This article is about the technologies in Age of Mythology. For technologies in other games of the series, see Technology. |
This article is outdated. Please update this article to reflect recent events or newly available information. |
Listed below are all technologies available for research in Age of Mythology. Unit and building upgrades are not included.
Economic technologies[]
Economic technologies improve gather rates, carry capacity, or speed of economic units. Carry capacity and speed decrease the time units spend walking to drop off their gathered resources, thus increasing the time they spend actually gathering. With the exception of Market technologies, economic technologies never cost the resource whose gathering will be increased in any way.
Villagers, Laborers, Gatherers, and Dwarves start with carry capacities of 15 food, 10 wood, and 10 gold. Fishing Ships start with a carry capacity of 25 food. The percentage increase in carry capacity is always calculated on these base values.
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Food gathering | |||||
Hunting Dogs | Granary Ox Cart Economic Guild Storage Pit |
100 wood 100 gold |
20 | +30% hunting gather rate | |
Husbandry | 100 wood 50 gold |
30 | +30% herd animal fattening rate +20% villager gather rate from herd animals +100% Food Carry Capacity (+15) | ||
Plow | 50 wood 100 gold |
40 | +10% farming gather rate for non-Egytians, +22% for Egyptians | ||
Irrigation | 150 wood 250 gold |
30 | +10% farm gather rate | ||
Flood Control | 250 wood 350 gold |
40 | +10% farm gather rate | ||
Fishing | |||||
Purse Seine | Dock | 150 wood 150 gold |
20 | +30% fishing gather rate | |
Salt Amphora | 150 wood 250 gold |
30 | +40% fishing gather rate +100% fishing carry capacity | ||
Wood gathering | |||||
Hand Axe | Storehouse Lumber Camp Ox Cart Economic Guild Storage Pit |
120 food 50 gold |
30 | +10% wood gather rate +50% wood carry capacity | |
Bow Saw | 250 food 150 gold |
45 | +10% wood gather rate +50% wood carry capacity | ||
Carpenters | 300 food 200 gold |
55 | +10% wood gather rate +50% wood carry capacity | ||
Gold gathering | |||||
Pickaxe | Storehouse Mining Camp Ox Cart Economic Guild Storage Pit |
50 food 120 wood |
30 | +10% gold gather rate +50% gold carry capacity | |
Shaft Mine | 150 food 250 wood |
45 | +10% gold gather rate +50% gold carry capacity | ||
Quarry | 200 food 300 wood |
55 | +10% gold gather rate +50% gold carry capacity | ||
Market technologies | |||||
Ambassadors | Market | 250 gold | 30 | Removes the 10% Tribute penalty | |
Tax Collectors | 200 food 200 gold |
35 | Decreases the cost of selling/buying at the market from 30% to 15% | ||
Coinage | 200 gold | 40 | +20% Caravan speed |
Military technologies[]
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Human soldiers and siege units | |||||
Copper Weapons | Armory | 200 food 200 gold |
30 | Human units, heroes, buildings, and ships +10% attack | |
Bronze Weapons | 300 food 300 gold |
40 | Human units, heroes, buildings, and ships +10% attack | ||
Iron Weapons | 600 food 600 gold |
50 | Human units, heroes, buildings, and ships +10% attack | ||
Copper Mail | 150 food 150 gold |
30 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability | ||
Bronze Mail | 300 food 200 gold |
40 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability | ||
Iron Mail | 500 food 500 gold |
50 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability | ||
Copper Shields | 150 food 150 gold |
30 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability | ||
Bronze Shields | 300 food 200 gold |
40 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability | ||
Iron Shields | 500 food 400 gold |
50 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability | ||
Burning Pitch | 500 wood 300 gold |
40 | Archers and arrow ships ร6 damage against buildings, archers ร1.5 damage against ships, arrow ships +15% attack, Ballistae +50% | ||
Draft Horses | Fortress Siege Works Hill Fort Palace Castle |
300 food 200 gold |
40 | Siege weapons +20% speed | |
Engineers | 300 food 500 gold |
40 | Siege weapons ร2.1 vs walls; melee siege weapons +50% attack, ranged siege weapons +25% attack and +2 range | ||
Ships | |||||
