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The Teutonic Grand Master is a recurring non-playable heavy melee infantry leader exclusive to the The Sultans Ascend campaign in Age of Empires IV: The Sultans Ascend. It is an elite unit appearing in several scenarios that often leads a group of Teutonic Knights in enemy Frankish Crusader armies.

Description[]

The Teutonic Grand Master is a stronger version of of the Teutonic Knight with significantly more attack and damage. Its stats are further boosted by various technologies in different scenarios. In its fully-upgraded state, with 1,020 hit points, 14 pierce and melee armor, and 58 attack, it can take down entire groups of units single-handedly and therefore should only be engaged with large amounts of Crossbowmen or siege engines, or outnumbered with other high-attack heavy units such as Lancers.

Campaign appearances[]

  • The Teutonic Grand Master stands outside some tents in the north corner of the map in The Battle of Mansurah. If he is killed, the rest of the Teutonic Knights will abandon their post.
  • A Grand Master leads a group of Teutonic Knights on the right flank of the third attacking wave in The Battle of Ayn Jalut.
  • Groups of Teutonic Knights led by a Grand Master guard the inner part of the city of Acre in The Siege of Acre and will attack the player once the walls have been breached.

Further statistics[]

Strengths and weaknesses
Strong vs. Archers, melee units
Weak vs. Crossbowmen
Technologies
Hpicon aoe2de Hit points AoE4 EliteArmyTactics Elite Army Tactics (+20%)
Attack AoE4 Bloomery Bloomery (+1)
AoE4 Decarbonization Decarbonization (+1)
AoE4 DamascusSteel Damascus Steel (+1)
AoE4 EliteArmyTactics Elite Army Tactics (+20%)
Armor AoE4 FittedLeatherwork Fitted Leatherwork (+1 melee)
AoE4 InsulatedHelm Insulated Helm (+1 melee)
AoE4 MasterSmiths Master Smiths (+1 melee)
AoE4 IronUndermesh Iron Undermesh (+1 ranged)
AoE4 WedgeRivets Wedge Rivets (+1 ranged)
AoE4 AngledSurfaces Angled Surfaces (+1 ranged)
2x AoE4 ArmorClad Armor Clad (+2 melee and ranged each)

Trivia[]

  • Based on the editor, the Teutonic Grand Master has access to two abilities that he does not seem to ever use. The first is the Setup Camp ability formerly available to Men-at-Arms. The second is an armor-boosting ability that grants all units within 6.25 tiles +10 melee and pierce armor for 10 seconds.

Gallery[]

Campaign-only content in Age of Empires IV
Leaders
The NormansDuke William ยท King Harold ยท King Henry I ยท Robert Curthose ยท King Louis VI ยท King Stephen ยท Willikin of the Weald ยท William Marshal
The Rise of MoscowPrince Dmitry ยท Ivan III ยท Ivan IV
The Hundred Years WarJean de Beaumanoir ยท Olivier Arrel ยท Guy de Rochefort ยท Geoffroy du Bois ยท Yves Charruel ยท Jeanne d'Arc
The Mongol EmpireGeneral Subutai ยท Genghis Khan ยท Mongke Khan ยท Baidar ยท Batu Khan ยท Liu Zheng ยท Ismail
The Sultans AscendTughtekin ยท Shirkuh ยท Saladin ยท Reynald of Chรขtillon (flagship) ยท Reynald of Chรขtillon ยท Shajar al-Durr ยท Baybars ยท Templar Grand Master ยท Hospitaller Grand Master ยท Teutonic Grand Master ยท Qutuz ยท Kitbuqa
Units
Scout Ship ยท Danish Raider ยท Gilded Landsknecht ยท Huihui Pao ยท Dismounted Knight ยท German Mercenary ยท Knight Templar ยท Knight Hospitaller ยท Militia ยท Militia Archer ยท Pirate ยท Pirate Ship ยท Raiding Galley ยท Spy ยท Turkic Horse Archer ยท The Beast ยท Teutonic Knight ยท Genoese Crossbowman
Buildings and other
Arsenal ยท York Castle ยท Military Tent ยท Bureau Brothers' Workshop ยท Siege Camp ยท Acre Tower ยท Leader Tent ยท Resource Pickup ยท Stone Ruins
Technologies
Heavy Sledge ยท Planned Extraction ยท Applied Masonry ยท Steel Barding ยท Elite Spear Tactics ยท Grapered Lances ยท Silk Bowstrings ยท Crannequins ยท Superior Transport Construction ยท Doused Armor ยท Corned Gunpowder ยท Chain Shot ยท Efficiency Training ยท Longbow Mastery ยท Musketeer Regiment ยท Scouting Falcon ยท Husbandry ยท Improved Blacksmith and Arsenal Technologies ยท Setup Camp ยท Food Reserves ยท Berry Cultivation ยท Construction Drills ยท Ancient Relics ยท Any Port In A Storm
Civilizations
AsianCivIcon-FatimidAoE4 Fatimid Caliphate ยท CivIcon-IlkhanateAoE4 Ilkhanate ยท CivIcon-MamlukSultanateAoE4 Mamluk Sultanate ยท Ayyubids AoE4 Saladin ยท CivIcon-SeljukEmpireAoE4 Seljuk Empire
EuropeanCivIcon-ASEAoE4 Anglo-Saxon England ยท CivIcon-AntiochAoE4 Antioch ยท CivIcon-CyprusAoE4 Cyprus ยท CivIcon-DanesAoE4 Danes ยท CivIcon-LithuaniaAoE4 Grand Duchy of Lithuania ยท CivIcon-JerusalemAoE4 Jerusalem ยท CivIcon-BohemiaAoE4 Kingdom of Bohemia ยท CivIcon-HungaryAoE4 Kingdom of Hungary ยท CivIcon-PolandAoE4 Kingdom of Poland ยท CivIcon-KnightsHospitallerAoE4 Knights Hospitaller ยท CivIcon-KnightsTemplarAoE4 Knights Templar ยท CivIcon-NormansAoE4 Normans ยท CivIcon-NovgorodAoE4 Novgorod Republic ยท CivIcon-TeutonicOrderAoE4 Teutonic Order
Classification of campaign-only civilizations is based on their base civilizations, not geographical locations.
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