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This article is about the building in Age of Empires III. For the building in other games of the series, see Town Center.

Most important building in a colony. Home City arrival point. Supports 10 population.
—In-game description

The Town Center is an economic building in in Age of Empires III that becomes available once the Fortress Age is reached. As it trains Settlers/Villagers and acts as the default drop-off point for Home City shipments, it is the most important of all buildings. Town Centers also support 10 population.

In standard random map games, every player starts the game with a Town Center. Until the Fortress Age is reached, no more than one Town Center can be built at a time. From the Fortress Age onward, two additional Town Centers may be built.

Up to 50 villager-type units can garrison in Town Centers for shelter from attacks. By doing so, they give the Town Center an attack, allowing players to survive and fend off attacks. Town Centers also automatically attack passing enemy ships at all times.

Overview[]

The Town Center is the most important building in the game, as it is the nucleus of every players' settlements, produces Settlers/Villagers that are the backbone of every player's empire, and serve as the only means of advancing to the next Age for European and Native American civilizations.

The Town Center is a strong building. It can defend itself from land units with its top tower with a musket, from boats with a cannon and can garrison Settlers/Villagers to protect it and increase its firepower. Town Centers also can call in one (two with specific Home City Cards) levy of Minutemen or Irregulars and Sentries. The Haudenosaunee can make their Town Centers much stronger with Town Dance and the Great House Home City Card.

If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, they may choose to pay Ransom money from the Town Center and return the Explorer back safely. Asian civilizations retrain fallen Monks from the Town Center instead of ransoming them.

From The WarChiefs expansion, European civilizations can select to "revolt" from the Industrial Age. Revolting will also increase the Town Center's build limit to 10 and makes them no longer necessary to support population (unless when revolting to Canada, Finland, or South Africa in the Definitive Edition).

Attack[]

The total attack of a Town Center are calculated on the following formula:

Where A is the total attack, B is the Town Center's base attack, and G is the number of Settlers/Villagers garrisoned in the Town Center.

Players can garrison up to 50 Settlers/Villagers, but the attack will only increase with the first 10. For example, having 8 Settlers/Villagers garrisoned (at a base attack of 9) grants a total attack of 72.

Civilization differences[]

Units[]

Age Unit Cost Pop. Limit Civ.
Age I tech tree aoe3.png
Settler icon.png Settler 100 food
100 coin (Dutch)
270 food (Russians)
1
3 (Russians)
99
50 (Dutch)
EU
Native american villager icon.pngChinese japanese villager icon.pngIndian villager icon.png Villager 100 food
100 wood (Indians)
1 99
75 (Japanese)
NA
AN
Coureur des bois icon.png Coureur des Bois 120 food 80 French
Aoe3 envoy icon.png Envoy 50 food - 5 Dutch
Cougar icon.png Buttercup the Pet Cougar 100 food - 12 All
Native scout icon.png Native Scout 90 wood 1 NA
Chasqui-icon-aoe3.png Chasqui** 40 wood, 40 coin - 1 Incas
Shaolin master icon.png Shaolin Master 300 coin - 1 Chinese
Brahmin icon.png Brahmin 175 coin Indians
Ikko-ikki icon.png Ikko-Ikki Japanese
Revolution.png
Colonial militia unit icon.png Revolutionary* 100 food 1 EU
Corsair de.png Barbary Warrior** 100 food Barbary States
Karelian jaeger portrait.png Karelian Jaeger 100 wood 99 Finland
Comanchero icon aoe3de.png Vaquero** 100 food Mexico
Covered wagon aoe3de.png Trek Wagon** 250 wood - 10 South Africa
Units with an asterisk (*) are added in The WarChiefs; units with two asterisks (**) are added in the Definitive Edition.
Ottoman Town Centers automatically train Settlers for free with a limit of 25 (45 with Galata Tower District, 70 with Topkapi, 99 with Tanzimat).
Coureur des Bois replaces Settler for the French.
Buttercup the Pet Cougar requires the Tupi Animal Lore technology to be trained at Town Centers.
Native Scout requires the Advanced Scout Home City Card to be trained at Town Centers.
Revolutionary replaces Settler for revolutionary nations except Canada and South Africa.
Barbary Warrior, Karelian Jaeger, and Vaquero replaces Revolutionary for Barbary States, Finland, and Mexico, respectively.
Haiti Pirates train for free from Town Centers and the Saloon (1 every 48 seconds).

