The Logistician is a Commerce Age and Industrial Age politician introduced in Age of Empires III: Definitive Edition, available to various European civilizations (see below). Choosing him to advance to the next Age confers different benefits depending on the civilization and Age.
Civilization bonuses[]
- If chosen to advance to the Commerce Age:
- British and Maltese – An Arsenal Wagon appears in the Home City shipment point and grants 1 Arsenal technology for free.
- Dutch – A Military Wagon and a Halberdier appears in the Home City shipment point and Halberdiers can be trained in the Commerce Age.
- French and Swedes – A Military Wagon and an Arsenal Wagon appears in the Home City shipment point.
- Germans – An Arsenal Wagon appears in the Home City shipment point, and all Exploration Age and Commerce Age Home City Cards ship an additional Uhlan.
- Italians – An Arsenal Wagon appears in the Home City shipment point and grants 1 Arsenal technology for free. If the Advanced Politicians Home City Card was sent, it ships 2 Arsenal Wagons instead of 1.
- Portuguese – Crossbowmen, Ordinance Riflemen (replace Crossbowmen if Ordenança is researched), Pikemen*, and Musketeers can be trained at Town Centers and get +1 Line of Sight; Crossbowmen and Musketeers get +1 ranged attack range, Pikemen get +0.5 hand attack range.
- Russians – A Military Wagon appears in the Home City shipment point, and Blockhouses now support 15 population instead of 5.
- Spanish – All Exploration Age cards, as well as Improved Buildings, Hot Air Balloons, Native Lore, and Extensive Fortifications are shipped in 30 seconds; ships 150 food, 100 wood, 75 coin as well.
- If chosen to advance to the Industrial Age (British, Dutch, Italians, Maltese, Ottomans, Swedes and Russians), a Fort Wagon appears in the Home City shipment point. For Italians, if the Advanced Politicians Home City Card was sent, it also ships 1 Frontier Post Wagon.
However, advancing to the Commerce Age with The Logistician costs 900 food instead of 800 food.
Strategy[]
In almost all cases, when used for advancing to the Commerce Age, it gives the player something unique that furthers improves the main bonus of their civilization.
- British and Maltese: The Arsenal and the free technology provided by the Logistician can help to rush an opponent if they further ships some troops that use the technology provided. If they follow their age advancement with the Advanced Arsenal Shipment, the Logistician's free technology may apply to the unlocked technologies.
- Italians: Similarly to the British and Maltese, a Commerce Age Logistician can enable a rush, but for the Italians, it also helps to boom, as the Italians gets 1 villager per technology researched. Also, if they shipped the Advanced Politicians Home City Card, they will get a second Arsenal for a faster Italian boom, while also increasing the stats of their military. Once in the Commerce Age, the Italians should ship Venetian Arsenal for a third Arsenal and a bonus for the building that improves the workrate of nearby military buildings and Docks.
- French and Swedes: As they get an Arsenal and a Military Wagon, they will be prepared for a rush if enough resources are invested in troops and technologies. For the Swedes, this may work a bit better, since they don't need the advanced Arsenal card to unlock all the technologies there.
- Dutch: The Dutch will be better able to defend against a cavalry raid in the Commerce Age, as the Logistician not only gives a Military Wagon and 1 Halberdier, but also enables this unit in the Commerce Age.
- Germans: They get an Arsenal Wagon and all their Exploration and Commerce age shipments will give an additional Uhlan, so picking The Logistician can be highly valuable if the player's deck has to use a lot of shipments from these two ages. It allows for a Uhlan Rush.
- Portuguese: The Logistician gives more range to Musketeers, Pikemen, and Crossbowmen, and allows Town Centers to train them. Considering that the Portuguese get a second Town Center in the Commerce Age, the Logistician may allow a rush by placing the second Town Center at the nearest point possible to an opponent and then using it as a substitute for a Barracks that can also spawn Settlers and receive shipments. As these three units are improved, it can be a good strategy to follow up with Commerce Age shipments that increase their stats, such as Gunpowder Infantry Attack, Fencing School, and Advanced Arsenal. Picking the Logistician is the best option for the Portuguese if the player intends to revolt with Brazil. He also synergizes with The Papal Guard.
