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This article is about the scenario in Age of Empires II: Definitive Edition. For the scenario in Age of Empires II: The Forgotten, see The Digvijaya.

The Digvijaya is the second scenario of the reworked Prithviraj campaign in Age of Empires II: Definitive Edition.

Intro[edit | edit source]

Rajasthan is a harsh land: a desolate desert snaked by the winding fingers of the Ganga river. The Rajput clans who rule here are as tough as the desert soil and as passionate and unpredictable as the river's flows. The name Rajasthan means 'the land of the kings,' and from this land come India's greatest warriors and rajas.

In keeping with the ancient traditions, Jayachandra ordered a ritual signifying his authority. A mare was released into Rajasthan and pursued by the king's warriors. Wherever the horse went, the ruler of that land would either accept Jayachandra's authority or challenge it by fighting the warriors.

As Prithviraj hunted tigers in the forest, he discovered how quickly the hunter could himself become the hunted.

Scenario Instructions[edit | edit source]

Starting conditions[edit | edit source]

Objectives[edit | edit source]

  • Prithviraj must survive.
  • Find and kill the Tiger by following the trail of animal remains.
  • (subsequently) Bring Prithviraj to his horse at the hunting lodge.
  • (subsequently) Bring Prithviraj to the Town Center in Ajmer.
  • (subsequently) Kill the enemy Rajas.
  • Purge the Naga by destroying their Wonder.

Hints[edit | edit source]

  1. You are restricted to a population limit of 200.
  2. To hunt a tiger, Prithviraj must know when to stand and fight - preferably on a hill - or run. Although he cannot outrun the beast for very long, even a few moments will help him recover his health.
  3. The Rajput clans war with each other as much as with Prithviraj. Take advantage of this infighting by striking your enemies when they attack each other.
  4. The Chaulukya, Soomra, and Lohara will become your allies when their Kings are dead. Take care to not cause too much destruction in their lands.
  5. Though Jayachandra is your chief rival, it is not necessary to defeat him. By killing the rajas and destroying the Naga, Prithviraj will have victory.

Scouts[edit | edit source]

  • Prithviraj has resumed his hunt, but enemies force him back to Ajmer. He will need to defeat the rival rajas to rule Rajasthan.
  • Jayachandra (2, Red) has begun his conquests by seizing the territory between the Ganga and Yamuna Rivers - perilously close to Ajmer. His army is diverse but he prizes his Elephent Archers above all.
  • The Chaulukya (3, Purple) command the seas from the Gujarat Peninsula southwest of Ajmer. They have a formidable navy and armies of camels and cavalry.
  • The Soomra (4, Yellow) control the Indus River from their coastal base in the delta to the west. They have borrowed cavalry and archer tactics from their former Muslim overlords.
  • The Lohara (5, Cyan) defend the Kashmiri mountains to the north with infantry, skirmishers, siege, and Monks.
  • Finally, various other factions challenge Prithviraj. The Naga (6, Green) are fierce serpent people of the southern forests while the Dacoits (7, Orange) are bandits pushed to the desert and mountain fringes, where they ambush passing travellers.

Players[edit | edit source]

Neutral[edit | edit source]

  • Naga (Malay)
  • Dacoits (Indians):

Enemies → Allies[edit | edit source]

  • Chaulukya (Indians): Chaulukya have a base to the southwest and will train Scout Cavalry, Camel Riders, and a navy. Their Raja is garrisoned inside the Town Center.
  • Soomra (Tatars): Soomra have a base to the west and will train Light Cavalry, Knights, and Cavalry Archers. They also have a navy. Their Raja is garrisoned inside the Town Center.
  • Lohara (Indians): Lohara have a base to the north and will train Long Swordmen and Skirmishers. Their Raja is located near their Wonder.

Enemy[edit | edit source]

  • Jayachandra (Indians): Jayachandra's base is located east of Ajmer across the river, and will train an army of Pikemen, Crossbowmen, and Elephant Archers.

Strategy[edit | edit source]

Cross over the bridge and using both the hill advantage and the range, attack the tiger. After a few hits, retreat back across the bridge and, from the hill, resume the attack.

Using Prithviraj alone, kill the all the Monks and the lizards, including at the Monument. Then, use the Transport Ship to take the rest of the troops to Ajmer (or leave a scout behind to destroy the monument).

Use Prithviraj (Cavalry Archer) while being healed by Chand Bardai (Monk), to attack the enemy random units around the base and the orange Dacoits by the gold and stone.

Use Houses, Archery Ranges and a Blacksmith to wall around the base. A combination of Skirmishers and Pikemen can be used to fend off attacks.

Build a Castle to the north-east of the base, which will defend from Jayachandra and Lohara.

Use Pikemen, Cavalry Archers and Trebuchets to take out Chaulukya (south), Soomra (west) and Lohara (north) - the player only need to kill the Rajas, and since they become allies after their corresponding Rajas die, the player should try to minimize collateral damage. Use the Trebuchets to destroy the Monument.

Outro[edit | edit source]

All of India heard tales of Prithviraj's digvijaya - his conquest of all directions. The Rajput princes submitted to him and word of his victories spread far. Princes came from all lands to congratulate the young raja.

But far greater than any princely gift was the love of a princess. In Kannauj, in the very court of his rival Jayachandra, Prithviraj caught the eye of Sanyogita, a headstrong Rajput princess with bewitching beauty. The young king fell in love with Jayachandra's own daughter.

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