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This article is about the technologies in Age of Empires IV. For technologies in other games of the series, see Technology.
Technology background AoE4

Icon color of technologies

In Age of Empires IV, technologies are means by which the properties of units, buildings, and other civilization aspects are permanently improved. As the player advances in Age, more powerful technologies become available.

Overview[]

Technologies cost a combination of food, wood, gold, and rarely stone to research. The vast majority of technologies cost two types of resources, with one of the resources always being gold. Many technologies are researched at the building related to the technology's area of improvement. For example, food gathering technologies are researched at the Mill, and naval technologies are researched at the Dock. The exceptions to this are technology buildings such as the University and various landmarks such as the Royal Institute or House of Wisdom. These buildings typically unlock and contain technologies that improve a variety of different units. In Age of Empires IV, technologies can specifically be distinguished from other boosts such as abilities and emplacements in that they are only researched a single time, unlike emplacements, and apply their bonus permanently, unlike abilities.

Technology types[]

Officially, technologies are all divided into either military or economic technologies by their coded upgrade type. Military technologies improve the properties of units and buildings, while economic technologies improve the gather rate of workers. Technologies are further described in their UI by additional text such as 'Infantry Technology' or 'Food Gathering Technology' but these descriptions are purely cosmetic. A separate class of military technologies are unit upgrades, which upgrade military units to their next tier. Technologies are divided by type in the list below.

Technology availability[]

Technologies can also be divided into generic and unique technologies. Almost all generic technologies are available to all civilizations, and if they are not, they usually have an improved replacement. Every civilization also has several unique technologies.

The following table highlights generic technologies that are missing from civilizations' tech trees, and their replacements

Technology Civilization Replacement(s)
Incendiaries Byzantines Liquid Explosives
Springald Crews
Swivel Cannon
Byzantines Heavy Dromon
Biology French
Jeanne d'Arc
Royal Bloodlines
Horticulture
Fertilization
Precision Cross-Breeding
Wheelbarrow
Japanese Tawara
Takezaiku
Fudasashi
Bloomery
Decarbonization
Damascus Steel
Japanese Tatara
Hizukuri
Kobuse-gitae
Yaki-ire
Herbal Medicine
Piety
Japanese Shinto Rituals
Tithe Barns Japanese Bunrei OR
Zen
Chemistry Knights Templar Counterweight Defenses*
Serpentine Powder Knights Templar
Ottomans
Zhu Xi's Legacy
Cranequins*
Janissary Guns
N/A
Incendiary Arrows Malians Precision Training
Military Academy Ottomans N/A (Influence)
Silk Bowstrings Zhu Xi's Legacy N/A

Civilization bonuses[]

The following civilization bonuses improve either the cost or research time of generic technologies

  • Abbasid Dynasty:
    • Research speeds are +15%/+20% faster while Golden Age tiers 2/3 are active. If Preservation of Knowledge has been researched, technologies cost -20%.
    • Siege Engineering is free from the start of the game implicitly
  • Ayyubids:
    • Research speeds are 25% faster while Golden Age tier 2 is active
    • Siege Engineering is free from the start of the game implicitly
    • Blacksmith technologies from any Age are granted free and immediately if advancing to that Age with the Master Smiths branch of the Military Wing.
  • Byzantines: Research speeds are 30% faster per water level at buildings within the influence of a Cistern with the Dialecticus ability active.
  • Chinese and Zhu Xi's Legacy:
    • Technologies research 150% faster when their building is supervised by an Imperial Official. For Zhu Xi's Legacy, this can be improved to 300% faster after researching Regional Inspection.
    • Dock technologies research 10% faster
    • Chemistry is granted for free at the start of the game
  • Delhi Sultanate:
    • All technologies are free, but take longer to research. Dark Age technologies take 3 times as long to research, Feudal Age technologies 3.5 times as long, Castle Age technologies 5 times as long and finally Imperial Age technologies take 12 times as long
    • Dock technologies' research speed can be further increased by 20% for each garrisoned Scholar.
    • Other production building technologies' research speed can be further increased by 50% with a garrisoned Scholar
  • French
    • Economic technologies are 35% cheaper
    • Melee Blacksmith technologies are free upon reaching the required Age
  • Holy Roman Empire and Order of the Dragon: Blacksmith technologies' cost are reduced and research speed is increased by 50% if researched at the Meinwerk Palace.
  • House of Lancaster}: Technologies are 15% cheaper if the King's College landmark has been built.
  • Japanese Research speeds are 150% faster at Docks with garrisoned Yorishiro
  • Jeanne d'Arc: Economic technologies are 35% cheaper.
  • Malians:
    • Technologies take less time to research based on how much gold has been obtained through trade
    • Veteran unit technologies are researched at half the time and cost
  • Mongols: Most technologies have an improved version which can be researched for an additional stone cost equal to the combined total of other resources. They provide an increased benefit compared to the standard versions. If the standard version is researched first, researching the improved version only costs the extra stone and only applies the additional effect.

