This article is about the scenario in Age of Empires III: The WarChiefs. For the scenario in Age of Empires III, see The Rescue (Ice). |
โ | Nonahkee has been kidnapped! Nathaniel and Kรก:nien race to her rescue, hoping to discover the identity of her captors. | โ |
The Rescue is the second scenario of Act I: Fire in Age of Empires III: The WarChiefs. The scenario introduces Colonel Kuechler, a Hessian officer who becomes an enemy of Nathaniel Black throughout the campaign.
Summary[]
The scenario starts out with the cinematic "Kidnapped" and "Kuechler" and revolves around Nathaniel's mother Nonahkee along with other natives being captured and imprisoned by Kuechler's forces. The player has to defeat Kuechler and enemy Mohawk troops in order to rescue Nohanakee.
Like the previous scenario War Ceremony, the enemy will attack the player with large waves of troops if they remain idle. Unlike the previous scenario, however, the player has a massive war party provided to them, and won't have to worry about a limited army and preventing causality loss. Make note, however, that the Hessian forces are significantly stronger than the Mohawks, with Doppelsoldners becoming an imminent threat to Kanya Horsemen and Uhlans taking down Aennas and Forest Prowlers with 1-2 hits.
Objectives[]
Primary objectives[]
- Find and destroy one prisoner cage to rescue Native Villagers.
- Destroy the prisoner cage holding Nonahkee.
Secondary objective[]
- Build a Trading Post on the Trade Route (200 XP)
Players[]
Player[]
- Oneida Nation ( Black Family Estate) - Players start out in the southwest of the map with a friendly village. They are provided with a large war party consisting of the Oneida War Chief, Nathaniel Black, Kรก:nien, 1 Falconet, 4 Kanya Horsemen, 4 Tomahawks, 7 Forest Prowlers, 2 Mantlets, and 1 Medicine Man. This is more than enough to allow the player to attack the enemy without losing significant causalities early in the game.
Enemies[]
- Mohawk Tribe ( Haudenosaunee) - Allied with the Hessians and are often seen fighting alongside them. Troops consist mainly of Aennas, Tomahawks, and Kanya Horsemen.
- Hessians ( Germans) - Are mainly found guarding Nonahkee and the imprisoned natives, have Haudenosaunee troops mixed in their army. Troops consist mainly of Uhlans, Doppelsoldners, War Wagons, and Crossbowmen.
Treasures[]
There are eleven treasures throughout the map: two in the south and southeast of the player's base, three more in the east and four more in the north and northwest of the map, along the trade route and the Hessian bases, and two in the west of the map.
The map[]
The map features a layout very similar to Great Lakes, in that there is a central round lake in the center of the map with a circular Trade Route running across the map. The lake is significantly smaller, although it has a small island in the center where a treasure is. Deer can be found foraging near the lake alongside Berry Bushes and provide a steady source of food. Silver Mines are found near the forests of the map at irregular intervals providing coin. Salmon is found in the central lake, and Fishing Boats can gather them for food.
Strategy[]
- Note: Configuring Villagers to do the War Ceremony on the Community Plaza will help the Player's military throughout the scenario
The player can immediately head east to fight the first Hessian troops. Once the first Hessian brigade is defeated, the player can breach the outer wooden walls of the enemy lines.
After the walls are razed, the player can begin a full on assault on the Mohawk troops guarding a Stockades. The enemy Mohawk Aennas and Forest Prowlers are swiftly defeated. When the Stockades are razed, 4 Villagers are awarded to the player, helping the player's economy. More imprisoned Villagers are found later throughout the game. The 4 Villagers should be sent back to the Village where they can hunt Deer or gather Berry Bushes for food, allowing large numbers of Aenna needed to keep the war party strong.
The player can then head directly east to attack the second Hessian encampment guarding another Stockade containing 4 Villagers. This encampment is guarded by more Uhlans and Tomahawks, taking longer to defeat them. The encampment is also located near the shore of a small lake, and an enemy War Canoe is attacking the player's troops from a safe distance. The player can use Mantlets to take down the War Canoe. Once the Stockades are destroyed, the player can send the 4 newly freed Villagers back to the village there they can chop wood or mine coin. The player can also optionally choose to build a Trading Post on the Trade Route to compete a secondary objective.
At this point, if any reinforcement Aennas are trained from the War Hut, the player should keep them at the Village to provide defense in case of an enemy Hessian raid. The player can then proceed to advance their war party and follow along the Trade Route. Each remaining Stockades is found near the Trade Route. Each Stockades is guarded by the same number of troops, and the newly freed Villagers should be safely escorted back to the Village with 2-3 military units, where they can gather resources. As the player heads further north up the winding Trade Route, they face more powerful military units, including Doppelsoldners, that can take down Kanya Horsemen in 2-3 hits with ease. The player should keep their cavalry in the back whenever clashing with them to prevent casualties.
At this point, if the player has the economy, they can begin naval dominance by building Docks and training Fishing Boats to gather Salmon for food. There is an enemy presence in the lake, however, and training Canoes and War Canoes is a prerequisite before fishing. Although dominance in the lake is not necessary, it is beneficial to player by giving them a foothold on the map and being able to witness incoming enemy armies passing by. The player can also begin to age up to the Fortress Age at this point.
When the last Stockades are destroyed, the player can proceed to move their war party northeast to destroy the Hessian settlement. Enemy Uhlans and Doppelsoldners put up stiff resistance and take down many cavalry and shock infantry in their path. The player should send reinforcements from shipments to compensate for these losses and continue to kill any nearby Settlers and Hessian troops. As they enter further in the settlement, they reach the cave where Nonahkee and other native captives are kept.
- Note: Destroying all the buildings of the Hessian settlement is not necessary and does not achieve much; the main objective is to free Nonahkee and the captives
Defeating the troops imprisoning Nonahkee may seem a very daunting task. However, the player has more than enough troops and should use strategy. When the Doppelsoldners begin their charge, the player should place any cavalry behind front lines and allow the Doppelsoldners to chase them. While this is happening, all ranged units do a great deal of damage to the Doppelsoldners and weaken them to the point of being easily defeated. Using the hit-and-run strategy with Musket Riders can also be helpful to defeat the enemy heavy infantry.
Once the remaining enemy troops are defeated, a litter of corpses lie of both the player's and enemy's troops. The player can then proceed to destroy the Stockade imprisoning Nonahkee and the captives. Once the Stockade is razed, the scenario is complete.
Trivia[]
- This is the last time the player can train the Forest Prowlers in Act I. This was changed in the Definitive Edition.
- This is the only campaign scenario in the entire series which uses a previously used title (The Rescue in Act II: Ice).