Scenario instructions Edit
Starting conditions Edit
- Starting Age: Feudal Age
- Starting resources: 700 wood, 500 food, 50 gold, 150 stone
- Population limit: 75
- Starting units:
- Gaia units:
- Destroy at least 3 British Castles.
- Joan must survive.
- Make sure you have ample siege weapons before assaulting the English Castles.
- The area across the river and to the east should have plenty of resources to begin your town.
- Player (Franks): The player starts with Joan of Arc and a few Villagers and soldiers on the southwest edge of the map.
- British (Britons): The British have their main base (including one Castle) at the northeastern part of the map, with another three Castles - one at the northwest of the map, another just south of the main base, and one southwest of Fastolf's base in the east of the map. They also have a Dock at the southwest and several Outposts scattered around the map. They attack with Knights, Long Swordsmen, and Longbowmen.
- Burgundy (Franks): Burgundy is based at the western part of the map. They are your weakest opponent in the scenario. They train an army of Long Swordsmen, Mangonels, and Pikemen.
- Fastolf's Army (Britons): Fatsolf's Army is based at the eastern tip of the map. They are the elite faction of the British army. They field an army of Knights and Battering Rams. If given enough time, they advance to the Imperial Age and train Cavaliers.
This guide is applied to hard difficulty. It is, of course, also applicable for the other grades of difficulty. It describes only one way to win it. Naturally, there are alternative ways to win the scenario.
The player starts with an army at the southwest of the map. Take all the player's units to the flag northwest of the player's position at once. On the way there, the player will get two Transport Ships and two Demolition Ships. Use the Transport Ships to transport all the player's units across the river, preferably in northeast direction. It's not a long way, but the player needs a few tours due to the low capacity of the Transport Ships. At the shore, a little to the west, are five Sheep. Take them along. Once all the player's units are safely on the other side, move east. The player will soon reach another river. Pass it over the shallows. From that point on the player keeps going east, but a little to the north. The player has to reach the easternmost part of the map. Send the player's Scout Cavalry ahead if the player likes. If the player sees a Wall of the British, stay at distance for the time being.
Once the player reaches the town of Fastolf's Army, kill as many enemy Villagers with your Crossbowmen as the player can to prevent them to shoot arrows from the Town Center. But stay at distance from the Town Center. Once almost all Villagers are dead, attack the Town Center with the player's entire army. It won't take long, and the Town Center is down. Once all Villagers are killed, Fastolf's Army resigns.
Now start building up the player's own town. At very first, the player will need to build a couple of Houses. Research Wheelbarrow in the meantime. Start gathering food and wood and get the player's economy going. Just south of the player's base are huge mines of gold and stone. Since none of the player's remaining enemies advances to the Imperial Age or trains Battering Rams, it is easiest to just build a Castle in the western part of the player's base. Research Murder Holes to be on the safe side.
To attack the enemy Castles (avoid the one in the northeast), just build an own Castle next to the enemy's Wall. Add one or two Siege Workshops and Stables and create some Battering Rams and Knights. Tear a hole in the Wall with the Rams, and then attack the Castle. The player has enough stone available to perform this strategy and repeat it two times, even with two own Castles each. Once the first Castle is down, however, a couple of Cavaliers and Capped Rams will appear in the player's base. They should not present a problem. Mind that, if another strategy is taken and Fastolf's Army is not eliminated early in the game and the own base is not founded on Fastolf's homeland, he personally appears with quite a strong army of about 12 Cavaliers and six Capped Rams. Once the third Castle is down, however, the scenario is won.
- Even if Fastolf's Army is defeated, Sir John Fastolf along with several troops will still attack after the player manages to destroy one of the British Castles.
- Even though John Fastolf can be killed in this scenario, in reality he escaped the Battle of Patay, which resulted in his tarnished reputation of cowardice, and it took 13 years to clear his name.
- Unlike in The Triple Alliance scenario of Montezuma and the A Barbarian Betrothal scenario of Attila the Hun, prematurely defeating Fastolf's Army by destroying their base and killing all their units before destroying a British Castle cannot prevent Fastolf's reinforcements from spawning.
- During the game, Fastolf keeps mocking the player (even if he is defeated).