This article is about the technologies in Age of Mythology. For technologies in other games of the series, see Technology.

Listed below are all technologies available for research in Age of Mythology. Unit and building upgrades are not included.

Economic technologies[edit | edit source]

Economic technologies improve gather rates, carry capacity, or the speed of economic units. Carry capacity and speed decrease the time units spend walking to drop off their gathered resources, thus increasing the time they spend actually gathering. With the exception of Market technologies, economic technologies never cost the resource whose gathering will be increased in any way.

Villagers, Laborers, Gatherers, and Dwarves start with carry capacities of 15 food, 10 gold, and 10 wood. Fishing Ships start with a carry capacity of 25 food. The percentage increase in carry capacity is always calculated on these base values.

Technology Age Building Cost Time Effect
Food gathering
HuntingDogsAOM.png Hunting Dogs ArchaicAge.png Granary, Ox Cart, Economic Guild, Storage Pit 100WoodAOM.png 100GoldAOM.png 20 +30% hunting gather rate
HusbandryAOM.png Husbandry ArchaicAge.png Granary, Ox Cart, Economic Guild, Storage Pit 100WoodAOM.png 50GoldAOM.png 30 +30% heard animal fattening rate
+20% villager gather rate from herd animals
+100% Food Carry Capacity (+15)
PlowAOM.png Plow ClassicalAge.png Granary, Ox Cart, Economic Guild, Storage Pit 50WoodAOM.png 100GoldAOM.png 40 +10% farming gather rate for non-Egytians, +22% for Egyptians
IrrigationAOM.png Irrigation HeroicAge.png Granary, Ox Cart, Economic Guild, Storage Pit 150WoodAOM.png 250GoldAOM.png 30 +10% farm gather rate
FloodControl.png Flood Control MythicAge.png Granary, Ox Cart, Economic Guild, Storage Pit 250WoodAOM.png 350GoldAOM.png 40 +10% farm gather rate
Fishing
PurseSeine.png Purse Seine ClassicalAge.png Dock 150WoodAOM.png 150GoldAOM.png 20 +30% fishing gather rate
SaltAmphora.png Salt Amphora HeroicAge.png Dock 150WoodAOM.png 250GoldAOM.png 30 +40% fishing gather rate
+100% fishing carry capacity
Wood gathering
HandAxe.png Hand Axe ClassicalAge.png Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit 120FoodAOM.png 50GoldAOM.png 30 +10% wood gather rate
+50% wood carry capacity
BowSaw.png Bow Saw HeroicAge.png Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit 250FoodAOM.png 150GoldAOM.png 45 +10% wood gather rate
+50% wood carry capacity
Carpenters.png Carpenters MythicAge.png Storehouse, Lumber Camp, Ox Cart, Economic Guild, Storage Pit 300FoodAOM.png 200GoldAOM.png 55 +10% wood gather rate
+50% wood carry capacity
Gold gathering
Pickaxe.png Pickaxe ClassicalAge.png Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit 50FoodAOM.png 120WoodAOM.png 30 +10% gold gather rate
+50% gold carry capacity
ShaftMine.png Shaft Mine HeroicAge.png Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit 150FoodAOM.png 250WoodAOM.png 45 +10% gold gather rate
+50% gold carry capacity
Quarry.png Quarry MythicAge.png Storehouse, Mining Camp, Ox Cart, Economic Guild, Storage Pit 200FoodAOM.png 300WoodAOM.png 55 +10% gold gather rate
+50% gold carry capacity
Market technologies
Ambassadors.png Ambassadors HeroicAge.png Market 250GoldAOM.png 30 Removes the 10% Tribute penalty
TaxCollectors.png Tax Collectors HeroicAge.png Market 200FoodAOM.png 200GoldAOM.png 35 Decreases the cost of selling/buying at the market from 30% to 15%
AOMCoinage.png Coinage MythicAge.png Market 200GoldAOM.png 40 +20% Caravan speed

Military technologies[edit | edit source]