List of technologies[]

Generic[]

Technologies in Age of Empires IV
Economic technologies
Wood Forestry ยท Double Broadax ยท Lumber Preservation ยท Crosscut Saw
Food Horticulture ยท Fertilization ยท Precision Cross-Breeding
Gold/Stone Specialized Pick ยท Shaft Mining ยท Cupellation
Hunting Professional Scouts ยท Survival Techniques
Fishing Extended Lines ยท Drift Nets
Villager Wheelbarrow ยท Textiles
Relic Tithe Barns
Military technologies
Melee damage Bloomery ยท Decarbonization ยท Damascus Steel
Ranged damage Steeled Arrow ยท Balanced Projectiles ยท Platecutter Point
Melee armor Fitted Leatherwork ยท Insulated Helm ยท Master Smiths
Ranged armor Iron Undermesh ยท Wedge Rivets ยท Angled Surfaces
Ship (General) Armored Hull ยท Shipwrights
Archer ship Extra Hammocks ยท Heated Shot
Incendiary ship Incendiaries ยท Explosives
Springald ship Springald Crews ยท Swivel Cannon ยท Mounted Guns
Siege (General) Siege Engineering ยท Greased Axles ยท Siege Works
Siege (Specific) Geometry ยท Adjustable Crossbars ยท Roller Shutter Triggers ยท Lightweight Beams
Miscellaneous Spyglass ยท Biology ยท Elite Army Tactics ยท Incendiary Arrows ยท Chemistry ยท Serpentine Powder ยท Silk Bowstrings
Religious units Piety ยท Herbal Medicine
Building-specific technologies
Emplacements Arrowslits ยท Naval Arrowslits ยท Springald Emplacement ยท Cannon Emplacement ยท Fortify Outpost
Miscellaneous Boiling Oil ยท Court Architects ยท Military Academy
Removed technologies
Season Three Update Additional Sails ยท Navigator Lookout ยท Extra Ballista ยท Chaser Cannons

Unique[]

