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This article is about the scenario in Age of Empires: Definitive Edition. For the scenario in Age of Empires, see Year of the Four Emperors.

The Year of the Four Emperors is the second scenario of the Imperium Romanum campaign in Age of Empires: Definitive Edition, featuring a reworked version of the scenario of a similar name in The Rise of Rome. It depicts the political turmoil of the year 69, concluding with the ascension of Vespasiene as emperor.

Scenario instructions[]

Description[]

Italia, 69 CE

The brutal and likely insane Emperor Nero has died by his own hand, leaving no heir. Reveling in delusions of grandeur, a number of claimants to the throne have cast their lots forward. However, the soldiers under your command, Vespasian, are adamant in their belief that rule of the empire should be yours. Use your eastern legions to seize control of Rome while defending your flanks from the armies of the other usurpers. Place a monument in Rome to mark your ascension to the throne.
—In-game section

Starting conditions[]

Numerous Farms, Storage Pits and Houses.

Objectives[]

  • Protect your Wonder.
  • Destroy Galba's Wonder.
  • Build a new wonder where Galba's Wonder stood.

Hints[]

  1. Immediately establish a defense around your Wonder. You may need to build a new town around your Wonder.
  2. Build a strong offensive force before you attack the orange Wonder - the enemy will be waiting.
  3. In this scenario, you play as the Palmyran civilization. Familiarize yourself with their technology tree.

Players[]

Player[]

  • Player (Palmyrans AoE Palmyrans): The player starts with an elite strike force on the eastern edge of the map. The player also owns a Wonder, 4 Towers and 4 Legions in the heart of the city.

Allies[]

  • Rome (Romans AoE Romans): Rome owns a huge city lying in the center of the map. Originally, they did not have any army and were completely passive. They tended to switch their stance to enemy as the player's Catapult wreaks havoc through the city. With a later update, Rome will attack with several Long Swordsmen and a Priest. The player should watch out for this, as their troops will not defend themselves without switching diplomatic stance towards Rome to Enemy, failing which the player's Wonder may easily be destroyed.

Enemies[]

  • Galba (Romans AoE Romans): Galba controls the Wonder that needs to be replaced in order to win the scenario. They have a small garrison guarding the entry of the city, a large army guarding the Wonder and a town inside the city. Their Towers infest the whole city.
  • Vitellius (Romans AoE Romans): Vitellius controls two small towns at the north side of the city. Their habitat is loosely guarded.
  • Otho (Romans AoE Romans): This player is situated on the western island. They will occasionally send landing parties via transport. They also have a small outpost at the west side of the city.

Strategy[]

The player's wonder located in Rome, which must remain standing.

The player's wonder located in Rome, which must remain standing.

The player is given a post-Iron Age force at the beginning. Group the Catapults and Priests, put Catapults on no attack stance, attack the tower to draw out the garrison, then pull back the Catapult. Wait for their Ballistae and catapult them down while dealing with infantry with the player's own infantry and Camel Riders, then use the Catapult to destroy Otho's towers. Leave a group of Legionaries to defend the Wonder. Ignore their Wonder for now. Go out of the town from the west, then go north, and destroy Vitellius's town. They are technologically inferior, so it should be easy. Go east along the map edge and destroy another of his towns. Now they should be silenced and will not catapult down the player's Wonder. Otho has a base on the western island and will transport some archers over (and maybe some siege), so watch the Wonder. Now if the Heavy Catapults are still alive (they should, as no one can out-shoot them yet), destroy their Wonder in the city. Beware of their Ballistae, Catapult, and Priest. Build a Wonder to win.

Otho will also build another Wonder in their base, but they cannot win with it, so it is a waste of resources.

Rome will probably declare the player an enemy when the player "accidentally" damages their buildings. They will not fight back, so all the player loses is the shared sight.

History[]

Historical notes[]

The suicide of the Emperor Nero in 68 CE triggered a civil war between numerous claimants to the throne. During this chaotic year, four different men were recognized as emperor, if only temporarily. Galba, the legate in Hispania Tarraconensis, was elevated to the status of emperor and advanced on Rome, claiming the Empire as his own. He was extremely unpopular, however, due to a plurality of poor administrative decisions, chief among them his failure to pay the customary donative to the Praetorian Guard—the personal army of the Imperial household.

