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This article is about the building in Age of Empires III. For the building in other games of the series, see Town Center.

"Most important building in a colony. Home City arrival point. Supports 10 population."

In-game description

The Town Center is an economic building in in Age of Empires III that becomes available once the Fortress Age is reached. As it trains Settlers/Villagers and acts as the default drop-off point for Home City shipments, it is the most important of all buildings. Town Centers also support 10 population.

In regular random map games every player starts the game with a Town Center. Until the Fortress Age is reached, no more than one Town Center can be built at a time. From the Fortress Age onward, two additional Town Centers may be built.

Up to 50 villager-type units can garrison in Town Centers for shelter from attacks. By doing so, they give the Town Center an attack, allowing players to survive and fend off attacks. Town Centers also automatically attack passing enemy ships at all times.

Overview Edit

The Town Center is the most important building in the game, as it is the nucleus of every players' settlements, produces Settlers/Villagers that are the backbone of every player's empire, and serve as the only means of advancing to the next Age for European and Native American civilizations.

Unlike other buildings, the Town Center can only be built by the Explorer/War Chief/Monk and a Covered Wagon.

The Town Center is a strong building. It can defend itself from land units with its top tower with a musket, from boats with a cannon and can garrison Settlers/Villagers to protect it and increase its firepower. Town Centers also can call in one (two with specific Home City Cards) levy of Minutemen or Irregulars and Sentries. The Iroquois can make their Town Centers much stronger with Town Dance and the Great House Home City Card.

If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, they may choose to pay Ransom money from the Town Center and return the Explorer back safely. Asian civilizations retrain fallen Monks from the Town Center instead of ransoming them.

From The WarChiefs expansion, European civilizations can select to "revolt" from the Industrial Age. Revolting will also increase the Town Center's build limit to 10 and makes them no longer necessary to support population.

Attack Edit

The total attack of a Town Center are calculated on the following formula:

$ A = B + 2 * G $

Where A is the total attack, B is the Town Center's base attack, and G is the number of Settlers/Villagers garrisoned in the Town Center.

Players can garrison up to 50 Settlers/Villagers, but the attack will only increase with the first 10. For example, having 8 Settlers/Villagers garrisoned (at a base attack of 9) grants a total attack of 72.

Civilization differences Edit

Units Edit

Europeans Edit

Age Unit Cost
Ages discovery
Settler icon
Settler
100 food/100 coin (Dutch)/90 food (trained in groups of 3 for 270 food) (Russians),
1 Aoe3 population/3 Aoe3 population (Russians),
limit 99 (Europeans except Dutch)/50 (Dutch)
Revolution
Colonial militia unit icon
Colonial Militia*
100 food,
1 Aoe3 population
Units with an asterisk (*) are added in The WarChiefs.
Ottoman Town Centers automatically train Settlers for free with a limit of 25 (45 with Galata Tower District, 70 with Topkapi, 99 with Tanzimat).
The Colonial Militia replaces the Settler for a revolting European player.

Dutch Edit

Age Unit Cost
Ages discovery
Aoe3 envoy icon
Envoy
50 food,
limit 5

French Edit

Age Unit Cost
Ages discovery
Coureur des bois icon
Coureur des Bois
120 food,
1 Aoe3 population,
limit 80
The Coureur des Bois replaces the Settler for the French.

Native Americans Edit

Age Unit Cost
Ages discovery
Native american villager icon
Villager
100 food,
1 Aoe3 population,
limit 99
Ages discovery
Native scout icon
Native Scout
90 wood
The Native Scout requires the Advanced Scout Home City Card to be trained at Town Centers, but they will also use 1 population.

