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This article is about the scenario in Act II: Ice. For the random map, see Great Lakes.

The Great Lakes is the fifth scenario of Act II: Ice in Age of Empires III. With the help of Washington's ships, John Black and Kanyenke sink the Boneguard navy and destroy their bases.

Objectives[edit | edit source]

Players[edit | edit source]

Strategy[edit | edit source]

The first objective is to build a Artillery Foundry, but start building up the base and producing villagers. There's plenty of huntables, mines and other resources close to your base, but be careful that your units don't wander too close to the enemy base - it's protected by Outposts and more than a few units. Build several barracks. The heroes' abilities can help deal with the Longbowmen, and some early pikemen may be helpful clearing the outposts, but Skirmishers will be optimal for most of the objectives. War Wagon cards sent from the home city will also be useful against enemy cavalry, while being safe from the Boneguards' melee attacks.

HINT: It is possible to force your heroes through the outpost on the north side, especially considering Nonahkee's healing ability (it doesn't seem to work if units are in combat). The immediate vicinity around the 320xp treasure is safe from all the cannon outposts' and TC's reach, so you can easily use your ranged heroes to harass the AI's economy.

Once you've aged up and built a Foundry, send the 2 Falconets card and train a few Artillery units to take down their buildings, and some Mercenaries or other troops for protection.

Note: Even without a foundry, if you ship enough falconets and start knocking out the outposts, the game will consider you to have enough artillery to deliver a pair of Caravels. For the secondary objective, try to keep them safely out of range of the outposts.

With the enemy on your side of the river defeated, use Washington's navy to transport your army across the water – the southern part of the island is clear from enemy defences. Anti-ship defences and culverins/mortars (if available, mortars are cheaper and more effective, as mobility is not an issue) placed on the ruins can be useful for fighting Warwick's navy.

Several casts of the Monitors' ability can clear out the outposts safely. Advance on land to start destroying the enemy's main base, while using the ships to sink the enemy navy. There's a secondary objective to make sure you don't lose any of Washington's ships; they are very durable, but make sure none of stray into the Outposts' anti-ship cannonfire or get focused down in the naval fight, as Docks are unavailable for repairing them.

When the enemy Town Center is in ruins and their ships at the bottom of the river, victory is yours.

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