The Admiral of the Ocean Sea is a Fortress Age politician in Age of Empires III, available to the British, Dutch, Maltese, Ottomans, Portuguese, and Spanish, as well as the Knights of St. John in the Act I: Blood campaign. As soon as the player advances to the Fortress Age by choosing him, a Caravel (Galley for the Ottomans and Order Galley for the Maltese) and 300 wood (200 for the Maltese) appears in the Home City shipment point.
Before the Definitive Edition, The Admiral of the Ocean Sea is available to the Portuguese and Spanish at a level 20 Home City, and to the Dutch at a level 30 Home City.
Strategy[]
The Admiral of the Ocean Sea is most useful when playing on a naval map, especially Island maps. In land maps, he should be avoided unless there are lakes or rivers with a naval shipment point and covering those areas may be important.
The Admiral of the Ocean Sea can surpass the creation limit of the Caravel (or for the Ottomans and Maltese, the Galley and Order Galley, respectively). The wood he provides may be invested on ships, but it may also give some land flexibility if used on buildings.
Civilizations with access to The Quartermaster (the Dutch, Maltese, Ottomans, and Portuguese) should pick him and then pick The Admiral of The Ocean Sea, as that Commerce Age politician provides wood. For the Portuguese, The Admiral of The Ocean Sea should be followed by The Viceroy, since he provides Fishing Ships.
None of the Imperial Age politicians have a naval focus, so players may opt for revolting. However, they will lose access to Imperial Age improvements for their warships. The British may opt for revolting into Haiti, as Haiti has a naval focus. The Portuguese have several interesting options, since the Barbary States, Gran Colombi,a and Indonesia have several appealing naval shipments and bonuses. The Dutch should go for Indonesia. The Maltese and Ottomans should consider the Barbary States, and the Spanish may choose between Chile and Gran Colombia.
Recommended shipments[]
All civilizations[]
- Cords of wood and Chests of Coin: Warships require these resources.
- Shipments that reduce the cost of buildings: The wood savings can be invested on more ships.
- Advanced Dock: Docks get +100% attack and heal ships 85% faster; warship train time -33%. Dutch and Portuguese may get this shipment through the Indonesia revolution. Spanish and Portuguese,may get this shipment through the Gran Colombia revolution. Spanish can also obtain this through the Chile revolution.
- Economic shipments that improve Wood and coin gathering.
- Fish Market, Rendering Plant, Schooners, TEAM Whale Oil (British), Whale Oil (Portuguese) and Portuguese White Fleet (Portuguese): Fishing ships play an important role in the economy on naval maps. The Spanish can obtain Fish Market, Schooners and Rendering Plant through the Chile revolution.
- Warship shipments.
- Improved Warships (All except Maltese): Warships get +25% hit points and attack. British can obtain this from base deck or from Haiti revolution. Portuguese and Dutch can obtain this from base deck or from Indonesia revolution. Spanish and Portuguese,may get this shipment through the Gran Colombia revolution.
- Naval Gunners (British, Maltese, Spanish and Portuguese): Warships get +20% attack. British may obtain this shipment from base deck or Haiti revolution. Spanish and Portuguese can obtain this only through the Gran Colombia revolution but not from their base deck.
- Admiralty: Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60%.
- Offshore Support (Maltese and Ottomans): Warships get +2 LOS and range, and +15% damage.
- TEAM Coastal Defenses: Buildings get +0.8 attack multiplier against ships. Players may want also good defenses on a naval map.
- South Sea Bubble ( British and Dutch): Exchanges all coin for 1.25× the wood.
- Rhode Island Militia (British and Dutch through the United States revolution): Ships 10 Veteran State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack per garrisoned State Militia and/or Militiaman (up to +60%); turns all Crossbowmen/Longbowmen and Pikemen into State Militia; State Militia replace Crossbowmen, Longbowmen, Pikemen, and Halberdiers at Barracks and Forts, and can be upgraded to Guard.
