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The Cavalry Marshal is an Industrial Age politician in Age of Empires III, available to the Dutch, French, Germans, Italians, Ottomans, Russians, Spanish, and Swedes. As soon as the player advances to the Industrial Age by choosing him, the following units appear in the Home City shipment point:

Before the Definitive Edition, The Cavalry Marshal is available to the French at a level 20 Home City, the Russians at a level 40 Home City, and the Dutch at a level 60 Home City.

Strategy[]

The Cavalry Marshal is an important option for those players that prefer a cavalry strategy. He is available to most European civilizations, and each one gets a different set of cavalry units, most of them unique to their respective civilization.

For the Ottomans, Russians, and Spanish, The Cavalry Marshal is a great follow-up politician if they previously get The Scout in the Fortress Age in order to get the most out of cavalry.

The main bonus of the Germans gives the player Uhlans for each Home City shipment, and The Cavalry Marshal may make for a massive Uhlan attack in the early Industrial Age. For a fully cavalry-oriented strategy with the Germans, the player should pick The Logistician in the Commerce Age.

Except for The Royalist, none of the Imperial Age politicians further improve cavalry, so in many cases, players may prefer instead to Revolt, as there are several Revolutions that give some advantages to cavalry. Alternatively, they can upgrade their cavalry units with the Imperial Age upgrades. In order to get a follow-up combo with The Cavalry Marshal and The Royalist, the Italians should ship the Advanced Politicians Home City Card previously so The Royalist spawns 15 Royal Dragoons instead of Royal Musketeers, for getting an army of 24 Dragoons in total just with politicians (the Royal Dragoon is a native variant of the Dragoon).

Recommended shipments[]

All civilizations[]

  • Cavalry Combat: Cavalry get +15% hit points and attack.
  • Riding School (All except Spanish): Cavalry train time -40%.
  • Military unit shipments that can complement the cavalry or cover the weaknesses of the cavalry.
  • Advanced Arsenal (all except Swedes and Italians).
  • Guard of Honor (Italians and Dutch through the Brazil revolution): Upgrades Ruyters to Royal Guard (if not already); Ruyters get +200% hand attack but all hand attack multipliers removed; upgrades Dragoons to Independence Dragoons (Guard Dragoons with a lance hand attack); Independence Dragoons can be trained at Stables, Forts, and Fluyts.
  • Blandengues (Germans, Italians and Spanish throuth the Argentina revolution): Hand cavalry cost -20%.
  • Caballeros (Germans Italians and Spanish through Argentina revolution; Spanish may also get this from the base deck or the Mexico revolution): Lancers get +1.0 multiplier against infantry and +1 hand attack range.
  • Lee's Continental Light Dragoons (Dutch, French, Italians and Swedes through the United States revolution): Ships 12 Carbine Cavalry; turns all Dragoons/Ruyters/Hakkapelits into Carbine Cavalry; Carbine Cavalry replace Dragoons/Ruyters/Hakkapelits at Stables, Forts, and Galleons/Fluyts.

Dutch[]

  • Peace of Münster: Ships 2 Envoys; allows Envoys to build Stables.
  • Belgian Revolution: Turns all Pikemen, Halberdiers, and Ruyters into Revolutionaries.
  • Wagon Warfare (through South Africa revolution): Replaces Ruyters with War Wagons at Stables, Forts, and Galleons/Fluyts; upgrades War Wagons to Guard and Imperial.

French[]

  • Thoroughbreds: Cuirassiers, Hussars, and Dragoons cost -15%. This shipment can be aquired from the base deck or from Revolutionary France revolution after using Napoleonic Era shipment.
  • TEAM Hand Cavalry Attack: Hand cavalry get +15% attack.
  • Hand Cavalry Hitpoints: Hussars and Cuirassiers get +15% hit points.
  • TEAM Louvre: Gives a trickle of 0.1 XP; Town Watch, Gas Lighting, Standing Army, Mass Cavalry, Medical Science, and Mission Fervor cost -50%; Kebra Nagast, Book of Axum, and Solomonic Dynasty cost -10%*
  • Horse Hunters(through Revolutionary France): Dragoons get +2.0× Multiplier vs. Heavy cavalry, +1.5× Multiplier vs. Hand shock infantry and train time -20%.
  • Grande Armée (through Revolutionary France): Allows you to research Imperial upgrades for your military units at a reduced cost. Enables imperial unit upgrades and reduces its costs by -50%.

Germans[]

  • Lipizzaner Cavalry: Uhlans get +15% hit points and attack.
  • Death Ride: Replaces all existing Uhlans with Guard Totenkopf Hussars consuming only 1 population slot. Instead of Uhlans, you receive extra Totenkopf Hussars; +4 Totenkopf Hussars.
  • TEAM Cavalry Attack: Heavy cavalry, light cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead.
  • Cavalry Hitpoints: Uhlans, War Wagons, Prinz Chevaulegers, and Comancheros get +15% hit points.
  • Polish Winged Hussars: Ships 7 Winged Hussars*; upgrades Winged Hussar to Royal Guard (if not already).
  • Princely Bavarian Chevaulegers: Replaces War Wagons in your Stables and Home City with naturalized Wittelsbach Chevaulegers, called Prinz Chevaulegers, that can be trained and upgraded, +8 Prinz Chevaulegers.
  • TEAM Reichsritter: Stables, Corrals, and Caravanserais cost -50%; Nobles' Huts, War Academies, and War Camps cost -25%; Kallankas cost -15%.
  • Spanish Riding School: Cavalry get +10% speed.

