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The King's Musketeer is an Industrial Age politician in Age of Empires III, available to the British, Dutch, French, Portuguese, Russians, Spanish, and Swedes. As soon as the player advances to the Industrial Age by choosing him, the following units appear in the Home City shipment point:

Before the Definitive Edition, The King's Musketeer is available for the Russians at a level 20 Home City, the Portuguese at a level 30 Home City, and the British at a level 50 Home City.


The King's Musketeer is a politician that focuses on gunpowder infantry. Because of this, he is a good follow-up politician if the player previously picked The Marksman for the French, Portuguese, and Swedes. The amount of units received is pretty substantial, so the player can immediately perform an attack with them, especially if several infantry shipments were sent.

Portuguese may pick The Logistician in the Commerce Age since in their case The Logistician gives more range to Musketeers while allowing to train them in Town Centers. Portuguese and Spanish may pick the King's Musketeer in order to later revolt with Gran Colombia as that revolution will turn all Musketeers into Independence Guards that are overall better than Musketeers. British and French may pick The King's Musketeer and then follow up with the Canada revolution for picking the Fencibles shipment which will improve all their Musketeers

Recommended shipments[]

All civilizations[]

  • Advanced Arsenal (all except Swedes).
  • Fencing School (All except Spanish): Infantry and shock infantry train time -40%.
  • Military unit shipments that complement or cover the weaknesses of Infantry.
  • More infantry unit Shipments.
  • Armfelt's Autonomy (Swedes and Russians through the Finland revolution): Blockhouse build limit +4; enables Imperial upgrades for Caroleans, Hakkapelits, and Rekruts (as well as Counter Dragoons and Counter Jaegers, after sending "Grand Duchy of Finland" Home City Card) with -50% cost.
  • Colombian Army (Portuguese and Spanish through the Gran Colombia revolution): Imperial upgrades for Independence Guards, Cassadores, Skirmishers, Landwehrs, and Ordinance Riflemen can be researched at Barracks; Imperial upgrades for Independence Guards, Cassadores, Skirmishers, and Landwehrs cost -60%.
  • Fencibles (British and French through the Canada revolution): Upgrades Musketeers to Fencibles (Redcoat Musketeers with -10% cost, +10% hit points and +10% attack, and +2 range).
  • Wanderlust (Dutch and British through the South Africa revolution): Land units get +5% hit points; land villagers and wagons get +5% speed.
  • Haslet's Continental Regiment (British, Dutch, French and Swedes through the United States revolution): Ships 12 Regulars; turns all Musketeers/Caroleans into Regulars; Regulars replace Musketeers/Caroleans at Barracks, Forts, and Galleons.


  • Florence Nightingale: Manor Houses slowly heal nearby friendly units.
  • TEAM Grenadier Guards: Musket infantry and grenade troopers get +15% hit points.
  • Scots Guards: Musketeers and Grenadiers get +15% attack.
  • Coldstream Guards: Musketeers and Grenadiers get +15% hit points and attack.
  • The Glorious Revolution: Provides the Church with Thin Red Line, a technology that gives Musketeers +20% hit points but reduces movement speed by 10%.


  • French Royal Army: Enables Musketeers and Halberdiers to benefit from Combat promotion to receive extra hit points and attack for each defeated enemy military unit. This shipment can be obtained from the base deck or from the Revolutionary France deck after sending Napoleonic Era.
  • Ranged Infantry Hitpoints: Crossbowmen, Musketeers, Skirmishers, and Revolutionary Sharpshooters get +15% hit points.
  • TEAM Senegalese Riflemen: Ranged infantry* get +10% attack.
  • Hundred Days (through Revolutionary France after sending Napoleonic Era):Sends a Musketeer for each Villager you lost (up to 100), but Musketeers get -30% hit points and attack.
  • Grande Armée (through Revolutionary France): Allows you to research Imperial upgrades for your military units at a reduced cost. Enables imperial unit upgrades and reduces its costs by -50%; Sansculotte cost +25%


  • TEAM Gunpowder Infantry Hitpoints: Gunpowder infantry get +15% hit points.
  • Gunpowder Infantry Attack: Musketeers and Cassadores get +15% attack.
  • Gunpowder Infantry Combat: Musketeers and Cassadores get +15% hit points and attack.


  • Unction: Missionaries increase the attack of nearby friendly units.
  • Liberation March: Infantry, cavalry, and shock infantry get +5% speed and -35% train time. can be obtained from the base deck or from the Chile revolution
  • Peninsular Guerrillas: Musket infantry get +10% attack.
  • Royal Decree to Claim the New World: Provides the Church with Corselet a technology that improves heavy infantry including Musketeers by increaing their hit points by 25% but reduces their movement speed by 15%.
  • House of Trastamára: The next Age up is researched 8.5% faster and costs 80 resources less for each shipment that has been sent in the current Age including this one; Resources are proportional to amount required.


  • Infantry Attack: Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% attack.
  • TEAM Infantry Hitpoints: Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead.
  • Infantry Combat: Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% hit points and attack.


  • Suvorov Reforms: Turns all Streltsy into Rekruts.
  • Ransack: Infantry get +50% siege attack.
  • Milyutin Reforms: Turns all Rekruts into Northern Musketeers and upgrades them to Veteran and Royal Guard (if not already); removes Northern Musketeers training limit, but now they take 1 population.
  • New Order Regiments: Poruchiks, Rekruts, and Streltsy get +10% hit points and attack.
  • Pjotr's Toy Soldiers: Rekruts, Poruchiks, and Grenadiers get +15% hit points and attack; Rekruts can build Forts; card plays a small tune upon arrival.
  • Dueling School: Infantry train time -25%.
  • Reformist Tsar: Provides the Church with Westernization and Petrine Reforms, both improve Rekruts.


  • Platoon Fire: Caroleans get +10% ranged attack, +0.5 multiplier against heavy cavalry, and +0.2 multiplier against hand shock infantry in ranged mode.
  • TEAM House of Bernadotte: Heavy infantry including Caroleans, get +15% hit points.
  • Snaplock: Caroleans get +3 Line of Sight and range; Hakkapelits get +1 Line of Sight and range.
  • Svea Lifeguard: Caroleans get +15% hit points and shifts hand resistance to ranged resistance; Grenadiers get +25% hit points.
  • Allotment System: All existing and newly-constructed Torps spawn 1 Carolean; allows Torps to be sold to recover 50% of their wood cost, available from base deck or from the Finland revolution.


3Icon48px Age of Empires III[]

  • The Russians receive Musketeers.

Age3DE Icon Definitive Edition[]

  • Home City level requirement removed.

Age3DE Icon Knights of the Mediterranean[]

Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age Politician governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · Politician naturalist The Naturalist · Politician philosopher prince The Philosopher Prince · Politician quarter master The Quartermaster · The Medici The Medici
Fortress age up Fortress Age Politician admiral The Admiral of the Ocean Sea · Politician adventurer The Adventurer · Politician bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · Politician exiled prince The Exiled Prince · Politician gentlemen pirate The Gentleman Pirate · Politician marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · Politician mohawk statesmen The Mohawk Statesman · Politician scout The Scout · Politician sergeant arms The Sergeant at Arms
Industrial age up Industrial Age Politician cavalier The Cavalry Marshal · Politician engineer The Engineer · Politician grand vizier The Grand Vizier · Politician kings musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · Politician tycoon The Tycoon · Politician viceroy The Viceroy · Politician war minister The War Minister · The Pope The Pope
Imperial age up Imperial Age Politician el presidente El Presidente · Politician general The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.