The addition of the Sumerian and Akkadian cities to the rising Babylonian Empire pleases Hammurabi greatly. Now, he sets a more difficult task for you now. One of our frontier cities was recently sacked and important treasures, including a copy of Hammurabi's law code engraved in stone, were carried off the Tigris Valley. Chase the raiders to where the treasures were taken and build up a force to recover them. They must not be allowed to move them upstream. The prestige of your great king remains tarnished as long as these treasures remain in enemy hands.
—In-game campaign description in the Definitive Edition

Tigris Valley is the second scenario of the Voices of Babylon campaign. The Babylonians must recover two Artifacts from a recent raid.

Scenario instructions[edit | edit source]

Description[edit | edit source]

The addition of the Sumerian and Akkadian cities to the rising Babylonian Empire pleases Hammurabi greatly. Now, he sets a more difficult task for you now. One of our frontier cities was recently sacked and important treasures, including a copy of Hammurabi's law code engraved in stone, were carried off the Tigris Valley. Chase the raiders to where the treasures were taken and build up a force to recover them. They must not be allowed to move them upstream. The prestige of your great king remains tarnished as long as these treasures remain in enemy hands.
—In-game section

Starting conditions[edit | edit source]

Objective[edit | edit source]

  • Capture 2 missing Treasures.

Description[edit | edit source]

The addition of the Elamite and Akkadian towns into the Babylonian Empire pleases Hammurabi greatly. He has a more difficult task for you now. One of your frontier cities was recently sacked and important treasures were carried off, including a copy of Hammurabi's law code engraved in stone. Push into the area where the treasures were taken and build up a force to recover them. The prestige of your great king remains tarnished as long as these treasures remain in enemy hands.
—In-game section

Starting conditions[edit | edit source]

Objective[edit | edit source]

  • Capture 2 missing Treasures.

Hints[edit | edit source]

  • A strong navy is the key to ensuring your victory.
  • Seek trade with others to stockpile gold.

Players[edit | edit source]

Player[edit | edit source]

  • Player (Babylonians): The player starts with a few Villagers and a scout, near a Gaia town, alone in an island.

Enemies[edit | edit source]

  • Ebla Raiders (Persians): Ebla Raiders consist of mainly Clubmen in a lone island, holding one Artifact.
  • Elam Raiders (Assyrians): Holds the south-west island with advanced structures and walls.
  • Mari Raiders (Sumerians): Controls the eastern island.

Player[edit | edit source]

  • Player (Babylonians): The player starts with a few Villagers and a little town.

Enemies[edit | edit source]

  • Elam (Egyptians): Consist of mainly Clubmen in a lone island, holding one Artifact.
  • Elam (Assyrians): Holds the south-west island with advanced structures and walls.
  • Akkad (Egyptians): Controls the eastern island.

Strategy[edit | edit source]

You start off on the northern island. Each of the enemy forces has their own island, and two of them have navies that will come looking for you. Start creating a Town Center, finding the houses and then create Villagers and gather Food. Once you can, start creating Scout Ships. A Navy to overcome theirs is absolutely necessary.

There's two ways to find gold on this map: one is trading with enemy Docks, but this is somewhat risky until you've destroyed everything but the Dock - if they're still gathering, they can train ships to destroy your Merchant Ships. The other is a few Gold Mines on the closest islands - it's full of red Elba raiders, but they have no base, and it's mostly Clubmen - no threat to any soldiers you ship over. You can also find the first Treasure here.

Once you have enough gold, you can train a few Cavalry, Hoplite and Stone Throwers and ship them over to the brown Elam's island. Bring a Villager, and start building military buildings. Attack the enemy base until you find the Treasure, and ship it back to your base. Once both Treasures are in your base, you've won.

History[edit | edit source]

Historical notes[edit | edit source]

(tbd)

Historical outcome[edit | edit source]

The great king Hammurabi has died. During his lifetime, you managed to prevent raids and invasions into the Babylonian heartland, ensuring Babylon's continued success. But with Hammurabi's death, the Babylonian Empire has gradually started to decline. Only time will tell when we will have another great king such as Hammurabi to once again make Babylonia a great power.
—In-game section

Historical notes[edit | edit source]

The Babylonian Empire expanded and enjoyed prosperity throughout Hammurabi's reign. There is little record of rebellion against his rule, which is a testimony to his skill as a ruler over a diverse area. The wealth that followed long years of peace attracted raids, however.
—In-game section

Historical outcome[edit | edit source]

Hammurabi was a capable general as well as administrator. As he expanded his empire, he also managed to stop any raids or invasions from other quarters. The Babylonian Empire that he assembled gradually declined following his death, but would be reconstituted once again a thousand years later.
—In-game section

Changes[edit | edit source]

The names of the enemies and some of their civilizations were changed in the Definitive Edition: Elam (Red, Egyptians) was changed into Ebla Raiders (Persians), Elam (Brown,Assyrians) to Elam Raiders, and Akkad (Yellow, Egyptians) to Mari Raiders (Sumerians). Both Ebla and Meri were Mesopotamian city-states and kingdoms.

The starting position, initial units, buildings and resources were changed: instead of a Town Center with three Villagers and Houses, the player now begins with six Villagers, a Scout, and six gaia Houses next to them. The original scenario also started in the Stone Age rather than in the Tool Age.

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