This article is about the technologies in Age of Mythology. For technologies in other games of the series, see Technology. |
Listed below are all technologies available for research in Age of Mythology. Unit and building upgrades are not included.
Economic technologies[]
Economic technologies improve gather rates, carry capacity, or the speed of economic units. Carry capacity and speed decrease the time units spend walking to drop off their gathered resources, thus increasing the time they spend actually gathering. With the exception of Market technologies, economic technologies never cost the resource whose gathering will be increased in any way.
Villagers, Laborers, Gatherers, and Dwarves start with carry capacities of 15 food, 10 gold, and 10 wood. Fishing Ships start with a carry capacity of 25 food. The percentage increase in carry capacity is always calculated on these base values.
Technology | Age | Building | Cost | Time | Effect |
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Food gathering | |||||
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Granary, Ox Cart, Economic Guild, Storage Pit | 100![]() ![]() |
20 | +30% hunting gather rate |
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Granary, Ox Cart, Economic Guild, Storage Pit | 100![]() ![]() |
30 | +30% heard animal fattening rate +20% villager gather rate from herd animals +100% Food Carry Capacity (+15) |
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Granary, Ox Cart, Economic Guild, Storage Pit | 50![]() ![]() |
40 | +10% farming gather rate for non-Egytians, +22% for Egyptians |
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Granary, Ox Cart, Economic Guild, Storage Pit | 150![]() ![]() |
30 | +10% farm gather rate |
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Granary, Ox Cart, Economic Guild, Storage Pit | 250![]() ![]() |
40 | +10% farm gather rate |
Fishing | |||||
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Dock | 150![]() ![]() |
20 | +30% fishing gather rate |
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Dock | 150![]() ![]() |
30 | +40% fishing gather rate +100% fishing carry capacity |
Wood gathering | |||||
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Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit | 120![]() ![]() |
30 | +10% wood gather rate +50% wood carry capacity |
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Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit | 250![]() ![]() |
45 | +10% wood gather rate +50% wood carry capacity |
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Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit | 300![]() ![]() |
55 | +10% wood gather rate +50% wood carry capacity |
Gold gathering | |||||
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Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit | 50![]() ![]() |
30 | +10% gold gather rate +50% gold carry capacity |
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Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit | 150![]() ![]() |
45 | +10% gold gather rate +50% gold carry capacity |
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Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit | 200![]() ![]() |
55 | +10% gold gather rate +50% gold carry capacity |
Market technologies | |||||
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Market | 250![]() |
30 | Removes the 10% Tribute penalty |
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Market | 200![]() ![]() |
35 | Decreases the cost of selling/buying at the market from 30% to 15% |
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Market | 200![]() |
40 | +20% Caravan speed |
Military technologies[]
Technology | Age | Civilizations | Building | Cost | Time | Effect |
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Human soldiers and siege units | ||||||
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All | Armory | 200![]() ![]() |
30 | Human units, heroes, buildings, and ships +10% attack |
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All | Armory | 300![]() ![]() |
40 | Human units, heroes, buildings, and ships +10% attack |
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All | Armory | 600![]() ![]() |
50 | Human units, heroes, buildings, and ships +10% attack |
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All | Armory | 150![]() ![]() |
30 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability |
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All | Armory | 300![]() ![]() |
40 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability |
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All | Armory | 500![]() ![]() |
50 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability |
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All | Armory | 150![]() ![]() |
30 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability |
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All | Armory | 300![]() ![]() |
40 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability |
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All | Armory | 500![]() ![]() |
50 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability |
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All | Armory | 500![]() ![]() |
40 | Archers and arrow ships ×6 damage against buildings, archers ×1.5 damage against ships, arrow ships +15% attack, Ballistae +50% |
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Greeks, Norse, Atlanteans | Military Academy, Longhouse , Military Barracks, Counter-Barracks, Hill Fort, Palace | 150![]() ![]() |
20 | Infantry +10% HP, +10% attack, +1 LOS |
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Greeks, Norse, Atlanteans | Military Academy, Longhouse , Military Barracks, Counter-Barracks, Hill Fort, Palace | 300![]() ![]() |
