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This article is about the technologies in Age of Mythology. For technologies in other games of the series, see Technology.

Listed below are all technologies available for research in Age of Mythology. Unit and building upgrades are not included.

Economic technologies Edit

Economic technologies improve gather rates, carry capacity, or the speed of economic units. Carry capacity and speed decrease the time units spend walking to drop off their gathered resources, thus increasing the time they spend actually gathering. With the exception of Market technologies, economic technologies never cost the resource whose gathering will be increased in any way.

Villagers, Laborers, Gatherers, and Dwarves start with carry capacities of 15 food, 10 gold, and 10 wood. Fishing Ships start with a carry capacity of 25 food. The percentage increase in carry capacity is always calculated on these base values.

Technology Age Building Cost Time Effect
Food gathering
HuntingDogsAOM Hunting Dogs ArchaicAge Granary, Ox Cart, Economic Guild, Storage Pit 100WoodAOM 100GoldAOM 20 +30% hunting gather rate
HusbandryAOM Husbandry ArchaicAge Granary, Ox Cart, Economic Guild, Storage Pit 100WoodAOM 50GoldAOM 30 +30% heard animal fattening rate
+20% villager gather rate from herd animals
+100% Food Carry Capacity (+15)
PlowAOM Plow ClassicalAge Granary, Ox Cart, Economic Guild, Storage Pit 50WoodAOM 100GoldAOM 40 +10% farming gather rate for non-Egytians, +22% for Egyptians
IrrigationAOM Irrigation HeroicAge Granary, Ox Cart, Economic Guild, Storage Pit 150WoodAOM 250GoldAOM 30 +10% farm gather rate
FloodControl Flood Control MythicAge Granary, Ox Cart, Economic Guild, Storage Pit 250WoodAOM 350GoldAOM 40 +10% farm gather rate
Fishing
PurseSeine Purse Seine ClassicalAge Dock 150WoodAOM 150GoldAOM 20 +30% fishing gather rate
SaltAmphora Salt Amphora HeroicAge Dock 150WoodAOM 250GoldAOM 30 +40% fishing gather rate
+100% fishing carry capacity
Wood gathering
HandAxe Hand Axe ClassicalAge Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit 120FoodAOM 50GoldAOM 30 +10% wood gather rate
+50% wood carry capacity
BowSaw Bow Saw HeroicAge Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit 250FoodAOM 150GoldAOM 45 +10% wood gather rate
+50% wood carry capacity
Carpenters Carpenters MythicAge Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit 300FoodAOM 200GoldAOM 55 +10% wood gather rate
+50% wood carry capacity
Gold gathering
Pickaxe Pickaxe ClassicalAge Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit 50FoodAOM 120WoodAOM 30 +10% gold gather rate
+50% gold carry capacity
ShaftMine Shaft Mine HeroicAge Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit 150FoodAOM 250WoodAOM 45 +10% gold gather rate
+50% gold carry capacity
Quarry Quarry MythicAge Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit 200FoodAOM 300WoodAOM 55 +10% gold gather rate
+50% gold carry capacity
Market technologies
Ambassadors Ambassadors HeroicAge Market 250GoldAOM 30 Removes the 10% Tribute penalty
TaxCollectors Tax Collectors HeroicAge Market 200FoodAOM 200GoldAOM 35 Decreases the cost of selling/buying at the market from 30% to 15%
AOMCoinage Coinage MythicAge Market 200GoldAOM 40 +20% Caravan speed

