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  This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology.
Aoe2de tech previews.png

Listed below are all technologies available for research in Age of Empires II.

Unit and building upgrades are not included.

Ffood, Wwood, Ggold, Sstone

Building technologies[edit | edit source]

Technology Age Building Cost Effect Research Time
Townwatch.jpg Town Watch II Town Center 75F Building LOS +4 25s
Townpatrol.jpg Town Patrol III Town Center 300F 100G Building LOS +4 40s
Treadmillcrane.jpg Treadmill Crane III University 300F 200W Villagers build 20% faster 50s
Masonry.jpg Masonry III University 150F 175W Buildings +10% HP and +1/+1 armor 50s
Architecture.jpg Architecture IV University 300F 200W Buildings +10% HP and +1/+1 armor 70s
Hoardings.jpg Hoardings IV Castle 400F 400W Castle HP +20% 75s
Conscription.jpg Conscription IV Castle 150F 150G Working rate of Barracks, Archery Ranges, Stables, and Castles +33% 60s

Economy technologies[edit | edit source]

Technology Age Building Cost Effect Research Time
Wheelbarrow.jpg Wheelbarrow II Town Center 175F 50W Villager speed +10%, carrying capacity +25% 75s
Handcart.jpg Hand Cart III Town Center 300F 200W Villager speed +10%, carrying capacity +50% 55s
Doublebitaxe.jpg Double-Bit Axe II Lumber Camp 100F 50W Villagers chop wood 20% faster 25s
BowSaw.png Bow Saw III Lumber Camp 150F 100W Villagers chop wood 20% faster 50s
Twomansaw.jpg Two-Man Saw IV Lumber Camp 300F 200W Villagers chop wood 10% faster 100s
Horsecollar.jpg Horse Collar II Mill 75F 75W Farms +75 food 20s
Heavyplow.jpg Heavy Plow III Mill 125F 125W Farms +125 food, Villagers +1 food carry capacity 40s
Croprotation.jpg Crop Rotation IV Mill 250F 250W Farms +175 food 70s
Goldmining.jpg Gold Mining II Mining Camp 100F 75W Villagers mine gold 15% faster 30s
Goldshaftmining.jpg Gold Shaft Mining III Mining Camp 200F 150W Villagers mine gold 15% faster 75s
Stonemining.jpg Stone Mining II Mining Camp 100F 75W Villagers mine stone 15% faster 30s
Stone Shaft Mining.jpg Stone Shaft Mining III Mining Camp 200F 150W Villagers mine stone +15% faster 75s
CaravanII.png Caravan III Market 200F 200G Trade Carts and Trade Cogs move 50% faster 40s
Coinage.jpg Coinage III Market 200F 100G Tribute fee 20% 70s
Banking.jpg Banking IV Market 300F 200G Tribute fee 0% 70s
Guilds.jpg Guilds IV Market 300F 200G Trading fee 15% 50s
Gillnetsicon.jpg Gillnets III Dock 150F 200W Fishing Ships work 25% faster 45s

Monastery technologies[edit | edit source]

Technology Age Building Cost Effect
Redemption.jpg Redemption III Monastery 475G Monks can convert most buildings and siege units
Atonement.jpg Atonement III Monastery 325G Monks can convert other Monks
Herbalmedicine.png Herbal Medicine III Monastery 350G Garrisoned units heal faster
Heresy.png Heresy III Monastery 1000G Units converted by enemy Monks die instead of joining them
Sanctity.jpg Sanctity III Monastery 120G Monks +15 HP
Fervor.jpg Fervor III Monastery 140G Monk speed +15%
Faith.jpg Faith IV Monastery 750F 1000G Units are harder for enemy Monks to convert
Illumination.jpg Illumination IV Monastery 120G Monk rejuvenation speed +50%
Blockprinting.jpg Block Printing IV Monastery 200G Monk conversion range +3
Theocracy.png Theocracy IV Monastery 200G Only one Monk in a group must rest after a conversion

Military technologies[edit | edit source]

Infantry[edit | edit source]

Technology Age Building Cost Effect
Suplliesicon.png Supplies II Barracks 150F 100G Militia line cost -15 food
Squires.jpg Squires III Barracks 100F Infantry speed +10%
Arson.jpg Arson III Barracks 150F 50G Infantry +2 attack vs buildings
Forging.jpg Forging II Blacksmith 150F Infantry/cavalry attack +1
Ironcasting.jpg Iron Casting III Blacksmith 220F 120G Infantry/cavalry attack +1
Blastfurnace.jpg Blast Furnace IV Blacksmith 275F 225G Infantry/cavalry attack +2
Scalemailarmor.jpg Scale Mail Armor II Blacksmith 100F Infantry armor +1/+1
Chainmailarmor.jpg Chain Mail Armor III Blacksmith 200F 100G Infantry armor +1/+1
Platemailarmor.jpg Plate Mail Armor IV Blacksmith 300F 150G Infantry armor +1/+2

