Scenario Instructions Edit
Starting Conditions Edit
- Starting Age: Imperial Age
- Starting resources: 2400 wood, 1600 food, 1200 gold, 1000 stone
- Population limit: 125
- Starting units:
- Defeat Milan, Padua, Verona, and Aquileia, so that you may parlay with Rome.
- Attila must survive.
- Attila must meet with Pope Leo I outside the gates of Rome.
- Do not attack the city of Rome. It is not a threat, and you need someone left who can surrender to you.
- The Hun unique technology, Atheism, is very useful if your opponent attempts a Relic or Wonder victory.
- Do not send all of your troops on the offensive if you lack sufficient resources to defend your town.
- When you do go offensive, make sure you have many fully, upgraded units, as your enemies will work together to stop you.
- Your scouts report: The Huns (yellow) begin with ample resources in the foothills of the Alps. Below lie the well-defended city states of Northern Italy.
- Milan/Mediolanum (green) has an aggressive army that may come looking for you if you take too long to go on the offensive. Milan/Mediolanum trains Knights and Archers and has a small navy.
- Padua/Patavium (purple) also lies to the north and may attack early. Padua/Patavium is known for its Archers and siege weapons.
- In the northern marshes lies Aquileia (red), which has few soldiers initially, but can eventually field Knights, Spearmen, and Scorpions.
- As the Huns advance through Italy, they will eventually come into contact with Verona (orange), whose Knights, Archers, and Throwing Axemen offer the final defense of the Roman Empire.
- Rome itself (blue) lost most of its forces fighting the Huns in Gaul. After the Huns defeat the other cities, they can walk into Rome and proclaim themselves the new heirs to the Empire.
In the Definitive Edition, Padua is renamed to Patavium, and Milan is renamed to Mediolanum, and the Western Roman Empire is represented by the Italians instead of the Byzantines.
- Western Roman Empire (Byzantines, Italians in the Definitive Edition): The Western Roman Empire has a town at the southern tip of the map, having several Cataphracts within the city walls. They are inactive for the entire scenario. After all the enemies are defeated, Pope Leo I will be waiting for Attila outside the city, and the player needs to bring Attila there for them to talk.
- Padua/Patavium in the Definitive Edition (Britons): Padua/Patavium is a fortified city that lies rather central and close to the player's starting position. It is in between Aquileia and Milan/Mediolanum, but has two Town Centers (the second one in Verona). They start building their first Wonder at the 45th second of the game, and will build a second one after the player has entered Verona. They mostly train Longbowmen. (Note: In the Definitive Edition, they also train Champions, Arbalesters and Petards.)
- Aquileia (Celts): Aquileia is a fortified town in the north. They start building a Wonder after the player has entered Padua/Patavium. They train Cavaliers, Scorpions, and infantry.
- Milan/Mediolanum in the Definitive Edition (Teutons): Milan/Mediolanum lies in the west. They start building a Wonder at the first hour mark of the game (Note: In the Definitive Edition, this has been reduced to half an hour). They mostly train Champions and Crossbowmen backed by siege weapons. (Note: In the Definitive Edition, they mostly train Paladins, Crossbowmen, Trebuchets, and Siege Onagers.)
- Verona (Franks): Verona lies rather far off in the east. They start building a Wonder after the player has moved units near Milan/Mediolanum. They mainly use Throwing Axemen and cavalry. (Note: In the Definitive Edition, they also have Crossbowmen.)
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Attila must defeat the walled cities in Northern Italy, which are Milan/Mediolanum, Padua/Patavium, Aquileia and Verona. Each of them would build a Wonder (for Padua/Patavium, two, with a total of 5 Wonders for all enemies), and the player must destroy the Wonders before the time runs out.
Padua/Patavium is the first city to build a Wonder, and can fall to an early attack. Building a Castle near the lake at Padua/Patavium, and taking out the gate with the Trebuchets the player starts with, should lure out Padua's/Patavium's army. The Longbowmen and swordsmen are no match for a Castle and the units defending it. Once Padua's/Patavium's initial army is defeated by the player's starting forces, it should fall without much trouble. The player can then use the walls of Padua/Patavium - by destroying and replacing the gates- to build up a well protected and fortified base.
Each of the cities has one Town Center, except for Padua/Patavium which has one within their city and another within Verona. After destroying the Wonder of a city, simply destroy their Town Center in proceeding and they will resign (Note: This will be more involved for Patavium. If the player destroys their second Town Center before they start their second Wonder, they will not resign and the player will have to defeat them completely.). Once all enemy forces have been destroyed, Attila must then personally proceed to the city of the Western Roman Empire to have a word with the pope.
- This scenario is the only time the Western Roman Empire is an ally and the player doesn't need to defeat them to win.
- As this campaign precedes the release of Age of Empires II HD: The Forgotten, the Roman cities are represented by an array of European civilizations other than Byzantines (something that also happens in the Barbarossa campaign). This also allows the player to face a wide variety of enemy units and to encounter different Wonders and architectural styles to avoid redundancy.
- In the Definitive Edition, the Western Roman Empire is (unlike other scenarios) represented by the Italians.
- In the Definitive Edition, an achievement can be earned if the player defeats all enemy cities without letting even one Wonder be fully constructed.
Historical comparison Edit
- Despite the name, this scenario does not reference any of the events usually called "the Fall of Rome": the Gothic sack of Rome in 410 A.D., the Vandal sack of 455, and the deposition of Romulus Augustus in 476.
- In reality, the Huns invaded Italy from the east (Aquileia) while in the scenario they seem to be crossing the Alps to attack from the north
- They also didn't cross the Po river so they never came near the city of Rome. In fact, all four cities destroyed by the player in the scenario (Milan, Padua, Verona, and Aquileia) are north of the river, but Verona is misplaced around where Ravenna is in reality, presumably for space. Conversely, the meeting between Attila and Pope Leo I took place near Lake Garda, next to Verona, rather than near Rome.
- The intro claims that Aetius could not fight Attila in Italy because he had retired from the army. This is an invention made for narrative purposes (i.e. explaining why there is no massive Western Roman army to defeat like in A Barbarian Betrothal and The Catalaunian Fields). In reality, Aetius led a small force that tried to slow down Attila with guerrilla tactics around Aquileia. The reason he could not muster a larger force was probably because most of Aetius's army in Gaul were Goths, Franks, Burgundians, Alans, and other Barbarian peoples that could not be convinced to fight far from their lands.
- Milan was known as Mediolanum under the Romans and became Milan after its conquest by the Goths and Lombards. However, the name is still often used in history (e.g. the Edict of Milan in 313 A.D. that legalized Christianity in the Roman Empire).
- Aquileia being portrayed as Celts may be a reference to the debated existence of a Celtic settlement before the foundation of the Roman city around 180 BC.