Asians Edit

Age Unit Cost
Ages discovery
Chinese japanese villager icon
Indian villager icon
Villager
100 food/100 wood (Indians),
1 Aoe3 population,
limit 99 (Chinese and Indians)/75 (Japanese)

Chinese Edit

Age Unit Cost
Ages discovery
Shaolin master icon
Shaolin Master
300 coin,
limit 1

Indians Edit

Age Unit Cost
Ages discovery
Brahmin icon
Brahmin
175 coin,
limit 1

Japanese Edit

Age Unit Cost
Ages discovery
Ikko-ikki icon
Ikko-Ikki
175 coin,
limit 1

Improvements Edit

Europeans Edit

Age Improvement Cost Effect
Ages discovery
Levy Icon
Levy
150 food,
150 coin
Spawns 6 Minutemen
Ages discovery
Levy Icon
Colonial Militia
150 food,
150 coin
Spawns 6 Minutemen; requires Colonial Militia Home City Card

Native Americans Edit

Age Improvement Cost Effect
Ages imperial
Blockade
Blockade
100 coin per enemy unit Stops all enemies from receiving Home City shipments
Ages imperial
SpiesAOEIII
Spies
75 coin per enemy unit Shows what all enemies can see
Ages imperial
Legendary natives
Legendary Native Warriors
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
Ages imperial
Immigrants
Immigrants
2,000 coin Can support 100 population without Town Centers and Houses/Longhouses; not available for the Sioux

Aztecs Edit

Age Improvement Cost Effect
Ages colonial
Iroquois Scouting Party
Aztec Scouting Party
450 food Ships 3 Jaguar Prowl Knights
Ages fortress
Iroquois Raiding Party
Aztec Raiding Party
450 food,
450 wood
Ships 6 Jaguar Prowl Knights
Ages fortress
Iroquois War Party
Aztec War Party
450 food,
450 wood,
450 coin
Ships 12 Jaguar Prowl Knights

Iroquois Edit

Age Improvement Cost Effect
Ages colonial
Iroquois Scouting Party
Iroquois Scouting Party
500 food Ships 5 Tomahawks
Ages fortress
Iroquois Raiding Party
Iroquois Raiding Party
500 food,
500 wood
Ships 10 Tomahawks
Ages fortress
Iroquois War Party
Iroquois War Party
500 food,
500 wood,
500 coin
Ships 15 Tomahawks

Sioux Edit

Age Improvement Cost Effect
Ages colonial
Sioux Dog Soldiers
Sioux Dog Soldiers
1,500 food Ships 1 Dog Soldier for every 3 minutes the game has passed, up to 30 minutes

Asians Edit

Age Improvement Cost Effect
Ages discovery
Chinese japanese sentry uprising
Indian sentry uprising
Sentry Uprising
80 food,
80 coin
Spawns 4 Sentries
Ages discovery
Chinese japanese town defense
Indian town defense
Town Defense
80 food,
80 coin
Spawns 4 Irregulars
Ages discovery
Chinese japanese sentry revolt
Indian sentry revolt
Sentry Revolt
80 food,
80 coin
Spawns 4 Sentries; requires Enlist Irregulars Home City Card
Ages discovery
Chinese japanese city defense
Indian city defense
City Defense
80 food,
80 coin
Spawns 4 Irregulars; requires Enlist Irregulars Home City Card
Ages imperial
Blockade
Blockade
100 coin per enemy unit Stops all enemies from receiving Home City shipments
Ages imperial
SpiesAOEIII
Spies
75 coin per enemy unit Shows what all enemies can see
Ages imperial
Exalted natives
Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
Ages imperial
Immigrants
Immigrants
2,000 coin Can support 100 population without Town Centers and Villages/Houses/Shrines

Further statistics Edit

Building strengths and weaknesses
Strong vs. Infantry, cavalry, villagers (only when garrisoned), ships
Weak vs. Siege infantry, artillery, Monitors
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Sight Gas Lighting Gas Lighting (+4, European civilizations only)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Other Tupi Animal Lore Tupi Animal Lore (train Buttercup the Pet Cougars)
Penalties Code Napoleon Code Napoleon (+50% cost, French only)
Counter Infantry Rifling Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards Edit

History Edit

"Churches, taverns, and town halls were all important colonial centers where leaders and citizens met to discuss the issues facing their towns and colonies. Carpenter's Hall in Philadelphia was the site of several important events in the history of the American colonies. One, the First Continental Congress, was the meeting of the thirteen colonies in the fall of 1774 to discuss their grievances with British governance and just what they could do about it.

This historic hall also housed Benjamin Franklin's Library Company and the First and Second Banks of the United States.
"

Gallery Edit

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