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This article is about the building in Age of Empires III. For the building in other games of the series, see Town Center.

Most important building in a colony. Home City arrival point. Supports 10 population.
—In-game description

The Town Center is an economic building in in Age of Empires III that becomes available once the Fortress Age is reached. As it trains Settlers/Villagers and acts as the default drop-off point for Home City shipments, it is the most important of all buildings. Town Centers also support 10 population.

In standard random map games, every player starts the game with a Town Center. Until the Fortress Age is reached, no more than one Town Center can be built at a time. From the Fortress Age onward, two additional Town Centers may be built.

Up to 50 villager units can garrison in Town Centers for shelter from attacks. By doing so, they give the Town Center an attack, allowing players to survive and fend off attacks. Town Centers also automatically attack passing enemy ships at all times.


The Town Center is the most important building in the game, as it is the nucleus of every players' settlements, produces Settlers/Villagers that are the backbone of every player's empire, and serve as the only means of advancing to the next Age for non-Asian civilizations.

The Town Center is a strong building. It can defend itself from land units with its top tower with a musket, from boats with a cannon and can garrison Settlers/Villagers to protect it and increase its firepower. Except for African civilizations, Town Centers also can call in one (two with specific Home City Cards) levy of Militiamen/Minutemen/Irregulars and Sentries. The Haudenosaunee can make their Town Centers much stronger with Town Ceremony and the "Great House" Home City Card.

If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, they may choose to pay Ransom money from the Town Center and return the Explorer back safely. Asian civilizations retrain fallen Monks from the Town Center instead of ransoming them.

From The WarChiefs expansion, European civilizations and the Mexicans in the Definitive Edition can select to revolt from the Industrial Age. Revolting will also increase the Town Center's build limit to 10 and makes them no longer necessary to support population (unless when revolting to Canada, Finland, or South Africa in the Definitive Edition).


The total attack of a Town Center are calculated on the following formula:

Where A is the total attack, B is the Town Center's base attack, and G is the number of villagers garrisoned in the Town Center.

Players can garrison up to 50 villagers, but the attack will only increase with the first 10. For example, having 8 Settlers garrisoned (at a base attack of 9) grants a total attack of 72.

Civilization differences[]


Age Unit Cost Pop. Limit Civ.
Age I tech tree aoe3.png
Settler aoe3de.png Settler 100 food
Flag DutchDE.png 100 coin
Flag RussianDE.png 270 food
Flag RussianDE.png 3
Flag DutchDE.png 50
Native villager aoe3de.png Villager aztec aoe3de.png Villager asian aoe3de.png Indian peasant aoe3de.png African villager aoe3de.png Hausa villager portrait aoe3de.png Villager 100 food
Flag IndianDE.png 100 wood
1 99
Flag JapaneseDE.png 75
Coureur aoe3de.png Coureur des Bois 120 food 80
Flag FrenchDE.png
Envoy aoe3de.png Envoy 50 food 5
Flag DutchDE.png
Cougar aoe3de.png Buttercup the Pet Cougar 100 food 12 All
Team native aoe3de.png Native Scout 90 wood 1 NA
Chasqui-icon-aoe3.png Chasqui** 40 wood,
40 coin
Shaolin master aoe3de.png Shaolin Master 300 coin
BrahminDE.png Brahmin 175 coin
IkkoIkkiDE.png Sohei Archer
Colonial militia aoe3de.png Revolutionary* 100 food 1
Central America
Chile flag revolt DE.png
Egypt flag revolt.png
Haiti flag revolt DE.png
Hungary flag revolt.png
Peru flag revolt DE.png
Romania flag revolt.png
Rio Grande flag revolt.png
United States flag revolt DE.png
Filibuster aoe3de.png Filibuster** 90 coin 3
Baja California
Corsair de.png Barbary Warrior** 100 food 1
Barbary States flag revolt.png
Californio portrait.png Californio** 120 food
California flag revolt.png
Karelian jaeger portrait.png Karelian Jaeger** 100 wood 99
Finland flag revolt.png
Cruzob infantry portrait.png Cruzob Infantry** 80 food,
30 coin
Comanchero icon aoe3de.png Cuerudo** 100 food
Mexico flag revolt DE updated.png
Covered wagon aoe3de.png Trek Wagon** 250 wood 10
South Africa flag revolt.png


