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This article is about the technologies in Chronicles. For technologies in other games of the series, see Technology.

Civilizations in Chronicles have access to most of the same technologies as those in the base game. A number of technologies receive new names or icons when playing Chronicles civilizations, but retain the same effect. A few have effects which differ slightly to those in the base game. Only those technologies with new names and icons compared to their Age of Empires II counterparts are listed here.

Common technologies[]

Barracks[]

Note: There is no equivalent of Gambesons

Port[]

Shipyard[]

Academy[]

Note: There is no equivalent of Bombard Tower

Temple[]

Note: There is no equivalent of Devotion

Unique technologies[]

Main article: Unique technology (Chronicles)

In the Classical and Imperial Ages, there are two mutually exclusive technologies that can be chosen at the Fort for each civilization. Players can research only one of two unique technologies in the Classical Age, and one of another two in the Imperial Age.

Unique gameplay mechanics[]

  • Achaemenids - Town Center upgrades: From the Civic Age onwards, the Achaemenids can choose to upgrade their Town Centers individually, improving them and/or granting specific buffs in a radius. Each Town Center can be upgraded permanently by one of three upgrades - Economic Town Center, Military Town Center, and Defensive Town Center.
  • Athenians - Policies: The Athenians can choose one policy out of three at any Town Center which provides an additional bonus to the player, viz. Economic Policy, Military Policy, and Naval Policy, switching between them for a small cost.
  • Spartans - Polemarch technologies: The Spartans have a unique hero unit that empowers nearby allies. They get one for free in the Civic Age, and are limited to one. They get another one in the Classical Age, and are henceforth limited to two. The Polemarch can choose between one of two additional technologies to add an additional effect to its aura, in addition to increasing its aura radius. The Polemarch itself becomes stronger with Age ups and two other dedicated technologies.
  • Macedonians - Recruitment Doctrines: The Macedonians can toggle between one of three Recruitment Doctrines at each of their Barracks, Archery Range, and Stable. Doctrines are technologies which are free and instant, and change the cost and training time of units.
  • Puru - Fort Emplacements: The Puru can research Skandhavaras at the Fort to unlock two Emplacement technologies which can be applied to each Fort individually.

Campaign-only technologies[]

These technologies are created using triggers and are available only in specific campaign scenarios.

Battle for Greece[]

The following technologies can be unlocked in the Raise the Sails scenario of the Battle for Greece grand campaign. These technologies, if researched in this scenario, will be available in subsequent scenarios in which Themistocles appears as a warship (i.e. The Hot Gates, Divine Salamis, and The Fruits of Empire).

  • Fishing Baskets (200 food, 200 wood, 30 seconds, requires 10 NE and Scoop Nets): Fishing Ships +15 carry capacity.
  • Iron Harpoons (250 food, 250 wood, 30 seconds, requires 40 NE and Fishing Baskets): Fishing Ships increased gathering rate.
  • Careful Captains (150 food, 150 wood, 50 seconds, at the Port, requires 20 NE): Ships receive -3 bonus damage (-1 bonus damage in subsequent scenarios).
  • Belligerent Captains (250 food, 250 wood, 50 seconds, requires 65 NE and Careful Captains): Ships deal +3 bonus damage (+1 bonus damage in subsequent scenarios).
  • Strengthened Hulls (400 food, 400 wood, 50 seconds, at the Port, requires 40 NE): Ships ​+1 melee / ​+1 pierce armor (​+1 melee in subsequent scenarios).
  • Oakum (250 food, 250 wood, 50 seconds, requires 65 NE and Strengthened Hulls): Ships regenerate 30 hit points per minute (15 hit points per second in subsequent scenarios).
  • Liquid Courage (400 gold, 40 seconds, requires 80 NE and Heavy Lembos): Lemboi gain a +100 charged attack (+40 charged attack, reduced recharge rate per second in subsequent scenarios).
  • Marines (250 food, 250 gold, 50 seconds, at the Shipyard, requires 20 NE): Ships +10% attack speed.
  • Hardened Marines (400 food, 400 gold, 50 seconds, requires 65 NE and Marines): Ships +15% attack speed (+10% in subsequent scenarios).
  • Sea Shanties (150 food, 150 gold, 50 seconds, at the Shipyard, requires 20 NE): Ships +10% movement speed.
  • Hymns to Poseidon (250 food, 250 gold, 50 seconds, requires 65 NE and Sea Shanties): Ships +15% movement speed (+10% in subsequent scenarios).
  • Strengthened Prows (500 gold, 40 seconds, requires 80 NE and Trireme): Triremes deal splash damage.
  • Prayers to Artemis (700 gold, 40 seconds, requires 80 NE and Elite Galley): Galleys fire 2 extra projectiles (1 extra projectile in subsequent scenarios).
  • Alchemist's Delight (500 gold, 40 seconds, requires 80 NE and Heavy Incendiary Ship): Incendiary ships explode twice.
  • Torsion Experts (600 gold, 40 seconds, requires 80 NE and Onager Ship): Onager Ships gain +2 range (+1 range in subsequent scenarios).
  • Artillery Spotters (500 gold, 40 seconds, at the Shipyard, requires 100 NE): Leviathans gain a projectile shield and improved aura (reduced recharge rate per second in subsequent scenarios).
  • Themistocles' Masterplan (1,200 food, 1,000 gold, 120 seconds, at the Shipyard, requires 80 NE, Strengthened Prows, Prayers to Artemis, and Torsion Experts): Triremes strip enemy armor; Galleys shoot Scorpion-like bolts that deal pass-through damage; Incendiary ships ignore armor; Leviathan projectile speed increased; Catapult Ship blast range increased and friendly fire removed; Lemboi can build water barricades when destroyed (maximum 15 units).

