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The Catalaunian Fields is the fifth scenario in the Attila the Hun campaign in Age of Empires II: The Conquerors. It is based on the Battle of the Catalaunian Fields (June 20, 451 A.D.), the final engagement of the Hunnic invasion of Gaul.

This scenario is similar to a deathmatch, as all players begin with few units but many resources (though significantly less than a true deathmatch).

Intro[]

'And now,' said Father Armand, 'is where I entered the story.'

The battle between Hun and Roman was fought at the end of June, 451. The Romans were commanded by Aetius, a brilliant and celebrated general who had been held hostage by the Huns when he was a boy. Aetius knew Attila and he knew the Hunnic ways. Since he had returned to the Western Empire, Aetius had done more than any man to keep Rome alive throughout the period of barbarian invasions.

His army was not large enough to face Attila alone, so Aetius convinced tribes of the Alans and Visigoths to ally with him. Even though these dubious allies had a common hatred of the Huns, it was still a remarkable achievement on Aetius' part to have drawn them into a effective military relationship.

The Huns were eager for battle. Attila's shamans looked at the entrails of cattle and the color of sheep bones, and prophesized that the Huns would meet defeat on the Catalaunian Fields. However, they also foresaw that the commander of the opposing force would be killed.

Attila must have though this a fair trade, because he brought battle to Aetius and the Goths.

Before blood was drawn, Attila stood before his assembled troops clutching the sword of Mars in his fist. He told them, 'It is a right of nature to glut the soul with vengeance. I shall hurl the first spear at the foe. If any man can stand at rest while Attila fights, he is a dead man.'

"And now," said Father Armand, "is where I entered the story."

The battle between Hun and Roman was fought at the end of June, 451. The Romans were commanded by Aetius, a brilliant and celebrated general who had been held hostage by Attila when he was a boy. Aetius knew Attila and knew the Hunnic ways. Since he had returned to the Western Empire, Aetius had done more than any man to keep Rome alive throughout the period of barbarian invasions.

His army was not large enough to face Attila alone, so Aetius convinced tribes of the Alans and Visigoths to ally with him. Even though these dubious allies had a common hatred of the Huns, it was still a remarkable achievement on Aetius' part to have drawn them into a effective military relationship.

The Huns were eager for battle. Attila's shamans looked at the entrails of cattle and the color of sheep bones, and prophesized that the Huns would meet defeat on the Catalaunian fields. However, they also foresaw that the commander of the opposing force would be killed.

Attila must have though this a fair trade because he brought battle to Aetius and the Goths.

Before blood was drawn, Attila stood before his assembled troops clutching the sword of Mars in his fist. He told them, "It is a right of nature to glut the soul with vengeance. I shall hurl the first spear at the foe. If any man can stand at rest while Attila fights, he is a dead man."

Scenario instructions[]

Starting conditions[]

Objectives[]

  • Defeat the Romans, Alans, and Visigoths.

Hints[]

  1. The Huns are restricted to a population limit of 150.
  2. This battle will play like a Death Match. Prepare for attack almost immediately, but do not forget to collect resources to replenish your losses.

  • This battle will play like a Death Match. Prepare for attack almost immediately, but don't forget to collect resources to replenish your losses.

  • Scouts[]

    • The Huns (1, Yellow) and their allies, the Ostrogoths (2, Red), occupy the right-hand side of the battlefield.
    • The Romans (3, Blue) and their allies, the Visigoths (4, Green) and Alans (5, Cyan), are drawn up across the creek on the left-hand side of the battlefield.
    • The embattled Franks (6, Grey) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Hun's concern.
    • Among your enemies, the Romans are the most dangerous. Their infantry, Centurions, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths trains Huskarls and some cavalry, while the Alan force is composed mostly of Knights and Cavalry Archers.

  • Your scouts report: The Huns (yellow) and their allies, the Ostrogoths (red), occupy the right-hand side of the battlefield.
  • The Romans (blue) and their allies, the Visigoths (green) and Alans (cyan), are drawn up across the creek on the left-hand side of the battlefield.
  • The embattled Franks (gray) have been caught in the middle of the battle, and will soon be defeated. Their fate is none of the Huns' concern.
  • Among your enemies, the Romans are the most dangerous. Their infantry, Cataphracts, and siege weapons will initially try and hit the Ostrogoths on the Huns' flank. The Visigoths train Huskarls and some cavalry, while the Alans are composed mostly of Spearmen and Archers.

