The Cannibals is the fourth and final scenario of the El Dorado campaign in the Age of Empires II HD: The Forgotten.
Intro[]
July, 1542 - We have nearly made it out of this nightmare. The Amazones are gone, but now we have another problem to deal with. Orellana came back from a raid and captured a little girl. She told us about the Negros, who eat people. The Amazones wanted our blood, but the Negros will want to eat our flesh. The men are quite disturbed by this. It is one thing to die in war at the hands of a man; it is quite another to be eaten by savages!
We have heard yet another story from the locals: a group of "Blancos" were captured by the Negros. These Blancos clasp their hands together to pray. They had muskets, horses, steel armor, and a large ship that is now destroyed. They must be Spaniards, or even Portuguese. Even more fortuitous, they must be soldiers and conquistadors like us, with knowledge of shipbuilding. Furthermore, the ocean must be nearby. If we can rescue our fellow Christians, we can make our brigantines seaworthy and fight off any hungry cannibals.
August, 1542 - I have noticed that many of the Indians are beginning to fall ill, and we have seen them burying their dead just like we have for the past year. Surprise attacks have declined as well. But the Negros will be another story entirely. Orellana has ordered us to stop at an island, gather provisions, rescue the prisoners, and then prepare our ships. We may yet leave this accursed forest!
Objectives[]
- Francisco de Orellana must survive.
Main objectives[]
- Build a town center on the island o secure a base camp.
- Rescue the Spanish captives from the cannibals (Los Negros).
- Pillage (destroy) the warehouse on the eastern side of the island to recover the armors and weapons. Then return to Juan Cortejo to gain his support.
- Prepare your fleet for a voyage over sea. Construct 15 Galleons.
Secondary objectives[]
- If you're short on gold you can:
- A. Take over the rich mines of Los Negros.
- B. Help the friendly tribes in the north and west to gain some gold. Questgivers are indicated by a purple colour. Simply click on them:
- Blacksmith: Chech out the mines to the west of Macapaba.
- Chech out the mines.
- Fisherman: Destroy the fishtraps to scare Los Negros away from the fishing spot.
- Guard: Find and kill the witch who turned the animals against the villagers.
- High priest: Guide the champion of Macapaba to victory. Select him to start the duel.
- Kill the other champion. The gods will provide some buffs so keep your eyes out and get them before your opponent.
- Inspector: Solve the murder on Supay. Question the villagers on the island (click on purple units).
- Januacu priests: Prevents the construction of the Los Negros temple.
- Researcher: Clear the island of any danger, so they can start researching the second head of Pachacamac.
- Shaman: Select the forage bush to start the riddles. Select one of the yurts to give your answer.
- Trader: You've been asked to escort a trader to Macapaba in time. If you're ready, click on the market next to the trader.
- Bring him to the Macapaba market before his fruit has rotten.
- Blacksmith: Chech out the mines to the west of Macapaba.
Hints[]
- The island on which you disembarked is the perfect spot to build your base. There is no need to look for another island.
- Do not wait too long to free the Spanish captives since you don't need a lot of troops to rescue them. In addition, the leader of the captives will provide you essential information. Wandering the map before you hear this intel is not advisable.
- After freeing the captives, start with the quests for the Macapaba and Januacu tribe. Scout the map well and you'll find plenty of rewarding sidequests! These will give you the necessary resources to capture the mines of Los Negros.
- Fransesco de Orellana may reach Imperial Age.
Scouts[]
- Fransesco de Orellana is travelling towards the ocean. However, he has to retrofit his vessels before he can sail it. Thus he'll need to construct a base.
- The mouth of the Amazon river contains many small islands. The friendly Januacu tribe (cyan) has claimed those in the north, but Los Negros (red and green) have taken over some islands up-river (south). They are your most dangerous enemy on the map.
- The other friendly tribe, Macapaba (yellow), live on the western bank. They have a large village up-river.
- On the eastern bank Los Negros have multiple settlements. They are heavily guarded and should only be opposed with a great force.
Players[]
Player[]
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- Francisco de Orellana (
Inca):
Allies[]
- Januacu (
Inca): A tribe located at the northern part of the map, they have a village in the north or east of Macapaba, they are one of the tribes that inhabit the mouth of the Amazon river. - Macapaba (
Inca): A tribe that is located at western part of the map. They have a big village in the western part of the map. - Questgivers (
Inca): A player that is composed of some people who gives the player quests. Once these quests are successfully done, the player gains some gold that will help continue the scenario. - Spaniards (
Spanish): A placeholder for the player's units at some parts of the scenario.
Enemies[]
- Los Negros guards (
Inca): Immobile units (means they do not actively attack unless provoked) occupying two islands in the southwest (one group guarding a stonehead, another group guarding a temple construction site), an island in the east (where there are fellow Spanish captives), two gold mines on the Negros mainland (one in the south, another in the east), as well as the island which the player is to start with. This player would also take control over any unit to be killed by the player whenever fulfilling quests. - Villages of Los Negros (
Inca): Located on the east bank of the Amazon River, and being the main enemy of the player. The western village is heavily guarded. Their forces is primarily made up of Kamayuks, Slingers, Eagle Warriors, Pikemen etc. They guard their waters with Canoes.