Enclosed Deck | Dock | 200 food 200 wood |
40 | Transport Ship carry capacity increased by +10 (+12 for Atlanteans), Longboat carry capacity increased by +5 | |
Heroic Fleet | 200 food 200 wood 15 favor |
40 | Ships ร2.5 attack vs myth units | ||
Arrow Ship Cladding | 200 wood 200 gold |
40 | Arrow ships +10% attack, +20% HP, +4 range | ||
Reinforced Ram | 300 wood 200 gold |
40 | Ramming ships +10% attack, +10% HP; Fire ships +15% HP and +10% attack | ||
Naval Oxybeles | 500 wood 200 gold |
50 | Siege ships +10% HP, +12 range and LOS, ร2 damage vs buildings | ||
Conscript Sailors | 500 wood | 30 | Ships train 20% faster | ||
Towers | |||||
Crenellations | Watch Tower | 150 food 150 wood |
20 | Building accuracy improved and towers do double damage to cavalry | |
Boiling Oil | 100 food 300 wood |
40 | Removes the minimum firing range of defensive buildings by granting towers and Fortress-like buildings a melee attack | ||
Town Centers and other buildings | |||||
Signal Fires | Sentry Tower | 150 wood | 30 | Buildings +6 LOS | |
Carrier Pigeons | 400 wood | 40 | Buildings +6 LOS | ||
Masons | 200 food 300 wood |
20 | Buildings +15% HP, -5% crush vulnerability; -20% Town Center hack vulnerability | ||
Architects | 400 food 500 wood |
30 | Buildings +15% HP, -5% crush vulnerability | ||
Fortified Town Center | 400 wood 400 gold |
60 | Town Centers +25% HP, +50% attack, +2 range, +5 population support | ||
Miscellaneous | |||||
Omniscience | Temple | 100 gold ร enemy Villagers | 5 | See enemy Line of Sight |
Non-universal technologies[]
Civilizations | Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|---|
Atlanteans Greeks Norse |
Medium Infantry | Military Academy Longhouse Military Barracks Counter-Barracks Hill Fort Palace |
150 food 150 gold |
20 | Infantry +10% HP, +10% attack, +1 LOS | |
Heavy Infantry | 300 food 300 gold |
30 | Infantry +15% HP, +10% attack, +1 LOS | |||
Champion Infantry | 500 food 400 gold |
40 | Infantry +20% HP, +10% attack, +1 LOS | |||
Medium Archers | Archery Range Military Barracks Counter-Barracks Hill Fort |
150 food 150 gold |
20 | Archers +10% HP, +10% attack, +1 LOS | ||
Heavy Archers | 300 food 300 gold |
30 |
Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7) | |||
Champion Archers | 500 food 400 gold |
40 |
Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7) | |||
Medium Cavalry | Stable Longhouse Military Barracks Hill Fort |
200 food 100 gold |
20 | Cavalry +10% HP, +10% attack, +1 LOS | ||
Heavy Cavalry | 400 food 200 gold |
30 | Cavalry +15% HP, +10% attack, +1 LOS | |||
Champion Cavalry | 700 food 400 gold |
40 | Cavalry +20% HP, +10% attack, +1 LOS | |||
Atlanteans | Heavy Cheiroballista | Counter-Barracks | 300 wood 200 gold |
40 | Cheiroballista +10% HP, +25% attack | |
Champion Cheiroballista | 300 wood 300 gold |
40 | Cheiroballista +10% HP, +25% attack | |||
Levy Counter Units | 300 food | 20 | Counter-Barracks units train 20% faster | |||
Conscript Counter Units | 500 food | 20 | Counter-Barracks units train 20% faster | |||
Levy Mainline Units | Military Barracks | 300 food | 20 | Military Barracks units train 20% faster | ||
Conscript Mainline Units | 800 food | 30 | Military Barracks units train 20% faster | |||
Levy Palace Soldiers | Palace | 600 food | 20 | Palace units train 20% faster | ||
Conscript Palace Soldiers | 800 food | 30 | Palace units train 20% faster | |||
Chinese | Medium War Academy Soldiers | War Academy | 150 wood 150 gold |
20 | Halberdiers and Chu Ko Nu +10% HP, +10% attack, +1 LOS | |
Heavy War Academy Soldiers | 300 wood 300 gold |
30 | Halberdiers and Chu Ko Nu +10% HP, +10% attack, +1 LOS | |||
Champion War Academy Soldiers | 500 wood 400 gold |
40 | Halberdiers and Chu Ko Nu +10% HP, +10% attack, +1 LOS | |||
Levy Barracks Soldiers | 300 food | 20 | War Academy units train 20% faster | |||
Conscript Barracks Soldiers | 800 food | 30 | War Academy units train 20% faster | |||
Medium Stable Soldiers | Stable | 200 food 100 gold |
20 | Stable units +10% HP, +10% attack, +1 LOS | ||
Heavy Stable Soldiers | 400 food 200 gold |
30 | Stable units +15% HP, +10% attack, +1 LOS | |||
Champion Stable Soldiers | 700 food 200 gold |
40 | Stable units +20% HP, +10% attack, +1 LOS | |||
