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The Mercenary Contractor is a Fortress Age and Imperial Age politician introduced in Age of Empires III: Definitive Edition, available to all European civilizations. Choosing him to advance to the next Age confers different benefits depending on the civilization and Age.

If chosen to advance to the Fortress Age, the following mercenaries can be trained at the Tavern:

If chosen to advance to the Imperial Age (all European civilizations), all mercenaries have their hit points and attack increased by 50%, except Industrial Age mercenaries, who have their hit points and attack increased by 35% instead.

  • For the Italians, if the Advanced Politicians Home City Card was sent, they will get two additional Royal Horsemen.
  • Despite the description, outlaws currently do not gain benefits from this politician.

Strategy[]

As his name suggests, The Mercenary Contractor focuses on mercenaries. Since this is a Fortress and Imperial Age Politician, he can be picked twice in order to get the most out of mercenaries. Not all civilizations have the Fortress Age one, but for those that do, The Mercenary Contractor can immensely boost mercenaries by adding more mercenary options at the Tavern. It is a wise idea to use a deck that focuses on mercenary shipments and upgrades.

For the Swedes, the units enabled by The Mercenary Contractor in the Fortress Age are not enabled at the Tavern, but at Barracks and Stables, respectively making their Black Riders and Jaegers much easier to muster, as those buildings are not limited by a creation limit. The Mercenary Contractor's effects can be replicated by Swedish shipments; by shipping either German Mercenary Contracts (which also makes Landsknechts available) in the Industrial Age, or Contract Hessian Jaegers/Black Riders, which are both available in the Fortress Age for 1,000 coin. This makes the Swedish Mercenary Contractor more like the Inventor; it effectively acts as a way to access the effects of their shipments either earlier or more cheaply. Regarding the German Mercenary Contractors shipment, it is usually better to have this shipment in the deck and pick some other politician in the Fortress Age, since this shipment also improves mercenary hit points and attack by 20%, and this can be stacked with the Imperial Age Mercenary Contractor effect. In cases where the player needs Jaegers and Black Riders in the Fortress Age, the player should pick him early despite the shipment redundancy, as German Mercenary Contractors becomes available in the Industrial Age.

Considering the Dutch can accumulate coin quite easily due to their Banks, and Mercenaries cost just coin and population, The Mercenary Contractor can be picked more freely even if the player doesn't have a deck focused on Mercenaries. They may then use their coin surplus for some Elmettos and Fusiliers.

The Germans do not have the Mercenary Contractor in the Fortress Age, but they can still get him in the Imperial Age and get better mercenaries. They also have interesting shipments for mercenaries, such as Improved Mercenaries (which will stack up with The Mercenary Contractor in the Imperial Age) and Treaty of Westphalia.

Civilizations that have the Mercenary Contractor as an Fortress Age option may opt for revolting into revolutions that offer some other mercenary/outlaw advantages instead of aging up to the Imperial Age, at the cost of losing Imperial Age improvements and the Mercenary Contractor boost to mercenary stats. The British have Haiti, which gives improvements for Privateers and Pirates and offers shipments such as Royal Dahomets. The Portuguese, Italians, Maltese, and Ottomans may consider the Barbary States, due to shipments like Loyal Warriors and Outlaw Combat. The Italians may also consider Argentina. The Maltese and Ottomans may choose Hungary for its Pandours, Crabats, Hajduks, and Outlaw Combat. The Swedes may pick Finland for further improving Jaegers. For the Ottomans and their unique revolution Egypt, picking the Mercenary Contractor does not make a good synergy, since Egypt already makes Mamelukes available, making the Fortress Age Mercenary Contractor redundant. Another Imperial Age option available to all civilizations is El Presidente, due to the large amount of coin he provides, but in most cases it is usually better to pick The Mercenary Contractor twice. For filling the gap in the Industrial Age, The Tycoon or The Pope (the Maltese and Italians only) are the best options for a fully mercenary-oriented strategy.

