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The Royalist is an Imperial Age politician in Age of Empires III: Definitive Edition - Knights of the Mediterranean, available to the Dutch, French, Italians, Russians, and Swedes.

If chosen to advance to the Imperial Age, the following Royal House units will appear at the Home City shipment point:

Respective Royal House units will be upgraded to Royal Guard.

Strategy[]

The Royalist offers units from European royal houses, so neither possible option takes population. Normally in the late game, players are often near their maximum population space. In this case, Dutch, French, Italians, Russians or Swedes may use The Royalist to save some population space in order to still get some unit shipments in the Imperial Age or keep training units.

For Italians, since Royal Musketeers are infantry, if the Italian player didn't get the Advanced Politicians card, The Royalist may be a good option if the player focused on infantry. It is recommended that the player should get earlier politicians like The Marksman. Otherwise, if the player picked Advanced Politicians, then The Royalist may help with a cavalry strategy, and The Cavalry Marshal should be picked in the Industrial Age.

The French are probably the civilization that may make the best possible use of The Royalist, since Royal Musketeers are native units, and the French have several unique shipments that apply to them.

Recommended shipments[]

All civilizations[]

  • Advanced Arsenal (all except Swedes and Italians).
  • Blood Brothers (French and Russians): Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit.
  • Unit shipments that complement the units shipped.
  • 25 Bourbon Allies (French and Italians): Ships 25 Royal Musketeers.
  • Fencing School (all except French).

Dutch[]

  • TEAM Infantry Hitpoints: The player's infantry get +15% hit points; allied infantry get +10% hit points.
  • TEAM Native Weapon Trade: Native warrior build limit +20% useful if playing on a map that features House of Habsburg sites for allowing the player to train more of this unit if needed.

French[]

  • Native Warrior Combat: Native warriors get +15% hit points and attack.
  • Ancien Rรฉgime: Ships 1 Royal Embassy Wagon; Enables Royal Musketeer, Royal Dragoon, Veteran Bourbons, Royal Guard Bourbons, Bourbon Reforms and Royal Tax at the Royal Embassy; Royal Musketeer and Royal Dragoon will now cost population in the Royal Embassy or the Home City.
  • Royal Fencing School: Infantry and Shock Infantry train time -40%; +3 Royal Musketeers.
  • TEAM French Auxiliaries Combat: Native warriors get +10% hit points and attack.
  • TEAM Senegalese Riflemen: Ranged infantry get +15% attack.
  • Wilderness Warfare: Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points.

Italians[]

  • Advanced politicians: It switches Royal musketeer for Royal Dragoons.
  • Infantry Hitpoints: Infantry get +15% hit points. Useful without Advanced Politicians.
  • Schiavoni Swords: All cavalry and infantry get +15% hand attack.
  • Cavalry Combat: Cavalry get +15% hit points and attack. Useful with Advanced Politicians.
  • Milanese Arsenal.

Russians[]

  • Ransack: Infantry get +50% siege attack.
  • Milyutin Reforms: Turns all Rekruts into Northern Musketeers and upgrades them to Veteran and Royal Guard (if not already); removes Northern Musketeers training limit, but now they use 1 population space.

Swedes[]

  • 7 Wittelsbach Allies: Ships 7 Mountain Troopers.

Changelog[]

Knights of the Mediterranean[]

  • Initially, the Royalist is available only to the Italians. With update 13.27885, the Dutch, French, Russians, and Swedes all received access to the Royalist.

Trivia[]

Age up methods in Age of Empires III
Politicians for European civilizations
British ยท Dutch ยท French ยท Germans ยท Italians ยท Maltese ยท Ottomans ยท Portuguese ยท Russians ยท Spanish ยท Swedes
Commerce Age The Governor ยท The Imam ยท The Inventor ยท The Logistician ยท The Naturalist ยท The Philosopher Prince ยท The Quartermaster ยท The Medici
Fortress Age The Admiral of the Ocean Sea ยท The Adventurer ยท The Bishop ยท The Ethiopian Queen ยท The Exiled Prince ยท The Gentleman Pirate ยท The Marksman ยท The Mercenary Contractor ยท The Mohawk Statesman ยท The Scout ยท The Sergeant at Arms
Industrial Age The Cavalry Marshal ยท The Engineer ยท The Grand Vizier ยท The King's Musketeer ยท The Logistician ยท The Papal Guard ยท The Tycoon ยท The Viceroy ยท The War Minister ยท The Pope
Imperial Age El Presidente ยท The General ยท The Black Duke ยท The Inventor ยท The Knight ยท The Mercenary Contractor ยท The Royalist ยท The Scottish Marshal
Tribal Council members for Native American civilizations
Aztecs ยท Haudenosaunee ยท Inca ยท Lakota
Commerce Age The Messenger ยท The Wise Woman ยท The Warrior ยท The Elder ยท The Chief
Wonders for Asian civilizations
Chinese Confucian Academy ยท Porcelain Tower ยท Summer Palace ยท Temple of Heaven ยท White Pagoda
Indians Agra Fort ยท Charminar Gate ยท Karni Mata ยท Taj Mahal ยท Tower of Victory
Japanese Golden Pavilion ยท Great Buddha ยท The Shogunate ยท Torii Gates ยท Toshogu Shrine
Federal States for the United States
Commerce Age Massachusetts ยท Virginia ยท Delaware ยท Pennsylvania ยท Rhode Island
Fortress Age Indiana ยท New Hampshire ยท Maryland ยท Tennessee ยท Kentucky
Industrial Age South Carolina ยท Vermont ยท California ยท New Jersey ยท Ohio
Imperial Age Illinois ยท Connecticut ยท New York ยท Texas ยท Florida
Federal States for the Mexicans
Commerce Age Chiapas ยท Durango ยท Michoacรกn ยท Querรฉtaro ยท Tlaxcala
Fortress Age Sonora ยท Coahuila ยท Sinaloa ยท San Luis Potosรญ ยท Tabasco
Industrial Age Chihuahua ยท Zacatecas ยท Tamaulipas ยท Guanajuato ยท Guerrero
Imperial Age Oaxaca ยท Jalisco ยท Estado de Mรฉxico ยท Veracruz ยท Puebla
Alliances for African civilizations
Ethiopians Habesha ยท Jesuits ยท Portuguese ยท Somalis ยท Sudanese ยท Indiansยท Oromo+ ยท Arabsx
Hausa Akan ยท Berbers ยท Hausa ยท Moroccans ยท Songhai ยท Fulaniยท Yoruba+ ยท Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.