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The Teutonic Grand Master is a recurring non-playable heavy melee infantry leader exclusive to the The Sultans Ascend campaign in Age of Empires IV: The Sultans Ascend. It is an elite unit appearing in several scenarios that often leads a group of Teutonic Knights in enemy Frankish Crusader armies.

Description[]

The Teutonic Grand Master is a stronger version of of the Teutonic Knight with significantly more attack and damage. Its stats are further boosted by various technologies in different scenarios. In its fully-upgraded state, with 1,020 hit points, 14 pierce and melee armor, and 58 attack, it can take down entire groups of units single-handedly and therefore should only be engaged with large amounts of Crossbowmen or siege engines, or outnumbered with other high-attack heavy units such as Lancers.

Campaign appearances[]

  • The Teutonic Grand Master stands outside some tents in the north corner of the map in The Battle of Mansurah. If he is killed, the rest of the Teutonic Knights will abandon their post.
  • A Grand Master leads a group of Teutonic Knights on the right flank of the third attacking wave in The Battle of Ayn Jalut.
  • Groups of Teutonic Knights led by a Grand Master guard the inner part of the city of Acre in The Siege of Acre and will attack the player once the walls have been breached.

Further statistics[]

Strengths and weaknesses
Strong vs. Archers, melee units
Weak vs. Crossbowmen
Technologies
Hpicon aoe2de Hit points AoE4 EliteArmyTactics Elite Army Tactics (+20%)
Attack AoE4 Bloomery Bloomery (+1)
AoE4 Decarbonization Decarbonization (+1)
AoE4 DamascusSteel Damascus Steel (+1)
AoE4 EliteArmyTactics Elite Army Tactics (+20%)
Armor AoE4 FittedLeatherwork Fitted Leatherwork (+1 melee)
AoE4 InsulatedHelm Insulated Helm (+1 melee)
AoE4 MasterSmiths Master Smiths (+1 melee)
AoE4 IronUndermesh Iron Undermesh (+1 ranged)
AoE4 WedgeRivets Wedge Rivets (+1 ranged)
AoE4 AngledSurfaces Angled Surfaces (+1 ranged)
2x AoE4 ArmorClad Armor Clad (+2 melee and ranged each)

Trivia[]

  • Based on the editor, the Teutonic Grand Master has access to two abilities that he does not seem to ever use. The first is the Setup Camp ability formerly available to Men-at-Arms. The second is an armor-boosting ability that grants all units within 6.25 tiles +10 melee and pierce armor for 10 seconds.

Gallery[]

Campaign-only content in Age of Empires IV
Leaders
The NormansDuke William · King Harold · King Henry I · Robert Curthose · King Louis VI · King Stephen · Willikin of the Weald · William Marshal
The Rise of MoscowPrince Dmitry · Ivan III · Ivan IV
The Hundred Years WarJean de Beaumanoir · Olivier Arrel · Guy de Rochefort · Geoffroy du Bois · Yves Charruel · Jeanne d'Arc
The Mongol EmpireGeneral Subutai · Genghis Khan · Mongke Khan · Baidar · Batu Khan · Liu Zheng · Ismail
The Sultans AscendTughtekin · Shirkuh · Saladin · Reynald of Châtillon (flagship) · Reynald of Châtillon · Shajar al-Durr · Baybars · Templar Grand Master · Hospitaller Grand Master · Teutonic Grand Master · Qutuz · Kitbuqa
Units
Scout Ship · Danish Raider · Gilded Landsknecht · Huihui Pao · Dismounted Knight · German Mercenary · Knight Templar · Knight Hospitaller · Militia · Militia Archer · Pirate · Pirate Ship · Raiding Galley · Spy · Turkic Horse Archer · The Beast · Teutonic Knight · Genoese Crossbowman
Buildings and other
Arsenal · York Castle · Military Tent · Bureau Brothers' Workshop · Siege Camp · Acre Tower · Leader Tent · Resource Pickup · Stone Ruins
Technologies
Heavy Sledge · Planned Extraction · Applied Masonry · Steel Barding · Elite Spear Tactics · Grapered Lances · Silk Bowstrings · Crannequins · Superior Transport Construction · Doused Armor · Corned Gunpowder · Chain Shot · Efficiency Training · Longbow Mastery · Musketeer Regiment · Scouting Falcon · Husbandry · Improved Blacksmith and Arsenal Technologies · Setup Camp · Food Reserves · Berry Cultivation · Construction Drills · Ancient Relics · Any Port In A Storm
Civilizations
AsianCivIcon-FatimidAoE4 Fatimid Caliphate · CivIcon-IlkhanateAoE4 Ilkhanate · CivIcon-MamlukSultanateAoE4 Mamluk Sultanate · Ayyubids AoE4 Saladin · CivIcon-SeljukEmpireAoE4 Seljuk Empire
EuropeanCivIcon-ASEAoE4 Anglo-Saxon England · CivIcon-AntiochAoE4 Antioch · CivIcon-CyprusAoE4 Cyprus · CivIcon-DanesAoE4 Danes · CivIcon-LithuaniaAoE4 Grand Duchy of Lithuania · CivIcon-JerusalemAoE4 Jerusalem · CivIcon-BohemiaAoE4 Kingdom of Bohemia · CivIcon-HungaryAoE4 Kingdom of Hungary · CivIcon-PolandAoE4 Kingdom of Poland · CivIcon-KnightsHospitallerAoE4 Knights Hospitaller · CivIcon-KnightsTemplarAoE4 Knights Templar · CivIcon-NormansAoE4 Normans · CivIcon-NovgorodAoE4 Novgorod Republic · CivIcon-TeutonicOrderAoE4 Teutonic Order
Classification of campaign-only civilizations is based on their base civilizations, not geographical locations.
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