The following technologies are only available in The Hot Gates:

Only one prayer can be chosen at a time at the Greek Commander Tent (second part of the scenario). The player can change prayers at any time. The prayers are:
  • Pray to Apollo: Increased attack for archers (+1).
  • Pray to Ares: Increased attack for infantry (+1).
  • Pray to Hephaestus: Increased armor for infantry (+1/+1).
  • Pray to Artemis: Increased armor for archers (+1/+1).

The following technologies are only available in The Fruits of Empire. Once a Wonder has been constructed, the player can select the tribute level there and change them at any time for free:

  • Low Tribute: Ask your allies for low levels of gold when they send tribute. The allies will be less likely to rebel.
  • Medium Tribute: Ask your allies for moderate levels of gold when they send tribute. The allies will have a moderate chance of rebellion.
  • High Tribute: Ask your allies for high levels of gold when they send tribute. Constantly asking for high tributes will lead to a high chance of rebellion.

The following technologies are only available in Within the Long Walls. These technologies can be researched at the Acropolis (Monument). Some are available from the start, while others are available only when certain conditions are fulfilled:

  • Sell Estate (free): Sell your estate. You will lost its income but gain a large amount of Political Favor. One-time use. (Gain 25 Favor, lose Estate's periodic income)
  • Sell Athena's Gold (free): Sell the gold on the statue of Athena. Gain gold but lose a large amount of Political Favor. One-time use. (Gain 3,000 gold, lose 40 Favor)
  • Repair Acropolis (2,000 gold): Repair the Acropolis to gain a large amount of political favor. One-time use. (Gain 25 Favor)
  • Embassy to the Oracle (1,500 gold): Creates a Tribute Cart which you can send to the Oracle; gain Political Favor if it arrives successfully. Can be used three times. (Gain 25 Favor)
  • Raid the Peloponnese (1,200 food, 500 gold): Send a raiding party to the Peloponnese to gain resources and a large amount of Political Favor. You will have to provide a fleet yourself. Can be used three times. (Gain [What?] resources and 20 Favor plus 1 Favor for every returning ship) - Providing stronger ships increases the number of ships that return
  • Colonize Aegina (1,200 food, 600 gold): Initiate the colonization of Aegina. You will need to provide soldiers for the expedition. A successful expedition will grant you a huge amount of Political Favor. If you fail, you can try again. (Gain 30 Favor)
  • Host Festival (2,000 food): Fund a Festival to gain Political Favor. Can only be used during festival season. (Gain 15 Favor)
  • Persecute Cleon (2,000 gold (Standard/Moderate)/3,000 gold (Hard)): Decrease the rate at which you lose political favor by persecuting Cleon. One-time use. (Gain 1 Favor per minute on Standard/Moderate, 2 Favor per minute on Hard)
  • Bribe Rioteers (500 gold): Pay gold to stop the rioters. You will also gain a small amount of Political Favor. (Gain 15 Favor)
  • Funeral Oration (1,000 wood): Deliver a fitting oration for the Athenian war dead, gaining a moderate amount of Political Favor. One-time use. (Gain 20 Favor)
  • Burn Plague Bodies (1,000 wood, 1,000 gold): Halve the Political Favor loss caused by the plague, halve its effects on unit stats, and gain a small amount of Political Favor. One-time use.

