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== Strategy == |
== Strategy == |
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⚫ | The player begind with [[Morgan Black]], 4 [[Hussar (Age of Empires III)|Hussars]], 4 [[Hoop Thrower]]s and 6 [[Crossbowman (Age of Empires III)|Crossbowmen]]. They will also soon gain four legendary [[Aztecs (minor native)|Aztec]] warriors, by freeing some Aztec slaves on their way towards the Aztec settlement. |
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− | The strategy runs entirely on defending the southern temple using [[Outpost (Age of Empires III)#Fortified Upgrade|Fortified Outposts]], [[Caravel (Age of Empires III)|Caravels]] and the [[Fort]] cannon attacks to quickly slaughter large amounts of Spanish units attacking the building. |
+ | The strategy runs entirely on defending the southern temple using [[Outpost (Age of Empires III)#Fortified Upgrade|Fortified Outposts]], [[Caravel (Age of Empires III)|Caravels]] and the [[Fort]] cannon attacks to quickly slaughter large amounts of Spanish units attacking the building. |
+ | One location is much easier to defend than three, the [[Spanish (Age of Empires III)|Spanish]] will always build their Fort near the northern temple while attacking the eastern temple with a large army. Stopping the eastern attack is easier than preventing the Fort from being built (which does not immediately threaten the northern temple).<br /> |
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{{Note|'''Difficulty''' - On the easy and normal difficulties it is possible to save two or even all three temples.}}<br /> |
{{Note|'''Difficulty''' - On the easy and normal difficulties it is possible to save two or even all three temples.}}<br /> |
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− | {{Note|'''Natives''' - The natives on this map are the Aztec. The Aztec upgrade which ships chests of coin for every 2 minutes of game time is enabled on this map. All native military upgrades are already purchased for the Aztec when |
+ | {{Note|'''Natives''' - The natives on this map are the Aztec. The Aztec upgrade which ships chests of coin for every 2 minutes of game time is enabled on this map. All native military upgrades are already purchased for the Aztec when the player finishes the trading post, they are highly effective due to their legendary status.}}<br /> |
− | {{Note|'''Water''' - Age up with [[The Admiral of the Sea]], the double caravels add even more cannon power to |
+ | {{Note|'''Water''' - Age up with [[The Admiral of the Sea]], the double caravels add even more cannon power to the defense of the southern temple and the wood helps with the outpost construction costs.}} |
{{Note|'''Walls''' - They cannot be constructed during this battle.}} |
{{Note|'''Walls''' - They cannot be constructed during this battle.}} |
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<gallery widths="200" perrow=3 captionalign="center"> |
<gallery widths="200" perrow=3 captionalign="center"> |
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− | AoE3TemplesofAztec.jpg|Upon arrival it's useful to divide Morgan into his own group, the |
+ | AoE3TemplesofAztec.jpg|Upon arrival it's useful to divide Morgan into his own group, the Hussars into a group and the ranged units all into a single group. Morgan can easily kill the Rodeleros to the southeast to free the Aztec slaves. |
− | AoE3TemplesofAztec2.jpg|Begin building the |
+ | AoE3TemplesofAztec2.jpg|Begin building the Trading Post right away so you can start the countdown timer until the Aztec army arrives. This is the only way to quickly win the battle, the player has no chance of destroying the Spanish base without the Aztec army. |
− | AoE3TemplesofAztec3.jpg|Advance to the [[Fortress Age]] to gain access to the Fort, Heavy Fortifications card, 400 Wood and another Caravel. Surround the southern temple with outposts and position the Fort between |
+ | AoE3TemplesofAztec3.jpg|Advance to the [[Fortress Age]] to gain access to the Fort, Heavy Fortifications card, 400 Wood and another Caravel. Surround the southern temple with outposts and position the Fort between the Trading Post and the Temple itself, this will keep your villagers pretty secure throughout the battle as the Spanish never flank the player's settlement in an attempt to reach the last Temple. |
− | AoE3TemplesofAztec4.jpg|It really isn't necessary to build |
+ | AoE3TemplesofAztec4.jpg|It really isn't necessary to build a Barracks (use the Fort instead), build a Church or even train more Settlers (card shipments will suffice). The outposts, Caravels and Fort will carry the player through the timer as long as there are enough Villagers collecting wood and a few on gold, in order to perform repairs, in case any enemies damage the Temple. |
AoE3TemplesofAztec5.jpg|Building a few more outposts in anticipation of a final large attack by the Spanish, however no such attack ever arrived. It's better to be safe than sorry however, so it may be advisable to build them anyway. |
