Militia | 150 food 150 coin |
Spawns 6 Minutemen; requires Colonial Militia Home City Card | ||
Sentry Uprising | 80 food 80 coin |
Spawns 4 Sentries | AN | |
Town Defense | Spawns 4 Irregulars | |||
Sentry Revolt | Spawns 4 Sentries; requires Enlist Irregulars Home City Card | |||
City Defense | Spawns 4 Irregulars; requires Enlist Irregulars Home City Card | |||
Aztec Scouting Party | 450 food | Ships 3 Jaguar Prowl Knights | Aztecs | |
Iroquois Scouting Party | 500 food | Ships 5 Tomahawks | Iroquois | |
Sioux Dog Soldiers | 1,500 food | Ships 1 Dog Soldier for every 3 minutes the game has passed, up to 30 minutes | Sioux | |
Aztec Raiding Party | 450 food 450 wood |
Ships 6 Jaguar Prowl Knights | Aztecs | |
Iroquois Raiding Party | 500 food 500 wood |
Ships 10 Tomahawks | Iroquois | |
Aztec War Party | 450 food 450 wood 450 coin |
Ships 12 Jaguar Prowl Knights | Aztecs | |
Iroquois War Party | 500 food 500 wood 500 coin |
Ships 15 Tomahawks | Iroquois | |
Blockade | 100 coin per enemy unit | Stops all enemies from receiving Home City shipments | NA AN | |
Spies | 75 coin per enemy unit | Shows what all enemies can see | ||
Legendary Native Warriors Exalted Natives |
1,500 food 1,500 wood |
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack) | ||
Immigrants | 2,000 coin | Can support 100 population without Town Centers and Houses/Longhouses |
- Immigrants is not available to the Sioux.
Further statistics
Building strengths and weaknesses | |
---|---|
Strong vs. | Infantry, cavalry, villagers (only when garrisoned), ships |
Weak vs. | artillery, Monitors |
Improvements | |
Hit points | Flying Buttress (+20%) |
Attack | Heated Shot (+1.5x multiplier vs. ships) |
Sight | Gas Lighting (+4, European civilizations only) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Other | Tupi Animal Lore (train Buttercup the Pet Cougars) |
Penalties | Code Napoleon (+50% cost, French only) Customized Merc Weapons (+30% cost, John Black's Mercenaries only) |
Home City Cards
Click for a list of Home City Cards related to the Town Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team All
Asians
Chinese
Europeans
Germans
Indians
Iroquois
Portuguese
Russians
Spanish
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Trivia
- Despite having no access to gunpowder, the Aztec Town Center defends itself with gunfire against land units and cannon fire against ships.
History
“ | Churches, taverns, and town halls were all important colonial centers where leaders and citizens met to discuss the issues facing their towns and colonies. Carpenter's Hall in Philadelphia was the site of several important events in the history of the American colonies. One, the First Continental Congress, was the meeting of the thirteen colonies in the fall of 1774 to discuss their grievances with British governance and just what they could do about it. This historic hall also housed Benjamin Franklin's Library Company and the First and Second Banks of the United States. | ” |