Levy Stable Soldiers | 300 food | 20 | Stable units train 20% faster | |||
Conscript Stable Soldiers | 500 food | 30 | Stable units train 20% faster | |||
Heavy Castle Soldiers | Castle | 300 food 200 gold |
30 | Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS | ||
Champion Castle Soldiers | 500 food 400 gold |
40 | Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS | |||
Levy Castle Soldiers | 300 food | 20 | Castle units train 20% faster | |||
Conscript Castle Soldiers | 800 food | 40 | Castle units train 20% faster | |||
Atlanteans Chinese |
Reinforced Hull | Dock | 300 wood 200 gold |
40 | Fireships and Fire Ships +10% attack, +15% hit points | |
Egyptians | Medium Axemen | Barracks | 100 food 100 gold |
20 | Axemen +10% HP, +10% attack, +1 LOS | |
Heavy Axemen | 300 food 200 gold |
30 | Axemen +15% HP, +10% attack, +1 LOS | |||
Champion Axemen | 400 food 300 gold |
40 | Axemen +20% HP, +10% attack, +1 LOS | |||
Medium Slingers | 100 wood 100 gold |
20 | Slingers +10% HP, +10% attack, +1 LOS | |||
Heavy Slingers | 300 wood 200 gold |
30 | Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7) | |||
Champion Slingers | 400 wood 300 gold |
40 | Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7) | |||
Medium Spearmen | 100 food 100 gold |
20 | Spearmen +10% HP, +10% attack, +1 LOS | |||
Heavy Spearmen | 300 food 200 gold |
30 | Spearmen +15% HP, +10% attack, +1 LOS | |||
Champion Spearmen | 400 food 300 gold |
40 | Spearmen +20% HP, +10% attack, +1 LOS | |||
Medium Khopesh Swordsmen | 100 food 100 gold |
20 | Khopesh Swordsman +10% HP, +10% attack, +1 LOS | |||
Heavy Khopesh Swordsmen | 300 food 200 gold |
20 | Khopesh Swordsman +15% HP, +10% attack, +1 LOS | |||
Champion Khopesh Swordsmen | 400 food 300 gold |
40 | Khopesh Swordsman +20% HP, +10% attack, +1 LOS | |||
Levy Barracks | 300 food | 20 | Barracks units train 20% faster | |||
Conscript Barracks | 800 food | 30 | Barracks units train 20% faster | |||
Heavy Chariots | Migdol Stronghold | 300 wood 300 gold |
15 | Chariot Archers +10% HP, +10% attack, +1 LOS | ||
Champion Chariots | 400 wood 200 gold |
40 | Chariot Archers +10% HP, +10% attack, +1 LOS | |||
Heavy Camelry | 300 food 300 gold |
15 | Camelry +15% HP, +20% attack, +1 LOS | |||
Champion Camelry | 400 food 200 gold |
40 | Camelry +20% HP, +10% attack, +1 LOS | |||
Heavy Elephants | 400 food 300 gold |
15 | War Elephants +15% HP, +10% attack, +1 LOS | |||
Champion Elephants | 500 food 400 gold |
40 | War Elephants +20% HP, +10% attack, +1 LOS | |||
Levy Migdol Soldiers | 600 food | 20 | Migdol Stronghold units train 20% faster | |||
Conscript Migdol Soldiers | 800 food | 20 | Migdol Stronghold units train 20% faster | |||
Greeks | Levy Infantry | Military Academy | 300 food | 20 | Infantry train 20% faster | |
Conscript Infantry | 500 food | 30 | Infantry train 20% faster | |||
Levy Archers | Archery Range | 300 food | 20 | Archers train 20% faster | ||
Conscript Archers | 500 wood | 30 | Archers train 20% faster | |||
Levy Cavalry | Stable | 300 food | 20 | Cavalry train 20% faster | ||
Conscript Cavalry | 500 food | 30 | Cavalry train 20% faster | |||
Norse | Axe of Muspell | Longhouse | 100 wood, 100 gold | 20 | Throwing Axemen +2 range and +3 attack vs. airborne units | |
Levy Longhouse | Longhouse | 600 food | 20 | Longhouse units train 20% faster | ||
Conscript Longhouse | 500 food | 30 | Longhouse units train 20% faster | |||
Levy Hill Fort | Hill Fort | 300 food | 20 | Hill Fort units train 20% faster | ||
Conscript Hill Fort | 800 food | 30 | Hill Fort units train 20% faster |
Myth technologies[]
- Main article: Myth technology
Myth technologies are technologies that are only available to a single civilization and their availability depends on the gods chosen. As opposed to the other technologies, they usually cost favor. Myth technologies can be economic or military technologies.
Trivia[]
- Due to a human error in the protox definition, the Atlanteans initially did not have access to Draft Horses. However, this was fixed in patch v1.9.
- Originally, more technologies were planned to be "less common". This conclusion can be made when considering the Multiplayer Alpha language.dll that states: "Isis grants players all common technologies".