Timurid Siegecraft is a technology in Age of Empires II: Definitive Edition that is unique to the Tatars and can be researched at the Castle once the Imperial Age is reached. Once researched, it increases the range of Trebuchets by and the Flaming Camel unit for use.
Timurid Siegecraft is a straightforward technology. Tatars already have Siege Engineers for extra siege weapon range and anti-building damage, and their Trebuchets also deal 50% bonus damage if they are attacking from a higher elevation than its target. In this regard, Timurid Siegecraft comes in handy for Tatars, as their Trebuchets can be more freely placed on hills. Timurid Siegecraft also makes the fully upgraded Tatar Trebuchet the unit with the longest range in the game (19 range in total). The aforementioned Siege Engineers may be prioritized first at the University under some circumstances, since it gives range to the Trebuchet as well as giving more attack vs buildings and affecting the other siege units. However, as it also enables the creation of Flaming Camels (who have an attack bonus vs cavalry, especially elephants), it may be prioritized over Siege Engineers if the opponent is going heavy on cavalry, as well as increasing the siege options Tatars have against buildings.
- Initially, it gave Tatar Trebuchets +1 range. With update 36202, it now increases their range by +2 and enables the creation of Flaming Camels.
The army of the Timurid Empire were known to deploy stone-throwing siege weapons extensively during their military campaigns. The weapons were usually used to bombard the cities and distract the cities' defenders, while Timurid sappers approached the city wall to blow it and create the entrance for the other troops. This kind of tactic was used by Timurid army during the siege of Damascus and Smyrna.
- Purton, P.F.. 2010. "A History of the Late Medieval Siege: 1200-1500" (p. 186). The Boydell Press, Woodbrigde, UK.