  • Players[]

    Player[]

    • Player (Huns AoE2 Huns): Starts with no buildings and just a few units and Sheep to the south of the map. A large central river with several shallows separates the player and its ally, the Ostrogoths, from the enemies.

    Ally[]

    • Ostrogoths (Goths AoE2 Goths): Start with a small encampment east of the player's starting position. They field Knights and Men-at-Arms. In the Definitive Edition, they can advance to the Imperial Age and will upgrade Knights to Cavaliers and Men-at-Arms to Champions. They are still the weakest of all players and of little actual help, except as a meat shield and in the late game. They start with a Trebuchet in lower difficulty settings. Their Town Center and Castle should be protected if the player wants to keep them alive, as they are tied to triggered events, which appear to be bad.

    Neutral[]

    • Franks (Franks AoE2 Franks): Consists of some abandoned settlements and Farms scattered across the map. Since Return of Rome, they also have a Scout Cavalry in the southwest and a Battering Ram between the player and the Alans. As they cannot train any units and have almost no army to begin with, they play no role in the scenario.

    Enemies[]

    • Visigoths (Goths AoE2 Goths): They reside at the southwestern part of the map and are the closest enemy to the player's starting area. In The Conquerors, they attack mainly with Battering Rams, Knights, and infantry; while in the Definitive Edition, they make only Champions, Huskarls, Halberdiers, and sometimes Petards and Trebuchets. They start with no Castles, but will build several if left unchecked, and sometimes also Barracks near the player's territory.
    • Western Roman Empire (Romans AoE2 Romans (Byzantines AoE2 Byzantines before Return of Rome)): Consists of a town at the northeastern section of the map, directly facing the Ostrogoths. They are the strongest opponent. They attack with Centurions (Cataphracts before Return of Rome), Legionaries (Champions before Return of Rome), Heavy Scorpions (Scorpions before Return of Rome), Trebuchets, Petards, and sometimes Cavaliers (Paladins before Return of Rome). Though their town is not walled, they build several defensive Castles and Towers, and will replace them when they get destroyed. They may also build Barracks near the player's territory.

    Strategy[]

    Normal strategy[]

    This scenario starts similarly to a death match rule setting, with plentiful starting resources and no Town Center. The starting Villagers should build a Town Center immediately, in order to create more Villagers and build military buildings to raise and upgrade an army quickly. If the player wants, they can build their Town Centers in their ally's base, to make it much easier to keep them alive and effectively use their Castle as one of their own and their buildings and units as meat shields.

    Unlike other resources, there is only enough stone to place one Castle before needing to mine more, and stone is scarce in the area assigned to the player. Because of this, the Castle is better placed just north of the Town Center, to protect against Alan attacks, and building a Market (to buy stone and build more Castles) and University (to research defensive upgrades including Chemistry) should also be a priority. Since even the Hard AI has trouble dealing with walls, Palisade Walls (and maybe Stone Walls later on) are useful to keep enemy forces away from the Castles while they are bled by arrow fire.

    The enemy AIs seem unable or unwilling to build Docks, meaning the player can easily take control of the water. Additionally, even on Hard, the AI will virtually always avoid attacking ships and Docks, except with siege. This means the player can use Galleons to completely neutralize the threat of the Western Roman Empire by killing their troops as they attempt to cross the water (minus a few forward Barracks, which are more annoying than a real threat), as long as they remember to Patrol the ships, so they don't miss enemy troops over wide crossings. Since the Huns do not get Crop Rotation, Fishing Ships with Fish Traps will be more efficient than Farms with a similar gathering rate. However, due to the high upfront cost and the player being easily bottlenecked by wood, the player might decide to go for Farms in the early game until they stabilize.

    Do not get confident because of the high number of starting resources and forget making Villagers and upgrading them. On difficulties other than standard, the resources will run out. Have at least 10 Villagers on wood, 10 on food, and 10 on gold.