Technology Age Civilizations Building Cost Time Effect
Human soldiers and siege units
CopperWeapons.png Copper Weapons ClassicalAge.png All Armory 200FoodAOM.png 200GoldAOM.png 30 Human units, heroes, buildings, and ships +10% attack
BronzeWeapons.png Bronze Weapons HeroicAge.png All Armory 300FoodAOM.png 300GoldAOM.png 40 Human units, heroes, buildings, and ships +10% attack
IronWeapons.png Iron Weapons MythicAge.png All Armory 600FoodAOM.png 600GoldAOM.png 50 Human units, heroes, buildings, and ships +10% attack
CopperMail.png Copper Mail ClassicalAge.png All Armory 150FoodAOM.png 150GoldAOM.png 30 Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability
BronzeMail.png Bronze Mail HeroicAge.png All Armory 300FoodAOM.png 200GoldAOM.png 40 Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability
IronMail.png Iron Mail MythicAge.png All Armory 500FoodAOM.png 500GoldAOM.png 50 Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability
CopperShields.png Copper Shields ClassicalAge.png All Armory 150FoodAOM.png 150GoldAOM.png 30 Human units/ships/heroes -10%/-10%/-15% pierce vulnerability
BronzeShields.png Bronze Shields HeroicAge.png All Armory 300FoodAOM.png 200GoldAOM.png 40 Human units/ships/heroes -10%/-10%/-15% pierce vulnerability
IronShields.png Iron Shields MythicAge.png All Armory 500FoodAOM.png 400GoldAOM.png 50 Human units/ships/heroes -10%/-10%/-15% pierce vulnerability
BurningPitch.png Burning Pitch MythicAge.png All Armory 500WoodAOM.png 300GoldAOM.png 40 Archers and arrow ships ×6 damage against buildings, archers ×1.5 damage against ships, arrow ships +15% attack, Ballistae +50%
MediumInfantry.png Medium Infantry ClassicalAge.png Greeks, Norse, Atlanteans Academy, Longhouse, Military Barracks, Counter-Barracks, Hill Fort, Palace 150FoodAOM.png 150GoldAOM.png 20 Infantry +10% HP, +10% attack, +1 LOS
HeavyInfantry.png Heavy Infantry HeroicAge.png Greeks, Norse, Atlanteans Academy, Longhouse, Military Barracks, Counter-Barracks, Hill Fort, Palace 300FoodAOM.png 300GoldAOM.png 30 Infantry +15% HP, +10% attack, +1 LOS
ChampionInfantry.png Champion Infantry MythicAge.png Greeks, Norse, Atlanteans Academy, Longhouse, Military Barracks, Counter-Barracks, Hill Fort, Palace 500FoodAOM.png 400GoldAOM.png 40 Infantry +20% HP, +10% attack, +1 LOS
MediumArchers.png Medium Archers ClassicalAge.png Greeks, Norse, Atlanteans Archery Range, Military Barracks, Counter-Barracks, Hill Fort 300FoodAOM.png 300GoldAOM.png
or
150FoodAOM.png 150GoldAOM.png
20 Archers +10% HP, +10% attack, +1 LOS
HeavyArchers.png Heavy Archers HeroicAge.png Greeks, Norse, Atlanteans Archery Range, Military Barracks, Counter-Barracks, Hill Fort 300FoodAOM.png 300GoldAOM.png
or
150FoodAOM.png 150GoldAOM.png
30

Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7)

ChampionArchers.png Champion Archers MythicAge.png Greeks, Norse, Atlanteans Archery Range, Military Barracks, Counter-Barracks, Hill Fort 500FoodAOM.png 400GoldAOM.png
or
250FoodAOM.png 200GoldAOM.png
40

Archers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7)

MediumCavalry.png Medium Cavalry ClassicalAge.png Greeks, Norse, Atlanteans Stable, Longhouse, Military Barracks, Hill Fort 200FoodAOM.png 100GoldAOM.png 20 Cavalry +10% HP, +10% attack, +1 LOS
HeavyCavalry.png Heavy Cavalry HeroicAge.png Greeks, Norse, Atlanteans Stable, Longhouse, Military Barracks, Hill Fort 400FoodAOM.png 200GoldAOM.png 30 Cavalry +15% HP, +10% attack, +1 LOS
ChampionCavalry.png Champion Cavalry MythicAge.png Greeks, Norse, Atlanteans Stable, Longhouse, Military Barracks, Hill Fort 700FoodAOM.png 200GoldAOM.png 40 Cavalry +20% HP, +10% attack, +1 LOS
MediumAxemen.png Medium Axemen ClassicalAge.png Egyptians Barracks 100FoodAOM.png 100GoldAOM.png 20 Axemen +10% HP, +10% attack, +1 LOS
MediumSlingers.png Medium Slingers ClassicalAge.png Egyptians Barracks 100WoodAOM.png 100GoldAOM.png 20 Slingers +10% HP, +10% attack, +1 LOS
MediumSpearmen.png Medium Spearmen ClassicalAge.png Egyptians Barracks 100FoodAOM.png 100GoldAOM.png 20 Spearmen +10% HP, +10% attack, +1 LOS
Medium Khopesh Swordsmen Icon.png Medium Khopesh Swordsmen ClassicalAge.png Egyptians Barracks 100FoodAOM.png 100GoldAOM.png 20 Khopesh Swordsman +10% HP, +10% attack, +1 LOS
HeavyAxemen.png Heavy Axemen HeroicAge.png Egyptians Barracks 300FoodAOM.png 200GoldAOM.png 30 Axemen +15% HP, +10% attack, +1 LOS
HeavySlingers.png Heavy Slingers HeroicAge.png Egyptians Barracks 300WoodAOM.png 200GoldAOM.png 30

Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7)

HeavySpearmen.png Heavy Spearmen HeroicAge.png Egyptians Barracks 300FoodAOM.png 200GoldAOM.png 30 Spearmen +15% HP, +10% attack, +1 LOS
Heavy Khopesh Swordsmen Icon.png Heavy Khopesh Swordsmen HeroicAge.png Egyptians Barracks 300FoodAOM.png 200GoldAOM.png 20 Khopesh Swordsman +15% HP, +10% attack, +1 LOS
HeavyChariots.png Heavy Chariots HeroicAge.png Egyptians Migdol Stronghold 300WoodAOM.png 300GoldAOM.png 15 Chariot Archers +10% HP, +10% attack, +1 LOS
HeavyCamelry.png Heavy Camelry HeroicAge.png Egyptians Migdol Stronghold 300FoodAOM.png 300GoldAOM.png 15 Camelry +15% HP, +20% attack, +1 LOS
HeavyElephants.png Heavy Elephants HeroicAge.png Egyptians Migdol Stronghold 400FoodAOM.png 300GoldAOM.png 15 War Elephants +15% HP, +10% attack, +1 LOS
ChampionAxemen.png Champion Axemen MythicAge.png Egyptians Barracks 400FoodAOM.png 300GoldAOM.png 40 Axemen +20% HP, +10% attack, +1 LOS
ChampionSlingers.png Champion Slingers MythicAge.png Egyptians Barracks 400WoodAOM.png 300GoldAOM.png 40 Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7)
ChampionSpearmen.png Champion Spearmen MythicAge.png Egyptians Barracks 400FoodAOM.png 300GoldAOM.png 40 Spearmen +20% HP, +10% attack, +1 LOS
Champion Khopesh Swordsmen Icon.png Champion Khopesh Swordsmen MythicAge.png Egyptians Barracks 400FoodAOM.png 300GoldAOM.png 40 Khopesh Swordsman +20% HP, +10% attack, +1 LOS
ChampionChariots.png Champion Chariots MythicAge.png Egyptians Migdol Stronghold 400WoodAOM.png 200GoldAOM.png 40 Chariot Archers +10% HP, +10% attack, +1 LOS
ChampionCamelry.png Champion Camelry MythicAge.png Egyptians Migdol Stronghold 400FoodAOM.png 200GoldAOM.png 40 Camelry +20% HP, +10% attack, +1 LOS
ChampionElephants.png Champion Elephants MythicAge.png Egyptians Migdol Stronghold 500FoodAOM.png 400GoldAOM.png 40 War Elephants +20% HP, +10% attack, +1 LOS
HeavyCheiroballista.png Heavy Cheiroballista HeroicAge.png Atlanteans Counter-Barracks 300WoodAOM.png 200GoldAOM.png 40 Cheiroballista +10% HP, +25% attack
ChampionCheiroballista.png Champion Cheiroballista MythicAge.png Atlanteans Counter-Barracks 300WoodAOM.png 300GoldAOM.png 40 Cheiroballista +10% HP, +25% attack
Medium War Academy Soldiers Icon.png Medium War Academy Soldiers ClassicalAge.png Chinese War Academy 150WoodAOM.png 150GoldAOM.png 20 Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS
Heavy War Academy Soldiers Icon.png Heavy War Academy Soldiers HeroicAge.png Chinese War Academy 300WoodAOM.png 300GoldAOM.png 30 Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS
Champion War Academy Soldiers Icon.png Champion War Academy Soldiers MythicAge.png Chinese War Academy 500WoodAOM.png 400GoldAOM.png 40 Halbediers and Chu Ko Nu +10% HP, +10% attack, +1 LOS
MediumCavalry.png Medium Stable Soldiers ClassicalAge.png Chinese Stable 200FoodAOM.png 100GoldAOM.png 20 Stable units +10% HP, +10% attack, +1 LOS
HeavyCavalry.png Heavy Stable Soldiers HeroicAge.png Chinese Stable 400FoodAOM.png 200GoldAOM.png 30 Stable units +15% HP, +10% attack, +1 LOS
ChampionCavalry.png Champion Stable Soldiers MythicAge.png Chinese Stable 700FoodAOM.png 200GoldAOM.png 40 Stable units +20% HP, +10% attack, +1 LOS
HeavyInfantry.png Heavy Castle Soldiers HeroicAge.png Chinese Castle 300FoodAOM.png 300GoldAOM.png 30 Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS
ChampionInfantry.png Champion Castle Soldiers MythicAge.png Chinese Castle 500FoodAOM.png 400GoldAOM.png 40 Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS
LevyInfantry.png Levy Infantry HeroicAge.png Greeks Military Academy 300FoodAOM.png 20 Infantry train 20% faster
LevyArchers.png Levy Archers HeroicAge.png Greeks Archery Range 300FoodAOM.png 20 Archers train 20% faster
LevyCavalry.png Levy Cavalry HeroicAge.png Greeks Stable 300FoodAOM.png 20 Infantry train 20% faster
ConscriptInfantry.png Conscript Infantry MythicAge.png Greeks Military Academy 500FoodAOM.png 30 Infantry train 20% faster
ConscriptArchers.png Conscript Archers MythicAge.png Greeks Archery Range 500WoodAOM.png 30 Archers train 20% faster
ConscriptCavalry.png Conscript Cavalry MythicAge.png Greeks Stable 500FoodAOM.png 30 Infantry train 20% faster
Levy Barracks Soldiers.png Levy Barracks HeroicAge.png Egyptians Barracks 300FoodAOM.png 20 Barracks units train 20% faster
LevyMigdolSoldiers.png Levy Migdol Soldiers HeroicAge.png Egyptians Migdol Stronghold 600FoodAOM.png 20 Migdol Stronghold units train 20% faster
Conscript Barracks Soldiers.png Conscript Barracks MythicAge.png Egyptians Barracks 800FoodAOM.png 30 Barracks units train 20% faster
ConscriptMigdolSoldiers.png Conscript Migdol Soldiers MythicAge.png Egyptians Migdol Stronghold 800FoodAOM.png 20 Migdol Stronghold units train 20% faster
Levy Longhouse Soldiers.png Levy Longhouse HeroicAge.png Norse Longhouse 600FoodAOM.png 20 Longhouse units train 20% faster
Levy Hill Fort Soldiers.png Levy Hill Fort HeroicAge.png Norse Hill Fort 300FoodAOM.png 20 Hill Fort units train 20% faster
Conscript Longhouse Soldiers.png Conscript Longhouse MythicAge.png Norse Longhouse 500FoodAOM.png 30 Longhouse units train 20% faster
Concript Hill Fort Soldiers.png Conscript Hill Fort MythicAge.png Norse Hill Fort 800FoodAOM.png 30 Hill Fort units train 20% faster
Levy Mainline Units.png Levy Mainline Units HeroicAge.png Atlanteans Military Barracks 300FoodAOM.png 20 Military Barracks units train 20% faster
Levy Counter Units.png Levy Counter Units HeroicAge.png Atlateans Counter-Barracks 300FoodAOM.png 20 Counter-Barracks units train 20% faster
Levy Palace Soldiers.png Levy Palace Soldiers HeroicAge.png Atlanteans Palace 600FoodAOM.png 20 Palace units train 20% faster
Conscript Mainline Units.png Conscript Mainline Units MythicAge.png Atlanteans Military Barracks 800FoodAOM.png 30 Military Barracks units train 20% faster
Conscript Counter Units.png Conscript Counter Units MythicAge.png Atlateans Counter-Barracks 500FoodAOM.png 20 Counter-Barracks units train 20% faster
Conscript Palace Soldiers.png Conscript Palace Soldiers MythicAge.png Atlanteans Palace 800FoodAOM.png 30 Palace units train 20% faster
Levy Barracks Soldiers.png Levy Barracks Soldiers HeroicAge.png Chinese War Academy 300FoodAOM.png 20 War Academy units train 20% faster
LevyCavalry.png Levy Stable Soldiers HeroicAge.png Chinese Stable 300FoodAOM.png 20 Stable units train 20% faster
Levy Hill Fort Soldiers.png Levy Castle Soldiers HeroicAge.png Chinese Castle 300FoodAOM.png 20 Castle units train 20% faster
Conscript Barracks Soldiers.png Conscript Barracks Soldiers MythicAge.png Chinese War Academy 800FoodAOM.png 30 War Academy units train 20% faster