AoE3TemplesofAztec5.jpg|Building a few more outposts in anticipation of a final large attack by the Spanish, however no such attack ever arrived. It's better to be safe than sorry however, so it may be advisable to build them anyway. |
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− | AoE3TemplesofAztec6.jpg|<small>The Aztec army arrived, reinforcements were sent for free as units were lost. Once the army arrives the Spanish have lost, they cannot compete with the horde of legendary warriors at |
+ | AoE3TemplesofAztec6.jpg|<small>The Aztec army arrived, reinforcements were sent for free as units were lost. Once the army arrives the Spanish have lost, they cannot compete with the horde of legendary warriors at the player's disposal. Destroying all structures and assassinating all Spanish villagers without destroying their town center will allow the player to keep the scenario running for as long as the player wishes. The [[Jaguar]]s due east of the Spanish TC will continually respawn and are worth 15 xp each, combined with Priest training (20 xp each) and [[Mill (Age of Empires III)|Mill]] construction (80 xp each), and the player can slowly build up +2 levels or merely cheat to gain them rather than investing time.</small> |
</gallery> |
</gallery> |
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Revision as of 12:29, 27 June 2018
Temples of the Aztec is the fifth scenario of Act I: Blood in Age of Empires III.
The Knights of St. John arrive at the Aztec city only to find it under siege by the Spanish and many of its residents enslaved.
Forced to mine gold for the Spaniards they are more than happy to help Morgan drive out the Spanish.
Summary
In The Circle of Ossus cutscene the player sees Morgan debriefing one of his commanders, however the report is soon interrupted by the desperate screams of a scout exiting the jungle. In pursuit of him is a white Jaguar such as the one seen earlier on the shore of the peninsula, however the soldiers and Morgan act as though it's the first one they have ever seen.
Objectives
- Build a Trading Post at the Aztec village.
- Build a Town Center
- At least one Aztec Temple must remain standing.
- Find and Destroy the Spanish Town Center.
Secondary objectives
- Save more than one Temple.
- Rescue more Aztec prisoners. (300 XP)
Players
- Knights of St John (Knights of St. John) - The player starts with with Morgan Black, four Hussars, four Hoop Throwers and six Crossbowmen in the Colonial Age.
Allies
- Miners (Miners) - This player represents the Aztec prisoners that are forced to mine gold for the Spanish. When nearby enemy units and buildings have been destroyed, they turn either into Aztec Eagle Warriors or into Aztec Jaguar Warriors.
- Aztecs (Iroquois) - This player represents the three Aztec Temples that must be guarded from the Spanish, as well as some Aztec defenders.
Enemy
- Spanish (Spanish) - The enemy for this scenario, they have a base to the northeast corner of the map, including a Town Center, multiple Outposts and walls. They also have forces all around the map, usually guarding the Aztec prisoners. When the player finishes the Trading Post and starts guarding the Temples, they will attack with mixed forces, including Pikemen, Crossbowmen, Rodeleros and Lancers.
Strategy
The player begind with Morgan Black, 4 Hussars, 4 Hoop Throwers and 6 Crossbowmen. They will also soon gain four legendary Aztec warriors, by freeing some Aztec slaves on their way towards the Aztec settlement.
The strategy runs entirely on defending the southern temple using Fortified Outposts, Caravels and the Fort cannon attacks to quickly slaughter large amounts of Spanish units attacking the building.
One location is much easier to defend than three, the Spanish will always build their Fort near the northern temple while attacking the eastern temple with a large army. Stopping the eastern attack is easier than preventing the Fort from being built (which does not immediately threaten the northern temple).
- Note: Starting Age: - The player begins in the Colonial Age.
- Note: Difficulty - On the easy and normal difficulties it is possible to save two or even all three temples.
- Note: Natives - The natives on this map are the Aztec. The Aztec upgrade which ships chests of coin for every 2 minutes of game time is enabled on this map. All native military upgrades are already purchased for the Aztec when the player finishes the trading post, they are highly effective due to their legendary status.
- Note: Water - Age up with The Admiral of the Sea, the double caravels add even more cannon power to the defense of the southern temple and the wood helps with the outpost construction costs.
- Note: Walls - They cannot be constructed during this battle.
Bugs
- If the player leaves the scenario running to farm experience, the cutscene following the battle may freeze; pressing the Escape key will skip it moving the player to the next scene and battle.