The following technologies are only available in The Fall of Athens. These custom technologies are gradually unlocked at the Wonder as the player conquers their enemies. Each pair is mutually exclusive, like unique technologies:

  • Upon conquering Salamis:
    1. Reinforced Prow (200 wood, 300 gold): Ships receive ​+1 melee / ​+1 pierce armor. (Carrack)
    2. Paean (650 food, 550 gold): Infantry and cavalry attacks ignore armor. (Wootz Steel)
  • Upon conquering Aegina:
    1. Forced Levies (550 food, 400 gold): Swordsman-line gold cost is replaced by additional food cost. (Forced Levy)
    2. Harmosts (400 food, 300 gold): Farmers slowly generate gold in addition to food. (Burgundian Vineyards)
  • Upon conquering Eleusis:
    1. Hipparchs (650 food, 400 gold): Melee cavalry gain +5 attack. (Farimba)
    2. War Dances (450 food, 750 gold): Infantry gain +4 attack (Garland Wars)
  • Upon conquering Oenoe & Plataea:
    1. Hippotoxotai (600 wood, 400 gold): Cavalry Archers +1 attack, +1 range (Recurve Bow)
    2. Othismos (900 food, 500 gold): Infantry damage adjacent units. (Druzhina)
  • Upon defeating the Athenian Navy:
    1. Double Wine Rations (600 food, 450 gold): Infantry get an attack bonus vs. cavalry. (Chieftains partially)
    2. Thessalian Warhorses (600 food, 450 gold): Cavalry receive ​+1 melee / ​+1 pierce armor. (Silk Armor)
    3. Black Broth (550 food, 400 gold): Infantry (except Spearman-line) +30 hit points, Priestesses +100% heal speed. (Fereters)
    4. Lysander's Furor (750 food, 450 gold): Siege Workshop units gain +40% hit points. (Furor Celtica)

Aura selection[]

Main article: Battle for Greece (campaign)#Abilities

In addition to the regular type of technologies, which only provide benefits in the scenario when researched, several scenarios feature selectable aura boosts, which benefit a specific hero unit over the course of subsequent scenarios. These are chosen among three options at either an Oracle's Temple (in the Achaemenid and Athenian acts) or a specially-modified Blacksmith (in the Spartan act).

Alexander the Great[]

The player can choose to unlock one of two technologies at the Macedonian Command Post in each of the following scenarios, which will be available in all subsequent scenarios:

The following are only available in Right to Rule. Certain technologies, called royal measures, can be researched at the Wonder in the northern allied town. Some of them cost resources and/or Legitimacy, while others grant Legitimacy. Each can be researched only once:

  • Request Ceasefire (250 gold, 8 Legitimacy, 4 seconds): Make enemies retreat and stop their attacks for a few minutes.
  • Attempt to Assassinate Dissenting Noble (300 gold, 12 seconds): Attempt to assassinate a dissenting noble. If successful, gain Legitimacy; if unsuccessful, lose a large amount of Legitimacy. (50 seconds later, the result is shown. A successful assassination nets 12 Legitimacy, while failure costs 15 (the game wrongly states 10). This technology can be repeated after a long cooldown of 15 minutes)
  • Enforce Emergency Conscription (125 gold, 4 Legitimacy, 7 seconds): Rapidly creates a group of Imperial Cavalry. (15 Imperial Cavalry)
  • Demand Emergency Requisition (6 Legitimacy, 17 seconds): Gain resources; lose Legitimacy. (1,000 food, 1,000 wood, 1,000 gold, 1,000 stone)
  • Send Diplomatic Gift (2,000 gold, 17 seconds): Gain 15 Legitimacy.