Italians[]

  • Guardia di Finanza: Adds coin equal to 5% of the cost of all defeated enemy units to the player's stockpile up to a maximum of 3,000 coin.
  • Advanced Politicians.
  • TEAM Cavalry Attack: Heavy cavalry, light cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead.
  • Schiavoni Swords: All cavalry and infantry get +15% hand attack.
  • Statuto Albertino: Provides the Basilica with Carabinieri a technology that ships 10 Carabinieri (Veteran Carbine Cavalry); turns all Dragoons into Carabinieri; Carabinieri get +0.5 ranged attack multiplier against outlaws and mercenaries and Ranged cavalry get -10% ranged attack Rate of Fire and -10% train time.
  • Milanese Arsenal.
  • Venetian Arsenal: Ships 1 Arsenal Wagon; Arsenals now increase the work rate of nearby military buildings.

Ottomans[]

  • Sipahi shipments especially Team Timariots: The Sipahi is a heavy cavalry unit that can only be obtained from the Home City, they can be paired well with Delis.
  • Flight Archery: Azaps and Cavalry Archers get +15% attack, and reduce attack delay by replacing ranged attack to volley and stagger modes; Azaps get 1.5 ranged attack Rate of Fire.
  • Akincis: Light cavalry get +100% multiplier against villagers; Cavalry Archer train time -15%.

Russians[]

  • Boyars: Cavalry Archers*, Cossacks, and Oprichniks get +10% hit points and attack.
  • TEAM Kamchatka Expeditions: Cavalry and shock infantry get +10% hit points and +4 Line of Sight.
  • Landed Gentry/Dragoon Combat: Cavalry Archers can be trained in the Commerce Age and cost 55 wood instead of 60 coin; Dragoons get +20% hit points and attack.
  • Reformist Tsar: Provides the Church with Westernization, St. Petersburg Dragoons, Petrine Reforms, and Lifeguard Jaegers technologies.
  • Bashkir Rebellion: Turns all Cossacks into Bashkir Archers; upgrades Bashkir Archers to Disciplined (if not already); Bashkir Archers can be trained and upgraded to Honored at Trading Posts on Tengri Shrines and Native Embassies; removes Bashkir Archers' training limit, but now they take 1 population.

Spanish[]

  • Unction: Missionaries increase the attack of nearby friendly units.
  • Hand Cavalry Attack: Hand cavalry get +15% attack.
  • Hand Cavalry Hitpoints: Hand cavalry get +15% hit points.
  • Liberation March: Infantry, cavalry, and shock infantry get +5% speed and -35% train time. Shipment available from the base deck or from the Chile revolution.
  • House of Trastamára: The next Age up is researched 8.5% faster and costs 80 resources less for each shipment that has been sent in the current Age including this one; Resources are proportional to amount required.
  • Junín Hussars (through the Peru revolution): Hand cavalry and hand shock infantry get +5% speed and -30% train time (only get -20% train time if stacked with "Liberation March").

Swedes[]

  • Hand Infantry/Hand Cavalry Attack: Hand infantry and hand cavalry get +15% attack.
  • Hand Infantry/Hand Cavalry Hitpoints: Hand infantry and hand cavalry get +15% hit points.
  • Finnhorses: Hussars and Hakkapelits get +15% hit points. Shipment available from the base deck or from the Finland revolution.
  • Ranged Cavalry Combat: Ranged cavalry get +15% hit points and attack.
  • March of the Hakkapelits: Ships 3 Hakkapelits; Hakkapelits get +0.15 speed and can be trained in the Commerce Age.
  • Trample Tactics: Hussars and Hakkapelits get +15% hit points and -0.5 rate of fire in Trample Mode.

Changelog[]

3Icon48px Age of Empires III[]

  • Germans: The Cavalry Marshal ships 6 Uhlans.
  • Ottomans: The Cavalry Marshal ships 5 Hussars.
  • Russians: The Cavalry Marshal ships 6 Cossacks.
  • Spanish: The Cavalry Marshal ships 5 Lancers.

Age3DE Icon Definitive Edition[]

  • Germans: The Cavalry Marshal now ships 7 Uhlans.
  • Russians: The Cavalry Marshal now ships 7 Cossacks.
  • Spanish: The Cavalry Marshal now ships 6 Lancers.
  • Home City level requirement removed.

Age3DE Icon Knights of the Mediterranean[]

Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age Politician governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · Politician naturalist The Naturalist · Politician philosopher prince The Philosopher Prince · Politician quarter master The Quartermaster · The Medici The Medici
Fortress age up Fortress Age Politician admiral The Admiral of the Ocean Sea · Politician adventurer The Adventurer · Politician bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · Politician exiled prince The Exiled Prince · Politician gentlemen pirate The Gentleman Pirate · Politician marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · Politician mohawk statesmen The Mohawk Statesman · Politician scout The Scout · Politician sergeant arms The Sergeant at Arms
Industrial age up Industrial Age Politician cavalier The Cavalry Marshal · Politician engineer The Engineer · Politician grand vizier The Grand Vizier · Politician kings musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · Politician tycoon The Tycoon · Politician viceroy The Viceroy · Politician war minister The War Minister · The Pope The Pope
Imperial age up Imperial Age Politician el presidente El Presidente · Politician general The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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