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This article is about the scenario. For the structure, see Fountain of Youth.

Morgan, Lizzie and Sahin press on to the Lake of the Moon. Has Alain betrayed the Knights of St. John?
—Scenario description

The Fountain of Youth? is the eighth scenario of Act I: Blood in Age of Empires III. In the scenario, Morgan, Sahin, and Lizzie caught up with Alain Magnan in the Lake of the Moon.

Summary[]

Morgan has been betrayed by Alain Magnan, who turns out to be the leader of the Circle of Ossus. Then Morgan along with Lizzie and her new ally, Sahin, must destroy the Fountain of Youth to prevent it from falling into the hands of Alain Magnan and the Circle so that they can dominate the New World.

Starting conditions[]

Objectives[]

Primary objectives[]

Secondary objectives[]

Players[]

Player[]

Enemies[]

  • The Circle ( Circle of Ossus) - This is the main opponent with Alain Magnan, starting with numerous elite boneguard units, a powerful navy and fairly built up main base on the northern shore of the Lake of the Moon.
  • The Circle ( Circle of Ossus) - This is the circle's secondary base on the southern and eastern shore, it's less militarized and starts walled off. Most of their buildings are within firing range of the Fixed Gun and it's a secondary objective to eliminate their Town Center.

Treasures[]

There are 9 treasures on the map:

Click for a list of treasures and their guardians related to the "The Fountain of Youth?" scenario
Treasure Reward Guardians Location
A supply of rubber worth 50 coin 1x Jaguar Clustered near the Seminole village in the west of the map
Turquoise mask of the dread Aztec mummy worth 275 coin 4x Bandit Gunslinger
A cache of mahogany worth 70 wood 2x Jaguar
A family of tasty possums worth 40 food 1x Alligator
A trapped Native Scout, who may join the cause of a rescuer. 1x Native Scout 2x Alligator
A cache of balsa wood worth 40 wood 1x Bandit Blowgunner In the north of the map
A stand of basswood worth 85 wood 2x Bandit Rifleman
A grove of bois d'arc trees worth 60 wood 2x Alligator In the east of the map
A den of muskrats worth 30 coin None On the small island in the north

The map[]

The map is based on the Bayou random map. The player can hunt Tapirs and fish "immortal" bass scattered across the map, but must defend the Settlers and Caravels from enemy attacks from the western side of the map and the enemy bases in the center and eastern side of the map.

Strategy[]

This level revolves around maintaining control over the immense power of the Fixed Gun near the player's starting position. The starting army should be more than sufficient to wrest control away from the enemy immediately by destroying all the enemy soldiers surrounding it. Begin to build up a base defensively - taking care to muster a significant army at all times to repel the constant waves of attacks by ground and sea. The player also starts with enough resources to build a few galleons to help the naval defense early. The Fixed Gun can be manually controlled to help against these waves, but it is most recommended to use it against enemy ships, due to the slow rate of fire.

Ignore the recommended advice of building Fire Ships - instead, play defensively. The player should build several Galleons and as many Mortars as they can afford. While building up, the player may want to use these to achieve the secondary objective of destroying the base in the east.

Once the player has a sizable number of Mortars and is ready to move out, there is a small island just to the east of the fountain that can be cleared with the Fixed Gun - transport the full set of Mortars onto this island and target the fountain, using the navy and the Fixed Gun to keep them safe. The Mortars deal massive damage per shot and will make short work of the fountain, ending the scenario swiftly.

Note: Despite being in range, the Fixed Gun won't automatically fire at the fountain, but the player can manually target it.

Destroying military buildings of The Circle (red) doesn't help with the scenario, they can still magically spawn both ships and land units out of thin air.

Trivia[]

  • This is the first (and last) time Sahin makes a physical appearance in-game.
  • If in this scenario you can break the waves of enemies and attack the Circle of Ossus Fort on the other side of the lake, then every time you weaken the Town Center, it invokes magically an army of Uhlans and Doppelsoldners.
  • That the Circle of Ossus uses German units in the New World makes sense, since in the 16th century and until the beginning of the 18th century, Spain and its colonies were controlled by the German Habsburg dynasty.
  • The fleet of the Circle of Ossus has a spawn point for two Caravels and a Galleon on the top of the lake, to the left and near the Dock of the Circle that cannot be destroyed and is infinite. It is possible to stop that point from spawning ships if you put a boat or several ships in it.
  • The revealed mini map shows that Lake of the Moon is shaped like a moon. It's an easter egg that went unnoticed by most of the players.
  • There are fish called Possibly Immortal Bass that can be gathered in the Lake of the Moon.
  • On Easy difficulty, the player starts with 19 Guard Hussars and they can train more Guard Hussars later.
  • There is an unincorporated area called "Moon Lake" in Florida.

Gallery[]

Campaigns in Age of Empires III
Age of Empires III
TutorialMaster the Basics · Try a Game
Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
The WarChiefs
Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
The Asian Dynasties
Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.