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The Catalaunian Fields is the fifth scenario in the Attila the Hun campaign in Age of Empires II: The Conquerors. It is based on the Battle of the Catalaunian Fields (June 20, 451 A.D.), the final engagement of the Hunnic invasion of Gaul.

This scenario is similar to a deathmatch, as all players begin with few units but many resources (though significantly less than a true deathmatch).

Intro[]

'And now,' said Father Armand, 'is where I entered the story.'

The battle between Hun and Roman was fought at the end of June, 451. The Romans were commanded by Aetius, a brilliant and celebrated general who had been held hostage by the Huns when he was a boy. Aetius knew Attila and he knew the Hunnic ways. Since he had returned to the Western Empire, Aetius had done more than any man to keep Rome alive throughout the period of barbarian invasions.

His army was not large enough to face Attila alone, so Aetius convinced tribes of the Alans and Visigoths to ally with him. Even though these dubious allies had a common hatred of the Huns, it was still a remarkable achievement on Aetius' part to have drawn them into a effective military relationship.

The Huns were eager for battle. Attila's shamans looked at the entrails of cattle and the color of sheep bones, and prophesized that the Huns would meet defeat on the Catalaunian Fields. However, they also foresaw that the commander of the opposing force would be killed.

Attila must have though this a fair trade, because he brought battle to Aetius and the Goths.

Before blood was drawn, Attila stood before his assembled troops clutching the sword of Mars in his fist. He told them, 'It is a right of nature to glut the soul with vengeance. I shall hurl the first spear at the foe. If any man can stand at rest while Attila fights, he is a dead man.'

"And now," said Father Armand, "is where I entered the story."

The battle between Hun and Roman was fought at the end of June, 451. The Romans were commanded by Aetius, a brilliant and celebrated general who had been held hostage by Attila when he was a boy. Aetius knew Attila and knew the Hunnic ways. Since he had returned to the Western Empire, Aetius had done more than any man to keep Rome alive throughout the period of barbarian invasions.

His army was not large enough to face Attila alone, so Aetius convinced tribes of the Alans and Visigoths to ally with him. Even though these dubious allies had a common hatred of the Huns, it was still a remarkable achievement on Aetius' part to have drawn them into a effective military relationship.

The Huns were eager for battle. Attila's shamans looked at the entrails of cattle and the color of sheep bones, and prophesized that the Huns would meet defeat on the Catalaunian fields. However, they also foresaw that the commander of the opposing force would be killed.

Attila must have though this a fair trade because he brought battle to Aetius and the Goths.

Before blood was drawn, Attila stood before his assembled troops clutching the sword of Mars in his fist. He told them, "It is a right of nature to glut the soul with vengeance. I shall hurl the first spear at the foe. If any man can stand at rest while Attila fights, he is a dead man."

Scenario instructions[]

Starting conditions[]

Objectives[]

  • Defeat the Romans, Alans, and Visigoths.

Hints[]

  1. The Huns are restricted to a population limit of 150.
  2. This battle will play like a Death Match. Prepare for attack almost immediately, but do not forget to collect resources to replenish your losses.

  1. This battle will play like a Death Match. Prepare for attack almost immediately, but don't forget to collect resources to replenish your losses.

Scouts[]

  • The Huns (1, Yellow) and their allies, the Ostrogoths (2, Red), occupy the right-hand side of the battlefield.
  • The Romans (3, Blue) and their allies, the Visigoths (4, Green) and Alans (5, Cyan), are drawn up across the creek on the left-hand side of the battlefield.
  • The embattled Franks (6, Grey) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Hun's concern.
  • Among your enemies, the Romans are the most dangerous. Their infantry, Centurions, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths trains Huskarls and some cavalry, while the Alan force is composed mostly of Knights and Cavalry Archers.

  • Your scouts report: The Huns (yellow) and their allies, the Ostrogoths (red), occupy the right-hand side of the battlefield.
  • The Romans (blue) and their allies, the Visigoths (green) and Alans (cyan), are drawn up across the creek on the left-hand side of the battlefield.
  • The embattled Franks (gray) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Huns' concern.
  • Among your enemies, the Romans are the most dangerous. Their infantry, Cataphracts, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry, while the Alans are composed mostly of Spearmen and Archers.

Players[]

Player[]

  • Attila ( Huns): Starts with no buildings and just a few units and Sheep to the south of the map. A large central river with several shallows separates the player and its ally, the Ostrogoths, from the enemies.

