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This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology.

Listed below are all technologies available for research in Age of Empires II. Unit and building upgrades are not included.

Ffood, Wwood, Ggold, Sstone

Building technologies Edit

Technology Age Building Cost Effect
Townwatch Town Watch II Town Center 75F Building LOS +4
Townpatrol Town Patrol III Town Center 300F 100G Building LOS +4
Treadmillcrane Treadmill Crane III University 300F 200W Villagers build 20% faster
Masonry Masonry III University 150F 175W Buildings +10% HP and +1/+1 armor
Architecture Architecture IV University 300F 200W Buildings +10% HP and +1/+1 armor
Hoardings Hoardings IV Castle 400F 400W Castle HP +21%
Conscription Conscription IV Castle 150F 150G Working rate of Barracks, Archery Ranges, Stables, and Castles +33%

Economy technologies Edit

Technology Age Building Cost Effect
Wheelbarrow Wheelbarrow II Town Center 175F 50W Villager speed +10%, carrying capacity +25%
Handcart Hand Cart III Town Center 300F 200W Villager speed +10%, carrying capacity +50%
Doublebitaxe Double-Bit Axe II Lumber Camp 100F 50W Villagers chop wood 20% faster
BowSaw Bow Saw III Lumber Camp 150F 100W Villagers chop wood 20% faster
Twomansaw Two-Man Saw IV Lumber Camp 300F 200W Villagers chop wood 10% faster
Horsecollar Horse Collar II Mill 75F 75W Farms +75 food
Heavyplow Heavy Plow III Mill 125F 125W Farms +125 food, Villagers +1 food carry capacity
Croprotation Crop Rotation IV Mill 250F 250W Farms +175 food
Goldmining Gold Mining II Mining Camp 100F 75W Villagers mine gold 15% faster
Goldshaftmining Gold Shaft Mining III Mining Camp 200F 150W Villagers mine gold 15% faster
Stonemining Stone Mining II Mining Camp 100F 75W Villagers mine stone 15% faster
Stone Shaft Mining Stone Shaft Mining III Mining Camp 200F 150W Villagers mine stone +15% faster
CaravanII Caravan III Market 200F 200G Trade Carts and Trade Cogs move 50% faster
Coinage Coinage III Market 200F 100G Tribute fee 20%
Banking Banking IV Market 300F 200G Tribute fee 0%
Guilds Guilds IV Market 300F 200G Trading fee 15%
Gillnetsicon Gillnets III Dock 150F 200G Fishing Ships work 25% faster

Religious technologies Edit

Technology Age Building Cost Effect
Redemption Redemption III Monastery 475G Monks can convert most buildings and siege units
Atonement Atonement III Monastery 325G Monks can convert other Monks
Herbalmedicine Herbal Medicine III Monastery 350G Garrisoned units heal 4x faster
Heresy Heresy III Monastery 1000G Units converted by enemy Monks die instead of joining them
Sanctity Sanctity III Monastery 120G Monks +15 HP
Fervor Fervor III Monastery 140G Monk speed +15%
Faith Faith IV Monastery 750F 1000G Units are harder for enemy Monks to convert
Illumination Illumination IV Monastery 120G Monk rejuvenation speed +50%
Blockprinting Block Printing IV Monastery 200G Monk conversion range +3
Theocracy Theocracy IV Monastery 200G Only one Monk in a group must rest after a conversion

Military technologies Edit

Infantry Edit

Technology Age Building Cost Effect
Tracking Tracking II Barracks 50F Infantry +2 LOS
Squires Squires III Barracks 100F Infantry speed +10%
Arson Arson III Barracks 150F 50G Infantry +2 attack vs buildings
Forging Forging II Blacksmith 150F Infantry/cavalry attack +1
Ironcasting Iron Casting III Blacksmith 220F 120G Infantry/cavalry attack +1
Blastfurnace Blast Furnace IV Blacksmith 275F 225G Infantry/cavalry attack +2
Scalemailarmor Scale Mail Armor II Blacksmith 100F Infantry armor +1/+1
Chainmailarmor Chain Mail Armor III Blacksmith 200F 100G Infantry armor +1/+1
Platemailarmor Plate Mail Armor IV Blacksmith 300F 150G Infantry armor +1/+2

