The Marksman is a Fortress Age politician in Age of Empires III, available to the French, Germans, Italians, Ottomans, Portuguese, and Swedes. As soon as the player advances to the Fortress Age by choosing him, the following units appear in the Home City shipment point:
French and
Germans: 6
Skirmishers
Italians: 6
Musketeers (9 if the Advanced Politicians Home City Card was sent)
Ottomans: 4
Abus Gunners
Portuguese: 6
Cassadores
Swedes: 2
Leather Cannons
Strategy[]
The Marksman is a very straightforward politician that allows the player to prepare an early Fortress Age attack. The Marksman focuses generally on gunpowder infantry, unlike The Adventurer. Practically all the civilizations that have this politician gets a different set of units, so if the player intends to use him, it is preferable to also have a deck that furthers improves the stats of the units The Marksman provides. The units provided (with the exception of Musketeers for the Italians) have bonuses against heavy infantry, so The Marksman is also a good option when facing such armies.
Instead of infantry, the Swedes receive Leather Cannons, which are light artillery units good against infantry. For this reason, the Swedes may complement The Marksman with The Engineer in the Industrial Age and The General in the Imperial Age. The Swedes, Portuguese, and French may also complement The Marksman with The King's Musketeer in the Industrial Age.
Recommended shipments[]
All civilizations[]
- Advanced Arsenal (All except Swedes): Arsenals can be built in the Commerce Age; provides Arsenals with Flint Lock, Paper Cartridge and Military Drummers.
- Fencing School ( All except French and Ottomans).
- Military unit shipments that may cover the weaknesses of the units shipped.
Swedes[]
- Julita Styckebruk: Ships 1 Leather Cannon and 1 Artillery Foundry Wagon.
- Case Shot: Leather Cannons, Falconets, Culverins, Horse Artillery and Heavy Cannons get the Case Shot attack (used against enemies within half of the normal range or closer, which deals 10% of the normal damage with 7 projectiles and +2 Area of Effect, but with ร0.5 against cavalry and shock infantry, and also ร2.0 against infantry for Culverins).
- Cronstedt Reforms: Leather Cannons, Falconets, and Heavy Cannons take -1 population.
- Advanced Artillery: Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age.
- Barrage: Mortars get the Barrage attack (used against enemies at 4-30 range, dealing 40 damage with 7 Area of Effect, ร0.5 against cavalry and shock infantry, and ร0.1 against artillery and Arrow Knight).
- Engineering School: Artillery train time -30%
- Knox's Continental Artillery (through United States revolution): Ships 5 Consulate Culverins; artillery get +10% hit points and -10% train time, Culverins get +20% hit points and -25% train time instead.
Germans[]
- Long-range Infantry Hitpoints: Crossbowmen, Skirmishers, and Landwehrs get +15% hit points.
- Treaty of Westphalia: Provides the Church with Tilly's Discipline, a useful technology for all infantry.
French[]
- Ranged Infantry Hitpoints: Crossbowmen, Musketeers, Skirmishers, and Revolutionary Sharpshooters get +15% hit points.
- TEAM Senegalese Riflemen: Ranged infantry* get +10% attack.
- TEAM House of Bonaparte: Skirmishers can be trained in the Commerce Age.
- Royal Fencing School.
- Pennsylvania Long Rifles (through United States revolution): Skirmishers get +3 Line of Sight and +2 range.
- Grande Armรฉe (through Revolutionary France with Napoleonic Era): Allows you to research Imperial upgrades for your military units at a reduced cost. Enables imperial unit upgrades and reduces its costs by -50%.
Italians[]
- Guardia di Finanza: Adds coin equal to 5% of the cost of all defeated enemy units to the player's stockpile up to a maximum of 3,000 coin.
- Garibaldini: Musketeers, Bersaglieri, Papal Zouaves, and Schiavoni get +15% damage attack.
- Infantry Hitpoints: Infantry get +15% hit points.
- Haslet's Continental Regiment (through United States revolution): Ships 12 Regulars; turns all Musketeers into Regulars; Regulars replace Musketeers/Caroleans at Barracks, Forts, and Galleons
Ottomans[]
- Cebeci: Abus Gunners and grenade trooper get +20% hit points.
- Topรงular: Artillery, Abus Gunners, and grenade trooper get +15% hit points and attack.
- Matrakci School: Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead.
- Kuleli School (through Egypt revolution): Janissaries, Azaps, Nizam Fusiliers, Abus Gunners, grenade troopers, and Bashibozuks get +15% hit points and attack
Portuguese[]
- TEAM Gunpowder Infantry Hitpoints: Gunpowder infantry get +15% hit points.
- Gunpowder Infantry Attack: Musketeers and Cassadores get +15% attack.
- Gunpowder Infantry Combat: Musketeers and Cassadores get +15% hit points and attack.
Changelog[]
Definitive Edition[]
- Home City level requirement removed.