The Fate of India is the fourth scenario of the reworked Prithviraj campaign in Age of Empires II: Definitive Edition.

Intro[edit | edit source]

Without his daughter, Jayachandra became a stampeding elephant - no one was safe from his overflowing rage. But anger alone could not win a war and Jayachandra would not have been a threat to my raja had it not been for the jealousy and cunning of a once loyal subject.

Oh Kaimbasa! How love and jealousy made him betray his master! The minister who had advised my king since he was a boy, and whom Prithviraj honored like a beloved uncle, sought the one woman he could not have - Kaimbasa fell in love with Sanyogita. His jealousy drove him to Jayachandra's court to betray his own king.

Whispering in Jayahandra's ear, Kaimbasa gave direction and purpose to the king's anger.

He urged Jayachandra to send an ambassador to the Afghan hills to find Muhammad Ghori, a brutal warlord said to command a slave army numbering in the thousands. The messenger would regale the Turk with tales of the riches of Prithviraj's kingdom and whisper to him how the young king was too smitten with his bride to defend his lands.

Then, Kaimbasa promised the vengeful king Prithviraj would be defeated and Jayachandra would rule Rajasthan.

Unknown to the two men, their fateful scheme would jeopardize all of India.

Scenario instructions[edit | edit source]

Starting conditions[edit | edit source]

  • Starting Age: ImperialAgeicon.png Imperial Age (standard difficulty), CastleAgeicon.png Castle Age (moderate and hard difficulties)
  • Starting resources: 20,000 food, 20,000 wood, 10,000 gold, 5,000 stone
  • Population limit: 200

Objectives[edit | edit source]

  • Destroy Monasteries to prevent an enemy victory.
  • Each Monastery you destroy resets the relic countdown.

Hints[edit | edit source]

  1. You are restricted to a population limit of 200.
  2. Train units and research technologies quickly; your enemies begin with the same amount of resources and they will not waste time.
  3. Although you start with a high amount of resources, do not neglect to train more Villagers. You will need a robust economy to win.
  4. The sooner you help the Buddhist Monks, the greater the impact of their reward.
  5. All of your enemies rely heavily on cavalry, making them vulnerable to Imperial Camels and spear infantry.

Scouts[edit | edit source]

  • Prithviraj's brother, Govind Tai, commands the Rajputs defending the kingdom from the invading Ghorids. He has the treasury of Ajmer at his disposal, but the Ghorids are equally powerful.
  • The Ghorids belong to a multi-ethnic sultanate composed of Turks (2, Red), Persians (3, Green), and Tatars (4, Yellow). Each of these factions rely on cavalry armies supported by siege. The Persians train War Elephants and Knights, while the Turks and Tatars rely on large numbers of Cavalry Archers and Light Cavalry. The Tatars also benefit from their unique unit, the Keshik.

Players[edit | edit source]

Strategy[edit | edit source]

On Standard, Imperial Age is researched right in the beginning. While this saves the player 1000 food, 800 gold (as well as very precious time), Castle Age technologies and upgrades still have to be researched.

On Moderate and Hard difficulties, research the ​Imperial Age as soon as possible. Immediately start creating Villagers; putting them on gold (north of the Town Center) is a priority. The first Relic Cart (out of the three the player must bring back to Orange to unlock the secondary achievement) is on the left of the Gold Mine, accompanied by a Monk; a Villager can go scout the area to find them. Use a Transport Ship to ferry the relic cart and the Monk across the water. The player should also produce Fishing Ships.

Keep in mind that the main objective is to destroy Red's Monasteries. Build Trebuchets to quickly destroy them. Use appropriate counters, mainly Camels, Halberdiers, Monks and Elite Skirmishers: Green spams Elephants and Knights, Yellow uses Cavalry Archers and Red has Hussars. Don't skimp on spending: the player needs to create a lot of units, and fast, and upgrade them as fast as possible.

The player can build Castles around the base for defense, and garrison some archers. North of the starting base are some allies the player can trade with. Use upgraded Monks to convert enemy elephants, and defend the Castles to let the enemy exhaust military units. With a few Trebuchets, destroy the northern Monastery before the timer runs out, and destroy the Town Center and military buildings to cripple future attacks. Capture the second relic cart, and place the army near the Castles to defend against attacks from the south and prepare to take the southern Monastery. Before the timer runs out, send an army, destroy the southern Monastery, and take out Castles and Stables to cripple their attacks.

Take the final relic cart and the nearby Town Center. Relic carts can get bugged en route to turn-in if the player's allies take control of them (they're a neutral unit, like sheep). To avoid this, send the relic along with one unit to avoid losing control of it.

With relics captured, two Monasteries destroyed, and their military production greatly reduced, destroy the final Monastery. Just keep spamming units and converting enemy elephants. As soon as the third Monastery is down, the scenario is complete.

Outro[edit | edit source]

Thousands of Turkish horsemen - the slave soldiers of a savage warlord - descended from the Afghan hills to the plain at Tarain. Great clouds of dust rose in their wake, obstructing the vision of the Rajput Kshtriya. The Turkish cavalry unleashed a shower of arrows on the Rajputs. The indian warriors, facing an enemy they could not see, could only weather the blows against them.

With the battle hanging in the balance, Govind Tai, brother of my king, rode alone into the dusty fray, challenging the Turkish warlord to single combat. He struck Muhammad Ghori from his horse and wounded him. The warlord's slaves encircled their master and carried him off the field as the Turkish trumpets bleated a retreat.

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