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This article focuses only on the co-op scenario in Age of Empires II: Definitive Edition, based on The Fall of Rome, the sixth scenario of the Attila the Hun campaign in Age of Empires II: The Conquerors. It is based on Attila's invasion of Italy in 452 A.D.

Scenario instructions[]

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Starting conditions[]

Objectives[]

Main Objectives
  • Attila must survive.
  • Attila must meet with Pope Leo I outside the gates of Rome.
  • Defeat the Italian cities so that you may parlay with Rome.
  • Defeat Aquileia (Red).
  • Defeat Mediolanum (Green).
  • Defeat Verona (Cyan).
  • Defeat Patavium (Purple).

Hints[]

  1. The Huns are restricted to a population limit of 150 each.
  2. Do not attack the city of Rome. It is not a threat, and you need someone left to surrender to you.
  3. The Hun unique technology, Atheism, is very useful if your opponent attempts a Relic or Wonder victory.
  4. Do not send all of your troops on the offensive if you lack sufficient resources to defend your town.
  5. When you do go on the offensive, make sure that you have many fully upgraded units, as your enemies will work together to stop you.

Scouts[]

  • The Huns (Yellow and Orange) begin with ample resources in the foothills of the Alps. Below lie the well-defended cities of Northern Italy.
  • Mediolanum (Green) has an aggressive army that may come looking for you if you take too long to go on the offensive. Mediolanum trains Knights and Archers and has a small navy.
  • Patavium (Purple) also lies to the north and may attack early. Patavium is known for its archery units and siege weapons.
  • In the northern marshes lies Aquileia (Red), which has few soldiers initially, but can eventually field Knights, Spearmen, and Scorpions.
  • As the Huns advance through Italy, they will eventually come into contact with Verona (Cyan), whose Knights, Archers, and Throwing Axemen offer the final defense of the Western Roman Empire.
  • Rome itself (Blue) lost most of its forces fighting the Huns in Gaul. After the Huns defeat the other cities, they can walk into Rome and proclaim themselves the new heirs to the Empire.

Players[]

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Player[]

  • Player A (AI name: Attila the Hun) (Huns AoE2 Huns): Starts with a Town Center, Villagers, forces, and Attila the Hun in the northwest of the map.
  • Player B (AI name: Attila's Huns) (Huns AoE2 Huns): Starts with a Town Center, Villagers, forces, and Edeko the Hun in the northwest of the map.

Ally[]

  • Western Roman Empire (Romans AoE2 Romans (Italians AoE2 Italians before Return of Rome)): The city of Rome in the south tip of the map. Though guarded by some Elite Centurions (Elite Cataphracts before Return of Rome), they are inactive for the entire scenario and do not make other units. After all enemies are defeated, Pope Leo I appears north of the city, and the player needs to bring Attila to him. Its only potential value as an ally is a Dock on the western coast, which can be used to trade after Milan/Mediolanum is defeated.

Enemies[]

  • Patavium (Britons AoE2 Britons): A city that lies rather central, between Milan/Mediolanum and Aquileia, and is the closest to the player's starting position. They have two Castles near their southern Gates, one outside walls and another inside, and also control a second Town Center in Verona. They start building their first Wonder at the 45th second of the game, and will build a second one after the player has entered Verona. They field Longbowmen. In the Definitive Edition, they also field Champions, Arbalesters, Mangonels, Petards, and Trebuchets. They behave more defensively than other enemies, attacking player buildings only near their base or after fighting an inclursion.
  • Aquileia (Celts AoE2 Celts): A city in the north corner. They start building a Wonder after the player has entered Padua/Patavium. They train Paladins, Scorpions, and Halberdiers. It is the only city without a Castle, but the Wonder site has a second set of walls, and there is a ring of Keeps around the outer wall. They are also the only enemy that build military buildings (Barracks) out of their city walls. They build some War Galleys if the player has a Dock.
  • Mediolanum (Teutons AoE2 Teutons): A city on the western coast, and the second closest to the player's base after Padua/Patavium. They start building a Wonder at the half hour mark of the game. They field Champions, Crossbowmen, Siege Onagers, Trebuchets, and Fast Fire Ships if the player has a Dock. In the Definitive Edition, they also field Paladins. They have a Castle outside walls, near the lake next to Padua/Patavium, and another by the sea. They are the only player to start in Post-Imperial Age.
  • Verona (Franks AoE2 Franks): They are the furthest enemy, in a city in the southeast, but also the most dangerous, and can only be reached after crossing the territory of one of the other three opponents. They start building a Wonder after the player has moved units near Milan/Mediolanum. They field Throwing Axemen, Paladins, Crossbowmen, Trebuchets, Monks.

Strategy[]

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Co-op campaigns in the series
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