Scenario instructions Edit
Starting conditions Edit
- Starting age: Dark Age
- Starting resources: 500 wood, 400 food, 500 gold, 400 stone
- Population limit: 75
- Starting units:
- Gaia units: None
- Defeat the English army and destroy their Tower.
- This scenario begins in a similar way to Random Map games. After you play this scenario, you should know all you need to play a Random Map game.
- Keep exploring!
- Player (Celts): The player starts in the east of the map with a small village.
- English (Britons): The English are the only enemy. They have a camp in the west of the map that is surrounded by a Palisade Wall. Inside there are six Archers and six Men-at-Arms as well as a Watch Tower. Also, the English attack the player once, with five Militia.
The player starts with only a Town Center and cannot advance beyond the Feudal Age. The player will be prompted to begin gathering food and wood and keep creating Villagers until they have ten. Gathering stone won't be necessary, as the player starts with more than enough and won't use very much. Build a Mill, a Mining Camp, and a Lumber Camp next to the respective resources.
Exploring the map with the Scout Cavalry and following the dirt path to the west will allow the player to find more resources and locate the English base, which is guarded by a Palisade Wall. The English cannot replenish their troops, but before trying to knock it down and invade, it is recommended that the player advances to the Feudal Age, researches the Man-at-Arms upgrade, and builds an army of about 12 soldiers.
While the player is advancing to the Feudal Age, a group of five English Militia will attack their village. Ringing the Town Bell will be enough to dispatch them. In this scenario, the player face both Archers and Men-at-arms. Therefore, build an Archery Range and create some Skirmishers to deal with the former. Building a Blacksmith and researching the upgrades there is also helpful.
With that done, the player can attack the English base. The easiest way here is to use Skirmishers to kill the Archers before taking down the wall. Afterwards, the Men-at-Arms can destroy the wall and assist the Skirmishers in the fight against the English Men-at-Arms. Once the enemy soldiers are dead, the Watch Tower will be easy to destroy with the Men-at-Arms, as it cannot attack them when they are close enough. Once the Tower is destroyed, the scenario is won.
- Just like in previous scenarios, there is a way to win the game without destroying the Tower. After killing all of the English soldiers, the player must cut their way out of the forest surrounding his village and send out their troops to the north of the English camp. There will be a lone Archer surrounded by trees. After killing him the English will be automatically defeated.
- Throughout the game, the speed cannot be changed.
- Despite being based on the Battle of Stirling Bridge, the eponymous Stirling Bridge is absent.