    The army should consist of large numbers of the Huns' cheap and powerful Cavalry Archers, with some Trebuchets to batter down enemy defenses and melee cavalry to deal with siege weapons and chasing enemy Villagers after the armies are defeated. Hunnic Scorpions and Mangonels cannot be upgraded, so they are better left unbuilt.

    Even on Hard, the AI will virtually never attack Palisade Walls if they can go around them. This means the player can use Palisade Walls to block off enemy troops' access to many water crossings, and funnel them into choke points, where the player's ability to defend is naturally much stronger. Additionally, they can be used to make enemy troops waste a lot of time walking.

    On Hard difficulty, the difference between a quick and easy victory and a dragged and hard-fought 1-vs-3 or mostly 1-vs-3 battle comes down to defeating the Visigoths early on. If the starting Tarkans are sent east right away, they will overwhelm the few starting Visigothic infantry before they can build Castles and create more units. Failing to do so will not just mean having to level the Visigothic Castles later, but also fighting wave after wave of Halberdiers and Huskarls that will legitimately threaten the Hunnic Castles and Cavalry Archers, and are harder to counter than the cavalry-based armies of the Alans and Romans. Ostrogoths do little besides serving as a distraction for the Alans and Romans, and only briefly.

    Once the Visigoths are defeated, the Alans are next. Send Cavalry Archers, Light Cavalry, and Trebuchets through former Visigothic territory and then north until finding the Alan Castle. Destroy it and their base is easily overwhelmed. Continue on to the Western Roman Empire base, east of the Alans. Incorporate Knights, which are good against the Roman Cataphracts, Champions, and Scorpions, and attack the Western Roman Empire from two sides, draining its army and ensuring they do not rebuild as they get destroyed. As the base is protected by several Castles and Towers, it is imperative that the push is relentless. Destroy the defenses and Town Centers with Trebuchets, while the Cavalry Archers protect them from enemy forces, and the cavalry kills the Villagers.

    Because the enemy AIs use gold units so heavily and don't trade, they will become incredibly ineffective if they ever run out of gold. The temptation of building a Wonder should be avoided, as it doesn't seem to start a timer. Spies might be useful though, as the AIs are extremely reluctant to resign. Unfortunately, the Villagers of the Ostrogoths count. However, this just means waiting for more food to sell or trade income at that point.

    Alternate starting strategy[]

    For those players who struggle with this stage on Hard, an alternate, but cheese strategy, would be to go for an early Castle and Trebuchets at the starting location. To save time, waypoints should be set so that Villagers will automatically mine nearby resources. It does not matter where the Castle is built, for it will be demolished shortly after.

    Once you have about 3 trebuchets, the player should move them and the Villagers down to the southeast, where the river is located. To reduce the amount of micromanagement needed, the player can simply place the Trebuchets in the front, to carve out a narrow, 1-2 tree wide channel up towards the eastern corner, followed by the Villagers. The military can be sacrificed to buy time. But should the player wish to save them, they should be placed between the Trebuchets and the Villagers.

    Midway to the corner, build Walls to block off the enemy troops (at least 5 layers are recommended). When the player is at least three-quarters through, use the Trebuchets to carve out a space big enough for a Lumber Camp. From there, boom in peace within the forest.

    This strategy works because the AI tends to push a large mass of infantry up the channel / chokepoint, which clogs it, and hence puts the Trebuchets out of range of the walls. If done correctly, garrisoned Towers and Castles will have an easy time picking enemy infantry and cavalry off, even if they should attack the walls.

    Warning: When booming in the forest, only use Trebuchets for attacking other Trebuchets. Trebuchets are not very accurate, and instead of hitting the enemy forces, they tend to hit the trees instead, widening the channel and making the chokepoint less effective.

    Achievement[]

    In the Definitive Edition, the "Truly Countless Bodies" achievement can be earned by defeating all opponents before 30 minutes have elapsed. The following video, which includes a strategy explanation in the beginning, shows one way of getting the achievement on hard difficulty:

     	Aoe2_DE_Campaign_Achievements-_Truly_Countless_Bodies_-Attila_the_Hun_5._The_Catalaunian_Fields- 	 			  
    

    Outro[]

    It was a catastrophic battle, one of the largest and greatest the world has ever seen. The stream was turned into a torrent by the rushing of blood. I pity those that were forced to slake their thirst from it. 'Cadavero vero innumera', the Romans said afterwards. 'Truly countless bodies.' Perhaps 300,000 men were left dead on the Catalaunian Fields. It is said the ghosts of those killed continued to fight for several days.