Ally[]

  • Ostrogoths ( Goths): Start with a small encampment east of the player's starting position. They field Knights, Men-at-Arms, and Petards. In the Definitive Edition, they can advance to the Imperial Age and will upgrade Knights to Cavaliers and Men-at-Arms to Champions. They are still the weakest of all players and of little actual help, except as a meat shield and in the late game. They start with a Trebuchet in lower difficulty settings. Their Town Center and Castle should be protected if the player wants to keep them alive, as they are tied to triggered events, which appear to be bad.

Neutral[]

  • Franks ( Franks): Consists of some abandoned settlements and Farms scattered across the map. Since Return of Rome, they also have a Scout Cavalry in the southwest and a Battering Ram between the player and the Alans. As they cannot train any units and have almost no army to begin with, they play no role in the scenario.

Enemies[]

  • Alans ( Huns - Alans ( Vikings before the Definitive Edition)): Have a small town north with a few Visigoth Men-at-Arms near their Town Center. They do not start with any Castle but will build one immediately when the scenario begins. In The Conquerors, they attack mainly with Cavalry Archers, Crossbowmen, and Battering Rams, while in the Definitive Edition they train Cavalry Archers, Knights, and Mangonels. They will not advance to the Imperial Age.
  • Visigoths ( Goths): They reside at the southwestern part of the map with some Men-at-Arms and Pikemen and are the closest enemy to the player's starting area. In The Conquerors, they attack mainly with Battering Rams, Knights, and infantry; while in the Definitive Edition, they make only infantry, rams, and occasionally Petards. They can advance to the Imperial Age, thus they will upgrade their infantry and rams and will also deploy Trebuchets if given enough time. They start with no Castles, but will build up to 2 Castles soon, and will build Barracks near the player's territory after they reach the Imperial Age.
  • Western Roman Empire ( Romans ( Byzantines before Return of Rome)): Consists of a town at the northeastern section of the map, directly facing the Ostrogoths. They are the strongest opponent. They attack with Centurions (Cataphracts before Return of Rome), Legionaries (Champions before Return of Rome), Heavy Scorpions (Scorpions before Return of Rome), Trebuchets, Petards, and sometimes Cavaliers (Paladins before Return of Rome). Though their town is not walled, they build several defensive Castles and Towers, and will replace them when they get destroyed. They may also build Barracks near the player's territory.

Dialogue[]

Ostrogoths: Attila! You brought us to this accursed battlefield. Now you must keep the Romans from killing us all!

When crossing the river at the eastern shallows:

Ostrogoths: This river will run red with the blood of Visigoths and Romans!

After defeating the enemy players:

Hun Soldier: The Roman army lies scattered. Now there is nothing to stop our invasion of Italy!

If Ostrogoths Town Center is destroyed:

Ostrogoths: Attila! Our forces are being slaughtered! You must come to our aid soon or else face the Romans alone.

Strategy[]

Normal strategy[]

This scenario starts similarly to a death match rule setting, with plentiful starting resources and no Town Center. The starting Villagers should build a Town Center immediately, in order to create more Villagers and build military buildings to raise and upgrade an army quickly. If the player wants, they can build their Town Centers in their ally's base, to make it much easier to keep them alive and effectively use their Castle as one of their own and their buildings and units as meat shields.

Unlike other resources, there is only enough stone to place one Castle before needing to mine more, and stone is scarce in the area assigned to the player. Because of this, the Castle is better placed just north of the Town Center, to protect against Alan attacks, and building a Market (to buy stone and build more Castles) and University (to research defensive upgrades including Chemistry) should also be a priority. Since even the Hard AI has trouble dealing with walls, Palisade Walls (and maybe Stone Walls later on) are useful to keep enemy forces away from the Castles while they are bled by arrow fire.

The enemy AIs seem unable or unwilling to build Docks, meaning the player can easily take control of the water. Additionally, even on Hard, the AI will virtually always avoid attacking ships and Docks, except with siege. This means the player can use Galleons to completely neutralize the threat of the Western Roman Empire by killing their troops as they attempt to cross the water (minus a few forward Barracks, which are more annoying than a real threat), as long as they remember to Patrol the ships, so they don't miss enemy troops over wide crossings. Since the Huns do not get Crop Rotation, Fishing Ships with Fish Traps will be more efficient than Farms with a similar gathering rate. However, due to the high upfront cost and the player being easily bottlenecked by wood, the player might decide to go for Farms in the early game until they stabilize.