Military technologies Edit

Technology Age Civilizations Building Cost Time Effect
Human soldiers and siege units
CopperWeapons Copper Weapons ClassicalAge All Armory 200FoodAOM 200GoldAOM 30 Human units, heroes, buildings, and ships +10% attack
BronzeWeapons Bronze Weapons HeroicAge All Armory 300FoodAOM 300GoldAOM 40 Human units, heroes, buildings, and ships +10% attack
IronWeapons Iron Weapons MythicAge All Armory 600FoodAOM 600GoldAOM 50 Human units, heroes, buildings, and ships +10% attack
CopperMail Copper Mail ClassicalAge All Armory 150FoodAOM 150GoldAOM 30 Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability
BronzeMail Bronze Mail HeroicAge All Armory 300FoodAOM 200GoldAOM 40 Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability
IronMail Iron Mail MythicAge All Armory 500FoodAOM 500GoldAOM 50 Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability
CopperShields Copper Shields ClassicalAge All Armory 150FoodAOM 150GoldAOM 30 Human units/ships/heroes -10%/-10%/-15% pierce vulnerability
BronzeShields Bronze Shields HeroicAge All Armory 300FoodAOM 200GoldAOM 40 Human units/ships/heroes -10%/-10%/-15% pierce vulnerability
IronShields Iron Shields MythicAge All Armory 500FoodAOM 400GoldAOM 50 Human units/ships/heroes -10%/-10%/-15% pierce vulnerability
BurningPitch Burning Pitch MythicAge All Armory 500WoodAOM 300GoldAOM 40 Archers and arrow ships ×6 damage against buildings, archers ×1.5 damage against ships, arrow ships +15% attack, Ballistae +50%
MediumInfantry Medium Infantry ClassicalAge Greeks, Norse, Atlanteans Academy, Longhouse, Military Barracks, Counter-Barracks, Hill Fort, Palace 150FoodAOM 150GoldAOM 20 Infantry +10% HP, +10% attack, +1 LOS
HeavyInfantry Heavy Infantry HeroicAge Greeks, Norse, Atlanteans Academy, Longhouse, Military Barracks, Counter-Barracks, Hill Fort, Palace 300FoodAOM 300GoldAOM 30 Infantry +15% HP, +10% attack, +1 LOS
ChampionInfantry Champion Infantry MythicAge Greeks, Norse, Atlanteans Academy, Longhouse, Military Barracks, Counter-Barracks, Hill Fort, Palace 500FoodAOM 400GoldAOM 40 Infantry +20% HP, +10% attack, +1 LOS
MediumArchers Medium Archers ClassicalAge Greeks, Norse, Atlanteans Archery Range, Military Barracks, Counter-Barracks, Hill Fort 300FoodAOM 300GoldAOM
or
150FoodAOM 150GoldAOM
20 Archers +10% HP, +10% attack, +1 LOS
HeavyArchers Heavy Archers HeroicAge Greeks, Norse, Atlanteans Archery Range, Military Barracks, Counter-Barracks, Hill Fort 300FoodAOM 300GoldAOM
or
150FoodAOM 150GoldAOM
30

Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7)

ChampionArchers Champion Archers MythicAge Greeks, Norse, Atlanteans Archery Range, Military Barracks, Counter-Barracks, Hill Fort 500FoodAOM 400GoldAOM
or
250FoodAOM 200GoldAOM
40

Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7)

MediumCavalry Medium Cavalry ClassicalAge Greeks, Norse, Atlanteans Stable, Longhouse, Military Barracks, Hill Fort 200FoodAOM 100GoldAOM 20 Cavalry +10% HP, +10% attack, +1 LOS
HeavyCavalry Heavy Cavalry HeroicAge Greeks, Norse, Atlanteans Stable, Longhouse, Military Barracks, Hill Fort 400FoodAOM 200GoldAOM 30 Cavalry +15% HP, +10% attack, +1 LOS
ChampionCavalry Champion Cavalry MythicAge Greeks, Norse, Atlanteans Stable, Longhouse, Military Barracks, Hill Fort 700FoodAOM 200GoldAOM 40 Cavalry +20% HP, +10% attack, +1 LOS
MediumAxemen Medium Axemen ClassicalAge Egyptians Barracks 100FoodAOM 100GoldAOM 20 Axemen +10% HP, +10% attack, +1 LOS
MediumSlingers Medium Slingers ClassicalAge Egyptians Barracks 100WoodAOM 100GoldAOM 20 Slingers +10% HP, +10% attack, +1 LOS
MediumSpearmen Medium Spearmen ClassicalAge Egyptians Barracks 100FoodAOM 100GoldAOM 20 Spearmen +10% HP, +10% attack, +1 LOS
Medium Khopesh Swordsmen Icon Medium Khopesh Swordsmen ClassicalAge Egyptians Barracks 100FoodAOM 100GoldAOM 20 Khopesh Swordsman +10% HP, +10% attack, +1 LOS
HeavyAxemen Heavy Axemen HeroicAge Egyptians Barracks 300FoodAOM 200GoldAOM 30 Axemen +15% HP, +10% attack, +1 LOS
HeavySlingers Heavy Slingers HeroicAge Egyptians Barracks 300WoodAOM 200GoldAOM 30

Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7)

HeavySpearmen Heavy Spearmen HeroicAge Egyptians Barracks 300FoodAOM 200GoldAOM 30 Spearmen +15% HP, +10% attack, +1 LOS
Heavy Khopesh Swordsmen Icon Heavy Khopesh Swordsmen HeroicAge Egyptians Barracks 300FoodAOM 200GoldAOM 20 Khopesh Swordsman +15% HP, +10% attack, +1 LOS
HeavyChariots Heavy Chariots HeroicAge Egyptians Migdol Stronghold 300WoodAOM 300GoldAOM 15 Chariot Archers +10% HP, +10% attack, +1 LOS
HeavyCamelry Heavy Camelry HeroicAge Egyptians Migdol Stronghold 300FoodAOM 300GoldAOM 15 Camelry +15% HP, +20% attack, +1 LOS
HeavyElephants Heavy Elephants HeroicAge Egyptians Migdol Stronghold 400FoodAOM 300GoldAOM 15 War Elephants +15% HP, +10% attack, +1 LOS
ChampionAxemen Champion Axemen MythicAge Egyptians Barracks 400FoodAOM 300GoldAOM 40 Axemen +20% HP, +10% attack, +1 LOS
ChampionSlingers Champion Slingers MythicAge Egyptians Barracks 400WoodAOM 300GoldAOM 40 Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7)
ChampionSpearmen Champion Spearmen MythicAge Egyptians Barracks 400FoodAOM 300GoldAOM 40 Spearmen +20% HP, +10% attack, +1 LOS
Champion Khopesh Swordsmen Icon Champion Khopesh Swordsmen MythicAge Egyptians Barracks 400FoodAOM 300GoldAOM 40 Khopesh Swordsman +20% HP, +10% attack, +1 LOS
ChampionChariots Champion Chariots MythicAge Egyptians Migdol Stronghold 400WoodAOM 200GoldAOM 40 Chariot Archers +10% HP, +10% attack, +1 LOS
ChampionCamelry Champion Camelry MythicAge Egyptians Migdol Stronghold 400FoodAOM 200GoldAOM 40 Camelry +20% HP, +10% attack, +1 LOS
ChampionElephants Champion Elephants MythicAge Egyptians Migdol Stronghold 500FoodAOM 400GoldAOM 40 War Elephants +20% HP, +10% attack, +1 LOS
HeavyCheiroballista Heavy Cheiroballista HeroicAge Atlanteans Counter-Barracks 300WoodAOM 200GoldAOM 40 Cheiroballista +10% HP, +25% attack
ChampionCheiroballista Champion Cheiroballista MythicAge Atlanteans Counter-Barracks 300WoodAOM 300GoldAOM 40 Cheiroballista +10% HP, +25% attack
Medium War Academy Soldiers Icon Medium War Academy Soldiers ClassicalAge Chinese War Academy 150WoodAOM 150GoldAOM 20 Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS
Heavy War Academy Soldiers Icon Heavy War Academy Soldiers HeroicAge Chinese War Academy 300WoodAOM 300GoldAOM 30 Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS
Champion War Academy Soldiers Icon Champion War Academy Soldiers MythicAge Chinese War Academy 500WoodAOM 400GoldAOM 40 Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS
MediumCavalry Medium Stable Soldiers ClassicalAge Chinese Stable 200FoodAOM 100GoldAOM 20 Stable units +10% HP, +10% attack, +1 LOS
HeavyCavalry Heavy Stable Soldiers HeroicAge Chinese Stable 400FoodAOM 200GoldAOM 30 Stable units +15% HP, +10% attack, +1 LOS
ChampionCavalry Champion Stable Soldiers MythicAge Chinese Stable 700FoodAOM 200GoldAOM 40 Stable units +20% HP, +10% attack, +1 LOS
HeavyInfantry Heavy Castle Soldiers HeroicAge Chinese Castle 300FoodAOM 300GoldAOM 30 Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS
ChampionInfantry Champion Castle Soldiers MythicAge Chinese Castle 500FoodAOM 400GoldAOM 40 Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS
LevyInfantry Levy Infantry HeroicAge Greeks Military Academy 300FoodAOM 20 Infantry train 20% faster
LevyArchers Levy Archers HeroicAge Greeks Archery Range 300FoodAOM 20 Archers train 20% faster
LevyCavalry Levy Cavalry HeroicAge Greeks Stable 300FoodAOM 20 Infantry train 20% faster
ConscriptInfantry Conscript Infantry MythicAge Greeks Military Academy 500FoodAOM 30 Infantry train 20% faster
ConscriptArchers Conscript Archers MythicAge Greeks Archery Range 500WoodAOM 30 Archers train 20% faster
ConscriptCavalry Conscript Cavalry MythicAge Greeks Stable 500FoodAOM 30 Infantry train 20% faster
Levy Barracks Soldiers Levy Barracks HeroicAge Egyptians Barracks 300FoodAOM 20 Barracks units train 20% faster
LevyMigdolSoldiers Levy Migdol Soldiers HeroicAge Egyptians Migdol Stronghold 600FoodAOM 20 Migdol Stronghold units train 20% faster
Conscript Barracks Soldiers Conscript Barracks MythicAge Egyptians Barracks 800FoodAOM 30 Barracks units train 20% faster
ConscriptMigdolSoldiers Conscript Migdol Soldiers MythicAge Egyptians Migdol Stronghold 800FoodAOM 20 Migdol Stronghold units train 20% faster
Levy Longhouse Soldiers Levy Longhouse HeroicAge Norse Longhouse 600FoodAOM 20 Longhouse units train 20% faster
Levy Hill Fort Soldiers Levy Hill Fort HeroicAge Norse Hill Fort 300FoodAOM 20 Hill Fort units train 20% faster
Conscript Longhouse Soldiers Conscript Longhouse MythicAge Norse Longhouse 500FoodAOM 30 Longhouse units train 20% faster
Concript Hill Fort Soldiers Conscript Hill Fort MythicAge Norse Hill Fort 800FoodAOM 30 Hill Fort units train 20% faster
Levy Mainline Units Levy Mainline Units HeroicAge Atlanteans Military Barracks 300FoodAOM 20 Military Barracks units train 20% faster
Levy Counter Units Levy Counter Units HeroicAge Atlateans Counter-Barracks 300FoodAOM 20 Counter-Barracks units train 20% faster
Levy Palace Soldiers Levy Palace Soldiers HeroicAge Atlanteans Palace 600FoodAOM 20 Palace units train 20% faster
Conscript Mainline Units Conscript Mainline Units MythicAge Atlanteans Military Barracks 800FoodAOM 30 Military Barracks units train 20% faster
Conscript Counter Units Conscript Counter Units MythicAge Atlateans Counter-Barracks 500FoodAOM 20 Counter-Barracks units train 20% faster
Conscript Palace Soldiers Conscript Palace Soldiers MythicAge Atlanteans Palace 800FoodAOM 30 Palace units train 20% faster
Levy Barracks Soldiers Levy Barracks Soldiers HeroicAge Chinese War Academy 300FoodAOM 20 War Academy units train 20% faster
LevyCavalry Levy Stable Soldiers HeroicAge Chinese Stable 300FoodAOM 20 Stable units train 20% faster
Levy Hill Fort Soldiers Levy Castle Soldiers HeroicAge Chinese Castle 300FoodAOM 20 Castle units train 20% faster
Conscript Barracks Soldiers Conscript Barracks Soldiers MythicAge Chinese War Academy 800FoodAOM 30 War Academy units train 20% faster
ConscriptCavalry Conscript Stable Soldiers MythicAge Chinese Stable 500FoodAOM 30 Stable units train 20% faster
