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This article is about the building in Chronicles. For other uses, see Temple.

Used to create and improve Priestesses. Garrisoned relics generate gold.
Chronicles description

The Temple is a special Classical Age building in Chronicles. It trains and improves Priestesses. Temples are available to all civilizations.

Relics can be garrisoned in Temples to produce gold. Temples cannot be converted.

The Temple is the equivalent of the Monastery in Age of Empires II. The only difference between the two is that Temples (Chronicles civilizations) do not get access to any equivalent of Devotion.

Tactics and placement[]

Temples primarily serve as a Priestess production and upgrade building. If the player intends to use their Priestesses for offensive purposes like a Mush (Monk rush; here Priestess rush) they must have at least three (preferably four) Temples, since the production of Priestesses is slow and the unit itself moves slowly. Also, technologies must be researched at the same time, foremost of which are Apotropaic Magic and Evocatio. If not going for a Priestess rush, it is rare to build more than one Temple.

Some technologies in the Temple also help against enemy Priestesses (Faith, Heresy) or are supportive for troops (Herbal Medicine), so it is advisable to also have a Temple even if the player does not make use of Priestesses.

Temples also have economic relevance. Each Temple can hold a maximum of ten Relics, constantly producing gold with each one garrisoned. Relics become especially important in games with no teams in the late game, as they are usually the only way left to get gold at all. Often, the player holding the most Relics wins a long game.

As emergency production buildings[]

The Temple is not a military building, and does not have any prerequisites other than the player being in the Classical Age. This is important for a lot of boom strategies where a Blacksmith and Market are used to get to the Classical Age. Upon reaching the Classical Age, it will be difficult to get out military to defend the player's settlement, as they will need to build a Barracks and then most likely also Archery Ranges and Stables before starting to produce unupgraded units. Comparatively, a Temple can be built, Priestesses can be produced immediately, and they are instantly fully functional. Combined with a Siege Workshop producing Mangonels, the player will have good answers against attacking archers, Knights, and infantry with minimal investment. With additional walls, the aggressive options left to their opponents are further limited when they can no longer get Scout Cavalry into the player's base.

Non-standard gameplay[]

Temples can be of key importance in any game with standard victory condition. If a team holds all Relics in their Temples, a counter starts to count down from 200 years (16 minutes 40 seconds in the in-game clock), similar to when a Wonder is built. If the enemy team(s) fail to ungarrison at least one Relic before the counter reaches zero, the game is won. If a team goes for a Relic win, it is advised to garrison all Relics in a single Temple and massively defend that Temple with defensive structures and strong units, preferably ranged units, heavy cavalry, and siege equipment. In any case, the defenses should be built before the last Relic is garrisoned. Ideally, the opposing team does not even notice the effort and is left surprised. This victory condition may also serve as a distraction against the rival team if the team has several Temples holding Relics: one Temple (usually the best defended) can hold most of them and the others have just one each in order to act as dummies.

If the game mode Capture the Relic is chosen, every player starts the game with an indestructible Temple and attempts to garrison the only Relic (which is sitting in the very center of the map at the game start) in their Temple. The first player to achieve that wins the game.

Trainable units and technologies[]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Temple
Archaic Age
Civic Age Chronicles
Classical Age
Imperial Age
Priestess
Apotropaic Magic available Chronicles
Purification available Chronicles
Evocatio available Chronicles
Hemlock available Chronicles
Haruspicy available Chronicles
Syncretism available Chronicles
Herbal Medicine
Mystery Cults available Chronicles
Fervor
Exorcism available Chronicles

Availability grid[]

The following table shows the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table.

= Available
= Unavailable
Civilization Syncretism Chronicles HerbalDE Hemlock Chronicles Apotropaic Magic Chronicles FervorDE Haruspicy Chronicles
Achaemenids Chronicles Achaemenids
Athenians Chronicles Athenians
Spartans Chronicles Spartans

Further statistics[]

Technologies
Hpicon aoe2de Hit points Masonry aoe2de Masonry (+10%)
ArchitectureDE Architecture (+10%)
Armor Masonry aoe2de Masonry (+1/+1, +3 building armor)
ArchitectureDE Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE Town Watch (+4)
TownPatrolDE Town Patrol (+4)
Build speed TreadmillCraneDE Treadmill Crane (+20%)
Team bonuses
Creation speed Lithuanians AoE2 Lithuanians (+20%)
Research speed Lithuanians AoE2 Lithuanians (+20%)
Portuguese AoE2 Portuguese (+25%)
Other Aztecs AoE2 Aztecs (Relics generate +33% gold)
Burgundians AoE2 Burgundians (Relics generate 30 food/min)
Georgians AoE2 Georgians (Repairing costs -25%)

Gallery[]

Buildings in Chronicles
Civilian buildings
EconomicTown Center Chronicles Town Center · Port Chronicles Port · Fish trap aoe2DE Fish Trap · Mill Chronicles Mill · FarmDE Farm · Market aoe2DE Market · Lumber camp aoe2de Lumber Camp · Mining camp aoe2de Mining Camp
ResearchBlacksmith aoe2de Blacksmith · Academy Chronicles Academy
MiscellaneousHouse Chronicles House · Temple Chronicles Temple · Wonder Chronicles Wonder
Military buildings
ProductionBarracks aoe2DE Barracks · Archery range aoe2DE Archery Range · Stable aoe2DE Stable · Siege workshop aoe2DE Siege Workshop · Shipyard Chronicles Shipyard · Fort Chronicles Fort
TowerTown Center Chronicles Town Center · Outpost aoe2de Outpost · Watch Tower Chronicles Watch Tower · Guard Tower Chronicles Guard Tower · Bastion Chronicles Bastion · Fort Chronicles Fort
WallPalisade wall aoe2de Palisade Wall · Palisade gate aoe2DE Palisade Gate · Stone wall aoe2de Stone Wall · Gate aoe2de Gate · Fortified wall aoe2de Fortified Wall · Gate aoe2de Fortified Gate
Unconstructable
Battle for Greece logo
Tent army small aoe2DE Greek Army Tent · Tent army small aoe2DE Greek Commander Tent · Temple Chronicles Oracle's Temple · Sapper Tunnel Chronicles Sapper Tunnel
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