Do not get confident because of the high number of starting resources and forget making Villagers and upgrading them. On difficulties other than standard, the resources will run out. Have at least 10 Villagers on wood, 10 on food, and 10 on gold.

The army should consist of large numbers of the Huns' cheap and powerful Cavalry Archers, with some Trebuchets to batter down enemy defenses and melee cavalry to deal with siege weapons and chasing enemy Villagers after the armies are defeated. Hunnic Scorpions and Mangonels cannot be upgraded, so they are better left unbuilt.

Even on Hard, the AI will virtually never attack Palisade Walls if they can go around them. This means the player can use Palisade Walls to block off enemy troops' access to many water crossings, and funnel them into choke points, where the player's ability to defend is naturally much stronger. Additionally, they can be used to make enemy troops waste a lot of time walking.

On Hard difficulty, the difference between a quick and easy victory and a dragged and hard-fought 1-vs-3 or mostly 1-vs-3 battle comes down to defeating the Visigoths early on. If the starting Tarkans are sent east right away, they will overwhelm the few starting Visigothic infantry before they can build Castles and create more units. Failing to do so will not just mean having to level the Visigothic Castles later, but also fighting wave after wave of Halberdiers and Huskarls that will legitimately threaten the Hunnic Castles and Cavalry Archers, and are harder to counter than the cavalry-based armies of the Alans and Romans. Ostrogoths do little besides serving as a distraction for the Alans and Romans, and only briefly.

Once the Visigoths are defeated, the Alans are next. Send Cavalry Archers, Light Cavalry, and Trebuchets through former Visigothic territory and then north until finding the Alan Castle. Destroy it and their base is easily overwhelmed. Continue on to the Western Roman Empire base, east of the Alans. Incorporate Knights, which are good against the Roman Cataphracts, Champions, and Scorpions, and attack the Western Roman Empire from two sides, draining its army and ensuring they do not rebuild as they get destroyed. As the base is protected by several Castles and Towers, it is imperative that the push is relentless. Destroy the defenses and Town Centers with Trebuchets, while the Cavalry Archers protect them from enemy forces, and the cavalry kills the Villagers.

Because the enemy AIs use gold units so heavily and don't trade, they will become incredibly ineffective if they ever run out of gold. The temptation of building a Wonder should be avoided, as it doesn't seem to start a timer. Spies might be useful though, as the AIs are extremely reluctant to resign. Unfortunately, the Villagers of the Ostrogoths count. However, this just means waiting for more food to sell or trade income at that point.

Alternate starting strategy[]

For those players who struggle with this stage on Hard, an alternate, but cheese strategy, would be to go for an early Castle and Trebuchets at the starting location. To save time, waypoints should be set so that Villagers will automatically mine nearby resources. It does not matter where the Castle is built, for it will be demolished shortly after.

Once you have about 3 trebuchets, the player should move them and the Villagers down to the southeast, where the river is located. To reduce the amount of micromanagement needed, the player can simply place the Trebuchets in the front, to carve out a narrow, 1-2 tree wide channel up towards the eastern corner, followed by the Villagers. The military can be sacrificed to buy time. But should the player wish to save them, they should be placed between the Trebuchets and the Villagers.

Midway to the corner, build Walls to block off the enemy troops (at least 5 layers are recommended). When the player is at least three-quarters through, use the Trebuchets to carve out a space big enough for a Lumber Camp. From there, boom in peace within the forest.

This strategy works because the AI tends to push a large mass of infantry up the channel / chokepoint, which clogs it, and hence puts the Trebuchets out of range of the walls. If done correctly, garrisoned Towers and Castles will have an easy time picking enemy infantry and cavalry off, even if they should attack the walls.

Warning: When booming in the forest, only use Trebuchets for attacking other Trebuchets. Trebuchets are not very accurate, and instead of hitting the enemy forces, they tend to hit the trees instead, widening the channel and making the chokepoint less effective.

Alternate strategy II[]

Early on, attack one enemy to the east, as they have few troops and no Castle. The Alans have no Pikemen and will inflict fewer casualties. Wall off the two passages to the Romans to the north and the Goths to the southeast. Built one Castle at the passage to the Alans and have a few ships to guard it. Advancing enemy formations will be disoriented and broken off by ship attacks and will be easy to pick off. The player can develop the base and army in relative quiet until strong enough to attack.

