This article is about the technologies in Chronicles. For technologies in other games of the series, see Technology. |
Civilizations in Chronicles have access to most of the same technologies as those in the base game. A number of technologies receive new names or icons when playing Chronicles civilizations, but retain the same effect. A few have effects which differ slightly to those in the base game. Only those technologies with new names and icons compared to their Age of Empires II counterparts are listed here.
Common technologies[]
Barracks[]
- Baggage Carriers - Squires equivalent
- Battle Drills - Two-Handed Swordsman upgrade equivalent (benefits the Levy line exactly like the Two-Handed Swordsman upgrade does, and costs the same, though it is not a prerequisite for the Paragon upgrade)
- Note: There is no equivalent of Gambesons
Port[]
- Scoop Nets: Replaces Gillnets
- Drums: Replaces Dry Dock
Shipyard[]
- Hypozomata: Replaces Careening
Academy[]
- Target Practice: Ballistics equivalent
- Flaming Arrows: Chemistry equivalent, unlocks Gastraphetoroi and Leviathans
- Lighthouse: Heated Shot equivalent
- Guard Tower → Bastion
- Note: There is no equivalent of Bombard Tower
Temple[]
- Evocatio: Redemption equivalent
- Syncretism: Atonement equivalent
- Hemlock: Heresy equivalent
- Apotropaic Magic: Sanctity equivalent
- Exorcism: Faith equivalent
- Purification: Illumination equivalent
- Haruspicy: Block Printing equivalent
- Mystery Cults: Theocracy equivalent
- Note: There is no equivalent of Devotion
Unique technologies[]
- Main article: Unique technology (Chronicles)
In the Classical and Imperial Ages, there are two mutually exclusive technologies that can be chosen at the Fort for each civilization. Players can research only one of two unique technologies in the Classical Age, and one of another two in the Imperial Age.
Unique gameplay mechanics[]
- Achaemenids - Town Center upgrades: Civic Age onwards, the Achaemenids can choose to upgrade their Town Centers individually, improving them and/or granting specific buffs in a radius. Each Town Center can be upgraded permanently by one of three upgrades - Economic Town Center, Military Town Center, and Defensive Town Center.
- Athenians - Policies: The Athenians can choose one policy out of three at any Town Center which provides an additional bonus to the player, viz. Economic Policy, Military Policy, and Naval Policy, switching between them for a small cost.
- Spartans - Polemarch technologies: The Spartans have a unique hero unit that empowers nearby allies. They get one for free in the Civic Age, and are limited to one. They get another one in the Classical Age, and are henceforth limited to two. The Polemarch can choose between one of two additional technologies to add an additional effect to its aura, in addition to increasing its aura radius. The Polemarch itself becomes stronger with Age ups and two other dedicated technologies.
Campaign-only technologies[]
These technologies are created using triggers and are available only in specific campaign scenarios.
Battle for Greece[]
The following technologies can be unlocked in the Raise the Sails scenario of the Battle for Greece grand campaign. These technologies, if researched in this scenario, will be available in subsequent scenarios in which Themistocles appears as a warship (i.e. The Hot Gates, Divine Salamis, and The Fruits of Empire).
- Fishing Baskets (200 food, 200 wood, [What?] seconds, requires Scoop Nets): Fishing Ships +15 carry capacity.
- Iron Harpoons (250 food, 250 wood, [What?] seconds, requires Fishing Baskets): Fishing Ships increased gathering rate.
- Careful Captains (150 food, 150 wood, 50 seconds, at the Port): Ships receive -[What?] bonus damage.
- Belligerent Captains (250 food, 250 wood, [What?] seconds, requires Careful Captains): Ships deal +[What?] bonus damage.
- Strengthened Hulls (400 food, 400 wood, [What?] seconds, at the Port): Ships +1 melee / +1 pierce armor.
- Oakum (250 food, 250 wood, [What?] seconds, requires Strengthened Hulls): Ships regenerate hit points.
- Liquid Courage (400 gold, [What?] seconds, requires Heavy Lembos): Lemboi gain a charged attack.
- Marines (250 food, 250 gold, 50 seconds, at the Shipyard): Ships +10% attack speed.
- Hardened Marines (400 food, 400 gold, [What?] seconds, requires Marines): Ships +15% attack speed.
- Sea Shanties (150 food, 150 gold, 50 seconds, at the Shipyard): Ships +10% movement speed.
- Hymns to Poseidon (250 food, 250 gold, [What?] seconds, requires Sea Shanties): Ships +15% movement speed.
- Strengthened Prows (500 gold, [What?] seconds, requires Trireme): Triremes deal splash damage.
- Prayers to Artemis (700 gold, [What?] seconds, requires Elite Galley): Galleys fire extra projectiles.
- Alchemist's Delight (500 gold, [What?] seconds, requires Heavy Incendiary Ship): Incendiary ships explode twice.
- Torsion Experts (600 gold, [What?] seconds, requires Onager Ship): Onager Ships gain +[What?] range.
- Artillery Spotters (500 gold, [What?] seconds, at the Shipyard): Leviathans gain a projectile shield and improved aura.
- Themistocles' Masterplan (1,200 food, 1,000 gold, [What?] seconds, at the Shipyard, requires Strengthened Prows, Prayers to Artemis, and Torsion Experts): Triremes strip enemy armor; Galleys shoot Scorpion-like bolts that deal pass-through damage; Incendiary ships ignore armor; Leviathan projectile speed increased; Catapult Ship blast range increased and friendly fire removed; Lemboi can build water barricades when destroyed (maximum 15 units).
