The Battle of Stirling is the fifth scenario in the William Wallace learning campaign in Age of Empires II: The Age of Kings. Designed for players who have never before played an Age of Empires game, it simulates a random map match (the most popular type of multiplayer match).

Scenario instructions Edit

Starting conditions Edit

Objectives Edit

  • Defeat the English army and destroy their Tower.

Hints Edit

  • This scenario begins in a similar way to Random Map games. After you play this scenario, you should know all you need to play a Random Map game.
  • Keep exploring!

Players Edit

Player Edit

  • Player (Celts): The player starts in the east of the map with a small village.

Enemies Edit

Strategy Edit

The player starts with only a Town Center and cannot advance beyond the Feudal Age. The player will be prompted to begin gathering food and wood and keep creating Villagers until they have ten. Gathering stone won't be necessary, as the player starts with more than enough and won't use very much. Build a Mill, a Mining Camp, and a Lumber Camp next to the respective resources.


The English base

Exploring the map with the Scout Cavalry and following the dirt path to the west will allow the player to find more resources and locate the English base, which is guarded by a Palisade Wall. The English cannot replenish their troops, but before trying to knock it down and invade, it is recommended that the player advances to the Feudal Age, researches the Man-at-Arms upgrade, and builds an army of about 12 soldiers.

While the player is advancing to the Feudal Age, a group of five English Militia will attack their village. Ringing the Town Bell will be enough to dispatch them. In this scenario, the player face both Archers and Men-at-arms. Therefore, build an Archery Range and create some Skirmishers to deal with the former. Building a Blacksmith and researching the upgrades there is also helpful.

With that done, the player can attack the English base. The easiest way here is to use Skirmishers to kill the Archers before taking down the wall. Afterwards, the Men-at-Arms can destroy the wall and assist the Skirmishers in the fight against the English Men-at-Arms. Once the enemy soldiers are dead, the Watch Tower will be easy to destroy with the Men-at-Arms, as it cannot attack them when they are close enough. Once the Tower is destroyed, the scenario is won.

Trivia Edit

  • Just like in previous scenarios, there is a way to win the game without destroying the Tower. After killing all of the English soldiers, the player must cut their way out of the forest surrounding his village and send out their troops to the north of the English camp. There will be a lone Archer surrounded by trees. After killing him the English will be automatically defeated.
  • Throughout the game, the speed cannot be changed.
  • Despite being based on the Battle of Stirling Bridge, the eponymous Stirling Bridge is absent.
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