If the player chooses to attack the Goths first, it will be handy to build a few Cannon Galleons later on to deal with the Alans, as they will move easily through the river within range of almost all their buildings.

Achievement[]

In the Definitive Edition, the "Truly Countless Bodies" achievement can be earned by defeating all opponents before 30 minutes have elapsed. The following video, which includes a strategy explanation in the beginning, shows one way of getting the achievement on hard difficulty. The scenario has changed since Return of Rome, but the overall strategy still remains the same - defeat the Western Roman Empire and the Visigoths early.

Aoe2_DE_Campaign_Achievements-_Truly_Countless_Bodies_-Attila_the_Hun_5._The_Catalaunian_Fields-

Outro[]

It was a catastrophic battle, one of the largest and greatest the world has ever seen. The stream was turned into a torrent by the rushing of blood. I pity those that were forced to slake their thirst from it. 'Cadavero vero innumera', the Romans said afterwards. 'Truly countless bodies.' Perhaps 300,000 men were left dead on the Catalaunian Fields. It is said the ghosts of those killed continued to fight for several days.

I passed within inches of the fell Hun king as he stalked the battlefield, trying to determine which of his chieftains and allies yet lived. When he found me, huddled beneath my shield, I made my peace with God. But Attila did not seek my decapitation. He saw that I was a holy man, and ordered me to join his retinue of foreign advisors. 'That is how you know so much of the Huns,' I offered.

The priest nodded. Despite the carnage, the outcome of the legendary battle was unclear. Attila had lost much of his cavalry, but the Roman army would never recover from its losses. For a time, no one knew if the Hunnic king would continue to pursue the hand of Honoria. 'But what of the prophecy?' I asked. 'Did Aetius die on the battlefield?'

'Nay. It was Theodoric the Goth, not Aetius, who died and fulfilled the prophecy. Aetius knew that if he utterly destroyed the Huns, then the Visigoths would have no need for a Roman alliance and Rome would face yet another barbarian threat.

And so, Aetius retired from military life, hoping that the outcome of the Catalaunian Fields would leave the Huns and Goths in a stalemate. He hoped he had done enough to save his empire. He had not.

It was a catastrophic battle, one of the largest and greatest the world has ever seen. The stream was turned into a torrent by the rushing of blood. I pity those that were forced to slake their thirst from it. "Cadavero vero innumera," the Romans said afterwards. "Truly countless bodies." Perhaps 300,000 men were left dead on the Catalaunian fields. It is said the ghosts of those killed continued to fight for several days.

I passed within inches of the fell Hun king as he stalked the battlefield, trying to determine which of his chieftains and allies yet lived. When he found me, huddled beneath my shield, I made my peace with God. But Attila did not seek my decapitation. He saw that I was a holy man, and ordered me to join his retinue of foreign advisors. "That is how you know so much of the Huns," I offered.

The priest nodded. Despite the carnage, the outcome of the legendary battle was unclear. Attila had lost much of his cavalry, but the Romans' entire army was destroyed. For a time, no one knew if the Hunnic king would continue to pursue the hand of Honoria. "But what of the prophecy?" I asked. "Did Aetius die on the battlefield?"

"Nay. It was Theodoric the Goth, not Aetius, who died and fulfilled the prophecy. Aetius knew that if he utterly destroyed the Huns, then the Visigoths would have no need for a Roman alliance and Rome would face yet another barbarian threat.

And so, Aetius retired from military life, hoping that the outcome of the Catalaunian fields would leave the Huns and Goths in a stalemate, hoping that he had done enough to save his empire. He had not.

Trivia[]

  • This scenario inspired the rework of the The Coming of the Huns scenario in the Imperium Romanum campaign in Age of Empires: Definitive Edition, mirroring features like the map and the starting positions of the teams, but the player taking the Roman command and point of view.
  • This is the only non-7- or -8-player scenario with a grey team.
  • In the Definitive Edition, the "Truly Countless Bodies" achievement can be earned by defeating all opponents before 30 minutes have elapsed.