- Russians: The Military Wagon received can be turned into a Blockhouse which will allow better population room. Blockhouses are key to the Russians, and the player may use this for securing early an area, the Trade Route, a Native Settlement, or for making a rush without worrying to make a lot of Houses. The Logistician is also the best start for the Russians if the player intends to revolt, as all revolutions available for the Russians have bonuses and shipments for Blockhouses. For Romania and Hungary, the player may also pick the Industrial age Logistician, as these two revolutions have some shipments that apply to Forts.
- Spanish: The Logistician allows the player to get their Exploration Age shipments even faster, so if the player has a deck that uses a lot of early shipments, picking the Logistician is a must.
When using the Logistician to advance to the Fortress Age, it gives 1 Fort Wagon, which gives the player a defensive edge. The player may use The Logistician with a deck focused on defenses so the Fort can get better stats. The Industrial Age Logistician is one of the best options if the player intends to revolt to the United States, due to the United States' Fort focus.
Recommended shipments (Commerce Age)[]
All civilizations[]
- Any military unit shipment.
- Any military upgrade for more powerful troops.
- Improved Buildings(all except the Maltese): Buildings get +40% hit points.
- Advanced Arsenal (all except the Swedes and Italians): Arsenals can be built in the Commerce Age; provide Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion.
British[]
- Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
- The Glorious Revolution: Provides the Church with Thin Red Line, The Black Watch, and Roger's Rangers. These technologies add even more power to several units.
Maltese[]
- Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
- Squires: Military buildings train and research work 80% faster,
- TEAM Improved Buildings: Buildings get +25% hit points.
- Papal Bull: Provides the Church with Teutonic Knights, Crusader Knights and Knights of the Hospital. These technologies add more power to several units.
Italians[]
- Advanced Politicians
- Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
- Venetian Arsenal: Ships 1 Arsenal Wagon; Arsenals now increase the work rate of nearby military buildings and Docks by 60%.
- Milanese Arsenal: Ships 1 Arsenal Wagon; Arsenal upgrades are 50% cheaper and provides Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners and Trunion.
- Statuto Albertino: Provides the Basilica with Carabinieri, which is a technology that improves Dragoons.
French[]
- Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
- Royal Fencing School, Riding School, Engineering School: The Military Wagon can be turned into a Barracks, Stable or Artillery Foundry so the player may then use any of these shipment cards for improving the workrate of these buildings.
- Edict of Nantes: Provides the Church with Young Guard, Middle Guard, and Old Guard, technologies that improve the Grenadier.
- TEAM House of Bonaparte: Skirmishers, can be trained in the Commerce Age.
Swedes[]
- Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
- Light Gun Carriages: Upgrades Leather Cannons into Infantry Guns (if not already); Leather Cannon train time -15%.
- Julita Styckebruk: Ships 1 Leather Cannon and 1 Artillery Foundry Wagon.
- Royal Fencing School, Riding School, Engineering School: The Military Wagon can be turned into a Barracks, Stable or Artillery Foundry so the player may then use any of these shipment cards for improving the workrate of these buildings.
- Treaty of Roskilde: Provides the Church with Push of Pike, Gustavian Guards, and Savolax Jaegers technologies. These technologies add more power to several units.
Dutch[]
- Shipments that improves Halberdiers.
- Peace of Münster: Ships 2 Envoys; allows Envoys to build Trading Posts, Barracks, Stables, and Artillery Foundries.
- Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
- Fencings School and Riding School: The Military Wagon can be turned into a Barracks, Stable or Artillery Foundry so the player may then use any of these shipment cards for improving the workrate of these buildings.
Germans[]
- Shipments that improves Uhlans and are available since Commerce Age, particularly TEAM Cavalry Attack and Cavalry Hitpoints.
- Commerce Age military unit shipments.
- TEAM Reichsritter: Stables cost -50%.
- Riding School: Cavalry train time -40%.