Missile / siege Edit

Technology Age Building Cost Effect
Thumb Ring Thumb Ring III Archery Range 300F 250W Archers and Cavalry Archers fire faster and with 100% accuracy
Parthian-Tactics Parthian Tactics IV Archery Range 200F 250G Cavalry Archers +1/+2 armor and increased attack vs Pikemen
Fletching Fletching II Blacksmith 100F 50G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack
Bodkinarrow Bodkin Arrow III Blacksmith 200F 100G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack
Bracer Bracer IV Blacksmith 300F 200G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack
Paddedarcherarmor Padded Archer Armor II Blacksmith 100F Archer and Cavalry Archer armor +1/+1
Leatherarcherarmor Leather Archer Armor III Blacksmith 150F 150G Archer and Cavalry Archer armor +1/+1
Ringarcherarmor Ring Archer Armor IV Blacksmith 250F 250G Archer and Cavalry Archer armor +1/+2
Ballistics Ballistics III University 300W 175G Archers, Cavalry Archers, Galleys, Castles, and Towers fire more accurately at moving targets
Heatedshot Heated Shot III University 350F 100G Towers +125% and Castles +25% attack against ships
Murderholes Murder Holes III University 200F 100S Eliminates minimum range of all buildings
Arrowlits Arrowslits IV University 250F 250W Watch Towers/Guard Towers/Keeps +1/+2/+3 attack
Chemistry Chemistry IV University 300F 200G Missile units (including siege) +1 attack

Prerequisite for non-unique gunpowder units

Siegeengineers Siege Engineers IV University 500F 600W Siege weapons +1 range (except Rams) and +20% attack vs buildings (Petards +40%)

Cavalry Edit

Technology Age Building Cost Effect
Bloodlines Bloodlines II Stable 150F 100G Mounted units +20 HP
Husbandry Husbandry III Stable 250F Cavalry speed +10%
Forging Forging II Blacksmith 150F Infantry/cavalry attack +1
Ironcasting Iron Casting III Blacksmith 220F 120G Infantry/cavalry attack +1
Blastfurnace Blast Furnace IV Blacksmith 275F 225G Infantry/cavalry attack +2
Scalebardingarmor Scale Barding Armor II Blacksmith 150F Cavalry armor +1/+1
Chainbardingarmor Chain Barding Armor III Blacksmith 250F 150G Cavalry armor +1/+1
Platebardingarmor Plate Barding Armor IV Blacksmith 350F 200G Cavalry armor +1/+2

Naval technologies Edit

Technology Age Building Cost Effect
Careening Careening III Dock 250F 150G Ship armor +1, Transport Ship capacity +5
Drydock Dry Dock IV Dock 600F 400G Ship speed +15%, Transport Ship capacity +10
Shipwright Shipwright IV Dock 1000F 300G Ships wood cost -20% and creation speed -35%

Unique technologies Edit

While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. The Forgotten gave every civilization a second unique technology so that every civilization now has one in the Castle Age and one in the Imperial Age.

Main article: Unique technology

Miscellaneous technologies Edit

Technology Age Building Cost Effect
Loom Loom I Town Center 50G Villager HP +15, armor +1/+2
Feudal-age-reseach Feudal Age I Town Center 500F Advance to Feudal Age
Castle-age-reseach Castle Age II Town Center 800F 200G Advance to Castle Age
Imperial-age-research Imperial Age III Town Center 1000F 800G Advance to Imperial Age
Spiestreason Treason IV Castle 400G See enemy Kings for a short time (Regicide only)
Sappers Sappers IV Castle 400F 200G Villagers +15 attack vs buildings
Spiestreason Spies IV Castle

200G per enemy Villager

max. 30,000G

See enemy LOS

Availability grid Edit

The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.