Historical comparison[]

  • Although the player emerges victorious, the real battle is widely regarded as tactically inconclusive (as mentioned in the post-game narrative) and a strategic victory for the Romans and Visigoths.
    • However, the Alans were all but destroyed and the Visigoths fell in disarray after the death of Theodoric, almost breaking lines before his son Thorismund led a surprise charge that routed the Ostrogoths and Huns. Aetius also declined to pursue Attila after the battle and allowed the Visigoths and Franks to return to their homes, which depleted his own forces.
  • The Alans, represented by Vikings, actually were an eastern Iranian nomadic people from the Eurasian steppes (who were also the direct ancestors to the modern day Ossetians) that had warfare style similar to the Huns. Perhaps because of this, the Alan AI favors the creation of cavalry archers despite Viking ones not being particularly powerful.
    • In the Definitive Edition, the Alans are properly represented by the Huns, which also makes the creation of Cavalry Archers logical.
  • In reality, Aetius did not retire after the battle, but waged a guerrilla war against Attila when Italy was invaded the year after. This invasion is the basis of the following scenario.

Gallery[]

Campaigns in Age of Empires II
The Age of Kings
William Wallace PC: Marching and Fighting · Feeding the Army · Training the Troops · Research and Technology · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
Xbox: Preparing for Battle· The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
Joan of Arc An Unlikely Messiah · The Maid of Orleans · The Cleansing of the Loire · The Rising · The Siege of Paris · A Perfect Martyr
Saladin An Arabian Knight · Lord of Arabia · The Horns of Hattin · The Siege of Jerusalem · Jihad! · The Lion and the Demon
Genghis Khan Crucible · A Life of Revenge · Into China · The Horde Rides West · The Promise · Pax Mongolica
Barbarossa Holy Roman Emperor · Henry the Lion · Pope and Antipope · The Lombard League · Barbarossa's March · The Emperor Sleeping
Others E3 1998
* added with update 75350
The Conquerors
Attila the Hun The Scourge of God · The Great Ride · The Walls of Constantinople · A Barbarian Betrothal · The Catalaunian Fields · The Fall of Rome
El Cid Brother against Brother · The Enemy of my Enemy · The Exile of the Cid · Black Guards · King of Valencia · Reconquista
Montezuma Reign of Blood · The Triple Alliance · Quetzalcoatl · La Noche Triste · The Boiling Lake · Broken Spears
Battles of the Conquerors Tours · Vinlandsaga · Hastings · Manzikert · Agincourt · Lepanto · Kyoto · Noryang Point
Hidden scenario The Saxon Revolt
The Forgotten
Alaric HD: All Roads Lead to a Besieged City · Legionaries on the Horizon! · Emperor of the West · The Sack of Rome
DE: The Battle of the Frigidus · Razing Hellas · The Belly of the Beast · The Giant Falls · A Kingdom of Our Own
Vlad Dracula The Dragon Spreads His Wings · The Return of the Dragon · The Breath of the Dragon · The Moon Rises · The Night Falls
Bari HD: Arrival at Bari · The Rebellion of Melus · The Great Siege
DE: Arrival at Bari · The Rebellion of Melus · Loose Ends · The Best Laid Plans · The Onrushing Tide
Sforza HD: An End and a Beginning · O Fortuna · The Hand of a Daughter · The Ambrosian Republic · A New Duke of Milan
DE: Mercenaries and Masters · His Own Man · Prodigal Son · Blood and Betrayal · Viva Sforza!
El Dorado# (removed) Tales of La Canela · The Split · The Amazones · The Cannibals
Prithviraj* HD: A Promising Warrior · The Digvijaya · The Elopement · Battles of Tarain
DE: Born of Fire · The Digvijaya · Hand of a Princess · The Fate of India · The Legend of Prithviraj
Battles of the Forgotten@ Bukhara · Dos Pilas · York · Honfoglalás · Langshan Jiang · Kurikara · Cyprus · Bapheus · Kaesong (cut)
# added with patch 3.3; * added with patch 3.5; @ added with patch 3.6
The African Kingdoms
Tariq ibn Ziyad The Battle of Guadalete · Consolidation and Subjugation · Divide and Conquer · Crossing the Pyrenees · Razzia
Sundjata Hunted · The Sting of the Scorpion · Djeriba Gold · Blood on the River Bank · The Lion's Den
Francisco de Almeida The Old World · Lion of Africa · Ruins of Empires · Estado da India · A Son's Blood
Yodit Path of Exile · The Right Partner · A Fallen Crown · Broken Stelae · Welcome Home
Rise of the Rajas
Gajah Mada The Story of Our Founders · Unconditional Loyalty · The Oath to Unify Nusantara · Serving the New King · The Pasunda Bubat Tragedy
Suryavarman I Usurpation · Quelling the Rebellion · A Dangerous Mission · Challenging a Thalassocracy · Nirvanapada
Bayinnaung The Burmese Tigers · The Mandalay Cobra · The Royal Peacock · The White Elephant · The Old Tiger
Le Loi The Dai Viet Uprising · The Mountain Siege · The Battle at Hanoi · Reaching South · A Three-Pronged Attack · The Final Fortress
Definitive Edition
The Art of War Early Economy · Booming · Rushing the Enemy · Fast Castle Age · Defending Against A Rush · Land Battle · Destroying a Castle · Naval Battle · Battle Formations
Pachacuti A New Power Arises · The Field of Blood · War of Brothers · The Falcon's Tent · Like Father, Like Son