30 | Infantry +15% HP, +10% attack, +1 LOS |
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Greeks, Norse, Atlanteans | Military Academy, Longhouse , Military Barracks, Counter-Barracks, Hill Fort, Palace | 500![]() ![]() |
40 | Infantry +20% HP, +10% attack, +1 LOS |
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Greeks, Norse, Atlanteans | Archery Range, Military Barracks, Counter-Barracks, Hill Fort | 300![]() ![]() or 150 ![]() ![]() |
20 | Archers +10% HP, +10% attack, +1 LOS |
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Greeks, Norse, Atlanteans | Archery Range, Military Barracks, Counter-Barracks, Hill Fort | 300![]() ![]() or 150 ![]() ![]() |
30 |
Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7) |
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Greeks, Norse, Atlanteans | Archery Range, Military Barracks, Counter-Barracks, Hill Fort | 500![]() ![]() or 250 ![]() ![]() |
40 |
Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7) |
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Greeks, Norse, Atlanteans | Stable, Longhouse , Military Barracks, Hill Fort | 200![]() ![]() |
20 | Cavalry +10% HP, +10% attack, +1 LOS |
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Greeks, Norse, Atlanteans | Stable, Longhouse , Military Barracks, Hill Fort | 400![]() ![]() |
30 | Cavalry +15% HP, +10% attack, +1 LOS |
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Greeks, Norse, Atlanteans | Stable, Longhouse , Military Barracks, Hill Fort | 700![]() ![]() |
40 | Cavalry +20% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 100![]() ![]() |
20 | Axemen +10% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 100![]() ![]() |
20 | Slingers +10% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 100![]() ![]() |
20 | Spearmen +10% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 100![]() ![]() |
20 | Khopesh Swordsman +10% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 300![]() ![]() |
30 | Axemen +15% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 300![]() ![]() |
30 |
Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7) |
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Egyptians | Barracks | 300![]() ![]() |
30 | Spearmen +15% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 300![]() ![]() |
20 | Khopesh Swordsman +15% HP, +10% attack, +1 LOS |
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Egyptians | Migdol Stronghold | 300![]() ![]() |
15 | Chariot Archers +10% HP, +10% attack, +1 LOS |
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Egyptians | Migdol Stronghold | 300![]() ![]() |
15 | Camelry +15% HP, +20% attack, +1 LOS |
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Egyptians | Migdol Stronghold | 400![]() ![]() |
15 | War Elephants +15% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 400![]() ![]() |
40 | Axemen +20% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 400![]() ![]() |
40 | Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7) |
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Egyptians | Barracks | 400![]() ![]() |
40 | Spearmen +20% HP, +10% attack, +1 LOS |
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Egyptians | Barracks | 400![]() ![]() |
40 | Khopesh Swordsman +20% HP, +10% attack, +1 LOS |
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Egyptians | Migdol Stronghold | 400![]() ![]() |
40 | Chariot Archers +10% HP, +10% attack, +1 LOS |
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Egyptians | Migdol Stronghold | 400![]() ![]() |
40 | Camelry +20% HP, +10% attack, +1 LOS |
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Egyptians | Migdol Stronghold | 500![]() ![]() |
40 | War Elephants +20% HP, +10% attack, +1 LOS |
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Atlanteans | Counter-Barracks | 300![]() ![]() |
40 | Cheiroballista +10% HP, +25% attack |
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Atlanteans | Counter-Barracks | 300![]() ![]() |
40 | Cheiroballista +10% HP, +25% attack |
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Chinese | War Academy | 150![]() ![]() |
20 | Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS |
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Chinese | War Academy | 300![]() ![]() |
30 | Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS |
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Chinese | War Academy | 500![]() ![]() |
40 | Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS |
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Chinese | Stable | 200![]() ![]() |
20 | Stable units +10% HP, +10% attack, +1 LOS |
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Chinese | Stable | 400![]() ![]() |
30 | Stable units +15% HP, +10% attack, +1 LOS |
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Chinese | Stable | 700![]() ![]() |
40 | Stable units +20% HP, +10% attack, +1 LOS |
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Chinese | Castle | 300![]() ![]() |
30 | Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS |
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Chinese | Castle | 500![]() ![]() |
40 | Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS |
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Greeks | Military Academy | 300![]() |
20 | Infantry train 20% faster |
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Greeks | Archery Range | 300![]() |
20 | Archers train 20% faster |
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Greeks | Stable | 300![]() |
20 | Infantry train 20% faster |
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Greeks | Military Academy | 500![]() |
30 | Infantry train 20% faster |
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Greeks | Archery Range | 500![]() |
30 | Archers train 20% faster |
