“ | Provides a hitpoint and gathering rate boost to nearby units. | ” |
—In-game description |
The Teepee is an economic building in Age of Empires III: The WarChiefs that is unique to the Lakota. It increases the hit points of friendly units around it and improves villager gathering rates.
It's a pseudo-replacement of the House for the Lakota who have maximum population from the start of the game.
Overview[]
Rather than providing population as Houses do, Teepees increase the hit points of the player's units in a radius of 22 around them by 10%. While very frail, with 600 hit points, they are also very cheap (at half the price of a House), being able to cover a wide area.
They are one of the most crucial buildings to the Lakota, third only to Corrals and the Community Plaza, and are also among the most versatile ones. Normally, the purpose of Teepees is defensive and economic, making up for the Lakota player's lack of Walls, by enhancing hit points and Villagers' gathering rate.
However, their use can radically shift, as with the right Home City Cards, they can provide various perks to their Teepees, that in turn provide substantial advantages:
"New Ways (II)": Provides some Arsenal technologies to Teepees (see Technologies), shifting their purpose towards offense (a mixed Teepee and War Hut rush is highly recommended).
"Nomadic Expansion (III)": Enables Lakota Infantry to construct Teepees. Nearby Teepees also boost Military Building training speeds." (they work twice as fast)
"Friendly Territory (I)": Teepees gain significantly more hitpoints and now also improve the attack speed of nearby units." (+200% hit points and -10% attack Rate of Fire).
While quickly mustering all these cards is difficult, most of their effects apply immediately, meaning that Teepees can become the most cost-effective buildings in the entire game, providing enormous mobile army advantages that can make a Lakota army, in defense or offense, nigh-unstoppable.
Technologies[]
Age | Technology | Cost | Effect |
---|---|---|---|
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250 food 250 wood 250 coin |
Teepee Line of Sight and effect range +40 and now also improve units' speed by 10%, or 7.9% for villagers |
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200 wood 200 coin |
Melee infantry and archers get +10% hit points; requires the "New Ways" Home City Card |
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Wakina Rifles, Cherokee Riflemen, Cree Trackers, Klamath Riflemen, and Navajo Riflemen get +1.0x multiplier against heavy infantry; requires the "New Ways" Home City Card | ||
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100 wood 300 coin |
Heavy cavalry get +10% hit points; requires the "New Ways" Home City Card | |
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200 food 300 wood |
Light ranged cavalry get +10% attack, +2 LOS and +2 range; requires the "New Ways" Home City Card | |
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300 wood 350 coin |
Hand cavalry get +25% siege attack; requires the "New Ways" Home City Card |
Further statistics[]
As Teepees are unique to the Lakota, only technologies that they have access to are shown in the following table:
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | ![]() ![]() |
Line of Sight | ![]() |
Cost | ![]() ![]() |
Build time | ![]() |
Other | ![]() |
Home City Cards[]
As Teepees are unique to the Lakota, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Teepee
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
- Shared
Card | Description | Age |
---|---|---|
![]() | Building hit points +25% | ![]() |
Card | Description | Age |
---|---|---|
![]() | Enables Infantry Breastplate, Counter Infantry Rifling, Cavalry Cuirass, Ranged Cavalry Caracole, and Pillage at Teepees | ![]() |
![]() | Building hit points +40% | ![]() |
![]() | Enables Cetan Bowman, Club Warrior, and Wakina Rifle to build Teepees; Teepees now boost military building work rate by 100% (effectively reducing train time by 50%) | ![]() |
![]() | Teepee hit points +200%, gets Damage Aura (-10% Rate of Fire nearby units), and Range Aura (+10% range of nearby military units) | ![]() |
Changelog[]
The WarChiefs[]
- Teepees have 300 hit points, a built limit of 10, increase the hit points of units in a radius of 12 around them, cost 50 wood, and build in 5 seconds.
Definitive Edition[]
- Teepees have 450 hit points, a built limit of 12, increase the hit points of units in a radius of 20 around them, cost 40 wood, and can be built by War Hut units.
Knights of the Mediterranean[]
- With update 13.12327, Teepees have 600 hit points, a build limit of 20, cost 50 wood, build in 10 seconds, and cannot be built by War Hut units by default. The hit point aura no longer stacks, but it affects Villagers, and also provides a 12.5% gather rate bonus to Villagers.
Trivia[]
- Teepees also appear in some Midwestern/Western American maps, such as the Great Plains, specifically in Comanche, Cheyenne, and Lakota villages (before The WarChiefs made the Lakota a major faction).
History[]
“ | Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses of Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled the land. To meet the needs of a nomadic people living on the Great Plains, the Sioux Nation developed the Teepee as their basic structure for shelter. Early explorers were impressed by the Teepee and its effectiveness against the elements. |
” |