"Teutonic unique unit. Infantry with effective armor and slow but powerful attack."—Age of Empires II description
Teutonic Knights can be upgraded to Elite Teutonic Knights in the Imperial Age.
The Teutonic Knight is the most powerful infantry unit in the game. Fully upgraded, they have 100 HP, 21 attack, 13 melee armor and 6 pierce armor. They can defeat fully upgraded Paladins more effectively than fully upgraded Halberdiers, but the latter are still much more cost effective against cavalry.
Teutonic Knights are tough enough to beat almost every unranged unit in a one-on-one fight, but even with their high melee armor, high hit points, and powerful attack, they prove to be vulnerable to units such as the War Elephant, Battle Elephant, and the Cataphract, as well as double-teaming from infantry who have bonuses against them, such as Samurai or Jaguar Warriors, both of which can defeat the Teutonic Knight in mass battles. Leitis deserve a separate mention here, since their attack ignores melee armor, which essentially puts the Teutonic Knight totally prone against them.
Their biggest disadvantage, however, is their extremely slow speed due to the large amount of armor they wear, giving them a disadvantage against ranged units, as almost all of them can hit-and-run them. Their slow speed also makes them weak against Monks. However, the Teutons' team bonus makes it harder for enemy Monks to convert their units, and with Heresy researched, monks will merely kill them instead of turning them.
Teutonic Knights pair well with Paladins since they have no trouble with archers at all. But probably the best partner for them are siege weapons. With their increased bulk due to Ironclad, they can support the Teutonic Knights against almost any kind of threat. Scorpions and Mangonels tackle archers, and Rams can provide shelter and distract enemy units. Also Bombard Cannons work well against longer-ranged enemy units. The biggest threat to that combination are siege weapons on the other side, especially other Bombard Cannons and long-ranged Onagers, because they hit the entire army very hard and can also hit approaching Teutonic Knights before being reached due to their slow speed.
Further statistics Edit
As Teutonic Knights are unique to the Teutons, only technologies that are available to them are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Skirmishers, melee units, buildings|
|Weak vs.||Archers, Scorpions, Mangonels, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Monks, Cataphracts, Leitis|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
|Conversion defense|| Faith|
|Creation speed||Conscription (+33%)|
|Upgrades||Elite Teutonic Knight|
Team bonuses Edit
- A team containing Berbers: With Kasbah researched, Teutonic Knights are created and upgraded 25% faster, and Conscription is researched 25% faster.
- A team containing Bulgarians: Blacksmith upgrades are researched 50% faster.
- A team containing Goths: Researching Tracking, Squires, and Arson is 20% faster.
- A team containing Lithuanians: Faith and Heresy are researched 20% faster.
- A team containing Teutons: Teutonic Knights are more resistant to conversion.
The Age of Kings Edit
- Teutonic Knights move at a speed of 0.65.
- Teutonic Knights train in 19 seconds.
- Non-Elite Teutonic Knights have 70 HP.
The Conquerors Edit
- Teutonic Knights now train in 12 seconds.
- Heresy technology introduced.
The Forgotten Edit
- Non-Elite Teutonic Knights have 80 HP.
The African Kingdoms Edit
- Arson technology introduced.
- With patch 4.8, Teutonic Knights move at a speed of 0.7.
Definitive Edition Edit
- Tracking technology removed, all infantry instantly receive +2 LOS upon reaching the Feudal Age.
- With update 36906, Teutonic Knights move at a speed of 0.8.
- The Teutonic Knights are based on the real life knights of the Teutonic Order.
- The Teutonic Knight appears to be wearing a mail hauberk (under a surcoat and a cloak). Chain mail was very good at deflecting blows from bladed weapons, like the curved swords used by Middle Eastern soldiers, but could be pierced by arrows, stabbing weapons, and eventually firearms when these became available. This might explain why the Teutonic Knight is highly resistant to melee damage but vulnerable against pierce attacks such as arrow and hand cannon fire.
- In-game Teutonic Knights fight on foot for gameplay considerations; historical Teutonic knights almost always fought on horseback.
- With 100 HP, the Elite Teutonic Knight is the strongest infantry unit in the game. and is tied with Mayan Elite Eagle Warriors with El Dorado with the highest hitpoints of any foot soldier in the game.
- With 13 melee armor, the Elite Teutonic Knight has the highest melee armor of all units in the game.
- With 21 attack, the Elite Teutonic Knight has the second highest attack of all infantry units as well the third highest of all land units outside of siege and gunpowder section.
- The Teutonic Knight can be compared to the Hoplite line from Age of Empires; Both move slowly, have high amount of hit points, very high attack and melee armor, and even a fair amount of pierce armor, but only the Macedonian one has resistance against conversion and higher pierce armor due to their civilization bonuses.
"At the height of the Christian Crusades into the Holy Land, German crusaders formed an order of warrior monks called the Teutonic Knights. This order gave up crusading in the Eastern Mediterranean and turned its attention to Eastern Europe. Through conquest they brought Christianity to the Baltic region and forests of what became Prussia. They built castles from which they could control the surrounding countryside. The Teutonic Knights were committed warriors who carved out an empire that lasted into the twentieth century."—Age of Empires II manual