Missile / siege[edit | edit source]

Technology Age Building Cost Effect Research Time
Thumb Ring.png Thumb Ring III Archery Range 300F 250W Archers and Cavalry Archers fire faster and with 100% accuracy 45s
Parthian-Tactics.jpg Parthian Tactics IV Archery Range 200F 250G Cavalry Archers +1/+2 armor and increased attack vs Pikemen 65s
Fletching.jpg Fletching II Blacksmith 100F 50G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack 30s
Bodkinarrow.jpg Bodkin Arrow III Blacksmith 200F 100G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack 35s
Bracer.jpg Bracer IV Blacksmith 300F 200G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack 40s
Paddedarcherarmor.jpg Padded Archer Armor II Blacksmith 100F Archer and Cavalry Archer armor +1/+1 40s
Leatherarcherarmor.jpg Leather Archer Armor III Blacksmith 150F 150G Archer and Cavalry Archer armor +1/+1 55s
Ringarcherarmor.jpg Ring Archer Armor IV Blacksmith 250F 250G Archer and Cavalry Archer armor +1/+2 70s
Ballistics.jpg Ballistics III University 300W 175G Archers, Cavalry Archers, Galleys, Castles, and Towers fire more accurately at moving targets 60s
Heatedshot.png Heated Shot III University 350F 100G Towers +125% and Castles +25% attack against ships 30s
Murderholes.jpg Murder Holes III University 200F 100S Eliminates minimum range of all buildings 60s
Arrowslits.jpg Arrowslits IV University 250F 250W Watch Towers/Guard Towers/Keeps +1/+2/+3 attack 25s
Chemistry.jpg Chemistry IV University 300F 200G Missile units (including siege) +1 attack

Prerequisite for non-unique gunpowder units

100s
Siegeengineers.jpg Siege Engineers IV University 500F 600W Siege weapons +1 range (except Rams) and +20% attack vs buildings (Petards +40%) 45s

Cavalry[edit | edit source]

Technology Age Building Cost Effect Research Time
Bloodlines.png Bloodlines II Stable 150F 100G Mounted units +20 HP 50s
Husbandry.jpg Husbandry III Stable 250F Cavalry speed +10% 40s
Forging.jpg Forging II Blacksmith 150F Infantry/cavalry attack +1 50s
Ironcasting.jpg Iron Casting III Blacksmith 220F 120G Infantry/cavalry attack +1 75s
Blastfurnace.jpg Blast Furnace IV Blacksmith 275F 225G Infantry/cavalry attack +2 100s
Scalebardingarmor.jpg Scale Barding Armor II Blacksmith 150F Cavalry armor +1/+1 45s
Chainbardingarmor.jpg Chain Barding Armor III Blacksmith 250F 150G Cavalry armor +1/+1 60s
Platebardingarmor.jpg Plate Barding Armor IV Blacksmith 350F 200G Cavalry armor +1/+2 75s

Ship technologies[edit | edit source]

Technology Age Building Cost Effect
Careening.jpg Careening III Dock 250F 150G Ship armor +1, Transport Ship capacity +5
Drydock.jpg Dry Dock IV Dock 600F 400G Ship speed +15%, Transport Ship capacity +10
Shipwright.jpg Shipwright IV Dock 1000F 300G Ships wood cost -20% and creation speed -35%

Unique technologies[edit | edit source]

Main article: Unique technology

While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. The Forgotten gave every civilization a second unique technology so that every civilization now has one in the Castle Age and one in the Imperial Age.

Miscellaneous technologies[edit | edit source]

Technology Age Building Cost Effect
Loom.jpg Loom I Town Center 50G Villager HP +15, armor +1/+2
FeudalageDE.png Feudal Age I Town Center 500F Advance to Feudal Age
CastleageDE.png Castle Age II Town Center 800F 200G Advance to Castle Age
ImperialageDE.png Imperial Age III Town Center 1000F 800G Advance to Imperial Age
Spiestreason.jpg Treason IV Castle 400G See enemy Kings for a short time (Regicide only)
Sappers.jpg Sappers IV Castle 400F 200G Villagers +15 attack vs buildings
Spiestreason.jpg Spies IV Castle

200G per enemy Villager

max. 30,000G

See enemy LOS

Availability grid[edit | edit source]

The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.