Available = Available
Unavailable = Unavailable

Economic, building, and religious technologies Edit

CivilizationTwomansawCroprotationGoldshaftminingStone Shaft MiningGuildsTreadmillcraneMasonryArchitectureHoardingsRedemptionAtonementHerbalmedicineHeresySanctityFervorFaithIlluminationBlockprintingTheocracyCT
ConquerorsIcon Aztecs 14 25
AfricanIcon Berbers 15 32
KingsIcon Britons 13 28
RajaIcon Burmese 16 29
KingsIcon Byzantines 15 28
KingsIcon Celts 11 23
KingsIcon Chinese 13 30
AfricanIcon Ethiopians 14 29
KingsIcon Franks 14 25
KingsIcon Goths 12 24
ConquerorsIcon Huns 10 23
ForgottenIcon Incas 15 28
ForgottenIcon Indians 14 29
ForgottenIcon Italians 17 33
KingsIcon Japanese 13 29
RajaIcon Khmer 13 28
ConquerorsIcon Koreans 13 27
ForgottenIcon Magyars 13 29
RajaIcon Malay 13 27
AfricanIcon Malians 17 30
ConquerorsIcon Mayans 16 27
KingsIcon Mongols 9 23
KingsIcon Persians 13 28
AfricanIcon Portuguese 16 31
KingsIcon Saracens 15 31
ForgottenIcon Slavs 14 27
ConquerorsIcon Spanish 16 32
KingsIcon Teutons 16 29
KingsIcon Turks 14 32
RajaIcon Vietnamese 13 28
KingsIcon Vikings 12 26
Civilization Twomansaw Croprotation Goldshaftmining Stone Shaft Mining Guilds Treadmillcrane Masonry Architecture Hoardings Redemption Atonement Herbalmedicine Heresy Sanctity Fervor Faith Illumination Blockprinting Theocracy C T

Military and naval technologies Edit

CivilizationSquiresBlastfurnacePlatemailarmorBloodlinesHusbandryScalebardingarmorChainbardingarmorPlatebardingarmorThumb RingParthian-TacticsBracerLeatherarcherarmorRingarcherarmorHeatedshotArrowlitsSiegeengineersDrydockShipwrightSappersCT
ConquerorsIcon Aztecs 11 25
AfricanIcon Berbers 17 32
KingsIcon Britons 15 28
RajaIcon Burmese 13 29
KingsIcon Byzantines 13 28
KingsIcon Celts 12 23
KingsIcon Chinese 17 30
AfricanIcon Ethiopians 15 29
KingsIcon Franks 11 25
KingsIcon Goths 12 24
ConquerorsIcon Huns 13 23
ForgottenIcon Incas 13 28
ForgottenIcon Indians 15 29
ForgottenIcon Italians 16 33
KingsIcon Japanese 16 29
RajaIcon Khmer 15 28
ConquerorsIcon Koreans 14 27
ForgottenIcon Magyars 16 29
RajaIcon Malay 14 27
AfricanIcon Malians 13 30
ConquerorsIcon Mayans 11 27
KingsIcon Mongols 14 23
KingsIcon Persians 15 28
AfricanIcon Portuguese 15 31
KingsIcon Saracens 16 31
ForgottenIcon Slavs 13 27
ConquerorsIcon Spanish 16 32
KingsIcon Teutons 13 29
KingsIcon Turks 18 32
RajaIcon Vietnamese 15 28
KingsIcon Vikings 14 26
Civilization Squires Blastfurnace Platemailarmor Bloodlines Husbandry Scalebardingarmor Chainbardingarmor Platebardingarmor Thumb Ring Parthian-Tactics Bracer Leatherarcherarmor Ringarcherarmor Heatedshot Arrowlits Siegeengineers Drydock Shipwright Sappers C T
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