The King's Musketeer is an Industrial Age politician in Age of Empires III, available to the British, Dutch, French, Portuguese, Russians, Spanish, and Swedes. As soon as the player advances to the Industrial Age by choosing him, the following units appear in the Home City shipment point:
- British, French, Portuguese, and Spanish – 10 Musketeers
- Dutch – 8 Skirmishers
- Russians – 13 Rekruts
- Swedes – 10 Caroleans
Before the Definitive Edition, The King's Musketeer is available for the Russians at a level 20 Home City, the Portuguese at a level 30 Home City, and the British at a level 50 Home City.
Strategy[]
The King's Musketeer is a politician that focuses on gunpowder infantry. Because of this, he is a good follow-up politician if the player previously picked The Marksman for the French, Portuguese, and Swedes. The amount of units received is pretty substantial, so the player can immediately perform an attack with them, especially if several infantry shipments were sent.
Portuguese may pick The Logistician in the Commerce Age since in their case The Logistician gives more range to Musketeers while allowing to train them in Town Centers. Portuguese and Spanish may pick the King's Musketeer in order to later revolt with Gran Colombia as that revolution will turn all Musketeers into Independence Guards that are overall better than Musketeers. British and French may pick The King's Musketeer and then follow up with the Canada revolution for picking the Fencibles shipment which will improve all their Musketeers
Recommended shipments[]
All civilizations[]
- Advanced Arsenal (all except Swedes).
- Fencing School (All except Spanish): Infantry and shock infantry train time -40%.
- Military unit shipments that complement or cover the weaknesses of Infantry.
- More infantry unit Shipments.
- Armfelt's Autonomy (Swedes and Russians through the Finland revolution): Blockhouse build limit +4; enables Imperial upgrades for Caroleans, Hakkapelits, and Rekruts (as well as Counter Dragoons and Counter Jaegers, after sending "Grand Duchy of Finland" Home City Card) with -50% cost.
- Colombian Army (Portuguese and Spanish through the Gran Colombia revolution): Imperial upgrades for Independence Guards, Cassadores, Skirmishers, Landwehrs, and Ordinance Riflemen can be researched at Barracks; Imperial upgrades for Independence Guards, Cassadores, Skirmishers, and Landwehrs cost -60%.
- Fencibles (British and French through the Canada revolution): Upgrades Musketeers to Fencibles (Redcoat Musketeers with -10% cost, +10% hit points and +10% attack, and +2 range).
- Wanderlust (Dutch and British through the South Africa revolution): Land units get +5% hit points; land villagers and wagons get +5% speed.
- Haslet's Continental Regiment (British, Dutch, French and Swedes through the United States revolution): Ships 12 Regulars; turns all Musketeers/Caroleans into Regulars; Regulars replace Musketeers/Caroleans at Barracks, Forts, and Galleons.
British[]
- Florence Nightingale: Manor Houses slowly heal nearby friendly units.
- TEAM Grenadier Guards: Musket infantry and grenade troopers get +15% hit points.
- Scots Guards: Musketeers and Grenadiers get +15% attack.
- Coldstream Guards: Musketeers and Grenadiers get +15% hit points and attack.
- The Glorious Revolution: Provides the Church with Thin Red Line, a technology that gives Musketeers +20% hit points but reduces movement speed by 10%.
French[]
- French Royal Army: Enables Musketeers and Halberdiers to benefit from Combat promotion to receive extra hit points and attack for each defeated enemy military unit. This shipment can be obtained from the base deck or from the Revolutionary France deck after sending Napoleonic Era.
- Ranged Infantry Hitpoints: Crossbowmen, Musketeers, Skirmishers, and Revolutionary Sharpshooters get +15% hit points.
- TEAM Senegalese Riflemen: Ranged infantry* get +10% attack.
- Hundred Days (through Revolutionary France after sending Napoleonic Era):Sends a Musketeer for each Villager you lost (up to 100), but Musketeers get -30% hit points and attack.
- Grande Armée (through Revolutionary France): Allows you to research Imperial upgrades for your military units at a reduced cost. Enables imperial unit upgrades and reduces its costs by -50%; Sansculotte cost +25%
Portuguese[]
- TEAM Gunpowder Infantry Hitpoints: Gunpowder infantry get +15% hit points.
- Gunpowder Infantry Attack: Musketeers and Cassadores get +15% attack.
- Gunpowder Infantry Combat: Musketeers and Cassadores get +15% hit points and attack.
Spanish[]
- Unction: Missionaries increase the attack of nearby friendly units.
- Liberation March: Infantry, cavalry, and shock infantry get +5% speed and -35% train time. can be obtained from the base deck or from the Chile revolution
- Peninsular Guerrillas: Musket infantry get +10% attack.
- Royal Decree to Claim the New World: Provides the Church with Corselet a technology that improves heavy infantry including Musketeers by increaing their hit points by 25% but reduces their movement speed by 15%.
- House of Trastamára: The next Age up is researched 8.5% faster and costs 80 resources less for each shipment that has been sent in the current Age including this one; Resources are proportional to amount required.
Dutch[]
- Infantry Attack: Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% attack.
- TEAM Infantry Hitpoints: Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead.
- Infantry Combat: Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% hit points and attack.
Russians[]
- Suvorov Reforms: Turns all Streltsy into Rekruts.
- Ransack: Infantry get +50% siege attack.
- Milyutin Reforms: Turns all Rekruts into Northern Musketeers and upgrades them to Veteran and Royal Guard (if not already); removes Northern Musketeers training limit, but now they take 1 population.
- New Order Regiments: Poruchiks, Rekruts, and Streltsy get +10% hit points and attack.
- Pjotr's Toy Soldiers: Rekruts, Poruchiks, and Grenadiers get +15% hit points and attack; Rekruts can build Forts; card plays a small tune upon arrival.
- Dueling School: Infantry train time -25%.
- Reformist Tsar: Provides the Church with Westernization and Petrine Reforms, both improve Rekruts.
Swedes[]
- Platoon Fire: Caroleans get +10% ranged attack, +0.5 multiplier against heavy cavalry, and +0.2 multiplier against hand shock infantry in ranged mode.
- TEAM House of Bernadotte: Heavy infantry including Caroleans, get +15% hit points.
- Snaplock: Caroleans get +3 Line of Sight and range; Hakkapelits get +1 Line of Sight and range.
- Svea Lifeguard: Caroleans get +15% hit points and shifts hand resistance to ranged resistance; Grenadiers get +25% hit points.
- Allotment System: All existing and newly-constructed Torps spawn 1 Carolean; allows Torps to be sold to recover 50% of their wood cost, available from base deck or from the Finland revolution.
Changelog[]
Age of Empires III[]
- The Russians receive Musketeers.
Definitive Edition[]
- Home City level requirement removed.
Knights of the Mediterranean[]
- With update 14.43676, the Russians receive Rekruts instead of Musketeers.