Recommended shipments[]

All civilizations[]

  • Military unit improvements: Depending on the Mercenary roster they can be useful.
  • Military production shipments: the most important ones are Fencing School and Riding School.
  • Advanced Arsenal ( all except Swedes and Italians).
  • Chests of coin, Capitalism, Factories and other coin gathering economic shipments: Training mercenaries requires coin, shipping them also costs coin in most cases.
  • Mercenary unit shipments.
  • Mercenary Loyalty: Mercenary shipments cost less.
  • Theaters ( All except Germans): Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population.
British[]
  • The Glorious Revolution: Provides the Church with The Black Watch technolgy which ships 8 Black Watches (Highlanders). Highlanders available at the Tavern Highlanders get +3 Line of Sight and +1 range, and the Regeneration ability.
Italians[]
  • Lombard Shipments: Lombards are the Italian replacement of the Tavern and they can also turn wood or food into coin.
  • Trattoria: Ships 2 Tavern Wagons and enables Taverns to be built up to a build limit of 2.
  • Milanese Arsenal.
  • Venetian Arsenal: Ships 1 Arsenal Wagon; Arsenals now increase the work rate of nearby military buildings including Lombards and Taverns.
  • Advanced Politicians.

Dutch[]

  • Bank-related shipments.
  • Religious Freedom: Provides the Church with the Red Lancers technology, which ships 5 Red Lancers (Stradiots), Stradiots available at the Tavern; Stradiots get +0.2 hand attack multiplier against infantry and -10% hand attack multiplier against heavy infantry, Stradiots are tagged as Lancers.

Germans[]

Portuguese[]

  • Treaty of Tordesillas: Provides the Church with the Order of the Tower and the Sword technology, which ships 11 Order Knights (Black Riders), Black Riders get +15% hit points and +30% hand attack, and can be hired at the Tavern.

Spanish[]

  • Spanish Gold: Ships 1 Spanish Treasure Chest containing 330 coin with every shipment.
  • Royal Decree to Claim the New World: Provides the Church with the Corselet, Wild Geese, and Walloon Guards technologies. Useful technologies for mercenaries

Swedes[]

  • Prospector Wagon shipments.
  • Torp shipments: Torps provide a very efficient way to gather coin from mines.
  • Treaty of Roskilde: Provides the Church with Push of Pike and Savolax Jaegers, two useful technologies for mercenaries.
  • Contract Irish Brigadiers, Contract Swiss Pikemen, Contract Landsknecht Mercenaries, Contract Giant Grenadiers: All of these not only ships these Mercenaries, these shipments also made the units available at Taverns, Barracks and Galleons.
  • German Mercenary Contracts: Mercenaries get +20% hit points and attack; Landsknechts and Jaegers can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Stables and Galleons.

Changelog[]

Age3DE Icon Knights of the Mediterranean[]

  • With update 13.27885, the French received access to the Mercenary Contractor in the Fortress Age.

Trivia[]

Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age Politician governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · Politician naturalist The Naturalist · Politician philosopher prince The Philosopher Prince · Politician quarter master The Quartermaster · The Medici The Medici
Fortress age up Fortress Age Politician admiral The Admiral of the Ocean Sea · Politician adventurer The Adventurer · Politician bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · Politician exiled prince The Exiled Prince · Politician gentlemen pirate The Gentleman Pirate · Politician marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · Politician mohawk statesmen The Mohawk Statesman · Politician scout The Scout · Politician sergeant arms The Sergeant at Arms
Industrial age up Industrial Age Politician cavalier The Cavalry Marshal · Politician engineer The Engineer · Politician grand vizier The Grand Vizier · Politician kings musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · Politician tycoon The Tycoon · Politician viceroy The Viceroy · Politician war minister The War Minister · The Pope The Pope
Imperial age up Imperial Age Politician el presidente El Presidente · Politician general The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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