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The Legend of Prithviraj is the fifth and last scenario of the reworked Prithviraj campaign in Age of Empires II: Definitive Edition.

Intro[]

Prithviraj's victory over Muhammad Ghori proved to be a curse. Believing that the Turk would not return, my raja took to revelry and the company of Sanyogita, leaving the defenses to rot.

It is here that I, Chand Bardai, enter the story and make my mark on my king's legend. I warned my raja that nothing would stop the Turk. The warlord had come down from the barren Afghan mountains to gaze upon the wealth of India and would return with a larger army.

My raja was wise and he listened to me. He sent messengers to the other Rajput princes, calling them to war. But few listened.

Laughing, the princes told the messengers that surely the Turks would not return so soon after being bloodied by Rajput Kshatriya. The princes of Rajasthan sent only token forces to aid my raja's defense.

As my king marched once again to war, I feared that he would not return. I began to write this tale and shared it with the other poets. Even if my king did not survive the battle, his legend would live on throughout all of India.

I would make sure of it.

Scenario instructions[]

Starting conditions[]

Differences between difficulty levels[]

  • On Standard, there will not be any towers defending the bases of Yadava and Chola. Pagan will also have its walls removed. For each successfully converted Raja, the player will be given 800 food, 800 wood, 800 gold, 200 stone tribute.
  • On Moderate/Hard, for each successfully converted Raja, the player will be given 400 food, 400 wood, 400 gold, 0 stone tribute.

Objectives[]

  • (initial) Choose your starting kingdom by converting a raja.
  • (subsequent) Convert the remaining rajas.
  • Defeat the Yadava.
  • Defeat the Chola.
  • Defeat Pagan.

Hints[]

  1. Chand Bardai is a poet, not a warrior or logistician. His lack of skill at war means you are restricted to a population limit of 100 and cannot build a Town Center or Castle.
  2. Protect your Villagers since you will not be able to train more.
  3. Take care to not cause too much destruction when attacking the Indian Dynasties. Once you convert each raja, his buildings will become yours.
  4. Killing a raja instead of converting him will not bring defeat, but you will not receive his buildings.

Scouts[]

  • Poets have reached the courts of four dynasties—Hoysala, Kakatiya, Lambakanna, and Sena—to tell Prithviraj's tale and convince these Hindu rulers to unite in his honor.
  • Other factions benefit from continued disorder, however and will try to stop Chand Bardai. The Yadava (3, Green) invade from the north with camels, Cavalry Archers, and Elephant Archers.
  • The Chola (4, Yellow), once rulers of South India, have been weakened by foreign wars. Nevertheless, their archers, Light Cavalry, and ships remain a threat.
  • Finally, Pagan (5, Cyan) encroaches on eastern India with Burmese infantry, elephants, Arambai, and Monks.

Players[]

Player[]

  • Player (Indians): The player starts with four Poets, each one located in a different town belonging to the Indian Dynasties. They need to choose which town to use in the beginning by converting the Raja's Elephant. The remaining Poets will be removed once the player successfully converts the Elephant.

Ally → Neutral[]

  • Indian Dynasties (Indians): They have four towns located across India: two in the northeast near the Ganges river, one at the southern tip of the Indian peninsula, and one on the Sri Lanka island. Once the player picks a starter town, all the other Indian Dynasties town will turn neutral, and will defend the town when the player is attempting to convert the remaining Rajas' Elephants. All the buildings and troops belonging to them will be converted to the player when the Raja's Elephant inside a particular town is converted.

Neutral[]

  • Rajas (Indians): They are the leader of the Indian Dynasties, represented by the Elephant located inside each town. Their Villagers will turn to the player after converting the Elephant.

Enemies[]

  • Yadava (Indians): Yadava is located on the north coast, near the northernmost Indian Dynasties' town and train Camel Riders, Cavalry Archers, and Elephant Archers.
  • Chola (Indians): Chola is located in the middle of the map and train Crossbowmen, Light Cavalry, and War Galleys. Their northern side is undefended by walls.
  • Pagan (Burmese): Pagan have a walled base that is located in the east and mainly train infantry, Arambai, Battle Elephants, Mangonels, and Monks. Unlike Yadava or Chola, they are very unlikely to attack unprovoked.