The following are only available in Unto the Breach. Queen Ada will then turn over her four Siege Engineer Tents to the player, each of which has two or three of the following technologies:

  • Deploy Sappers (2,000 wood): Construct a Sapper Tunnel, which will undermine and destroy the nearby Fort. The enemy will attempt to destroy the Sapper Tunnel: you will have to protect it.
  • Deploy Siege Rams (1,000 wood, 500 gold): Construct Siege Rams to attack the nearby Fort. The enemy will attempt to destroy the Rams: you must send an escort to protect them.
  • Deploy Palintonon Emplacements (1,500 wood, 1,000 stone): Construct a Palintonon Emplacement to bombard the nearby Fort. You will have to defend the Palintonon from enemy attempts to capture it. You will also have to escort Ammunition Carts to the emplacement.
  • Deploy Bribery (1,500 gold): Bribe the defenders of the nearby Fort. The gate will be unlocked for a few minutes, and the Fort will be weakened, allowing units to destroy it.
  • Deploy Siege Towers (500 wood, 250 gold): Construct a bridge over the nearby river, and Siege Towers to scale the walls. Once the Siege Towers reach the walls, you can send infantry units inside them, which will be unloaded on the other side of the wall. Kill the Commanders around the Fort to take it.

The following are only available in The Battle of Gaugamela. Certain technologies, called emergency measures, can be researched at the Royal Tent (modified Greek Commander Tent) in the player's base. Each can be researched only once:

  • Fortify Parmenion's Tent (400 gold, [What?] seconds): Adds HP to Parmenion's Command Tent, making it harder to destroy.
  • Call in Wounded Cavalry (600 food, 400 gold, [What?] seconds): Instantly creates a large number of Lancers with reduced HP.
  • Heal Units (800 gold, [What?] seconds): Heals your units for a short period of time.
  • Call in Agrianian Reserves (800 food, 400 gold, [What?] seconds): Instantly creates a large number of Rhomphaia Warriors/Mercenary Peltasts.
  • Fortify Perdiccas' Tent (400 gold, [What?] seconds): Adds HP to Perdiccas' Command Tent, making it harder to destroy.
  • Send Reserves to Parmenion (400 wood, 300 gold, [What?] seconds): Sends Elite Skirmishers to Parmenion.
  • Arm the Baggage Handlers (800 food, 200 gold, [What?] seconds): Instantly creates a large number of low-quality infantry units.
  • Offensive Tactics (500 gold, [What?] seconds): Your units gain a +2 attack boost for a short period of time.
  • Call in Greek Mercenaries (500 food, 600 gold, [What?] seconds): Instantly creates a large number of Ekdromoi/Strategoi.
  • Send Reserves to Perdiccas (400 wood, 300 gold, [What?] seconds): Send Laminated Bowmen to Perdiccas.
  • Send Supplies to Parmenion (500 food, 300 gold, [What?] seconds): Parmenion trains units much faster for a short period of time.
  • Call in Wounded Infantry (1,000 food, 500 gold, [What?] seconds): Instantly creates a large number of Phalangites with reduced HP.
  • Defensive Tactics (500 gold, [What?] seconds): Your units gain a +2/+2 armor boost for a short period of time.
  • Call in Missile Reserves (400 wood, 700 gold, [What?] seconds): Instantly creates a large number of Slingers/Mercenary Archers.
  • Send Supplies to Perdiccas (500 food, 300 gold, [What?] seconds): Perdiccas trains units much faster for a short period of time.

The following are only available in The City at the End of the World. Certain technologies, called districts, can be researched at the Town Center in about 3 seconds. Each District spawns units and lays down foundations for buildings in specific parts of the city, which are then built up by the city's workers. At the start, only the Mill, Lumber, and Mining Districts are available. Once even one is built, the other are unlocked. The quantities below are for Moderate difficulty, and vary across others.