Age Technology Cost Effect Civ.
Age I tech tree aoe3.png
Levy Icon.png Levy minutemen US aoe3de.png Levy 150 food,
150 coin
Spawns 6 Militiamen/Flag American act3 aoe3de.png Minutemen EU
Flag American act3 aoe3de.png
Levy Icon.png Levy minutemen US aoe3de.png Conscription 400 food,
400 coin
Spawns 15 Militiamen/Flag American act3 aoe3de.png 16 Minutemen; Requires the "Town Militia"/Flag American act3 aoe3de.png "Minutemen Companies" Home City Card
Chinese japanese sentry uprising.png Indian sentry uprising.png Sentry Uprising 80 food,
80 coin
Spawns 4 Sentries AN
Chinese japanese town defense.png Indian town defense.png Town Defense Spawns 4 Irregulars
Chinese japanese sentry revolt.png Indian sentry revolt.png Sentry Revolt Spawns 4 Sentries; Requires the "Enlist Irregulars" Home City Card
Chinese japanese city defense.png Indian city defense.png City Defense Spawns 4 Irregulars; Requires the "Enlist Irregulars" Home City Card
Kebele Chitet Spawns 4 Levied Spearmen; Requires the "Chitet" Home City Card
Woreda Chitet Spawns 4 Levied Bowmen; Requires the "Chitet" Home City Card
Age II tech tree aoe3.png
Inca Scouting Party.png Aztec Scouting Party 450 food Ships 3 Jaguar Prowl Knights
Inca Scouting Party.png Haudenosaunee Scouting Party 500 food Ships 5 Tomahawks
Flag IroquoisDE.png
Inca Scouting Party.png Inca Scouting Party 600 food Ships 5 Plumed Spearmen
Sioux Dog Soldiers.png Lakota Tokala Soldiers 1,500 food Ships 1 Tokala Soldier for every 3 minutes the game has passed, up to 30 minutes
Flag SiouxDE.png
Age III tech tree aoe3.png
Inca Raiding Party.png Aztec Raiding Party 450 food,
450 wood
Ships 6 Jaguar Prowl Knights
Inca Raiding Party.png Haudenosaunee Raiding Party 500 food,
500 wood
Ships 10 Tomahawks
Flag IroquoisDE.png
Inca Raiding Party.png Inca Raiding Party 600 food,
600 coin
Ships 12 Plumed Spearmen
Inca War Party.png Aztec War Party 450 food,
450 wood,
450 coin
Ships 12 Jaguar Prowl Knights
Inca War Party.png Haudenosaunee War Party 500 food,
500 wood,
500 coin
Ships 15 Tomahawks
Flag IroquoisDE.png
Inca War Party.png Inca War Party 600 food,
600 wood,
600 coin
Ships 20 Plumed Spearmen
Age IV tech tree aoe 3.png
Fortified Cities.png Fortified Cities 3,000 influence Town Centers, Palaces, and Mountain Monasteries get +50% hit points
Town Centers, Palaces, and Universities get +50% hit points
Aoe3 hausa flag.png
Immigrants.png Immigrants 2,000 coin Supports 100 population without the need of Town Centers and Houses/Longhouses/Villages/Shrines/Torp/Kancha Houses; Unit train time -10%; Automatically trained units spawn 5% faster EU
Strangers' Quarters.png Strangers' Quarters 2,000 influence Supports 100 population without the need of Town Centers and Huts; Unit train time -10%; Automatically trained units spawn 5% faster AF
Imperial Age
Blockade.png Blockade Variable Stops all enemies from receiving Home City shipments NA
SpiesAOEIII.png Spies See enemy LOS
Legendary natives.png Legendary Native Warriors
Exalted natives.png Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)

Further statistics[]

Building strengths and weaknesses
Strong vs. Infantry, cavalry, villagers (only when garrisoned), ships
Weak vs. Artillery, Monitors
Hit points Fortified Cities.png Fortified Cities (+50%, Africans only)
Flying Buttress.png Flying Buttress (+20%)
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Sight Gas Lighting.png Gas Lighting (+4, European civilizations only)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Tupi Animal Lore.png Tupi Animal Lore (train Buttercup the Pet Cougars)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[]

Click for a list of Home City Cards related to the Town Center
Green: TEAM Shipment that is sent to each player in a team


Card Description Age HC level
Spanish Home City 3 (Improved Buildings).png Improved Buildings Buildings get +40% hit points
Age I tech tree aoe3.png
  • "Improved Buildings" is available at a level 1 Home City for the Lakota.
  • The Indians have "TEAM Improved Buildings" instead of "Improved Buildings".


Card Description Age HC level
Japanese Home City 3 (Enlist Irregulars).png Enlist Irregulars Town Centers get +50% attack and can use City Defense and Sentry Revolt
Age I tech tree aoe3.png
Land reforms.png Land Reforms Villagers and rickshaws build buildings 50% faster; Buildings' build bounty doubled (also +1 Villager for the Indians)
Age II tech tree aoe3.png
The Chinese have "Boxer Rebellion" instead of "Enlist Irregulars".


