This scenario is similar to a deathmatch, as all players begin with few units but many resources.
Scenario instructions Edit
Starting conditions Edit
- Starting Age: Castle Age
- Starting resources: 2000 wood, 8000 food, 8000 gold, 2000 stone
- Population limit: 100
- Starting units:
- Defeat the Romans, Alans, and Visigoths.
- This battle will play like a Death Match. Prepare for attack almost immediately, but don't forget to collect resources to replenish your losses.
- Your scouts report: The Huns (yellow) and their allies, the Ostrogoths (red), occupy the right-hand side of the battlefield.
- The Romans (blue) and their allies, the Visigoths (green) and Alans (cyan), are drawn up across the creek on the left-hand side of the battlefield.
- The embattled Franks (gray) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Huns' concern.
- Among your enemies, the Romans are the most dangerous. Their infantry, Cataphracts, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry, while the Alans are composed mostly of Spearmen and Archers.
- Player (Huns): The player starts with no buildings (but a few Sheep) in a central-eastern position on the map. The river separates the player and their ally, the Ostrogoths, from the enemies.
- Ostrogoths (Goths): The Ostrogoths start with a small encampment just north of the player's starting position. They field Knights and Men-at-Arms.
- Franks (Franks): The Franks have some abandoned settlements and Farms scattered across the map. As they cannot train any units and have no army to begin with (except for a lonely Scout Cavalry and Battering Ram), they play no role in this scenario.
- Alans (Vikings, Huns in the Definitive Edition): Alans is a small town in the central west. They attack mainly with Cavalry Archers and Battering Rams.
- Visigoths (Goths): The Visigoths reside at the southern part of the map. They attack mainly with Battering Rams, Knights, and infantry.
- Western Roman Empire (Byzantines): The Western Roman Empire has a town at the northwestern part of the map. They are the strongest opponent. They attack with Cataphracts, Champions, and Scorpions. They defend themselves with Castles which they rebuild when they get destroyed.
The first thing to do right away is build an army as quick as possible. The player should use a Villager to construct a Town Center and after doing that, create more Villagers to construct a lot of military buildings so the player can create an army quickly. The army should consist of Light Cavalry, Tarkans, and a lot of Cavalry Archers. While doing this, send the scout to explore the map and locate the enemy bases.
After the army has been created, send the Villagers to collect resources. Deploy the army near Alans' base. Take some Villagers along. Once the villagers reach Alans' town, construct a Castle. Alans should respond immediately and start attacking the Castle. Set the army's position to defensive and send them only to attack siege weapons. Replenish the army every time some of them are killed. While 're doing all of this, don't forget to advance to the Imperial Age as it will make things easier.
Soon, Alans will be drained out and will send fewer and fewer units, and the player must take them down quickly if they're starting to stop sending military units. Next is the Visigoths. Use the same tactic as against the Alans but this time, build some towers behind the Castle for extra attacks against the enemy's Huskarls. Send the cavalry immediately against their siege weapons before they do much damage to the Castle.
At last is the Western Roman Empire. If the player still has a lot of resources, create some Cavaliers as they are more durable than Hussars. Attack the Western Roman Empire from two sides so their army will be drained much quicker and they cannot rebuild their base elsewhere when it is destroyed. Do not go to the offensive before their army is drained out. Then, create some Petards or deploy siege weapons to destroy their Castles. If the player chooses to deploy siege weapons, they must be protected from enemy melee units. After this is done, destroy their Town Center (make sure that they ran out of stone or destroy it if they're trying to rebuild it). Then, all the player has to do is to kill remaining enemy units and destroy remaining enemy buildings.
- This scenario inspired the rework of the Coming of the Huns scenario in the Imperium Romanum campaign in Age of Empires: Definitive Edition, mirroring features like the map and the starting positions of the teams, but the player taking the Roman command and point of view.
Historical comparison Edit
- Although the player emerges victorious, the real battle is widely regarded as tactically inconclusive (as mentioned in the post-game narrative) and a strategic victory for the Romans and Visigoths.
- On the other hand, the Alans were all but destroyed and the Visigoths fell in disarray after the death of Theodoric, almost breaking lines before his son Thorismund led a surprise charge that routed the Ostrogoths and Huns. Aetius declined to pursue Attila after the battle and allowed the Visigoths and Franks to return home.
- The Alans, represented by Vikings, actually were an Iranian-speaking people from the Eurasian steppes with ways of war similar to the Huns. Perhaps because of this, the Alan AI favors the creation of cavalry archers despite Viking ones not being particularly powerful.
- In the Definitive Edition, the Alans are properly represented by the Huns.