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Greeks | Stable | 500![]() |
30 | Infantry train 20% faster |
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Egyptians | Barracks | 300![]() |
20 | Barracks units train 20% faster |
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Egyptians | Migdol Stronghold | 600![]() |
20 | Migdol Stronghold units train 20% faster |
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Egyptians | Barracks | 800![]() |
30 | Barracks units train 20% faster |
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Egyptians | Migdol Stronghold | 800![]() |
20 | Migdol Stronghold units train 20% faster |
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Norse | Longhouse | 600![]() |
20 | Longhouse units train 20% faster |
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Norse | Hill Fort | 300![]() |
20 | Hill Fort units train 20% faster |
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Norse | Longhouse | 500![]() |
30 | Longhouse units train 20% faster |
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Norse | Hill Fort | 800![]() |
30 | Hill Fort units train 20% faster |
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Atlanteans | Military Barracks | 300![]() |
20 | Military Barracks units train 20% faster |
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Atlateans | Counter-Barracks | 300![]() |
20 | Counter-Barracks units train 20% faster |
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Atlanteans | Palace | 600![]() |
20 | Palace units train 20% faster |
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Atlanteans | Military Barracks | 800![]() |
30 | Military Barracks units train 20% faster |
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Atlateans | Counter-Barracks | 500![]() |
20 | Counter-Barracks units train 20% faster |
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Atlanteans | Palace | 800![]() |
30 | Palace units train 20% faster |
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Chinese | War Academy | 300![]() |
20 | War Academy units train 20% faster |
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Chinese | Stable | 300![]() |
20 | Stable units train 20% faster |
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Chinese | Castle | 300![]() |
20 | Castle units train 20% faster |
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Chinese | War Academy | 800![]() |
30 | War Academy units train 20% faster |
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Chinese | Stable | 500![]() |
30 | Stable units train 20% faster |
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Chinese | Castle | 800![]() |
40 | Castle units train 20% faster |
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All | Fortress, Siege Works, Hill Fort, Palace, Castle | 300![]() ![]() |
40 | Siege weapons +20% speed |
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All | Fortress, Siege Works, Hill Fort, Palace, Castle | 300![]() ![]() |
40 | Siege weapons ×2.1 vs walls; melee siege weapons +50% attack, ranged siege weapons +25% attack and +2 range |
Ships | ||||||
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All | Dock | 200![]() ![]() |
40 | Transport Ship carry capacity increased by +10 (+12 for Atlanteans), Longboat carry capacity increased by +5 |
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All | Dock | 200![]() ![]() ![]() |
40 | Ships ×2.5 attack vs myth units |
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All | Dock | 200![]() ![]() |
40 | Arrow ships +10% attack, +20% HP, +4 range |
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All | Dock | 200![]() ![]() |
40 | Ramming ships +10% attack, +10% HP; Fire ships +15% HP and +10% attack |
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All | Dock | 200![]() ![]() |
50 | Siege ships +10% HP, +12 range and LOS, ×2 damage vs buildings |
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All | Dock | 500![]() |
30 | Ships train 20% faster |
Towers | ||||||
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All | Watch Tower | 150![]() ![]() |
20 | Building accuracy improved and towers do double damage to cavalry |
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All | Watch Tower | 100![]() ![]() |
40 | Removes the minimum firing range of defensive buildings by granting towers and Fortress-like buildings a melee attack |
Town Centers and other buildings | ||||||
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All | Sentry Tower | 150![]() |
30 | Buildings +6 LOS |
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All | Sentry Tower | 400![]() |
40 | Buildings +6 LOS |
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All | Town Center | 200![]() ![]() |
20 | Buildings +15% HP, -5% crush vulnerability; -20% Town Center hack vulnerability |
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All | Town Center | 400![]() ![]() |
30 | Buildings +15% HP, -5% crush vulnerability |
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All | Town Center | 400![]() ![]() |
60 | Town Centers +25% HP, +50% attack, +2 range, +5 population support |
Myth technologies[]
Myth technologies are technologies that are only available to a single civilization and their availability depends on the gods chosen. As opposed to the other technologies, they usually cost favor. Myth technologies can be economic or military technologies.
- Main article: Myth technology
Trivia[]
- Due to a human error in the protox definition, the Atlanteans initially did not have access to Draft Horses. However, this was fixed in The Titans patch v1.9.
- Originally, more technologies were planned to be "less common". This conclusion can be made when considering the Multiplayer Alpha language.dll that states: "Isis grants players all common technologies".