The Tengri Wolf is a pet which is similar to Buck the Tame Wolf. The units have similar stats, except Tengri Wolves have a slightly increased food cost, train slower, and have a reduced build limit, but in addition to their attack multiplier against Treasure guardians, they have a bonus against other pets, making Tengri Wolves more effective against tamed animals, such as Explorer Dogs, or the ones trained by Heroes (Explorers, War Chiefs, or Monks).
However, their reduced build limit (only 5 per Tengri Shrine), and due to being available only by building a Trading Post or Tambo makes Tengri Wolves very situational units. Usually, players would favor infantry or cavalry with higher hit points and damage. Like other native warriors (and pets), Tengri Wolves cost no population and are thus always a good addition to a maxed-out army.
As Tengri Wolves are classified as native warriors, they will benefit from upgrades and Home City Cards that increase their statistics, build limit, or training time.
Upgrades[]
Tengri Wolves are automatically upgraded in every Age, but unlike other units, its name is not changed to reflect this.
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and damage
TEAM Native Weapon Trade
Native warrior train limit +20%
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
Trivia[]
According to Turko-Mongolic peoples, the wolf is considered their ancestor. This is mentioned in the legend of Asena and The Secret History of the Mongols. Both see the wolf as a symbol and a spiritual animal.
The domestication of canine animals already started in prehistoric times. Scientific hypotheses assume that individual wolves with a higher acceptance for humans were more likely to be tolerated – and less likely to be killed – by humans as opposed to more aggressive counterparts. The raising of orphaned wild animals has particularly high chances to foster lasting familial bonds with humans. Relationships of trust between humans and canines as well as the increased food dependency ultimately led to the domestication of canines and enabled their use as guard animals and hunting dogs. In Turko-Mongol folklore wolves are worshiped as legendary founders and ancestors of their peoples, akin to the founding myth of the city of Rome telling of two brothers – Romulus and Remus – nursed by a she-wolf. According to written Mongol sources Genghis Khan is said to be a distant relative of "Borte Chino", a gray-blue wolf from the sky.