- Lantakas (Dutch and Portuguese through the Indonesia revolution): Artillery, buildings, and ships get +15% attack.
- Colombian Navy (Spanish and Portuguese): Caravels are fully replaced with Sloops at Docks and on the map; Sloops get +15% hit points and attack; Imperial Men-o'-War and Imperial Monitor become available.
British[]
- TEAM Great Lakes: Docks and their technologies cost -30% (-50% for Naval Big Button technologies)
- TEAM Monitor Combat: Monitors get +15% hit points and attack.
- Brether of the Coast (through the Haiti revolution):Ships 1 Battleship with 10 Pirates in it; Battleships can train outlaws and Pet Monkeys.
- Letter of Marque (through the Haiti revolution): Upgrades Pirates to Buccaneers, which get +12 Line of Sight, a ranged attack, and can gather crates; Privateers generate 0.5 coin/sec.; Buccaneers and Privateers get +3.0 attack multiplier against treasure guardians and can collect treasures with doubled resource and XP yield.
Dutch[]
- Admiral Tromp: Fluyts get +75% hit points.
- Willem: Ships 1 Battleship, Battleships get +2.00 speed, and gain the ability to detonate.
Maltese[]
- Barrakka Gardens: Exchanges all food for an equal amount of wood.
- Greek Fire: Docks can now train Fire Ships.
- Speronaras: Ships get +10% speed, except Order Galleys and Fishing Boats which get +30%.
- Xebecs of the Order: Ships 1 Xebec; Transforms all the player's Frigates into Xebecs.
- Morgan's Flagship: Ships 1 Battleship; idle Battleships now heal 75% faster.
- Corso Galleys: Ships 1 Order Galley; Order Galley attack and hit points +10%.
- TEAM Improved Warships: Warships get attack and hit points +10%.
Ottomans[]
- Mahmudiye: Ships 1 Battleship; Battleships get +150% attack but Rate of Fire is slowered by ×2.
- Silk Road: Crates and Trade Routes contain +25% resources and XP.
- Sublime Porte: Exchanges all food for 1.25 times the wood.
Portuguese[]
- Carracks: Caravel get +15% hit points.
- Naval Infantry: Enables Portuguese Warships to train infantry; Caravels can train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads can train Musketeers, Cassadores, and Grenadiers (if available); Frigates can train all Barracks units; Battleships can train all Barracks units and Grenadiers.
- Nossa Senhora da Conceição: Ships 1 Battleship; Battleships can now heal other ships.
Spanish[]
- Nuestras Señoras: Ships 2 Battleships; Battleship build limit +1.
- Armada: Warships get +20% hit points and +2 Line of Sight; Caravels can train Barracks units; Frigates can train Stable and Artillery Foundry units; Monitors can train Mortars; Battleships can train Barracks, Stable, and Artillery Foundry units.
- Spanish Galleons: Galleons get +30% hit points and attack.
- Spanish Gold: Ships 1 Spanish Treasure Chest containing 330 coin with every shipment, starting with this one.
- House of Trastamára: The next Age up is researched 8.5% faster and costs 80 resources less for each shipment that has been sent in the current Age including this one; Resources are proportional to amount required (Approximately 43.6 food, 36.4 coin for Fortress Age, 50 food, 30 coin for Industrial Age, 40 food, 40 coin for Imperial Age).
- Fishing Fleet (through the Chile revolution): Ships 2 Dock Wagons; ships 1 Fishing Boat for each shipment sent so far in game
Changelog[]
Definitive Edition[]
- Home City level requirement removed.
Knights of the Mediterranean[]
- With update 13.27885, the bonus has been reduced to 300 wood for all civilizations except the Maltese, who receive 200 wood.
Trivia[]
- "The Admiral of the Ocean Sea" was a title promised by King Ferdinand and Queen Isabella of Spain to Christopher Columbus if his expedition to reach "the Indies", which was sponsored by the Spanish crown, proved successful.