Card Description Age HC level
Chinese Home City 3 (Boxer Rebellion).png Boxer Rebellion Town Centers get +50% attack and Irregulars and Sentries no longer lose hit points over time
Age I tech tree aoe3.png


Card Description Age
Chitet Town Centers get +50% attack; Kebele Chitet and Woreda Chitet available at the Town Center
Age I tech tree aoe3.png
Gondarine Architecture Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points
Age IV tech tree aoe 3.png


Card Description Age HC level
Levy Icon.png Town Militia Town Centers get +50% attack and can use Conscription
Age I tech tree aoe3.png


Card Description Age HC level
German Home City 3 (Teutonic Town Center).png TEAM Teutonic Town Center Town Centers get +30% hit points and +50% attack
Age I tech tree aoe3.png


Card Description Age HC level
Iroquois Home City 3 (Great House).png Great House Upgrade Town Centers into Great Houses with +50% attack and cost -25%
Age II tech tree aoe3.png


Card Description Age HC level
Team improved buildings.png TEAM Improved Buildings Buildings get +25% hit points
Age II tech tree aoe3.png
Mughal architecture.png Mughal Architecture Buildings except wonders cost -20% wood and build time -50% +1 Villager
Age II tech tree aoe3.png


Card Description Age
Palace of Iturbide Town Centers gain a bombard attack that can be used even when not garrisoned by villagers
Age I tech tree aoe3.png
TEAM Nuevo México Territory Ships 1 Covered Wagon; Town Center build limit +1; Existing and new Town Centers spawn 1 Post Wagon
Age III tech tree aoe3.png


Card Description
Tlaxcala Alliance Conquistador, Smokeless Powder, Christian Schools, and Flying Buttress available at Native Embassy; Aztec Scouting/Raiding/War Party available at Town Center; Ships 1 Native Embassy Travois


Card Description Age HC level
Portuguese Home City 1 (Donatarios).png Donatarios Town Center build limit +2
Age IV tech tree aoe 3.png


Card Description Age HC level
Russian Home City 3 (Sevastopool).png Sevastopol Town Center, Blockhouse, Wall, and Fort build time -50%
Age II tech tree aoe3.png


Card Description Age HC level
Spanish Home City 3 (Colonial Estancias).png Colonial Estancias Town Centers support 70 population
Age III tech tree aoe3.png
"Colonial Estancias" is also available to the Mexicans.

United States[]

Card Description Age
Missouri River Expeditions Ships 1 Covered Wagon; Town Center build limit +1; The General can summon Hot Air Balloons
Age IV tech tree aoe 3.png
TEAM Louisiana Purchase Ships 1 Covered Wagon; Existing and new Town Centers spawn 6 Bisons; Costs 750 coin
Age III tech tree aoe3.png
TEAM Alaska Purchase Ships 6 Polar Bears; Town Centers spawn 1 Silver Prospector Wagon; Costs 2,500 coin
Age IV tech tree aoe 3.png


Card Description
Federal card plymouth settlers.png Plymouth Settlers Ships 1 Native Scout and 300 food; Each Town Center spawns 3 Pilgrims
Federal card culpeper minutemen.png Culpeper Minutemen Minutemen spawn twice as fast and hit point degeneration rate -50%; Each Town Center spawns 6 Minutemen
Federal card california gold rush.png California Gold Rush Ships 1 Gold Prospector Wagon; Town Centers automatically spawn 1 Settler every 72 seconds instead of training them


Age of Empires III[]

  • Town Centers cost 600 wood, give 120 XP when built and 240 XP when destroyed.
  • Settlers cannot build Town Centers.

Definitive Edition[]

  • Town Centers cost 500 wood and give 200 XP when destroyed.
  • Settlers can now build Town Centers.
  • With update 9476, Town Centers give 100 XP when built.

The African Royals[]

  • With update 38254, Town Centers give 50 XP when built and 100 XP when destroyed.


  • Despite having no access to gunpowder, the Aztec Town Center defends itself with gunfire against land units and cannon fire against ships. This was not corrected in the Definitive Edition, where the same also occurs with the Inca Town Center.
  • The Town Center is also able to garrison Fishing Boats, only if it is close to shore. This is due to the fact that the Fishing Boats have the villager tag (AbstractVillager in the game files), which allows them to be garrisoned by the Town Center as well as the Settlers/Villagers.


Churches, taverns, and town halls were all important colonial centers where leaders and citizens met to discuss the issues facing their towns and colonies. Carpenter's Hall in Philadelphia was the site of several important events in the history of the American colonies. One, the First Continental Congress, was the meeting of the thirteen colonies in the fall of 1774 to discuss their grievances with British governance and just what they could do about it.

This historic hall also housed Benjamin Franklin's Library Company and the First and Second Banks of the United States.