Strategy[]

Note: The Poet cannot carry Relics. The player cannot make more Villagers.

The first Raja the player should convert is the one in the town with a Castle. After that, build a Transport Ship and bring the Poet to the island. Since the Indian Dynasties are neutral, they will not attack the Transport Ship. Since the Poet has 70 hitpoints and 4/4 armor, he will manage to convert the second Raja without dying. Upon converting the Raja and capturing the town, the player will take control of another Monk. Then bring the Poet and the Monk by Transport Ship to the eastern base and convert the third Raja (be careful to avoid getting near Chola's Docks). Since the northern base will be under frequent attacks from Yadava, the player can convert the fourth Raja later.

Train a few War Galleys on both the first and third towns for protection and upgrade them. Build a wall (buy stone at the Market on difficulties other than standard) to protect the bridge in the third town from incursions from both Chola and Yadava. Build walls to the east in the unlikely event that Pagan attacks. Meanwhile, a Pagan Monk will attempt to cross the town carrying a Relic. Kill the Monk and capture the Relic.

Since both Chola and Yadava mostly train archer units and the player will easily reach the 100 population cap, it is a good idea to train Elephant Archers to defend against their attacks (carry them by Transport Ship, while being careful to avoid getting near Chola's Docks, but keep a few in the first town for defense). After converting the last Raja, bring most Elephant Archers to the last town. Elephant Archers only have to fear Yadava's Camel Riders but, in big enough numbers, they can easily kill them, as Yadava will not train many Camel Riders and will prefer to train Cavalry Archers and Elephant Archers (the player can easily convert the latter). From now on, only Elephant Archers, Galleons, Monks, and Trebuchets should be trained, and the player may have to delete weaker units to free population space for them.

A combination of fully upgraded Elite Elephant Archers and Trebuchets (with some Monks to heal and convert enemy Elephant Archers) are all that it takes to defeat both Chola and Yadava. Elephant Archers deal bonus damage against buildings, so they can even take down most buildings (except Castles) on their own. Upon defeating Chola, the player can pick up their Relic.

Now only Pagan is left and a similar army combination can be used to defeat them. Since Pagan trains Battle Elephants and will attempt to convert the player's Elephant Archers, Monks are once again recommended, to both convert Pagan's Battle Elephants and reconvert any converted Elephant Archers.

Chola resigns when all their military buildings are destroyed and Pagan resigns when most of their base is destroyed. Most likely due to a bug, Yadava only resigns when the last unit is killed, which may force the player to scout the entire map to find the last unit since Spies is unavailable.

Outro[]

Prithviraj's heroism could not overcome his delay. He was defeated and taken to the Turkish warlord's castle in the Afghan mountains. There, my king was cruelly blinded and imprisoned.

I followed my raja in his captivity. When I came to the Turkish court, I regaled the warlord with the same tales and feats that I have told you. Surely, I persuaded him, a generous warlord would treat such a heroic raja as a companion and vassal, not as a prisoner condemned to a sullen dungeon.

But Muhammad's heart was cruel and though he brought my raja from his prison, he mocked Prithviraj for his blindness. In ridicule, he threw a bow and a single arrow at my raja's feet and dared him to strike at him.

Prithviraj drew the bow. Though he could not see, the sound of the Turk's sneering laughter made his aim true. He released the arrow, striking Muhammad Ghori. The guards fell upon Prithviraj and slew him.

In Ajmer, Sanyogita was stricken with grief. So strong was her love that she could not bear to live another day without her Prithviraj. In honor of her husband, and defiant to the end, she took her life by throwing herself into a fire.

Thus, my story ends where it began - with a legend born of fire.

Trivia[]

  • If the player opens the scenario editor, they can check that there was an intended victory message, in which Chand Bardai says "No matter what happens against the Turks, Prithviraj will be remembered for centuries! Now, I must hurry to find my raja and help him complete his destiny...". However, as soon as the last enemy is defeated, the game declares the player victorious without playing that message.
  • In history, Muhammad Ghori was assassinated in 1206, years after the defeat of Prithviraj at the second battle of Tarain in 1192. The outro states that despite being blind he managed to hit Ghori with his arrow before being executed, though it does not state that Ghori was killed by the arrow. It's more probable that Ghori was merely injured by the arrow.
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