This article is about the scenario in Age of Empires II: Definitive Edition. For the scenario in Age of Empires II HD: The Forgotten, see The Digvijaya (HD Edition). |
The Digvijaya is the second scenario of the reworked Prithviraj campaign in Age of Empires II: Definitive Edition.
Intro[]
Rajasthan is a harsh land: a desolate desert snaked by the winding fingers of the Ganga river. The Rajput clans who rule here are as tough as the desert soil and as passionate and unpredictable as the river's flows. The name Rajasthan means 'the land of the kings,' and from this land come India's greatest warriors and rajas.
In keeping with the ancient traditions, Jayachandra ordered a ritual signifying his authority. A mare was released into Rajasthan and pursued by the king's warriors. Wherever the horse went, the ruler of that land would either accept Jayachandra's authority or challenge it by fighting the warriors.
As Prithviraj hunted tigers in the forest, he discovered how quickly the hunter could himself become the hunted.
Scenario instructions[]
Starting conditions[]
- Starting Age: Feudal Age
- Starting resources: None; then 400 food, 400 wood, 400 gold, 0 stone
- Population limit: 150 (200 before Dynasties of India)
Objectives[]
- Prithviraj must survive.
- Find and kill the Tiger by following the trail of animal remains.
- (subsequently) Kill the enemy rajas to conquer all of Rajasthan.
- (secondary) Liberate the Paramaras by defeating the Dacoits in their land to claim a reward.
Hints[]
- You are restricted to a population limit of 150.
- To hunt a tiger, Prithviraj must know when to stand and fight - preferably on a hill - or run. Although he cannot outrun the beast for very long, even a few moments will help him recover his health.
- The Rajput clans war with each other as much as with Prithviraj. Take advantage of this infighting by striking your enemies when they attack each other.
- The Chaulukya, Soomra, and Lohara will become your allies when their Kings are dead. Take care to not cause too much destruction in their lands.
- Though Jayachandra is your chief rival, it is not necessary to defeat him. By killing the rajas and destroying the Naga, Prithviraj will have victory.
Scouts[]
Your scouts report:
- Prithviraj has resumed his hunt, but enemies force him back to Ajmer. He will need to defeat the rival rajas to rule Rajasthan.
- Jayachandra (2, Red) has begun his conquests by seizing the territory between the Ganga and Yamuna Rivers - perilously close to Ajmer. His army is diverse but he prizes his Elephant Archers above all.
- The Chaulukya (3, Purple) command the seas from the Gujarat Peninsula southwest of Ajmer. They have a formidable navy and armies of camels and cavalry.
- The Soomra (4, Yellow) control the Indus River from their coastal base in the delta to the west. They have borrowed cavalry and archer tactics from their former Muslim overlords.
- The Lohara (5, Cyan) defend the Kashmiri mountains to the north with infantry, skirmishers, siege, and Monks.
- Finally, Dacoits (7, Orange) roam the deserts. Although they normally ambush passing travellers, they have recently overwhelmed Paramara (6, Green), whose terrorized inhabitants are sure to reward any liberator.
Players[]
Player[]
- Player ( Gurjaras ( Indians before Dynasties of India)): The player starts as Prithvi, doing a tiger hunt. After managing to kill the tiger, Prithviraj must stop his hunting, as he needs to return to Ajmer to fight his enemies. When in Ajmer, Prithviraj takes control of a small town and his tasked with killing the three enemy Rajas and destroying the Naga's Wonder.
Ally[]
- Paramara (Naga before Dynasties of India) ( Dravidians ( Malay before Dynasties of India)): They have a base in the southeastern part of the map but are overruled by the Dacoits. Liberating them will give the player 750 food, 750 wood, 500 gold, 200 stone, as well as two Trade Carts, eight Villagers, and 12 Urumi Swordsmen.
Enemies โ Allies[]
- Chaulukya ( Gurjaras ( Indians before Dynasties of India)): Chaulukya have a base to the southwest and will train Light Cavalry, Camel Riders, Shrivamsha Riders, and a navy. Their Raja is garrisoned inside the Town Center. They are the strongest enemy.
- Soomra ( Hindustanis ( Tatars before Dynasties of India)): Soomra have a base to the west and will train Light Cavalry and Cavalry Archers. They also have a navy. Their Raja is garrisoned inside the Town Center.