Unique technologies in Age of Empires IV
Abbasid Dynasty Composite Bows ยท Camel Rider Barding ยท Camel Handling ยท Camel Support ยท Camel Rider Shields ยท Medical Centers ยท Improved Processing ยท Agriculture ยท Boot Camp ยท Teak Masts ยท Proselytization ยท Preservation of Knowledge ยท Public Libraries ยท Phalanx ยท Armored Caravans ยท Grand Bazaar ยท Spice Roads ยท Fresh Foodstuffs ยท Fertile Crescent
Ayyubids Phalanx ยท Teak Masts ยท Infantry Support ยท Siege Carpentry ยท Sultan's Mamluks ยท House of Wisdom technologies ( Advancement ยท Logistics ยท Growth ยท Industry ยท Master Smiths ยท Reinforment ยท Advisors ยท Bazaar)
Byzantines Heavy Dromon ยท Liquid Explosives ยท Expilatores ยท Trapezites ยท Numeri ยท Greek Fire Projectiles ยท Mercenary contracts ( Eastern ยท Western ยท Silk Road) ยท Veteran Contract ยท Elite Contract ยท Teardrop Shields ยท Ferocious Speed ยท Border Settlements ยท Mangonel Emplacement
Chinese Reload Drills ยท Ancient Techniques ยท Pyrotechnics ยท Imperial Examinations ยท Additional Barrels ยท Battle Hardened ยท Extra Materials ยท Handcannon Slits ยท Thunderclap Bombs
Delhi Sultanate Armored Beasts ยท Howdahs ยท Mahouts ยท Paiks ยท Forced March ยท Village Fortresses ยท Honed Blades ยท Tranquil Venue ยท Reinforced Foundations ยท All-Seeing Eye ยท Efficient Production ยท Sanctity ยท Swiftness ยท Zeal ยท Hearty Rations ยท Slow-Burning Defenses ยท Salvaged Materials
English Network of Citadels ยท Enclosures ยท Arrow Volley ยท Armor Clad ยท Admiralty ยท Shattering Projectiles
French Crossbow Stirrups ยท Gambesons ยท Royal Bloodlines ยท Enlistment Incentives ยท Long Guns ยท Cantled Saddles ยท Chivalry ยท Merchant Guilds
Holy Roman Empire Slate and Stone Construction ยท Reinforced Defenses ยท Devoutness ยท Heavy Maces ยท Two-Handed Weapons ยท Fire Stations ยท Inspired Warriors ยท Awl Pikes ยท Steel Barding ยท Cistercian Churches
House of Lancaster Admiralty ยท Billmen ยท Burgundian Imports ยท Collar of Esses ยท Condensed Land Practices ยท Exact Militia Program ยท Hill Training ยท Military Tactics Training ยท Muster the Nobles ยท Open Field System ยท Padded Jack ยท Scutage ยท Ships of the Crown ยท Shire Levy ยท Synchronized Shot ยท Throwing Dagger Drills ยท Warwolf Trebuchet
Japanese Tawara ยท Takezaiku ยท Fudasashi ยท Copper Plating ยท Tatara ยท Hizukuri ยท Kobuse-gitae ยท Yaki-ire ยท Odachi ยท Nagae Yari ยท Do-maru Armor ยท Kabura-ya Whistling Arrow ยท Daimyo Manor ยท Daimyo Palace ยท Shogunate Castle ยท Zen ยท Nehan ยท Five Mountain Ministries ยท Shinto Rituals ยท Gion Festival ยท Bunrei
Jeanne d'Arc Crossbow Stirrups ยท Gambesons ยท Royal Bloodlines ยท Long Guns ยท Cantled Saddles ยท Chivalry ยท Companion Equipment ยท Ordinance Company ยท Merchant Guilds
Knights Templar Safe Passage ยท Sanctuary ยท Desert Citadels ยท Treasure Towers ยท Rule of Templars ยท Lettre de Change ยท Trebuchet Emplacement ยท Iron Clamps ยท Cranequins ยท Brigandine ยท Counterweight Defenses ยท Fanaticism ยท Crusader Fleets
Malians Banco Repairs ยท Farima Leadership ยท Imported Armor ยท Local Knowledge ยท Poisoned Arrows ยท Precision Training ยท Javelin Emplacement ยท Canoe Tactics
MongolsImproved technologies ยท Whistling Arrows ยท Yam Network ยท Piracy ยท Superior Mobility ยท Monastic Shrines ยท Additional Torches ยท Raid Bounty ยท Stone Bounty ยท Siha Bow Limbs ยท Stone Commerce ยท Steppe Lancers ยท Pax Mongolica
Order of the Dragon Slate and Stone Construction ยท Reinforced Defenses ยท Fire Stations ยท Inspired Warriors ยท War Horses ยท Heavy Torches ยท Golden Cuirass ยท Scale Armor ยท Zornhau ยท Bodkin Bolts
Ottomans Field Work ยท Mehter Drums ยท Anatolian Hills ยท Military Campus ยท Akinji System ยท Extensive Fortifications ยท Advanced Academy ยท Janissary Company ยท Pax Ottomana ยท Siege Crews ยท Great Bombard ยท Trade Bags ยท Janissary Guns ยท Great Bombard Emplacement ยท Imperial Fleet
Rus Fine Tuned Guns ยท Boyar's Fortitude ยท Mounted Training ยท Knight Poleaxes ยท Siege Crew Training ยท Wandering Town ยท Divine Light ยท Fervor ยท Saint's Veneration ยท Banded Arms ยท Castle Watch ยท Castle Turret ยท Adaptable Hulls
Zhu Xi's Legacy Regional Inspection ยท Single Whip Reform ยท Imperial Red Seals ยท Advanced Administration ยท Military Affairs Bureau ยท Thunderclap Bombs ยท Handcannon Slits ยท Cloud of Terror ยท Dali Horses ยท Roar of the Dragon ยท Bolt Magazines ยท Hard Cased Bombs ยท 10000 Bolts ยท Dynastic Protectors
Removed technologies
Season Two Update Shipwrights
Season Three Update Patchwork Repairs ยท Clinker Construction ยท Cedar Hulls
Season Four Update Improved Blessing ยท Saint's Reach
Season Five Update Reusable Barrels ยท Benediction ยท Setup Camp ยท Double Time
Season Seven Update Marching Drills
Season Eight Update Manuscript Trade ยท Lookout Towers
Season Nine Update Riveted Chain Mail ยท Fast Training
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