| This article is about the technologies in Age of Mythology. For technologies in other games of the series, see Technology. |
| This article is outdated. Please update this article to reflect recent events or newly available information. |
Listed below are all technologies available for research in Age of Mythology. Unit and building upgrades are not included.
Economic technologies[]
Economic technologies improve gather rates, carry capacity, or speed of economic units. Carry capacity and speed decrease the time units spend walking to drop off their gathered resources, thus increasing the time they spend actually gathering. With the exception of Market technologies, economic technologies never cost the resource whose gathering will be increased in any way.
Villagers, Laborers, Gatherers, Dwarves and Commoners start with carry capacities of 15 food, 10 wood, and 10 gold. Fishing Ships start with a carry capacity of 25 food. The percentage increase in carry capacity is always calculated on these base values.
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Food gathering | |||||
| 100 wood 100 gold |
20 | +30% hunting gather rate | |||
| 100 wood 50 gold |
30 | +30% herd animal fattening rate +20% villager gather rate from herd animals +100% Food Carry Capacity (+15) | |||
| 50 wood 100 gold |
40 | +10% farming gather rate for non-Egytians, +22% for Egyptians | |||
| 150 wood 250 gold |
30 | +10% farm gather rate | |||
| 250 wood 350 gold |
40 | +10% farm gather rate | |||
| Fishing | |||||
| 150 wood 150 gold |
20 | +30% fishing gather rate | |||
| 150 wood 250 gold |
30 | +40% fishing gather rate +100% fishing carry capacity | |||
| Wood gathering | |||||
| 120 food 50 gold |
30 | +10% wood gather rate +50% wood carry capacity | |||
| 250 food 150 gold |
45 | +10% wood gather rate +50% wood carry capacity | |||
| 300 food 200 gold |
55 | +10% wood gather rate +50% wood carry capacity | |||
| Gold gathering | |||||
| 50 food 120 wood |
30 | +10% gold gather rate +50% gold carry capacity | |||
| 150 food 250 wood |
45 | +10% gold gather rate +50% gold carry capacity | |||
| 200 food 300 wood |
55 | +10% gold gather rate +50% gold carry capacity | |||
| Market technologies | |||||
| 250 gold | 30 | Removes the 10% Tribute penalty | |||
| 200 food 200 gold |
35 | Decreases the cost of selling/buying at the market from 30% to 15% | |||
| 200 gold | 40 | +20% Caravan speed | |||
Military technologies[]
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Human soldiers and siege units | |||||
| Armory | 200 food 200 gold |
30 | Human units, heroes, buildings, and ships +10% attack | ||
| 300 food 300 gold |
40 | Human units, heroes, buildings, and ships +10% attack | |||
| 600 food 600 gold |
50 | Human units, heroes, buildings, and ships +10% attack | |||
| 150 food 150 gold |
30 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability | |||
| 300 food 200 gold |
40 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability | |||
| 500 food 500 gold |
50 | Human units/hero units/ships -10%/-15%/-10% hack vulnerability, ships -10% crush vulnerability | |||
| 150 food 150 gold |
30 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability | |||
| 300 food 200 gold |
40 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability | |||
| 500 food 400 gold |
50 | Human units/ships/heroes -10%/-10%/-15% pierce vulnerability | |||
| 500 wood 300 gold |
40 | Archers and archer ships ร6 damage against buildings, archers ร1.5 damage against ships, archer ships +15% attack, Ballistae +50% | |||
| Fortress Siege Works Hill Fort Palace Castle |
300 food 200 gold |
40 | Siege weapons +20% speed | ||