- Lohara ( Gurjaras ( Indians before Dynasties of India): Lohara have a base to the north and will train Long Swordsmen, Skirmishers, Camel Riders, and Monks. Their Raja is located near their Wonder.
Enemies[]
- Jayachandra ( Gurjaras ( Indians before Dynasties of India)): Jayachandra's base is located east of Ajmer across the river, and will train an army of Long Swordsmen, Crossbowmen, Chakram Throwers, and Elephant Archers.
- Dacoits ( Gurjaras ( Indians before Dynasties of India)): They have small groups of Camel Riders, Shrivamsha Riders, and Chakram Throwers to the west of the player's base. They also overrule the Paramara in the southeastern part of the map.
Strategy[]
Cross over the bridge and using both the hill advantage and the range, attack the tiger. After a few hits, retreat back across the bridge and, from the hill, resume the attack. After killing the tiger, six Villagers will spawn in the player's base and Prithviraj will show up there as well, this time as a cavalry archer instead of a foot archer.
Bring Prithviraj southeast until he finds Chand Bardai. A secondary objective will appear: to liberate the Paramara from the Dacoits. By liberating them, the player gets 750 food, 750 wood, 500 gold, 200 stone, as well as two Trade Carts, eight Villagers, and 12 Urumi Swordsmen.
Use Prithviraj, while being healed by Chand Bardai, to attack the enemy random units around the base and the orange Dacoits by the gold and stone.
Use Houses, Archery Ranges, and a Blacksmith to wall around the base. A combination of Skirmishers and Spearmen can be used to fend off attacks while the player is still in the Feudal Age. However, in the Castle Age the player should switch to Camel Riders as the Gurjaras do not have access to Pikemen.
When in the Castle Age, build a Castle (with Murder Holes and Bodkin Arrow researched) to the northeast of the base, which will defend the player from Jayachandra. The player should also use the Market to get enough stone to build a Castle to the southwest, which will defend the player from Chaulukya.
Soomra's (west) Raja is the easiest one to kill, as their base is the less protected one. Sending either Camel Riders or Elephant Archers, together with a few Armored Elephants, is the best option: while the Armored Elephants attack the enemy Town Center (where the Raja is garrisoned), the other units kill any enemy military units and then kill the Raja when he is ungarrisoned.
Chaulukya's (south) and Lohara's (north) are more well defended so dropping a Castle in each of their base will significantly help killing enemy units so that the Armored Elephants will not be as vulnerable to enemy units. Similar to Soomra's, Chaulukya's Raja is garrisoned inside a Town Center, while Lohara's Raja is protected by a Gate. After using Armored Elephants to destroy those buildings, send the other military units to kill the Rajas.
Outro[]
All of India heard tales of Prithviraj's digvijaya - his conquest of all directions. The Rajput princes submitted to him and word of his victories spread far. Princes came from all lands to congratulate the young raja.
But far greater than any princely gift was the love of a princess. In Kannauj, in the very court of his rival Jayachandra, Prithviraj caught the eye of Sanyogita, a headstrong Rajput princess with bewitching beauty. The young king fell in love with Jayachandra's own daughter.
Trivia[]
- Changes in update 61321 (accompanying the release of Dynasties of India): The player is now limited to the Castle Age. After hunting the tiger, Prithviraj will instantly be back in the base, instead of having to return manually. Jayachandra has additional bases across the river in the back of their original island base (replacing the Dacoits). The objective to destroy the Naga's Wonder is removed. Instead, there's a secondary objective to free the ally faction Paramara from Dacoit forces in the area, gaining a Monastery, Villagers, Trade Carts, a Relic, and Urumi Swordsmen. The player will win the scenario after killing the Rajas. The Rajas' names were formerly Bhima (Chaulukya), Dodo Soomro (Soomra), and Vantideva (Lohara). After the update, each is simply named Raja.
- The similarly-named Chaulukya dynasty of Gurjaradesa, also known as the Solanki Dynasty, belongs to the Gurjara civilization. There is also a similarly-named Empire in southern India known as the Western Chalukya Empire, and is portrayed as one of the antagonist factions in the Rajendra campaign. Despite their being represented by the Gurjaras, the Chalukyas are a Kannada people, who are Dravidian just like the Tamils (that the Chola dynasty belonged to). While the Kannada Chalukyan dynasty and the Chola Empire were at war, the Gurjaradesa Chaulukyan dynasty never had any contact with the southern kingdoms.