Historical Battles
Tours · Vinlandsaga · Hastings · Manzikert · Agincourt · Kyoto · Noryang Point
Bukhara · Kurikara · Cyprus · Bapheus · Lepanto
Dos Pilas · York · Honfoglalás · Lake Poyang
Event scenarios E3 2019 Demo · Mongol Raiders · Barbarossa Brawl · Mangudai Madness · The Siege (co-op) · Ayn Jalut
The Last Khans
Tamerlane Amir of Transoxiana · Gurkhan of Persia · Harbinger of Destruction · Sultan of Hindustan · Scourge of the Levant · A Titan Amongst Mortals
Ivaylo A Most Unlikely Man · An Unlikely Alliance · Tsar of the Bulgars · Echoes of Heroes · Where the One-Eyed Man is King
Kotyan Khan Raising the Banners · The Battle at the Kalka River · Saving the Huts · Blood for Blood · A New Home
Lords of the West
Edward Longshanks Vain Ambition · A Man of God · Of Castles and Kings · Toom Tabard · Hammer of the Scots
Grand Dukes A Kingdom Divided · The Wolf and the Lion · The Cleansing of Paris · Unholy Marriage · The Hook and Cod Wars · The Maid Falls
The Hautevilles Guiscard Arrives · Roger in Sicily · Bohemond and the Emperor · Bohemond in the East · Wonder of the World
Dawn of the Dukes
Algirdas and Kestutis Family Affairs · No Man's Land · The Tatar Yoke · A Worthy Opponent · In the Shadow of the Throne
Jadwiga The Matter of the Crown · Star of the Poles · Duel of the Dukes · The Siege of Vilnius · Vytautas' Crusade · The Fruits of Her Labor
Jan Zizka The One-Eyed Wanderer · Courage and Coin · The Iron Lords · The Golden City · The Emperor's Fury · Warrior of God
Dynasties of India
Babur Pearl of the East · The Last Timurids · Into India · The Battle of Panipat · The Rajputs
Rajendra The Successor · Deeds of the Father · Rising Star · Sacred Waters · Slaying the Vritra
Devapala Dissatisfaction · Desire · Renunciation · Liberation? · Enlightenment
The Mountain Royals
Ismail The Red Hats · Road to Royalty · Alexander Safavi · The Fallen Amir · Khata'i
Thoros II Outlawed · The Emperor's Revenge · Caught in the Crossfire · Bloody Crestwaves · Of Turncoats and Traitors
Tamar Takeover · Yury's Revenge · The Protectorate · Tamar the Builder · The Queen in the Panther's Skin
Victors and Vanquished
Victors and Vanquished
Charlemagne · Finehair · Ironside · Nobunaga
Drake · Fetih · Gaiseric · Robert · Temujin · Xie An*
Constantine XI · Karlsefni · Komnenos · Mstislav · Otto · Ragnar · Seljuk · Shimazu · Stephen · Vortigern
* added with update 141935
The Three Kingdoms
Liu Bei The Oath of the Peach Garden · Heroes of the Realm · The Scholar and the Sandal Maker · The Great Escape · The Battle of Red Cliffs
Cao Cao The Yellow Turban Rebellion · Emperor In All But Name · The Battle of Guandu · Lord of the North · The Battle of Red Cliffs
Sun Clan The Imperial Seal · The Conquest of Jiangdong · The White Tiger · The Avenger · The Battle of Red Cliffs