Portuguese[]
- 1 Covered Wagon, 2 Covered Wagons and Donatarios: The more Town Centers the best if picking the Logistician with the Portuguese. Donatarios may also be available if revolting with Brazil. 2 Covered Wagons may also be available through the Gran Colombia revolution.
- Military upgrades for Crossbowmen, Pikemen and Musketeers.
- Town Militia: Town Centers get +50% attack and can use Town Militia. This can also be aquired through Brazil.
- Fencing School: Infantry and shock infantry train time -40%. This shipment can be aquired from the base deck or from the Indonesia revolution.
- Treaty of Tordesillas: Ordenança, is a technology that improves Pikemen and Crossbowmen.
- Feitorias: Town Centers generate 0.4 food, 0.24 wood, 0.24 coin/sec. This shipment can be aquired from the base deck or from the Brazil revolution.
- Monumental Architecture (through the Peru revolution): Buildings get +30% hit points; Town Centers get +35% attack
- Lantakas(through the Indonesia revolution): Artillery, buildings, and ships get +15% attack.
- Kraton Guards (through the Indonesia revolution): Pikemen get +20% hit points and attack.
Russians[]
- Strelet Horde: All existing and newly-constructed Blockhouses will spawn 5 Streltsy after 150 seconds; Streltsy get +10% hit points, +2 Line of Sight and range. This shipment can be aquired from the base deck or from the Finland revolution.
- TEAM House of Romanov: Blockhouses get +50%. This shipment can be aquired from the base deck or from the Finland revolution.
- Blockhouse Cannon: Blockhouses can train Falconets and Mortars. This shipment can be aquired from the base deck or from the Finland revolution.
- Detinets: Ships 2 Blockhouse Wagons; Blockhouses get +25% hit points.
- Heavy Fortifications: Grants all defensive building upgrades (if not already); costs 250 wood.
- Advanced Frontier Defenses: Ships 3 Outpost Wagons; upgrades Outposts and Blockhouses to Frontier status.
- Sevastopol: Town Center, Wall, Blockhouse, and Fort build time -50%.
- Fencing School and Dueling School: Blockhouses are the Russian replacement for the barracks.
- Military Frontier (through the Romania or Hungary revolutions): Each Blockhouse spawns 1 Dorobant; Dorobants can build Blockhouses; Blockhouse Wagon; Blockhouse build limit +1.
- Hajduks (through the Romania or Hungary revolutions): Each Blockhouse spawns 1 Hajduk; Hajduks can be trained at Forts, Galleons, Blockhouses, and the Tavern; +1 Blockhouse Wagon; Blockhouse build limit +1.
- Wallachian Horse Archers (through the Romania revolution): Each Blockhouse spawns 1 Wallachian Horse Archer (Cavalry Archer with -33% hit points, -33% Rate of Fire, and +10% speed); Wallachian Horse Archers can be trained at Blockhouses; Blockhouse Wagon; Blockhouse build limit +1.
- Roșior Dragoons (through the Romania revolution): Each Blockhouse spawns 1 Roșior Dragoon; Roșior Dragoons can be trained at Forts; +1 Outpost/Blockhouse Wagon; Blockhouse build limit +1.
- 12 Crabats (through the Romania or Hungary revolutions): Ships 12 Crabats; Crabats can be trained at Stables, Forts, Galleons, Blockhouses, and the Tavern; +1Blockhouse Wagon; Blockhouse build limit +1.
- 10 Pandours (through the Romania or Hungary revolutions): Ships 10 Pandours; Pandour can be trained at Forts, Galleons, Blockhouses, and the Tavern; +1 Blockhouse Wagon; Blockhouse build limit +1.
- Hungarian Grenadiers (through the Hungary revolution): Each Blockhouse spawns 1 Hungarian Grenadier; upgrades Grenadiers to Vetran, Guard (if not already) and Imperial; turns all Grenadiers into Hungarian Grenadiers; Hungarian Grenadiers can be trained at Artillery Foundries, Forts, Galleons, and Blockhouses instead of Grenadiers; +1 Blockhouse Wagon; Blockhouse build limit +1.
