|This article is about the campaign scenario in Age of Empires II: The Conquerors. For the Age of Empires III mod, see Wars of Liberty.|
Scenario Instructions Edit
Starting Conditions Edit
- Starting age: Feudal Age
- Starting resources: 2000 wood, 1000 food, 1000 gold, 500 stone
- Population limit: 75
- Starting units:
- Gaia units: None
- Deliver the summons of war to the Texcoco Town Center.
- Deliver the summons of war to the Tlacopan Town Center.
Later Objectives Edit
- Defeat the Tlaxcalans by destroying their 4 Town Centers.
- Defeat your former allies, the Tlacopan and Texcoco.
- OPTIONAL: Bring 10 Elite Jaguar Warriors to the Temple of Tlaloc and be rewarded.
- 1. Use your Eagle Warriors to locate a suitable location for an Aztec town.
- 2. Be aware of Tlaxcalan war ships on streams and rivers.
- 3. The Aztecs have two powerful infantry units: the Jaguar Warrior, which can easily defeat other infantry, and the Eagle Warrior, which is a good counter for archers, horses and siege weapons.
- 4. The Aztecs cannot yet advance to the Imperial Age.
- Your scouts report: Montezuma's forces (green) begin with only a few Eagle Warriors. These messengers must visit the other two members of the Triple Alliance, the Tlacopan (yellow) and Texcoco (purple).
- The Tlacopan train swordsmen and Eagle Warriors while the Texcoco train archers and Mangonels.
- All of these troops will be needed to defeat the wicked Tlaxcala (red) who live to the north across the rivers. The Tlaxcala are known for their archers, infantry, and mad shaman.
- Tlaxcala (Aztecs): is based at the western part of the map, also having gates, houses and Towers around the Gaia monastery in the southern-central part of the map. Besides their ground units, they will also build a navy of war Galleys. Once all their four town centers are destroyed, they commit suicide, leaving behind only houses, lumber camps, mining camps, mills and blacksmiths. Therefore, they don't have have any market to trade with.
Allies → Enemies Edit
- Tlacopan (Aztecs): is at the southwest of the map, just outside the Gaia monastery. They train infantry.
- Cortéz (Spanish) plays virtually no role in this scenario. Once all the enemies are defeated, however, Cortéz's navy will spawn at the sea in the northern part of the map, and the Aztecs mistake him for their god Quetzalcoatl. Afterwards the player and Cortéz are jointly declared as winners.
In this scenario the player starts with 4 Eagle Warriors that must deliver the summons of war to their Mayan and Aztec allies, Tlacopan (yellow) and Texcoco (purple). Afterwards, The player receive some villagers, and the task of destroying the four enemy Town Centers belonging to the Tlaxcalans (red). Then the allies will become enemies, and the player must defeat them to win.
A good place to start a base once you receive the villagers is east of the map, south of Texcoco base. Once there, Tlaxcalans will tend to attack Tlacopan and Texcoco bases instead of yours.
Also, you can build some defensive buildings inside your Mayan and Aztec allies' bases, like towers and castles, to both fortify them against the Tlaxcalans and give you the upper hand when the allies becomes enemies.
If the player bring 10 Jaguar Warriors to the hidden monastery (In the middle of the map guarded by some Tlaxcalan gates, walls, towers and a jaguar and Son of Ornlu), the player will be rewarded with the monastery and the blessing of the rain god (the Jaguar Warriors will all get +400 Hit Points).
At the end enemy Spanish arrive (blue, led by Cortez) and declare that they will not return to Spain without all the Aztec Gold. To prove it, they sink all their transport ships.
Note: It is not necessary that the player bring only 10 Jaguar Warriors to the hidden Monastery; they can bring as many as they want, and all of them will get +400 HP, but they must be brought at the same time.
All Jaguar Warriors that get +400 HP won't be able to receive any upgrades anymore, so it is recommended to fully upgrade the Jaguar Warriors before bring them to the hidden Monastery.
- The optional objective says that the player will have to bring 10 Elite Jaguar Warriors, despite being unable to advance to Imperial Age.
- When delivering the summons of war to the player's allies, neither seem to like them and reluctantly complied. This is the biggest hint of their future betrayal.
- The transport ship, which carries the player's villagers from Tenochtitlan, initially belongs to Tlaxcala, until the player has visited both allies, then the ownership of the ship is switched to the player's.
- Despite having Texcoco depicted as Mayans, they were actually not. All members of the Triple Alliance were Nahua city states ("altepetl") speaking Nahuatl, also known as "Aztec language".
- While Cortéz announced that he was claiming the land in the name of Ferdinand of Spain, it actually happened during the reign of Charles V of Spain. This has been corrected in the Definitive Edition.
- The player can betray their allies before they do by setting their diplomacy to enemy, this will cause them to set them as enemy and of course losing their LOS.
- If the lone wolf belonging to Cortéz is killed before the enemy tribes are defeated, the Spanish ships never appear and the player is declared sole winner.