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Age of Empires Series Wiki

The basic structure of technology tree in Age of Empires II goes here. It can be copied to use anywhere necessary.

The civilizations have access to the following units, buildings, and technologies.

Tech tree key[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Military[]

Barracks[]

Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Militia
Man-at-Arms
Long Swordsman
Spearman
Pikeman
Halberdier
Eagle Scout
Fire Lancer
Gambesons

Archery Range[]

Archery Range
Requires
Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Archer
Crossbowman
Skirmisher
Elite Skirmisher
Cavalry Archer
Heavy Cavalry Archer
Elephant Archer

Requires
Chemistry
Thumb Ring Parthian Tactics

Stable[]

Stable
Requires
Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Scout Cavalry
Light Cavalry
Hussar
Knight
Camel Rider
Bloodlines Husbandry

Siege Workshop[]

Siege Workshop
Requires
Blacksmith
Dark Age
Feudal Age
Castle Age
Imperial Age
Battering Ram
Capped Ram
Siege Ram
Armored Elephant
Siege Elephant
Mangonel
Onager
Scorpion
Heavy Scorpion
Siege Tower
Requires
Chemistry
Traction Trebuchet


Castle[]

Castle
Dark Age
Feudal Age
Castle Age
Imperial Age
Unique unit
Elite unique unit
Petard
Unique technology 1 Unique technology 2 Conscription
Spies

Dock[]

Dock
Dark Age
Feudal Age
Castle Age
Imperial Age
Fishing Ship
Transport Ship
Galley
War Galley
Galleon
Fire Galley
Fire Ship
Requires
War Galley

Requires
War Galley
Dromon

Requires
Chemistry

Defensive structures[]

Outpost Watch Tower
Guard Tower
Keep
Palisade Wall Stone Wall
Fortified Wall
Requires
Bombard Tower
Palisade Gate Gate
Dark Age
Feudal Age
Castle Age
Imperial Age

Research[]

Monastery[]

Monastery
Dark Age
Feudal Age
Castle Age
Imperial Age
Monk
Sanctity
Herbal Medicine
Theocracy
Fervor

Blacksmith[]

Blacksmith
Dark Age
Feudal Age
Castle Age
Imperial Age

University[]

University
Dark Age
Feudal Age
Castle Age
Imperial Age
Architecture
Fortified Wall
Ballistics
Guard Tower
Keep
Heated Shot Arrowslits

Economy[]

Town Center[]

Town Center Town Center
Additional
Dark Age
Feudal Age
Castle Age
Imperial Age
Villager Town Watch
Feudal Age
Castle Age
Imperial Age
Wheelbarrow

Mining Camp[]

Mining Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Gold Mining
Stone Mining

Lumber Camp[]

Lumber Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Bow Saw

Mill[]

Mill Farm
Dark Age
Feudal Age
Castle Age
Imperial Age
Crop Rotation

Market[]

Market
Requires
Mill
Dark Age
Feudal Age
Castle Age
Imperial Age
Trade Cart Coinage
Caravan

Other[]

House Wonder
Dark Age
Feudal Age
Castle Age
Imperial Age

Trivia[]

  • Clicking a building hotkey while in Technology Tree view snaps and centers the screen to that building's entry. This makes for faster and more convenient navigation.

Gallery[]

This section is most likely incomplete and may need expansion. You can help by adding to it.
Technology trees in Age of Empires II
African Ethiopians · Malians
Central Asian Cumans · Tatars
Central European Goths · Huns · Teutons · Vikings
East Asian Chinese · Japanese · Jurchens · Khitans · Koreans · Mongols · Shu · Vietnamese · Wei · Wu
Eastern European Bohemians · Bulgarians · Lithuanians · Magyars · Poles · Slavs
Mediterranean Armenians · Byzantines · Georgians · Italians · Portuguese · Romans · Sicilians · Spanish
Middle Eastern Berbers · Persians · Saracens · Turks
Native American Aztecs · Inca · Maya
South Asian/Indian Bengalis · Dravidians · Gurjaras · Hindustanis · Indians (legacy)
Southeast Asian Burmese · Khmer · Malay
Western European Britons · Burgundians · Celts · Franks
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