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The Viceroy is an Industrial Age politician in Age of Empires III, available to the British, Dutch, Germans, and Portuguese. As soon as the player advances to the Industrial Age by choosing him, the following appears in the Home City shipment point:

Before the Definitive Edition, The Viceroy is available to the Germans at a level 20 Home City and the Dutch at a level 40 Home City, and ships 4 Settlers along with the following units:

Strategy[]

The Viceroy offers a late-game economic boost, which may help for a strategy like a Fast Revolution or a Fast Imperial Age. Each civilization that has access to the Viceroy gets a different resource. Considering villagers in Age of Empires III have a creation limit, The Viceroy can surpass that limit a bit.

  • British: The Viceroy may be used as a preparation for revolting, especially if picking Canada or South Africa, both revolutions with a lot of focus on economy. Otherwise. the extra villagers will turn into revolutionaries if the player decides to go for United States or Egypt.
  • Dutch: The Dutch have a lower Settler limit than other European civilizations, so The Viceroy for them is highly valuable. Similarly to the British, they may also use the economic boost for revolting. For the Dutch, The Viceroy may be followed up with South Africa (which boosts the economy even more), Brazil (in which every Settler is turned intotwo Voluntarios da Patria), Indonesia, or the United States. If the player decides to instead age up to the Imperial Age for a mercenary strategy, The Viceroy may play a similar role to The Tycoon by giving an economic boost and making a follow-up with The Mercenary Contractor.
  • Germans: Settler Wagons have a low creation limit of 20, not to mention that for training them, the Germantown Farmers shipment is needed. With The Viceroy, they may have 23 of them, which is good. Settler Wagons work as fast as two Settlers, and count as one unit, so their Mills and Estates (which have a limited room for workers) are more productive. Also, if the German player didn't have the Germantown Farmer shipment in the deck, they can still get this unit, which does not count for the Settler creation limit. The 300 cords of wood are almost enough to immediately build a mill.
  • Portuguese: Unlike the other civilizations, the Portuguese get Fishing Ships and some wood, which makes The Viceroy a good option on naval maps, but should be avoided on land maps. The Viceroy can be a great preparation for revolting into the Barbary States or Gran Colombia, as these revolutions have a naval focus.

Recommended shipments[]

All civilizations[]

  • 1 Covered Wagon.
  • Advanced Market: Markets get +20% buy/sell factors. Usefull if the player needs to change their resource shipment.
  • Resource shipments: if picking Chests of Coin and Crates of Food this may allow a Fast Imperial or a Fast revolution strategy, the most important ones for this are the Chests of 1000 Coin and Crates of 1000 food. if picking Cords of wood this may allow the player to build several buildings for an economic boom such as Estates and Mills, In Portuguese case the Cords of wood may enable for a better fishing ship boom.
  • Medicine: Villager cost and train time -15%.
  • Any useful economic upgrade.
  • Pioneers: Villagers get +65% hit points; units affected by villager upgrades get +20% hit points; units affected by villager upgrades get +20% hit points.

British[]

  • Manor house related shipments especially Terraced Houses: This may allow a faster booming strategy.

Dutch[]

  • Flemish Revolution: Turns all villagers into Halberdiers.
  • Bank related shipments.
  • South Sea Buble and Dutch Paintings: with this the player may exchange all the coin into other resource.

Germans[]

  • TEAM Conestoga Wagons
  • March Revolution: Turns all Villagers and Pikemen into Revolutionaries, and Settler Wagons into Guard Hussars.
  • Shipments that reduce the cost of buildings especially Landgrab, Advanced Mill and Advanced Estate.
  • Germantown Farmers: Mills can train Settler Wagons

Portuguese[]

  • TEAM Fish Market: Fishing boats gather food from fishes and coin from whales 10% faster.
  • Rendering Plant: Fishing boats gather food from fishes 30% faster and coin from whales 25% faster.
  • Schooners: Fishing Boat cost -20 wood and train time -30%.
  • Portuguese White Fleet: Each Dock spawns 4 Fishing Boats after 80 seconds.
  • Whale Oil: Fishing Boats and Caravels gather coin from Whales 30% faster
  • Advanced Dock.
  • Shipments that reduces the cost of buildings or warships such as Navigation School.

Changelog[]

3Icon48px Age of Empires III[]

  • The Viceroy ships 4 Settlers.
  • British: The Viceroy also ships 3 Grenadiers.
  • Dutch: The Viceroy also ships 3 Ruyters.
  • Germans: The Viceroy also ships 3 Uhlans.
  • Portuguese: The Viceroy also ships 3 Dragoons.

Age3DE Icon Definitive Edition[]

  • British: The Viceroy now ships 5 Settlers and 500 food.
  • Dutch: The Viceroy now ships 5 Settlers and 400 coin.
  • Germans: The Viceroy now ships 3 Settler Wagons and 300 wood.
  • Portuguese: The Viceroy now ships 6 Fishing Boats and 400 wood.
  • Home City level requirement removed.
Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age Politician governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · Politician naturalist The Naturalist · Politician philosopher prince The Philosopher Prince · Politician quarter master The Quartermaster · The Medici The Medici
Fortress age up Fortress Age Politician admiral The Admiral of the Ocean Sea · Politician adventurer The Adventurer · Politician bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · Politician exiled prince The Exiled Prince · Politician gentlemen pirate The Gentleman Pirate · Politician marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · Politician mohawk statesmen The Mohawk Statesman · Politician scout The Scout · Politician sergeant arms The Sergeant at Arms
Industrial age up Industrial Age Politician cavalier The Cavalry Marshal · Politician engineer The Engineer · Politician grand vizier The Grand Vizier · Politician kings musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · Politician tycoon The Tycoon · Politician viceroy The Viceroy · Politician war minister The War Minister · The Pope The Pope
Imperial age up Imperial Age Politician el presidente El Presidente · Politician general The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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