The following technologies are only available in The Hot Gates:
- Othismos (900 food, 500 gold, at the Greek Commander Tent): Infantry damage adjacent units. (Druzhina)
- Only one prayer can be chosen at a time at the Greek Commander Tent (second part of the scenario). The player can change prayers at any time. The prayers are:
- Pray to Apollo: Increased attack for archers (+1).
- Pray to Ares: Increased attack for infantry (+1).
- Pray to Hephaestus: Increased armor for infantry (+1/+1).
- Pray to Artemis: Increased armor for archers (+1/+1).
The following technologies are only available in The Fruits of Empire. Once a Wonder has been constructed, the player can select the tribute level there and change them at any time for free:
- Low Tribute: Ask your allies for low levels of gold when they send tribute. The allies will be less likely to rebel.
- Medium Tribute: Ask your allies for moderate levels of gold when they send tribute. The allies will have a moderate chance of rebellion.
- High Tribute: Ask your allies for high levels of gold when they send tribute. Constantly asking for high tributes will lead to a high chance of rebellion.
The following technologies are only available in Within the Long Walls. These technologies can be researched at the Acropolis (Monument). Some are available from the start, while others are available only when certain conditions are fulfilled:
- Sell Estate (free): Sell your estate. You will lost its income but gain a large amount of Political Favor. One-time use. (Gain 25 Favor, lose Estate's periodic income)
- Sell Athena's Gold (free): Sell the gold on the statue of Athena. Gain gold but lose a large amount of Political Favor. One-time use. (Gain 3,000 gold, lose 40 Favor)
- Repair Acropolis (2,000 gold): Repair the Acropolis to gain a large amount of political favor. One-time use. (Gain 25 Favor)
- Embassy to the Oracle (1,500 gold): Creates a Tribute Cart which you can send to the Oracle; gain Political Favor if it arrives successfully. Can be used three times. (Gain 25 Favor)
- Raid the Peloponnese (1,200 food, 500 gold): Send a raiding party to the Peloponnese to gain resources and a large amount of Political Favor. You will have to provide a fleet yourself. Can be used three times. (Gain [What?] resources and Favor) - Providing stronger ships increases the number of ships that return
- Colonize Aegina (1,200 food, 600 gold): Initiate the colonization of Aegina. You will need to provide soldiers for the expedition. A successful expedition will grant you a huge amount of Political Favor. If you fail, you can try again. (Gain [What?] Favor)
- Host Festival (2,000 food): Fund a Festival to gain Political Favor. Can only be used during festival season. (Gain [What?] Favor)
- Persecute Cleon (4,000 gold): Decrease the rate at which you lose political favor by persecuting Cleon. One-time use.
- Bribe Rioteers (500 gold): Pay gold to stop the rioters. You will also gain a small amount of Political Favor. (Gain 15 Favor)
- Funeral Oration (1,000 wood): Deliver a fitting oration for the Athenian war dead, gaining a moderate amount of Political Favor. One-time use. (Gain [What?] Favor)
- Burn Plague Bodies (1,000 wood, 1,000 gold): Halve the Political Favor loss caused by the plague, halve its effects on unit stats, and gain a small amount of Political Favor. One-time use. (Gain [What?] Favor)
The following technologies are only available in The Fall of Athens. These custom technologies are gradually unlocked at the Wonder as the player conquers their enemies. Each pair is mutually exclusive, like unique technologies:
- Upon conquering Salamis:
- Upon conquering Aegina:
- Forced Levies (550 food, 400 gold): Swordsman-line gold cost is replaced by additional food cost. (Forced Levy)
- Harmosts (400 food, 300 gold): Farmers slowly generate gold in addition to food. (Burgundian Vineyards)
- Upon conquering Eleusis:
- Upon conquering Oenoe & Plataea:
- Upon defeating the Athenian Navy:
- Double Wine Rations (600 food, 450 gold): Infantry get an attack bonus vs. cavalry. (Chieftains partially)
- Thessalian Warhorses (600 food, 450 gold): Cavalry receive +1 melee / +1 pierce armor. (Silk Armor)
- Black Broth (550 food, 400 gold): Infantry (except Spearman-line) +30 hit points, Priestesses +100% heal speed. (Fereters)
- Lysander's Furor (750 food, 450 gold): Siege Workshop units gain +40% hit points. (Furor Celtica)
Aura selection[]
- Main article: Battle for Greece (campaign)#Abilities
In addition to the regular type of technologies, which only provide benefits in the scenario when researched, several scenarios feature selectable aura boosts, which benefit a specific hero unit over the course of subsequent scenarios. These are chosen among three options at either an Oracle's Temple (in the Achaemenid and Athenian acts) or a specially-modified Blacksmith (in the Spartan act).
Availability grid[]
The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.
= Available | |
= Unavailable |
Economic, building, and Temple technologies[]
Civilization | C | T | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Achaemenids | 6 | 12 | ||||||||||||
Athenians | 12 | 17 | ||||||||||||
Spartans | 4 | 8 |
Military and ship technologies[]
Civilization | C | T | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Achaemenids | 6 | 12 | ||||||||||
Athenians | 5 | 17 | ||||||||||
Spartans | 4 | 8 |
Trivia[]
- Although the Sappers technology appears in the technology tree for Chronicles civilizations, none of those introduced in Battle for Greece have access to it.