“ | The addition of the Sumerian and Akkadian cities to the rising Babylonian Empire pleases Hammurabi greatly. Now, he sets a more difficult task for you now. One of our frontier cities was recently sacked and important treasures, including a copy of Hammurabi's law code engraved in stone, were carried off the Tigris Valley. Chase the raiders to where the treasures were taken and build up a force to recover them. They must not be allowed to move them upstream. The prestige of your great king remains tarnished as long as these treasures remain in enemy hands. | ” |
—In-game campaign description in the Definitive Edition |
Tigris Valley is the second scenario of the Voices of Babylon campaign. The Babylonians must recover two Artifacts from a recent raid.
Scenario instructions
Description
“ | The addition of the Sumerian and Akkadian cities to the rising Babylonian Empire pleases Hammurabi greatly. Now, he sets a more difficult task for you now. One of our frontier cities was recently sacked and important treasures, including a copy of Hammurabi's law code engraved in stone, were carried off the Tigris Valley. Chase the raiders to where the treasures were taken and build up a force to recover them. They must not be allowed to move them upstream. The prestige of your great king remains tarnished as long as these treasures remain in enemy hands. | ” |
—In-game section |
Starting conditions
- Starting Age: File:ToolAgeIcon.jpg Tool Age
- Starting resources: 500 food, 750 wood, 400 gold, 250 stone
- Population limit: 50
- Starting units:
- Gaia units:
- 6 Houses
Objective
- Capture 2 missing Treasures.
Description
“ | The addition of the Elamite and Akkadian towns into the Babylonian Empire pleases Hammurabi greatly. He has a more difficult task for you now. One of your frontier cities was recently sacked and important treasures were carried off, including a copy of Hammurabi's law code engraved in stone. Push into the area where the treasures were taken and build up a force to recover them. The prestige of your great king remains tarnished as long as these treasures remain in enemy hands. | ” |
—In-game section |
Starting conditions
- Starting Age: Stone Age
- Starting resources: 500 food, 500 wood, 500 gold, 500 stone
- Population limit: 50
- Starting units:
- Gaia units: None
Objective
- Capture 2 missing Treasures.
Hints
- A strong navy is the key to ensuring your victory.
- Seek trade with others to stockpile gold.
Players
Player
- Player (Babylonians): The player starts with a few Villagers and a scout, near a Gaia town, alone in an island.
Enemies
Strategy
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You start off on the northern island. Each of the enemy forces has their own island, and two of them have navies that will come looking for you. Start creating a Town Center, finding the houses and then create Villagers and gather Food. Once you can, start creating Scout Ships. A Navy to overcome theirs is absolutely necessary.
There's two ways to find gold on this map: one is trading with enemy Docks, but this is somewhat risky until you've destroyed everything but the Dock - if they're still gathering, they can train ships to destroy your Merchant Ships. The other is a few Gold Mines on the closest islands - it's full of red Elba raiders, but they have no base, and it's mostly Clubmen - no threat to any soldiers you ship over. You can also find the first Treasure here.
Once you have enough gold, you can train a few Cavalry, Hoplite and Stone Throwers and ship them over to the brown Elam's island. Bring a Villager, and start building military buildings. Attack the enemy base until you find the Treasure, and ship it back to your base. Once both Treasures are in your base, you've won.
History
Historical notes
(tbd)
Historical outcome
“ | The great king Hammurabi has died. During his lifetime, you managed to prevent raids and invasions into the Babylonian heartland, ensuring Babylon's continued success. But with Hammurabi's death, the Babylonian Empire has gradually started to decline. Only time will tell when we will have another great king such as Hammurabi to once again make Babylonia a great power. | ” |
—In-game section |
Historical notes
“ | The Babylonian Empire expanded and enjoyed prosperity throughout Hammurabi's reign. There is little record of rebellion against his rule, which is a testimony to his skill as a ruler over a diverse area. The wealth that followed long years of peace attracted raids, however. | ” |
—In-game section |
Historical outcome
“ | Hammurabi was a capable general as well as administrator. As he expanded his empire, he also managed to stop any raids or invasions from other quarters. The Babylonian Empire that he assembled gradually declined following his death, but would be reconstituted once again a thousand years later. | ” |
—In-game section |
Changes
The names of the enemies and some of their civilizations were changed in the Definitive Edition: Elam (Red, Egyptians) was changed into Ebla Raiders (Persians), Elam (Brown,Assyrians) to Elam Raiders, and Akkad (Yellow, Egyptians) to Mari Raiders (Sumerians). Both Ebla and Meri were Mesopotamian city-states and kingdoms.
The starting position, initial units, buildings and resources were changed: instead of a Town Center with three Villagers and Houses, the player now begins with six Villagers, a Scout, and six gaia Houses next to them. The original scenario also started in the Stone Age rather than in the Tool Age.