This article is about the god power in the handheld video game. For the god power in the PC game, see Tornado. |
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โ | The winds of Horus are unforgiving. Bite and twist, cut and push. Vengeance never sleeps. | โ |
—Horus upon casting Tornado |
Tornado is an Egyptian god power in Age of Empires: Mythologies available to worshipers of Horus. It summons a Tornado that heavily damages units and buildings alike.
Strategy[]
Similar to its Age of Mythology counterpart, this Tornado can be placed on any tile of the players' choice and will travel at random to deal damage to anything it touches. Specifically, starting from the tile where it was placed, the Tornado will travel in a straight line over nine tiles. The direction from where it will travel is random so casting it can be a considerable gamble. The best way to use Tornado is to place it on a tile where no matter where it travels afterwards, it will deal considerable damage. Thankfully, whatever the Tornado does touch will either be instantly destroyed or severely damaged. Casting it directly into the enemy base will guarantee the removal of key buildings, such as the Town Center, which will be expensive and time consuming to replace.
Alternatively, players can cast it directly onto an enemy army, especially one that's aligned in an attempt to cross through a narrow passage such as a bridge. This can potentially clear a considerable number of enemy units, enabling the player to send their own troops ahead. Players should note however that Tornado deals damage to both enemy and friendly units and should always keep their own units out of range to minimize casualties.