This article is about the god in Age of Mythology. For the god in Age of Empires: Mythologies, see Thoth (Age of Empires: Mythologies). |
“ | You have advanced to the Mythic Age through the Secrets of Thoth. | ” |
—Age up text in Age of Mythology |
Thoth is an ibis-headed Egyptian Mythic Age minor god in Age of Mythology. He is available to worshipers of Set and Isis.
Attributes[]
God power[]
- Meteor: Rains down meteors in target area, doing massive damage to buildings and moderate damage to units.
Technologies[]
- Valley of the Kings: Migdol Strongholds trains units faster and produces 2× units (1 being free) while empowered.
- Book of Thoth: Improves gather rates of food, wood and gold by 10%.
- Tusks of Apedemak: War Elephants gain 10% attack, reduce population cost by -1, reduce food and gold cost by 10%.
Myth units[]
- Phoenix: A flying fiery bird that does splash damage. Turns into an egg when killed and can be reborn.
- War Turtle: A naval myth unit that can throw enemy ships out of the water. (Before Retold)
Technology tree[]
Thoth |
Age | ||
---|---|---|---|
God power | Meteor |
||
Temple |
Phoenix |
||
Migdol Stronghold |
Valley of the Kings |
Tusks of Apedemak |
|
Town Center |
Book of Thoth |
Strategy[]
Thoth's bonuses are mostly offensive, though one is economic. First, his Tusks of Apedemak technology makes War Elephants deal more damage, cost less, and take up less population space, allowing them to be massed more easily. This pairs especially well with Valley of the Kings, which allows empowered Migdol Strongholds to spawn double any units being trained. These improvements allow the player to create a huge army of War Elephants that can destroy anything that gets in their way.
Thoth's myth unit, the Phoenix, is highly powerful against both units and buildings. If slain, it can be reborn, provided enemies do not attack and destroy the egg.
Economically, Thoth improves the gather rate of all resources, offsetting the initial Egyptian gathering penalty. This gives the player the option of training fewer Laborers and more military units at maximum population.
Thoth's bonuses are mostly offensive, though one is economic. First, he boosts the attack and hit points of War Elephants, making them yet more durable and dangerous. Next, Migdol Stronghold units get trained far more quickly – the improved War Elephant emerges in 5 seconds, and Camel Rider and Chariot Archers almost instantly. He also grants two Myth units – the Phoenix, which is dangerous to both units and buildings, and can be reborn, and the War Turtle, which is deadly to all ships.
Economically, Thoth improves the gather rate of all resources, offsetting the initial Egyptian gathering penalty. This gives the player the option of training fewer Laborers and more military units at maximum population.Changelog[]
Age of Mythology[]
- Thoth unlocks the War Turtle.
Retold[]
- War Turtles are no longer exclusive to Thoth.
Mythology[]
“ | A patron of learning and invention, Thoth was the chief god of the city of Khmun and a divine scribe. He served as a loyal advocate and supporter of Osiris, defending him against charges by Set, helping Isis resurrect him as lord of the underworld, helping to keep Horus hidden from Set until the son reached adulthood, and then helping Horus regain his inheritance. Thoth then assisted Osiris by recording the past deeds of all who sought to enter the Underworld. He read the scales when the hearts of those seeking entrance were weighed versus the feather of truth. Thoth grew in importance as people sought his help in proving their innocence at judgment time. The priests of Thoth enhanced his reputation as a magician and claimed he had access to spells that gave him domination over the natural world and the gods themselves. Thoth is usually depicted with the head of an ibis or baboon. "Thereupon shall come Thoth, who is equipped with words of power in great abundance, and shall untie the fetters, even the fetters of the god Set which are over my mouth." -- From the Papyrus of Ani |
” |
—In-game help section |