Concript Hill Fort Soldiers Conscript Castle Soldiers MythicAge Chinese Castle 800FoodAOM 40 Castle units train 20% faster
DraftHorses Draft Horses HeroicAge All Fortress, Siege Works, Hill Fort, Palace, Castle 300FoodAOM 200GoldAOM 40 Siege weapons +20% speed
Engineers Engineers MythicAge All Fortress, Siege Works, Hill Fort, Palace, Castle 300FoodAOM 500GoldAOM 40 Siege weapons ×2.1 vs walls; melee siege weapons +50% attack, ranged siege weapons +25% attack and +2 range
Ships
Enclosed Deck Enclosed Deck ClassicalAge All Dock 200FoodAOM 200WoodAOM 40 Transport Ship carry capacity increased by +10 (+12 for Atlanteans), Longboat carry capacity increased by +5
Heroic Fleet Heroic Fleet ClassicalAge All Dock 200FoodAOM 200WoodAOM 15FavorAOM 40 Ships ×2.5 attack vs myth units
ArrowShipCladding Arrow Ship Cladding HeroicAge All Dock 200GoldAOM 200WoodAOM 40 Arrow ships +10% attack, +20% HP, +4 range
ReinforcedRam Reinforced Ram HeroicAge All Dock 200GoldAOM 300WoodAOM 40 Ramming ships +10% attack, +10% HP; Fire ships +15% HP and +10% attack
NavalOxybeles Naval Oxybeles MythicAge All Dock 200GoldAOM 500WoodAOM 50 Siege ships +10% HP, +12 range and LOS, ×2 damage vs buildings
ConscriptSailors Conscript Sailors MythicAge All Dock 500WoodAOM 30 Ships train 20% faster
Towers
Crenellations Crenellations ClassicalAge All Watch Tower 150FoodAOM 150WoodAOM 20 Building accuracy improved and towers do double damage to cavalry
BoilingOil Boiling Oil ClassicalAge All Watch Tower 100FoodAOM 300WoodAOM 40 Removes the minimum firing range of defensive buildings by granting towers and Fortress-like buildings a melee attack
Town Centers and other buildings
SignalFires Signal Fires ClassicalAge All Sentry Tower 150WoodAOM 30 Buildings +6 LOS
CarrierPigeons Carrier Pigeons HeroicAge All Sentry Tower 400WoodAOM 40 Buildings +6 LOS
Masons Masons ClassicalAge All Town Center 200FoodAOM 300WoodAOM 20 Buildings +15% HP, -5% crush vulnerability; -20% Town Center hack vulnerability
Architects Architects HeroicAge All Town Center 400FoodAOM 500WoodAOM 30 Buildings +15% HP, -5% crush vulnerability
FortifiedTownCenter Fortified Town Center HeroicAge All Town Center 400WoodAOM 400GoldAOM 60 Town Centers +25% HP, +50% attack, +2 range, +5 population support

Myth technologies Edit

Myth technologies are technologies that are only available to a single civilization and their availability depends on the gods chosen. As opposed to the other technologies, they usually cost favor. Myth technologies can be economic or military technologies.

Main article: Myth technology

Trivia Edit

  • Due to a human error in the protox definition, the Atlanteans initially did not have access to Draft Horses. However, this was fixed in The Titans patch v1.9.
  • Originally, more technologies were planned to be "less common". This conclusion can be made when considering the Multiplayer Alpha language.dll that states: "Isis grants players all common technologies".
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