The Huns are restricted to the Castle Age and a population limit of 125 each.
Although your goal is to collect gold, do not worry about spending it to train troops. Huns make money by extorting the Romans, not by conservation!
Destroying Roman Town Centers, Docks, Markets and similar buildings will scare the Romans into paying up. Despite their protests, do not cease until you have 10,000 gold.
You cannot merely trade resources for the gold that you need. Your objective is to exact tribute from the Romans.
Scouts[]
The Huns (Yellow and Orange) have a small camp that they will need to defend against early attacks from Marcianopolis (Green).
Marcianopolis does not have a strong army, but their town is walled, which can prevent an early Hunnic attack. Once you breach the gates, however, the town should crumble.
Phillippopolis (Red) is defended only by a few towers initially, but they will train an army of infantry and Light Cavalry.
Constantinople (Blue) is by far the greatest threat. The city's famous walls are very hard to siege, but it is not necessary to do so. Extort money from the Romans and you will be victorious.
Players[]
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Player B (AI name: Attila's Huns) ( Huns): Starts near player in the northern part of the map with few units.
Enemies[]
Constantinople (Byzantines): A big city in the east that is practically impossible to conquer. It is heavily fortified on both land and sea. They do not actively attack the player and are best left alone, but when provoked they will answer with Crossbowmen, Onagers, Monks, and Fire Ships.
Marcianopolis (Goths): Located right next to the player's base. They attack early (and often) with swordsmen and Light Cavalry. Destroying their Town Center makes them resign.
Philippopolis ( Byzantines): Like Marcianopolis, destroying their Town Center also forces them to resign. They field Crossbowmen and Pikemen.
Strategy[]
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