Available.png = Available
Unavailable.png = Unavailable

Economic, building, and Monastery technologies[edit | edit source]

Civilization Twomansaw.jpg Croprotation.jpg Goldshaftmining.jpg Stone Shaft Mining.jpg Guilds.jpg Treadmillcrane.jpg Masonry.jpg Architecture Hoardings.jpg Redemption.jpg Atonement.jpg Herbalmedicine.png Heresy.png Sanctity.jpg Fervor.jpg Faith.jpg Illumination.jpg Blockprinting.jpg Theocracy.png C T
ConquerorsIcon.png Aztecs 14 25
AfricanIcon.png Berbers 15 32
KingsIcon.png Britons 13 28
AoE2-DLCicon-5.png Bulgarians 11 25
RajaIcon.png Burmese 16 29
KingsIcon.png Byzantines 15 28
KingsIcon.png Celts 11 23
KingsIcon.png Chinese 13 30
AoE2-DLCicon-5.png Cumans 12 25
AfricanIcon.png Ethiopians 14 29
KingsIcon.png Franks 14 25
KingsIcon.png Goths 12 24
ConquerorsIcon.png Huns 10 23
ForgottenIcon.png Incas 15 28
ForgottenIcon.png Indians 14 29
ForgottenIcon.png Italians 17 33
KingsIcon.png Japanese 13 29
RajaIcon.png Khmer 13 28
ConquerorsIcon.png Koreans 13 27
AoE2-DLCicon-5.png Lithuanians 18 32
ForgottenIcon.png Magyars 13 29
RajaIcon.png Malay 13 27
AfricanIcon.png Malians 17 30
ConquerorsIcon.png Mayans 16 27
KingsIcon.png Mongols 9 23
KingsIcon.png Persians 13 28
AfricanIcon.png Portuguese 16 31
KingsIcon.png Saracens 15 31
ForgottenIcon.png Slavs 14 27
ConquerorsIcon.png Spanish 16 32
AoE2-DLCicon-5.png Tatars 10 26
KingsIcon.png Teutons 16 29
KingsIcon.png Turks 14 32
RajaIcon.png Vietnamese 13 28
KingsIcon.png Vikings 12 26
Civilization Twomansaw.jpg Croprotation.jpg Goldshaftmining.jpg Stone Shaft Mining.jpg Guilds.jpg Treadmillcrane.jpg Masonry.jpg Architecture Hoardings.jpg Redemption.jpg Atonement.jpg Herbalmedicine.png Heresy.png Sanctity.jpg Fervor.jpg Faith.jpg Illumination.jpg Blockprinting.jpg Theocracy.png C T

Military and ship technologies[edit | edit source]

Civilization Squires.jpg Suplliesicon.png Blastfurnace.jpg Platemailarmor.jpg Bloodlines.png Husbandry Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg Thumb Ring.png Parthian-Tactics.jpg Bracer.jpg Leatherarcherarmor.jpg Ringarcherarmor.jpg Heated Shot Arrowslits.jpg Siegeengineers.jpg Drydock.jpg Shipwright.jpg Sappers.jpg C T
ConquerorsIcon.png Aztecs 11 25
AfricanIcon.png Berbers 17 32
KingsIcon.png Britons 15 28
AoE2-DLCicon-5.png Bulgarians 14 25
RajaIcon.png Burmese 13 29
KingsIcon.png Byzantines 13 28
KingsIcon.png Celts 12 23
KingsIcon.png Chinese 17 30
AoE2-DLCicon-5.png Cumans 13 25
AfricanIcon.png Ethiopians 15 29
KingsIcon.png Franks 11 25
KingsIcon.png Goths 12 24
ConquerorsIcon.png Huns 13 23
ForgottenIcon.png Incas 13 28
ForgottenIcon.png Indians 15 29
ForgottenIcon.png Italians 16 33
KingsIcon.png Japanese 16 29
RajaIcon.png Khmer 15 28
ConquerorsIcon.png Koreans 14 27
AoE2-DLCicon-5.png Lithuanians 14 32
ForgottenIcon.png Magyars 16 29
RajaIcon.png Malay 14 27
AfricanIcon.png Malians 13 30
ConquerorsIcon.png Mayans 11 27
KingsIcon.png Mongols 14 23
KingsIcon.png Persians 15 28
AfricanIcon.png Portuguese 15 31
KingsIcon.png Saracens 16 31
ForgottenIcon.png Slavs 13 27
ConquerorsIcon.png Spanish 16 32
AoE2-DLCicon-5.png Tatars 16 26
KingsIcon.png Teutons 13 29
KingsIcon.png Turks 18 32
RajaIcon.png Vietnamese 15 28
KingsIcon.png Vikings 14 26
Civilization Squires.jpg Suplliesicon.png Blastfurnace.jpg Platemailarmor.jpg Bloodlines.png Husbandry Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg Thumb Ring.png Parthian-Tactics.jpg Bracer.jpg Leatherarcherarmor.jpg Ringarcherarmor.jpg Heated Shot Arrowslits.jpg Siegeengineers.jpg Drydock.jpg Shipwright.jpg Sappers.jpg C T
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