- Magyar Hussars (through the Hungary revolution): Each Blockhouse spawns 1 Magyar Hussar (Hussar with +100% hit points); +1 Blockhouse Wagon; Blockhouse build limit +1.
- Suomenlinna (through the Finland revolution): Ships 4 Blockhouse Wagons and 1 Fort Wagon; Fort build limit +1.
- Armfelt's Autonomy (through the Finland revolution): Blockhouse build limit +4; enables Imperial upgrades for Hakkapelits, and Rekruts with -50% cost.
- Grand Duchy of Finland (through the Finland revolution): Enables Counter Jaegers, for training at Blockhouses.
- Blackberries: Existing Houses and Blockhouses spawn 1 Berry Bush.
Spanish[]
- All Exploration Age cards, Hot Air Balloons, Native Lore, and Extensive Fortifications. The usefulness of The Logistician here will depend on how the shipment deck is built.
Recommended shipments (Industrial Age)[]
All civilizations[]
- Improved Buildings (all except the Maltese): Buildings get +40% hit points (also +4 Uhlans for the Germans)
- Heavy Fortifications (all except the Ottomans and Russians): Grants all defensive building upgrades (if not already).
- 1 Fort.
- Extensive Fortifications (all except the Russians): Outpost build limit +100%; frontier fortifications, Walls, and Forts get +25% hit points. British and Dutch may get this shipment through South Africa revolution.
- TEAM Coastal Defenses: Buildings get +0.8 attack multiplier against ships.
- Castramentation (all except the Maltese): Ships 1 Fort Wagon; Fort build limit +1; the Explorer can build Outposts and Forts.
- Fencing School (all except the Maltese and Ottomans): Infantry and shock infantry train time -40%
- Riding School (all except the Maltese): Cavalry train time -40%.
- Engineering School (Ottomans and Russians): Artillery train time -30%; Great Bombard and Gatling Camels train time -10%.
- Infinite 1 Fort Wagon (all except the Russians): Ships 1 Fort Wagon; Fort build limit +1. Shipment available through revolutions like Barbary States, Haiti, Egypt, United States, Argentina and Indonesia.
- Border Fortress (Maltese, Ottomans and Russians): Ships 1 Fort Wagon; Fort build limit +1; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1. Available through Romania or Hungary revolutions.
- Hajduks (Maltese, Ottomans and Russians): Each Outpost/Blockhouse spawns 1 Hajduk; Hajduks can be trained at Barracks, Forts, Galleons, Outposts, Blockhouses, and the Tavern; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse. Available through Romania or Hungary revolutions.
- 12 Crabats (Maltese, Ottomans and Russians): Ships 12 Crabats; Crabats can be trained at Stables, Forts, Galleons, Outposts, Blockhouses, and the Tavern; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1. Available through Romania or Hungary revolutions.
- 10 Pandours (Maltese, Ottomans and Russians): Ships 10 Pandours; Pandours can be trained at Stables, Forts, Galleons, Outposts, Blockhouses, and the Tavern; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1. Available through Romania or Hungary revolutions.
- Kovat's Legion (Maltese, Ottomans and Russians): Ships 15 Magyar Hussars; Magyar Hussars get +15% hit points and can be trained at Forts; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1. Available through Hungary revolution.
- Hungarian Grenadiers (Maltese, Ottomans and Russians): Each Outpost/Blockhouse spawns 1 Hungarian Grenadier; upgrades Grenadiers to Vetran, Guard (if not already) and Imperial; turns all Grenadiers and Humbaracis into Hungarian Grenadiers; Hungarian Grenadiers can be trained at Barracks, Artillery Foundries, Forts, Galleons, Outposts, and Blockhouses instead of Grenadiers and Humbaracis; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1. Available through Hungary revolution.
- Roșior Dragoons (Ottomans and Russians): Each Outpost/Blockhouse spawns 1 Roșior Dragoon; Roșior Dragoons can be trained at Forts; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1. Available through Romania revolution.
- Suomenlinna (Swedes and Russians): Ships 4 Blockhouse Wagons and 1 Fort Wagon; Fort build limit +1. Available through Finland revolution.
