The Battle at the Kalka River is the second scenario of the Kotyan Khan campaign in Age of Empires II: Definitive Edition. It depicts the aftermath of the namesake Battle of the Kalka River.

Intro[edit | edit source]

The sky has turned dark with the smoke of burning tar. Through it one can see the bodies of men and horses scattered on the battlefield.

Despite our large numbers, our armies were swept away from this earth like dust on the field.

The Mongols knew perfectly how to exploit or weaknesses and divide our forces. The hooves of the charging Mongol horsemen sounded like thunder and their arrows poured down on us like rain. Smoking projectiles fired by Mongol catapults caused confusion among our ranks and blocked our line of sight. We saw Rus' princes charge into the smoke, never to be seen again.

After nine long days, the combined Rus' and Cuman armies were completely annihilated.

Morale is at an all-time low for those who survived. We Cumans know that all hope is lost for our ancestral homeland. To escape certain death or slavery, we will retreat beyond the Dnieper River to rally and ride west.

At least Khan Kotyan survived the battle, which gives us a tiny bit of light in these dark times. His calm presence and confident voice can still give hope to the men.

Scenario instructions[edit | edit source]

Starting conditions[edit | edit source]

Objectives[edit | edit source]

  • Kotyan Khan must survive.
  • Run from the Mongol horde!
  • Locate the Cuman tribes.
  • Defeat the Tatars.

Hints[edit | edit source]

  1. The Cumans are restricted to the Castle Age and a population of 150.
  2. Your people are in danger. You should find them as quickly as possible.
  3. You can try to fight the Mongols across the river, after the recent defeat you lack the manpower or resources to defeat them. Focus instead on defeating the Tatars and ensuring the safety of your people.
  4. The Cumans can build Battering Rams in the Feudal Age. It may be possible to crush the Tatars with an early rush before they can build up their strength.

Scouts[edit | edit source]

Your scouts report:

  • After suffering a defeat at the hands of the Mongols, Kotyan Khan (1, Green) and some of his men are retreating west in an effort to save what remains of the Cuman tribes (3, Cyan).
  • The Rus' principalities (2, Red) are located to the north. Their princes are either dead or fleeing north, so little help is to be expected from them.
  • The Mongols (5, Orange) have taken all of the land east of the Dnieper River and are preparing to cross it. Their leader, Subotai, has arrived as well and will oversee the Mongol advance. Expect him to unleash hordes of Cavalry Archers, Mangudai, Light Cavalry, and siege weapons.
  • The Tatars (4, Yellow) have managed to sneak across the river during the night and have made camp to the southwest. They plan to encircle the remaining Cuman tribes and attack them from behind. Kotyan must prevent this, or there will be no future for his people. The Tatars will train the fearsome Keshiks in addition to Cavalry Archers and Steppe Lancers.

Players[edit | edit source]

Allies[edit | edit source]

Enemies[edit | edit source]

Strategy[edit | edit source]

Use the northern Villagers to build a Siege Workshop and a Lumber Camp near the middle tower converted to the player. The southern Villagers should build a Mill and get food from forage. The Scout Cavalry should go west and southwest to retrieve Sheep. All this as quickly as possible. At the same time, group forces, Wolf included, use the 2 Stables and spend all food on Scout Cavalry. Also build a ram from the Siege Workshop.

The first objective is to attack the farming village Tatars have (near the player´s new Siege Workshop). First aim at the tower and use all the cavalry to protect the ram. When that tower is done, more wood should be available to get another ram. Two will be able to destroy that Town Center. After destroying it, don´t leave the village until their military buildings are destroyed as well. North of the village, there are two towers inside palisade walls. Destroy both. Avoiding the Castles, near the edge of the map, the Tatars will have another farming village. Destroy it (Note: The key thing here is that initial rush will prevent Tatars from advancing to the Castle Age).

Continue creating Scout Cavalry and rams. Check when foragers are done and start getting food from Sheep. Lastly, in the south, the enemy has a Siege Workshop. Destroy it. After that, the player can easily destroy both Tatars Castles. Having destroyed all military buildings, Town Centers and Castles, with their defenders as well, will prompt the player's victory.

Outro[edit | edit source]

When looking into the empty eyes of the men sitting in front of the yurts, it is hard to imagine that these men were once fierce steppe horsemen-warriors who were feared by European kings and Byzantine emperors alike.

Our khan is devastated by the recent events as well and has not eaten since the battle. Each time Kotyan emerges from his tent, his face appears older and more gaunt.

Pressured by the Mongol horde, we have no other choice than to keep on moving south. At night, Tatar and Mongol raiding parties ambush Cuman guards who wander too far away from the camp. It will be yet another sleepless night for the men.

Trivia[edit | edit source]

  • The "Cuman Flush" achievement can be earned by clearing this scenario without advancing to the Castle Age.
  • The same historical events are also represented in the The Horde Rides West scenario from the Genghis Khan campaign.
Community content is available under CC-BY-SA unless otherwise noted.