    I passed within inches of the fell Hun king as he stalked the battlefield, trying to determine which of his chieftains and allies yet lived. When he found me, huddled beneath my shield, I made my peace with God. But Attila did not seek my decapitation. He saw that I was a holy man, and ordered me to join his retinue of foreign advisors. 'That is how you know so much of the Huns,' I offered.

    The priest nodded. Despite the carnage, the outcome of the legendary battle was unclear. Attila had lost much of his cavalry, but the Roman army would never recover from its losses. For a time, no one knew if the Hunnic king would continue to pursue the hand of Honoria. 'But what of the prophecy?' I asked. 'Did Aetius die on the battlefield?'

    'Nay. It was Theodoric the Goth, not Aetius, who died and fulfilled the prophecy. Aetius knew that if he utterly destroyed the Huns, then the Visigoths would have no need for a Roman alliance and Rome would face yet another barbarian threat.

    And so, Aetius retired from military life, hoping that the outcome of the Catalaunian Fields would leave the Huns and Goths in a stalemate. He hoped he had done enough to save his empire. He had not.

    It was a catastrophic battle, one of the largest and greatest the world has ever seen. The stream was turned into a torrent by the rushing of blood. I pity those that were forced to slake their thirst from it. "Cadavero vero innumera," the Romans said afterwards. "Truly countless bodies." Perhaps 300,000 men were left dead on the Catalaunian fields. It is said the ghosts of those killed continued to fight for several days.

    I passed within inches of the fell Hun king as he stalked the battlefield, trying to determine which of his chieftains and allies yet lived. When he found me, huddled beneath my shield, I made my peace with God. But Attila did not seek my decapitation. He saw that I was a holy man, and ordered me to join his retinue of foreign advisors. "That is how you know so much of the Huns," I offered.

    The priest nodded. Despite the carnage, the outcome of the legendary battle was unclear. Attila had lost much of his cavalry, but the Romans' entire army was destroyed. For a time, no one knew if the Hunnic king would continue to pursue the hand of Honoria. "But what of the prophecy?" I asked. "Did Aetius die on the battlefield?"

    "Nay. It was Theodoric the Goth, not Aetius, who died and fulfilled the prophecy. Aetius knew that if he utterly destroyed the Huns, then the Visigoths would have no need for a Roman alliance and Rome would face yet another barbarian threat.

    And so, Aetius retired from military life, hoping that the outcome of the Catalaunian fields would leave the Huns and Goths in a stalemate, hoping that he had done enough to save his empire. He had not.

    Trivia[]

    • This scenario inspired the rework of the The Coming of the Huns scenario in the Imperium Romanum campaign in Age of Empires: Definitive Edition, mirroring features like the map and the starting positions of the teams, but the player taking the Roman command and point of view.
    • This is the only non-7- or -8-player scenario with a grey team.
    • In the Definitive Edition, the "Truly Countless Bodies" achievement can be earned by defeating all opponents before 30 minutes have elapsed.

    Historical comparison[]

    • Although the player emerges victorious, the real battle is widely regarded as tactically inconclusive (as mentioned in the post-game narrative) and a strategic victory for the Romans and Visigoths.
      • However, the Alans were all but destroyed and the Visigoths fell in disarray after the death of Theodoric, almost breaking lines before his son Thorismund led a surprise charge that routed the Ostrogoths and Huns. Aetius also declined to pursue Attila after the battle and allowed the Visigoths and Franks to return to their homes, which depleted his own forces.
    • The Alans, represented by Vikings, actually were an eastern Iranian nomadic people from the Eurasian steppes (who were also the direct ancestors to the modern day Ossetians) that had warfare style similar to the Huns. Perhaps because of this, the Alan AI favors the creation of cavalry archers despite Viking ones not being particularly powerful.
      • In the Definitive Edition, the Alans are properly represented by the Huns, which also makes the creation of Cavalry Archers logical.
    • In reality, Aetius did not retire after the battle, but waged a guerrilla war against Attila when Italy was invaded the year after. This invasion is the basis of the following scenario.

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