United States revolution, (British, Swedes, Italians and Dutch)[]
- Lexington Minutemen: Ships 16 Militiamen; Militiamen retain their hit points 80% longer and can now be called from Outposts and Forts.
- Lee's Continental Light Dragoons: Ships 12 Carbine Cavalry; turns all Dragoons/Ruyters/Hakkapelits into Carbine Cavalry; Carbine Cavalry replace Dragoons/Ruyters/Hakkapelits at Stables, Forts, and Galleons/Fluyts; upgrades Carbine Cavalry to Guard and allows them to be upgraded to Veteran (if revolting from the Dutch).
- Morgan's Continental Sharpshooters: Ships 12 Revolutionary Sharpshooters; turns all Skirmishers/Bersaglieri/Rangers into Revolutionary Sharpshooters; Revolutionary Sharpshooters can be trained at Forts.
- Haslet's Continental Regiment: Ships 12 Regulars; turns all Musketeers/Caroleans into Regulars; Regulars replace Musketeers/Caroleans at Barracks, Forts, and Galleons.
- Pulaski's Continental Cavalry: Ships 12 Prussian Uhlans; Prussian Uhlans can be trained at Forts.
- Washington's Continental Grenadiers: Ships 16 Legion Grenadiers with "Grenade Launchers"; Legion Grenadiers can be trained at Forts.
- Rhode Island Militia: Ships 10 Veteran State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack per garrisoned State Militia and/or Militiaman (up to +60%); turns all Crossbowmen/Longbowmen and Pikemen into State Militia; State Militia replace Crossbowmen, Longbowmen, Pikemen, and Halberdiers at Barracks and Forts, and can be upgraded to Guard.
Swedes[]
- Kalmar Castle: Ships 1 Fort Wagon; Fort build limit +1; enemies around the player's Forts grant twice as much XP when killed.
Maltese[]
- TEAM Improved Buildings: Buildings get +25% hit points.
- Fort Construction: Grand Master and Sentinels can now build Forts in any age; Fort build limit +1.
- 2 Fort Wagons: Ships 2 Fort Wagons; Fort build limit +2.
- Knights of Malta: Ships 5 Hospitallers for each Fort owned by the player.
- Squires: Forts train and research 260% faster.
Dutch[]
- Lantakas (through the Indonesia revolution): Artillery, buildings, and ships get +15% attack.
Ottomans[]
- Matrakci School: Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead.
British[]
- Rangers: Longbowmen are fully replaced with Rangers at Barracks, Home City, Forts and on the map.
- Quebec ( through Canada revolution): Ships 1 Fort Wagon; Fort build limit +1; Militiamen can be called from Outposts and Forts.
Italians[]
- Advanced Politicians.
- Criollos (through the Argentina revolution): Ships 22 Spanish Musketeers; Spanish Musketeers can be trained at Forts.
Russians[]
- Dueling School: Infantry train time -25%.
- Sevastopol: Town Center, Blockhouse, Wall, and Fort build time -50%.
- Pjotr's Toy Soldiers: Rekruts, Poruchiks, and Grenadiers get +15% hit points and attack; Rekruts can build Forts; card plays a small tune upon arrival.
Changelog[]
Definitive Edition[]
- Originally, the Russian Logistician caused Blockhouses to support 10 population. With update 20322, the Russian Logistician cause Blockhouses to support 15 population.
- The Spanish Logistician reduces the Exploration Age cards shipping time to 20 seconds and ships 200 food, 100 wood, 100 coin.
- The British Logistician lets Pikemen and Longbowmen be trained at Outposts, and Manor Houses now spawn Longbowmen instead of Settlers when built.
The African Royals[]
- With update 38254, the Spanish Logistician reduces the Exploration Age cards shipping time to 30 seconds and ships 150 food, 100 wood, 75 coin.
Knights of the Mediterranean[]
- With update 13.12327, the British Logistician makes an Arsenal Wagon appear at the Home City shipment point and grants 1 Arsenal technology for free.
- With update 13.27885, the Portuguese Logistician increases attack range of Pikemen by 1.
- With update 13.58326, the Portuguese Logistician increases attack range of Pikemen by 0.5.