Sensing the ineffectuality of the emperor (who became so frail that he had to be carried on a litter), two more magnates advanced their claim. Marcus Salvius Otho bribed the Praetorian Guard to assassinate Galba and took his seat in the imperial palace, but soon discovered that he was quite unfit to govern. Meanwhile, Vitellius, commander of the legions of the Rhine and Gaul, advanced on Rome with his battle-hardened forces. After a defeat at Bedriacum, Otho committed suicide, ostensibly to spare the Empire from descending into civil war.

Vitellius entered Rome and was recognized as emperor by the Senate. However, several of the eastern provinces had thrown their support behind Vespasian, a capable commander with an extensive track record of military success, most recently having quashed a revolt in Judea. Under the command of Marcus Antonius Primus, Vespasian's troops marched towards the Imperial City, winning a victory at Bedriacum, the same town where the Vitellians had defeated Otho's army. Vitellius attempted to abdicate, but was slain along with his family. Shortly thereafter, Vespasian traveled to Rome, where his supreme power was cemented by the passing of a piece of legislation known as the Lex de Imperio Vespasiani.
—In-game section

Victory[]

Hail Caesar! Your outstanding victories in the field have made you the unquestioned heir to the throne in Rome. The people are tired of civil war and look forward to your enlightened rule. The duties of managing the Roman Empire are vast, and you will find yourself heavily burdened, but your legacy as a restorer of order and an effective administrator will live on for millennia. Fortune beckons you to further glory!
—In-game section

Loss[]

The throne of Rome might have been yours if you had been as competent as many of your admirers had believed. Apparently, they grossly overestimated the extent of your skills. The new emperor holds no grudges, however. He commands that you report to the royal latrines, where he anticipates that your skillset will ensure that you are able to truly "clean up."
—In-game section
Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptAoE Ascent of Egypt icon Hunting · NuRoR villager forager gather Foraging  · NuRoR scout idle Exploration (Discoveries before RoR) · NuRoR villager fisher Dawn of a New Age (Advancing to the next Age in DE) · NuRoR bowman attack Skirmish · NuRoR villager farmer gather Farming · NuRoR trade boat Trade · NuRoR priest converting Religion (Crusade originally) · NuRoR transport ship River Outpost (The River Outpost in DE) · NuRoR scout ship Naval Battle · NuRoR villager builder A Wonder of the World · NuRoR chariot idle Siege in Canaan (The Siege in Canaan in DE)
NuRoR hoplite idle Glory of GreeceOriginal: Land Grab · Citadel · Ionian Expansion · Trojan War · I'll Be Back · Siege of Athens · Xenophon's March · Wonder
DE: NuRoR clubman attack Claiming Territory · NuRoR bowman idle Acropolis · NuRoR cavalry idle The Conquest of Crete · NuRoR hoplite attack The Trojan War · NuRoR heavy transport idle Colonization of Ionia · NuRoR phalanx walk The Siege of Athens · NuRoR centurion attack Xenophon's March · NuRoR alexander attack Alexander the Great
NuRoR priest idle Voices of BabylonNuRoR priest converting The Holy Man (Holy Man originally) · NuRoR war galley idle The Tigris Valley (Tigris Valley originally) · NuRoR composite bowman idle Lost (Vengeance in DE) · NuRoR light transport idle I Shall Return · NuRoR artifact The Great Hunt  · NuRoR scythe chariot idle The Caravan · NuRoR chariot archer attack Lord of the Euphrates · NuRoR heavy catapult The Conquest of Nineveh (Nineveh originally)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarDemo/RoR: NuRoR axeman attack Struggle for Sicily · NuRoR war galley Battle of Mylae · NuRoR war elephant attack Battle of Tunis
DE: The Battle of Agrigentum · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Shorthands: DE - Definitive Edition, RoR - Return of Rome, originally - in the release version
If no shorthands are written, names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.