Scenario instructions Edit
Starting conditions Edit
- Starting Age: Feudal Age
- Starting resources: 500 wood, 1,000 food, 500 gold, 500 stone
- Population limit: 75
- Starting units:
- Gaia units: None
- Build a Castle.
- Destroy the English castle.
- This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.
- Different civilizations have different strengths. For example, the Scots, who are represented by the Celtic civilization, have powerful infantry. The Britons have long-range archers.
- Player (Celts): The player starts with a fortified town in the north of the map, and all buildings necessary are up at the game start.
- English (Britons): The English are once again the only enemy. They have a town south of the river that can only be reached with ships or by crossing the river in the west of the map, where there are shallows. The river crossing is protected by Stone Walls and Watch Towers. In their town, the English have a Castle. They field an army of Longbowmen, Spearmen, and some Battering Rams.
- Wallace (Celts): Wallace is the player's ally, but will not actually play. Once the player has constructed a Castle, his ships land on the riverside and join in the player's army. The four Transport Ships deliver 14 Elite Woad Raiders, five Cavaliers, and William Wallace himself. All of the units are fully upgraded.
The player starts with a solid base, with enough Houses to support the maximum population along with every important Feudal Age building. They also start with a ring of Outposts surrounding the base, though the English will soon destroy them one at a time. Begin by building Stone Walls to finish enclosing the base, along with Gates where appropriate. Also start collecting resources and advance to the Castle Age right away. After advancing, the player may build a Siege Workshop to create siege weapons as well as a University to research important technologies (Murder Holes, Fortified Wall, Guard Tower, and Ballistics should be a priority). Also, towers may be built near the walls, as the English will begin attacking them soon enough. Their forces include Longbowmen, Pikemen, and Battering Rams. The English will not advance beyond the Castle Age.
Once the player has enough stone, they should build their Castle. The perfect place for it is at the north end of the river crossing. Bring several Villagers to build it, along with troops to protect them. A Castle provides excellent defense, pelting any unit that dares go near it with a volley of arrows and being able to outrange Longbowmen. Its only major weakness is Rams, but they can easily be destroyed with Castle-trained Woad Raiders.
Upon building the Castle, Wallace will give the player some troops: 14 Elite Woad Raiders, five Cavaliers, four Transport Ships, two Galleons, and William Wallace himself. These units are essentially enough destroy the English Castle and finish the final objective. If a few Battering Rams are added to this army, the Castle falls even more quickly. It is easiest to use the Rams to destroy the Gate at the entrance to the English base and the other units to deal with enemy units. Once the Gate is gone, go south. Just ignore the towers as the damage they deal is negligible. Soon the army will encounter the Castle, the objective of the scenario. Directly attack it with the rams. The other units may also attack the Castle or kill defending enemy units. Once the Castle is destroyed, the scenario is won.
Alternatively, immediately after the start of the scenario, the player can advance to the Castle Age and send all Villagers to gather stone. Once the Castle Age is reached, a Castle can be constructed right away. Once the Castle is up (no matter where), the ships of William Wallace arrive and drop their units on the shoreline. Garrison them back inside and sail to the coast in the south and drop the units off. Locate the Castle and attack it with all of Wallace's units. The Castle is gone in less than seven minutes of play.
Finally, the player can also win this level without advancing to Castle Age, building a castle, or (consequently) using Wallace reinforcements. The player can rush the enemy at the start with all starting units, along with trainable units from the buildings (archers are recommended). Once the player manages to get in into the English city (they will open the gate and send their units on the player if the player rushes intensively by the start). Build a Town Center in range of the enemy's Town Center (by deleting the initial Town Center). Killling all the Villagers will make the path safe to the Castle (they will simply stop training new units once their economy is neutralized). Make sure to raid all of the mining and lumber camps in the city, as shown oin this video:
- This is the only William Wallace scenario with two objectives.
- The player can also win this scenario by advancing to the Imperial Age and building a Wonder, though it is faster and easier to simply destroy the Castle.
- There is a lone Champion on the allied Wallace team hidden in the woods west of the English base. This is done because giving all of their units to the player would cause Wallace to be defeated.
- Historically, the Scots were decisively defeated at Falkirk. William Wallace resigned as Guardian of Scotland shortly after.
- Throughout the game, the speed cannot be changed.
- As opposed to all other campaigns, the death of its main hero has no consequences whatsoever.
- If the player destroys the English Gate and builds their own Gate in its place, the English won't attack the new Gate, and will be unable to launch attacks against the player's base anymore.
- Player two will only resign after having their Castle destroyed (it doesn't matter if all of the other buildings are destroyed).