Strategy[]
The Spanish explorers, in two Transport Ships, reaches the mouth of the Amazon River, and learned that there are native cannibals, known as "Negros", living in the area. The Spanish expedition team would land on an island, which is where the player shall construct a base.
There are three Negros Eagle Warriors at a yurt occupying the island, but they can be easily eliminated. As the player builds a Town Center on this island, the player would learn that there are fellow Spaniards being captured and imprisoned by Negros on the island in the east, therefore the player must rescue them.
The player will need to at least kill the few Negros guards at the prison (made of Palisade Walls) before the player could approach Juan Cortejo, the leader of the Spanish captives. Then the player must destroy the storehouse (a Trade Workshop) in order to recover the confiscated equipments of the captives. Therefore, Juan Cortejo would turn into a cavalry hero, while the rest would become Hand Cannoneers. All of them would belong to the player.
The player should begin the preparation to build 15 galleons for the journey into the Atlantic Ocean, in order to win the game. However, there is no freely accessible gold mines for the player, and the player cannot obtain gold by trading (market and trade cog are not available for the player in this scenario), therefore the player must approach the two friendly native tribes in the west, Januacu and Macapaba, and fulfill quests given by them to get rewarded with gold. Then the player shall attack the cannibal Negros in the east to grab the gold mines from them.
Fulfilling the quests[]
To receive a quest, simply click on the respective purple ("Questgivers") unit and follow instructions. Succeeding a quest would earn 200 gold. Failing certain quests would get less gold or even none at all.
In the Januacu village on the island north of the player's island, there is a murder case, victim named "Supay", and the player would be asked to help investigate the case. There are four suspects who were arrested and placed at the parade. The player must click on all the three other inhabitants in the village to get statement from them. Once the player returns to the parade, all the four suspects would defend themselves before the player could make a verdict, by clicking on the suspect whom the player believes to be the murderer. Whoever being accused by the player, must be killed by the player (the accused one would be taken over by "Los Negros guards"), before all the other suspects could be released. The wrong suspect would still deny for killing Supay, and the player would get only 5 gold. The correct one would admit it.
At the Januacu Market on the island in the west of the island mentioned above, there is a trader (a Trade Cart) wanting to sell some fruits to the Macapaba market, and if the player accepts the challenge to bring him there, the player must send him there within 4 minutes, or else his fruits would be rotten and can only be sold as animal feed with a much lower price. Along the way, the player would be likely to encounter a few Negros canoes.
At the Januacu Temple in the west of the player's island, the Monk would ask the player to help him prevent the Negros from constructing a temple on the island in the south of him. As the "Los Negros guards" has only one Villager there, simply killing him would be sufficient to prevent the construction. Failing to prevent the construction would not earn anything.
At the northern tip of the map, there is a shaman (an Eagle Warrior) at three Yurts of different colors asking the player to answer three riddles. The player is to answer the question by clicking on the respective yurt. Answering each question correctly would give the player different amount of rewards. If a question is being answered wrongly, all the player's units within the proximity would suffer a token of damage.
In the Macapaba main village, there is a blacksmith who would ask the player help him investigate the mine in the west, as a few of their miners were missing. Once the player reaches there, a few Negros would spawn, seeing some humans for them to eat. The player must kill them all before entering the cave, learning that all the miners were eaten up by the cannibal Negros.
The fisherman in the northeast of Macapaba would ask the player to help him destroy the Negros Fish Trap in the south, so that he could go fishing there. The player might have to destroy the Negros canoes nearby.
The archeologists in the southwest of Macapaba, studying a stone head, would inform the player about another stone head on the island in the east of them. However the island is occupied by Negros, therefore the player must kill everyone on the island so that these archeologists could safely travel there.
Behind the Palisade Gate in the north of Macapaba, there is a village being in chaos due to a witch who summoned beasts to attack the villagers. The guard at the gate would ask the player to kill the witch. Along the way, the player must beware of wild animals, especially Iron Boars. Once the witch is killed, the wild animals would flee and the village is safe again.
In the northwest of Macapaba, there is a Monk who would ask the player to help the champion of Macapaba (an Eagle Warrior) to fight the champion of Januacu (a Jaguar Warrior), who will be taken over by "Los Negros guards" once the tournament begins. Throughout the fighting, there would be Relics appearing on the tournament ground, either boosting attack or hitpoints (HP), and both of the champions would have to compete and grab the relic. As the player is greatly inferior and disadvantaged comparing with the opponent (Jaguar Warriors have bonus against other infantry, including Eagle Warriors), the player must rely on the relics by keep running around the tournament ground and pick up as many relics as possible, which the player can utilize the superior speed of the Eagle Warrior . Losing the tournament would earn nothing, and the upset Monk would curse the player to death (though nothing would happen).
Outro[]
It feels like Don Orellana has been shouting orders for three weeks straight. My journal is finished, but he is telling the men he is not. Once we return to La Culata, he will search for El Dorado again. He must have asked me to copy my journal to use for further exploration. One copy for him, and one for myself. I want others to read about Orellana and credit him for finding such a strange and dangerous land. He was the first man to explore that massive river, and circle around the southern part of the New World from ocean to ocean. I can only hope his legend will exceed the legends of the fool's gold of El Dorado. I will make sure of it.