  • Mill District 1 (500 wood, 250 gold): Houses generate +3 food/min. +5 Houses. 5 free Scout Cavalry. 5 allied Scout Cavalry patrol.
  • Mill District 2 (1,000 wood, 750 gold): Houses generate +1 food/min. +1 House. 5 free Scout Cavalry. 10 allied Scout Cavalry patrol.
  • Mill District 3 (1,500 wood, 1,250 gold): Houses generate +1 food/min. +2 Houses. 5 free Scout Cavalry. 15 allied Scout Cavalry patrol (maximum).
  • Lumber District 1 (300 food, 450 gold): Houses generate +3 wood/min. +5 Houses. 5 free Skirmishers. 5 allied Skirmisher patrol.
  • Lumber District 2 (800 food, 950 gold): Houses generate +1 wood/min. +1 House. 5 free Skirmishers. 10 allied Skirmisher patrol.
  • Lumber District 3 (1,300 food, 1,450 gold): Houses generate +1 wood/min. +2 Houses. 5 free Skirmishers, 3 free Helepoleis. 15 allied Skirmisher patrol (maximum).
  • Mining District 1 (500 food, 250 wood): Houses generate +3 gold/min. +5 Houses. 5 free Spearmen. 5 allied Spearman patrol.
  • Mining District 2 (1,000 food, 750 wood): Houses generate +1 gold/min. +1 House. 5 free Spearmen. 10 allied Spearman patrol.
  • Mining District 3 (1,500 food, 1,250 wood): Houses generate +1 gold/min. +2 Houses. 5 free Spearmen. 15 allied Spearman patrol (maximum).
  • Market District 1 (800 food, 450 gold): +1 Market. +5 Houses. 2 free Trade Carts.
  • Market District 2 (1,600 food, 800 gold): +1 Market. +2 Houses. 4 free Trade Carts.
  • Market District 3 (1,950 food, 1,150 gold): +1 Market. +3 Houses. 7 free Trade Carts (6 on [What?]).
  • Smithing District 1 (500 food, 750 wood): +1 Blacksmith. +2 Houses. Civic Age upgrades for allied patrols. Unlock: Forging, Scale Mail Armor, Fletching, Padded Archer Armor.
  • Smithing District 2 (850 food, 1,100 wood): +1 Blacksmith. +2 Houses. Classical Age upgrades for allied patrols. Unlock: Iron Casting, Chain Mail Armor, Bodkin Arrow, Leather Archer Armor.
  • Smithing District 3 (1,200 food, 1,450 wood): +1 Blacksmith. +2 Houses. Imperial Age upgrades for allied patrols. Unlock: Blast Furnace, Plate Mail Armor.
  • Temple District 1 (250 wood, 500 gold): +1 Temple. +4 Houses. 10 HP/min regeneration for allied patrol units.
  • Temple District 2 (650 wood, 800 gold): +1 Temple. +5 Houses. 20 HP/min regeneration for allied patrol units.
  • Temple District 3 (850 wood, 1,100 gold): +1 Temple. +5 Houses. 30 HP/min regeneration for allied patrol units.
  • Infantry District 1 (500 food, 500 wood): +1 Barracks. +1 Macedonian Command Post. +1 House. +5 hit points for infantry. 5 free Macemen. 6 allied Maceman patrol.
  • Infantry District 2 (700 food, 700 wood): +1 Barracks. +1 House. +1 attack for infantry. 6 free Swordsmen. +8 allied Swordsman patrol.
  • Infantry District 3 (1,100 food, 1,00 wood): +1 Barracks. +3 Houses. +1/+1 armor for infantry. 7 free Paragons. +10 allied Paragon patrol.
  • Archery District 1 (650 wood, 350 gold): +1 Archery Range. +1 Macedonian Command Post. +1 House. +5 hit points for ranged units. 5 free Bowmen. 7 allied Bowman patrol.
  • Archery District 2 (850 wood, 1,100 gold): +1 Archery Range. +1 House. +1 attack for ranged units. 6 free Laminated Bowmen. +9 allied Laminated Bowman patrol.
  • Archery District 3 (1,250 wood, 950 gold): +1 Archery Range. +3 Houses. +1 range for ranged units. 7 free Recurve Bowmen. +12 allied Recurve Bowman patrol.
  • Cavalry District 1 (550 food, 650 gold): +1 Stable. +1 Macedonian Command Post. +1 House. +5 hit points for cavalry. 4 free Lancers. 5 allied Lancer patrol.
  • Cavalry District 2 (750 food, 850 gold): +1 Stable. +1 House. +1 attack for cavalry. 5 free Shock Cavalry. +6 allied Shock Cavalry patrol.
  • Cavalry District 3 (1,150 food, 1,250 gold): +1 Stable. +3 Houses. +10% movement speed for cavalry. 6 free Imperial Cavalry. +7 allied Imperial Cavalry patrol.
  • Western/Northern/Eastern Fortification District 1 (three districts, each costing 200 wood, 300 gold): +1 Improved Guard Tower. +1 House. 5 free Guardsmen. 5 allied Guardsman patrol.
  • Western/Northern/Eastern Fortification District 2 (three districts, each costing 400 wood, 600 gold): Improved Guard Tower upgraded to Improved Bastion. 5 free Elite Guardsmen. 10 allied Elite Guardsman patrol.
  • Western/Northern/Eastern Fortification District 3 (three districts, each costing 600 wood, 1,000 gold): +1 Fort. 10 free Phalangites. 10 allied Phalangites patrol.
  • Garden Wonder District (2,500 food, 1,875 wood, 1,250 gold): In future scenarios, Farmers will work 10% faster. (Can choose either this or the Theater Wonder District)
  • Theater Wonder District (1,875 food, 2,500 wood, 1,250 gold): In future scenarios, Gold Miners will work 10% faster. (Can choose either this or the Garden Wonder District)
  • Build new districts at the Town Center to increase resource production, receive new buildings and units, and many other bonuses. (non-interactive button just to work as a guide)

