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This article is about the scenario in Age of Empires. For the scenario in Age of Empires: Definitive Edition, see The Assassins (Definitive Edition).

The Assassins is the first scenario of the campaign Yamato Empire of the Rising Sun in Age of Empires. The Yamato tribe must assassinate a rival clan leader.

Scenario instructions[]

Description[]

Assassins, 365 AD

Yamato spies within the Izumo clan lands report that the Izumo leaders are planning an attack against some of your allied clans. A pre-emptive attack against the Izumo is not practical at this time, however. It would hurt your relations with other clans with whom you are negotiating. You are to lead a small band of assassins into Izumo lands, locate their clan leader, and eliminate him. Without their leader, the Izumo cannot attack. This is a dangerous mission, but there are some Yamato friends inside Izumo lands who can help you.
—In-game section

Starting conditions[]

Objective[]

Hints[]

  • Locate allied Priests near the Izumo homeland; they will restore your strength.
  • The straightest path may not be the best.

Players[]

Player[]

  • Player (Yamato): The Player starts with a small group of warriors in the northern corner, east of the river, and Blind Lame Priests scattered around the map.

Enemy[]

  • Izumo (Yamato): The Izumo have a large and heavily defended base which occupies the entire western half of the map.

Strategy[]

Additionally to your starting army, several Blind Lame Priests are scattered across the map. There are no Villagers in the map, with the exception of the very slight chance that a Villager can be converted.

Send your forces south, while remaining close to the eastern edge of the map. If a lion stands in your way, use your hero to shoot them. Don't endanger any of your other units, the archer can handle them on his own. At the eastern corner, there's a Blind Lame Priest who can heal your units, provided they stand as close as possible. Heal your hero if he's injured.

Move west along the southern edge of the map, until you cross the shallows, then move north along the river bank. Walk past the enemy towers, and if any of them fire at your units, there's another Blind Lame Priest to heal them.

From this Priest, walk north along the river. There's a Temple, and the enemy leader is standing in front of it. Send your archer to the top of the cliffs, and have him fire upon the hero. If the hero charges, use your other units to keep him away while the archer shoots. Once the enemy hero is dead, you've won the scenario.

History[]

Historical notes[]

(In the English version the "Historical outcome" is recorded here. The actual historical notes are missing. There are Historical notes in other language versions)

Historical outcome[]

The Izumo clan leadership was paralyzed temporarily and the Yamato were free to concentrate their efforts elsewhere for the time being.
—In-game section

Gallery[]

NOTE: Cheat codes were used in order to build the town, as players start off with no supplies, and cheats were also used in order to reveal the location of Xerxes. Cheats were NOT used, however, to convert the Villager.
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Campaigns in Age of Empires
EmpiresIcon.png Age of Empires
Ascent of Egypt Learning Campaign
(Tutorial Campaign: Ascent of Egypt)
Hunting · Foraging  · Discoveries · Dawn of a New Age (Advancing to the next Age) · Skirmish  · Farming  · Trade · Crusade (Religion) · River Outpost (The River Outpost) · Naval Battle · A Wonder of the World · Siege in Canaan (The Siege in Canaan)
Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · Trojan War (The Trojan War) · I'll Be Back (Colonization of Ionia) · Siege of Athens (The Siege of Athens) · Xenophon's March · Wonder (Alexander the Great)
Voices of BabylonHoly Man (The Holy Man) · Tigris Valley (The Tigris Valley) · Lost (Vengeance) · I Shall Return · The Great Hunt (Definitive Edition) · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of the Rising SunThe Assassins (Definitive Edition) · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon.png The Rise of Rome
The Rise of RomeBirth of Rome (The Birth of Rome) · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana (Imperium Romanum)Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Definitive Edition
Reign of the HittitesHomelands (demo only) · Growing Pains (demo only) · Opening Moves · Fall of the Mitanni (Raid on Babylon) · Battle of Kadesh (The Battle of Kadesh)
The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae (The Battle of Mylae) · Battle of Tunis (The Battle of Tunis)
Bronze Age Art of War
Demo versions
Dawn of Civilization (beta)Dawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
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