ConscriptCavalry.png Conscript Stable Soldiers MythicAge.png Chinese Stable 500FoodAOM.png 30 Stable units train 20% faster
Concript Hill Fort Soldiers.png Conscript Castle Soldiers MythicAge.png Chinese Castle 800FoodAOM.png 40 Castle units train 20% faster
DraftHorses.png Draft Horses HeroicAge.png All Fortress, Siege Works, Hill Fort, Palace, Castle 300FoodAOM.png 200GoldAOM.png 40 Siege weapons +20% speed
Engineers.png Engineers MythicAge.png All Fortress, Siege Works, Hill Fort, Palace, Castle 300FoodAOM.png 500GoldAOM.png 40 Siege weapons ×2.1 vs walls; melee siege weapons +50% attack, ranged siege weapons +25% attack and +2 range
Ships
Enclosed Deck.jpg Enclosed Deck ClassicalAge.png All Dock 200FoodAOM.png 200WoodAOM.png 40 Transport Ship carry capacity increased by +10 (+12 for Atlanteans), Longboat carry capacity increased by +5
Heroic Fleet.jpg Heroic Fleet ClassicalAge.png All Dock 200FoodAOM.png 200WoodAOM.png 15FavorAOM.png 40 Ships ×2.5 attack vs myth units
ArrowShipCladding.png Arrow Ship Cladding HeroicAge.png All Dock 200GoldAOM.png 200WoodAOM.png 40 Arrow ships +10% attack, +20% HP, +4 range
ReinforcedRam.png Reinforced Ram HeroicAge.png All Dock 200GoldAOM.png 300WoodAOM.png 40 Ramming ships +10% attack, +10% HP; Fire ships +15% HP and +10% attack
NavalOxybeles.png Naval Oxybeles MythicAge.png All Dock 200GoldAOM.png 500WoodAOM.png 50 Siege ships +10% HP, +12 range and LOS, ×2 damage vs buildings
ConscriptSailors.png Conscript Sailors MythicAge.png All Dock 500WoodAOM.png 30 Ships train 20% faster
Towers
Crenellations.png Crenellations ClassicalAge.png All Watch Tower 150FoodAOM.png 150WoodAOM.png 20 Building accuracy improved and towers do double damage to cavalry
BoilingOil.png Boiling Oil ClassicalAge.png All Watch Tower 100FoodAOM.png 300WoodAOM.png 40 Removes the minimum firing range of defensive buildings by granting towers and Fortress-like buildings a melee attack
Town Centers and other buildings
SignalFires.png Signal Fires ClassicalAge.png All Sentry Tower 150WoodAOM.png 30 Buildings +6 LOS
CarrierPigeons.png Carrier Pigeons HeroicAge.png All Sentry Tower 400WoodAOM.png 40 Buildings +6 LOS
Masons.png Masons ClassicalAge.png All Town Center 200FoodAOM.png 300WoodAOM.png 20 Buildings +15% HP, -5% crush vulnerability; -20% Town Center hack vulnerability
Architects.png Architects HeroicAge.png All Town Center 400FoodAOM.png 500WoodAOM.png 30 Buildings +15% HP, -5% crush vulnerability
FortifiedTownCenter.png Fortified Town Center HeroicAge.png All Town Center 400WoodAOM.png 400GoldAOM.png 60 Town Centers +25% HP, +50% attack, +2 range, +5 population support

Myth technologies[edit | edit source]

Myth technologies are technologies that are only available to a single civilization and their availability depends on the gods chosen. As opposed to the other technologies, they usually cost favor. Myth technologies can be economic or military technologies.

Main article: Myth technology

Trivia[edit | edit source]

  • Due to a human error in the protox definition, the Atlanteans initially did not have access to Draft Horses. However, this was fixed in The Titans patch v1.9.
  • Originally, more technologies were planned to be "less common". This conclusion can be made when considering the Multiplayer Alpha language.dll that states: "Isis grants players all common technologies".
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