At the Macedonian Embassy (modified Trade Workshop) in the western Sogdian town, the player can research the following:

The following are only available in In the Land of the Five Rivers. The Mercenaries offer their services as repeatable technologies, each researched in 17 seconds. Hiring any mercenary type from the Tents at any of their camps causes troops to spawn at each mercenary camp, which seek out and attack enemies of the player by themselves. Groups of units are spawned at the camps periodically, which stops after 10 minutes and the options to hire more mercenaries appear again.

The following is only available in A Voyage of Discovery. This is an option available at the Flagship of Nearchos when docked which is implemented as a technology:

  • Continue the Voyage: Set sail and continue to the next Flagship docking site.

Availability grid[]

The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.

= Available
= Unavailable

Economic, building, and Temple technologies[]

Civilization C T
Achaemenids 8 20
Athenians 14 25
Macedonians 10 18
Puru 9 17
Spartans 6 16
Thracians 10 20

Military and ship technologies[]

Civilization C T
Achaemenids 12 20
Athenians 11 25
Macedonians 8 18
Puru 8 17
Spartans 10 16
Thracians 10 20

Trivia[]

  • Although the Sappers technology appears in the technology tree for Chronicles civilizations, none of those introduced in either Battle for Greece or Alexander the Great have access to it.
Technologies in Chronicles
Economic technologies
Villagers Wheelbarrow Hand Cart
Fishing Ships Scoop Nets
Trade units Caravan
Farming Horse Collar Heavy Plow Crop Rotation
Wood Double-Bit Axe Bow Saw Two-Man Saw
Gold Gold Mining Gold Shaft Mining
Stone Stone Mining Stone Shaft Mining
Civilian ships Drums · Shipwright
Market Coinage Banking
Guilds
Military technologies
Villagers Loom
Infantry Forging Iron Casting Blast Furnace
Scale Mail Armor Chain Mail Armor Plate Mail Armor
Arson · Baggage Carriers · Battle Drills
Archers Padded Archer Armor Leather Archer Armor Ring Archer Armor
Thumb Ring · Parthian Tactics
Cavalry Forging Iron Casting Blast Furnace
Scale Barding Armor Chain Barding Armor Plate Barding Armor
Bloodlines · Husbandry
Ranged units Fletching Bodkin Arrow Bracer
Target Practice · Flaming Arrows
Ships Hypozomata · Drums · Shipwright
Priestesses Evocatio · Syncretism · Hemlock · Apotropaic Magic · Fervor · Exorcism · Purification · Haruspicy · Mystery Cults
Buildings Masonry Architecture
Town Watch Town Patrol
Herbal Medicine · Conscription · Murder Holes · Treadmill Crane · Arrowslits · Lighthouse · Hoardings
Siege Siege Engineers
Unique technologies
Achaemenids Sparabaras / Reed Arrows · Scythed Chariots / Sagaris
Athenians Taxiarchs / Trierarchies · Eisphora / Delian League
Spartans Helot Levies / Xyphos · Agoge / Peloponnesian League
Macedonians Veteran Chiliarchs / Ends of the World · Pezhetairoi / Sarissophoroi
Thracians Odomantian Raiders / Dii Plunderers · Bessian Metalworking / Peltasts
Puru Vadhāvadha / Leaf-Headed Shafts · Vedic Teachings / Skandhavaras
Removed Karda · Iphicratean Tactics · Krypteia
Unique gameplay elements
AchaemenidsTown Center upgrades: Economic Town Center · Military Town Center · Defensive Town Center
AtheniansPolicies: Economic Policy · Military Policy · Naval Policy
SpartansPolemarch technologies: Ephorate · Morai · Skeuophoroi · Hippagretai
MacedoniansRecruitment Doctrines: Balanced Recruitment · Conscript Recruitment · Mercenary Recruitment
PuruFort Emplacements: Defensive Emplacement · Offensive Emplacement