This article is about the unit in Age of Empires IV: The Sultans Ascend. For the unit in Age of Empires II: The Age of Kings, see Teutonic Knight (Age of Empires II). |
The Teutonic Knight is a recurring non-playable heavy melee infantry unit exclusive to the The Sultans Ascend campaign in Age of Empires IV: The Sultans Ascend. It appears in several scenarios in the armies of enemy Frankish crusaders and is often accompanied by a Teutonic Grand Master.
Description[]
The Teutonic Knight is a very strong variant of the Man-at-Arms, surpassing every other variant in hit points, armor, and damage, with the exception of the Gilded Man-at-Arms, which has more hit points. Its stats are further boosted by various technologies in different scenarios. With up to 14 pierce and melee armor in its fully-upgraded state, it can only be engaged with large amounts of Crossbowmen or siege engines, or outnumbered with other heavy units such as Lancers.
Campaign appearances[]
- Teutonic Knights first appear as part of the elite Headquarters guard in The Battle of Mansurah, but will abandon their posts if their Grand Master is killed.
- Teutonic Knights form the right flank of the third attacking wave in The Battle of Ayn Jalut.
- Groups of Teutonic Knights guard the inner part of the city of Acre in The Siege of Acre and will attack the player once the walls have been breached.
Further statistics[]
Strengths and weaknesses | |
---|---|
Strong vs. | Archers, melee units |
Weak vs. | Crossbowmen |
Technologies | |
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Hit points | Elite Army Tactics (+20%) |
Attack | Bloomery (+1) Decarbonization (+1) Damascus Steel (+1) Elite Army Tactics (+20%) |
Armor | Fitted Leatherwork (+1 melee) Insulated Helm (+1 melee) Master Smiths (+1 melee) Iron Undermesh (+1 ranged) Wedge Rivets (+1 ranged) Angled Surfaces (+1 ranged) 2x Armor Clad (+2 melee and ranged each) |
Trivia[]
- Based on the editor, the Teutonic Knight technically has access to the Setup Camp ability formerly available to Men-at-Arms. However, this is never used.