| 300 food 500 gold |
40 | Siege weapons ร2.1 vs walls; melee siege weapons +50% attack, ranged siege weapons +25% attack and +2 range | |||
| Ships | |||||
| Dock | 200 food 200 wood |
40 | Transport Ship carry capacity increased by +10 (+12 for Atlanteans), Longboat carry capacity increased by +5 | ||
| 200 food 200 wood 15 favor |
40 | Ships ร2.5 attack vs myth units | |||
| 200 wood 200 gold |
40 | Archer ships +10% attack, +20% HP, +4 range | |||
| 300 wood 200 gold |
40 | Ramming ships +10% attack, +10% HP; Fire ships +15% HP and +10% attack | |||
| 500 wood 200 gold |
50 | Siege ships +10% HP, +12 range and LOS, ร2 damage vs buildings | |||
| 500 wood | 30 | Ships train 20% faster | |||
| Towers | |||||
| Watch Tower | 150 food 150 wood |
20 | Building accuracy improved and towers do double damage to cavalry | ||
| 100 food 300 wood |
40 | Removes the minimum firing range of defensive buildings by granting towers and Fortress-like buildings a melee-range pierce attack | |||
| Town Centers and other buildings | |||||
| Sentry Tower | 150 wood | 30 | Buildings +6 LOS | ||
| 400 wood | 40 | Buildings +6 LOS | |||
| 200 food 300 wood |
20 | Buildings +15% HP, -5% crush vulnerability; -20% Town Center hack vulnerability | |||
| 400 food 500 wood |
30 | Buildings +15% HP, -5% crush vulnerability | |||
| 400 wood 400 gold |
60 | Town Centers +25% HP, +50% attack, +2 range, +5 population support | |||
| Miscellaneous | |||||
| 100 gold ร total enemy population cost | 5 | See enemy Line of Sight | |||
Non-universal technologies[]
| Pantheons | Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|---|
| Military Academy Longhouse Military Barracks Counter Barracks Hill Fort Palace |
150 food 150 gold |
20 | Infantry +10% HP, +10% attack, +1 LOS | |||
| 300 food 300 gold |
30 | Infantry +15% HP, +10% attack, +1 LOS | ||||
| 500 food 400 gold |
40 | Infantry +20% HP, +10% attack, +1 LOS | ||||
| Archery Range Military Barracks Counter Barracks Hill Fort |
150 food 150 gold |
20 | Ranged soldiers +10% HP, +10% attack, +1 LOS | |||
| 300 food 300 gold |
30 |
Ranged soldiers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7) | ||||
| 500 food 400 gold |
40 |
Ranged soldiers +10% HP, +10% attack, +1 LOS, Peltast and Turma +2 range (from patch 2.7) | ||||
| Stable Longhouse Military Barracks Hill Fort |
200 food 100 gold |
20 | Cavalry +10% HP, +10% attack, +1 LOS | |||
| 400 food 200 gold |
30 | Cavalry +15% HP, +10% attack, +1 LOS | ||||
| 700 food 400 gold |
40 | Cavalry +20% HP, +10% attack, +1 LOS | ||||
| Counter Barracks | 300 wood 200 gold |
40 | Cheiroballista +10% HP, +25% attack | |||
| 300 wood 300 gold |
40 | Cheiroballista +10% HP, +25% attack | ||||
| 300 food | 20 | Counter Barracks units train 20% faster | ||||
| 500 food | 20 | Counter Barracks units train 20% faster | ||||
| Military Barracks | 300 food | 20 | Military Barracks units train 20% faster | |||
| 800 food | 30 | Military Barracks units train 20% faster | ||||
| Palace | 600 food | 20 | Palace units train 20% faster | |||
| 800 food | 30 | Palace units train 20% faster | ||||
(Tale of the Dragon) |
War Academy | 150 wood 150 gold |
20 | Halberdiers and Chu Ko Nu +10% HP, +10% attack, +1 LOS | ||
| 300 wood 300 gold |
30 | Halberdiers and Chu Ko Nu +10% HP, +10% attack, +1 LOS | ||||
| 500 wood 400 gold |
40 | Halberdiers and Chu Ko Nu +10% HP, +10% attack, +1 LOS | ||||
| 300 food | 20 | War Academy units train 20% faster | ||||
| 800 food | 30 | War Academy units train 20% faster | ||||
| Stable | 200 food 100 gold |
20 | Stable units +10% HP, +10% attack, +1 LOS | |||
| 400 food 200 gold |
30 | Stable units +15% HP, +10% attack, +1 LOS | ||||