Technologies[]

Age Technology Cost Effect Civ.
Age I tech tree aoe3.png
Levy Icon.pngLevy minutemen US aoe3de.png Levy 150 food,
150 coin
Spawns 6 Militiamen (Minutemen for the United States) EU
United States
Levy Icon.pngLevy minutemen US aoe3de.png Conscription 150 food,
150 coin
400 food, 400 coin (United States)
Spawns 15 Militiamen (16 Minutemen for the United States); requires Town Militia (Minutemen Companies for the United States) Home City Card EU
United States
Chinese japanese sentry uprising.pngIndian sentry uprising.png Sentry Uprising 80 food,
80 coin
Spawns 4 Sentries AN
Chinese japanese town defense.pngIndian town defense.png Town Defense Spawns 4 Irregulars
Chinese japanese sentry revolt.pngIndian sentry revolt.png Sentry Revolt Spawns 4 Sentries; requires Enlist Irregulars Home City Card
Chinese japanese city defense.pngIndian city defense.png City Defense Spawns 4 Irregulars; requires Enlist Irregulars Home City Card
Age II tech tree aoe3.png
Iroquois Scouting Party.png Aztec Scouting Party 450 food Ships 3 Jaguar Prowl Knights Aztecs
Iroquois Scouting Party.png Haudenosaunee Scouting Party 500 food Ships 5 Tomahawks Haudenosaunee
Iroquois Scouting Party.png Inca Scouting Party 600 food Ships 5 Plumed Spearmen Incas
Sioux Dog Soldiers.png Lakota Tokala Soldiers 1,500 food Ships 1 Tokala Soldier for every 3 minutes the game has passed, up to 30 minutes Lakota
Age III tech tree aoe3.png
Iroquois Raiding Party.png Aztec Raiding Party 450 food,
450 wood
Ships 6 Jaguar Prowl Knights Aztecs
Iroquois Raiding Party.png Haudenosaunee Raiding Party 500 food,
500 wood
Ships 10 Tomahawks Haudenosaunee
Iroquois Raiding Party.png Inca Raiding Party 600 food,
600 coin
Ships 12 Plumed Spearmen Incas
Iroquois War Party.png Aztec War Party 450 food,
450 wood,
450 coin
Ships 12 Jaguar Prowl Knights Aztecs
Iroquois War Party.png Haudenosaunee War Party 500 food,
500 wood,
500 coin
Ships 15 Tomahawks Haudenosaunee
Iroquois War Party.png Inca War Party 600 food,
600 wood,
600 coin
Ships 20 Plumed Spearmen Incas
Imperial Age
Blockade.png Blockade 100 coin per enemy unit Stops all enemies from receiving Home City shipments NA
AN
SpiesAOEIII.png Spies 75 coin per enemy unit Shows what all enemies can see
Legendary natives.png Legendary Native Warriors
Exalted natives.png Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
Immigrants.png Immigrants 2,000 coin Can support 100 population without Town Centers and Houses/Longhouses
Note: Immigrants is not available to the Lakota.

Further statistics[]

Building strengths and weaknesses
Strong vs. Infantry, cavalry, villagers (only when garrisoned), ships
Weak vs. Artillery, Monitors
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Sight Gas Lighting.png Gas Lighting (+4, European civilizations only)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Tupi Animal Lore.png Tupi Animal Lore (train Buttercup the Pet Cougars)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[]

Changelog[]

Age of Empires III[]

  • Town Centers cost 600 wood, give 120 XP when built and 240 XP when destroyed.
  • Settlers cannot build Town Centers.

Definitive Edition[]

  • Town Centers cost 500 wood and give 200 XP when destroyed.
  • Settlers can now build Town Centers.
  • With update 9476, Town Centers give 100 XP when built.

Trivia[]

  • Despite having no access to gunpowder, the Aztec Town Center defends itself with gunfire against land units and cannon fire against ships. This was not corrected in the Definitive Edition, where the same also occurs with the Inca Town Center.
  • The Town Center is also able to garrison Fishing Boats, only if it is close to shore. This is due to the fact that the Fishing Boats have the tag AbstractVillager in the prototype file, which allows them to be garrisoned by the Town Center as well as the Settlers/Villagers.

History[]

Churches, taverns, and town halls were all important colonial centers where leaders and citizens met to discuss the issues facing their towns and colonies. Carpenter's Hall in Philadelphia was the site of several important events in the history of the American colonies. One, the First Continental Congress, was the meeting of the thirteen colonies in the fall of 1774 to discuss their grievances with British governance and just what they could do about it.

This historic hall also housed Benjamin Franklin's Library Company and the First and Second Banks of the United States.

Gallery[]

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