| 700 food 200 gold |
40 | Stable units +20% HP, +10% attack, +1 LOS | ||||
| 300 food | 20 | Stable units train 20% faster | ||||
| 500 food | 30 | Stable units train 20% faster | ||||
| Castle | 300 food 200 gold |
30 | Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS | |||
| 500 food 400 gold |
40 | Generals, Fire Lances, and War Chariots +10% HP, +10% attack, +1 LOS | ||||
| 300 food | 20 | Castle units train 20% faster | ||||
| 800 food | 40 | Castle units train 20% faster | ||||
(Tale of the Dragon) |
Dock | 300 wood 200 gold |
40 | Fire Ships +10% attack, +15% hit points | ||
| Barracks | 100 food 100 gold |
20 | Axemen +10% HP, +10% attack, +1 LOS | |||
| 300 food 200 gold |
30 | Axemen +15% HP, +10% attack, +1 LOS | ||||
| 400 food 300 gold |
40 | Axemen +20% HP, +10% attack, +1 LOS | ||||
| 100 wood 100 gold |
20 | Slingers +10% HP, +10% attack, +1 LOS | ||||
| 300 wood 200 gold |
30 | Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7) | ||||
| 400 wood 300 gold |
40 | Slingers +10% HP, +10% attack, +1 LOS, +2 range (from patch 2.7) | ||||
| 100 food 100 gold |
20 | Spearmen +10% HP, +10% attack, +1 LOS | ||||
| 300 food 200 gold |
30 | Spearmen +15% HP, +10% attack, +1 LOS | ||||
| 400 food 300 gold |
40 | Spearmen +20% HP, +10% attack, +1 LOS | ||||
| 100 food 100 gold |
20 | Khopesh Swordsman +10% HP, +10% attack, +1 LOS | ||||
| 300 food 200 gold |
20 | Khopesh Swordsman +15% HP, +10% attack, +1 LOS | ||||
| 400 food 300 gold |
40 | Khopesh Swordsman +20% HP, +10% attack, +1 LOS | ||||
| 300 food | 20 | Barracks units train 20% faster | ||||
| 800 food | 30 | Barracks units train 20% faster | ||||
| Migdol Stronghold | 300 wood 300 gold |
15 | Chariot Archers +10% HP, +10% attack, +1 LOS | |||
| 400 wood 200 gold |
40 | Chariot Archers +10% HP, +10% attack, +1 LOS | ||||
| 300 food 300 gold |
15 | Camel Rider +15% HP, +20% attack, +1 LOS | ||||
| 400 food 200 gold |
40 | Camel Rider +20% HP, +10% attack, +1 LOS | ||||
| 400 food 300 gold |
15 | War Elephants +15% HP, +10% attack, +1 LOS | ||||
| 500 food 400 gold |
40 | War Elephants +20% HP, +10% attack, +1 LOS | ||||
| 600 food | 20 | Migdol Stronghold units train 20% faster | ||||
| 800 food | 20 | Migdol Stronghold units train 20% faster | ||||
| Military Academy | 300 food | 20 | Infantry train 20% faster | |||
| 500 food | 30 | Infantry train 20% faster | ||||
| Archery Range | 300 food | 20 | Ranged soldiers train 20% faster | |||
| 500 wood | 30 | Ranged soldiers train 20% faster | ||||
| Stable | 300 food | 20 | Cavalry train 20% faster | |||
| 500 food | 30 | Cavalry train 20% faster | ||||
| Longhouse | 100 wood, 100 gold | 20 | Throwing Axemen +2 range and +3 attack vs. flying units | |||
| Longhouse | 600 food | 20 | Longhouse units train 20% faster | |||
| 500 food | 30 | Longhouse units train 20% faster | ||||
| Hill Fort | 300 food | 20 | Hill Fort units train 20% faster | |||
| 800 food | 30 | Hill Fort units train 20% faster |
Myth technologies[]
- Main article: Myth technology
Myth technologies are technologies that are only available to a single pantheon and their availability depends on the gods chosen. As opposed to the other technologies, they usually cost favor. Myth technologies can be economic or military technologies.
Trivia[]
- Due to a human error in the protox definition, the Atlanteans initially did not have access to Draft Horses. However, this was fixed in patch v1.9.
- Originally, more technologies were planned to be "less common". This conclusion can be made when considering the Multiplayer Alpha language.dll that states: "Isis grants players all common technologies".
