| This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology. |
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Listed below are all technologies available for research in Age of Empires II.
Building technologies[]
| Technology | Age | Building | Cost | Effect | Time |
|---|---|---|---|---|---|
| Town Center | 75 food | Buildings +4 Line of Sight | 25 | ||
| 300 food, 100 gold | 40 | ||||
| University | 200 wood, 50 stone | Villagers build 20% faster | 20 | ||
| University | 150 food, 175 wood | Buildings +10% hit points, +1/+1 armor, and +3 building armor | 50 | ||
| 300 food, 200 wood | 70 | ||||
| Castle | 400 food, 400 wood | Castle HP +21% | 75 | ||
| Castle | 150 food, 150 gold | Work rate of military buildings (except Siege Workshop) +33% | 60 |
Economy technologies[]
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Town Center | 175 food, 50 wood | 75 | Villager +10% speed, +25% carrying capacity | ||
| 300 food, 200 wood | 55 | Villager +10% speed, +50% carrying capacity | |||
| Lumber Camp/Mule Cart | 100 food, 50 wood | 25 | Villagers chop wood 20% faster | ||
| 150 food, 100 wood | 50 | Villagers chop wood 20% faster | |||
| 300 food, 200 wood | 100 | Villagers chop wood 10% faster | |||
| Mill/Folwark | 75 food, 75 wood | 20 | Farms +75 food | ||
| 125 food, 125 wood | 40 | Farms +125 food, Villagers +1 food carry capacity | |||
| 250 food, 250 wood | 70 | Farms +175 food | |||
| Mining Camp/Mule Cart | 100 food, 75 wood | 30 | Villagers mine gold 15% faster | ||
| 175 food, 75 wood | 75 | ||||
| Mining Camp/Mule Cart | 100 food, 75 wood | 30 | Villagers mine stone 15% faster | ||
| 175 food, 75 wood | 75 | ||||
| Market | 200 food, 200 gold | 40 | Trade Carts and Trade Cogs move 20% faster | ||
| Market | 200 food, 100 gold | 70 | Tribute fee 20% | ||
| 300 food, 200 gold | 70 | Tribute fee 0% | |||
| Market | 300 food, 200 gold | 50 | Trading fee 15% | ||
| Dock | 150 food, 200 wood | 45 | Fishing Ships work 20% faster | ||
| Mill ( |
50 food, 100 wood | 20 | Pastures provide +1 animal before they need to be rebuilt | ||
| 100 food, 150 wood | 40 | Pastures provide +2 animals before they need to be rebuilt | |||
| 175 food, 325 wood | 70 | Pastures provide +3 animals before they need to be rebuilt |
Monastery technologies[]
| Technology | Age | Cost | Time | Effect |
|---|---|---|---|---|
| 475 gold | 50 | Monks can convert all siege units and most buildings | ||
| 325 gold | 40 | Monks can convert other Monks | ||
| 200 gold | 35 | Garrisoned units heal 6× faster | ||
| 1,000 gold | 60 | Units converted by enemy Monks die instead of joining them | ||
| 175 gold | 60 | Monks +15 HP | ||
| 140 gold | 50 | Monks +15% speed | ||
| 100 food, 200 gold | 40 | Units are harder for enemy Monks to convert | ||
| 550 food, 750 gold | 60 | Units are harder for enemy Monks to convert | ||
| 120 gold | 65 | Monk rejuvenation speed +87.5% | ||
| 200 gold | 55 | Monks +3 conversion range | ||
| 200 gold | 75 | Only one Monk must rest when several convert the same target |
Military technologies[]
Infantry[]
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Barracks | 75 food, 25 gold | 25 | Infantry +2 attack vs buildings | ||
| Barracks | 100 food, 100 gold | 25 | Militia line +1 pierce armor | ||
| Barracks | 100 food | 40 | Infantry +10% speed | ||
| Blacksmith | 150 food | 50 | Infantry/cavalry +1 attack | ||
| 220 food, 120 gold | 75 | Infantry/cavalry +1 attack | |||
| 275 food, 225 gold | 100 | Infantry/cavalry +2 attack | |||
| Blacksmith | 100 food | 40 | Infantry +1/+1 armor | ||
| 200 food, 100 gold | 55 | Infantry +1/+1 armor | |||
| 300 food, 150 gold | 70 | Infantry +1/+2 armor |
Missile / siege[]
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Archery Range | 300 food, 250 wood | 45 | Archers fire faster and with 100% accuracy | ||
| Archery Range | 200 food, 250 gold | 65 | Mounted archers and Arambai +1/+2 armor and +2 attack vs Spearmen | ||
| Blacksmith | 100 food, 50 gold | 30 | Archers, Galleys, Castles, and Towers +1 range and attack. Town Centers +1 attack and Line of Sight. | ||
| 200 food, 100 gold | 35 | ||||
| 300 food, 200 gold | 40 | ||||
| Blacksmith | 100 food | 40 | Archers +1/+1 armor | ||
| 150 food, 150 gold | 55 | Archers +1/+1 armor | |||
| 250 food, 250 gold | 70 | Archers +1/+2 armor | |||
| University | 300 wood, 175 gold | 60 | Archers, Galleys, and defensive structures fire more accurately at moving targets | ||
| University | 350 food, 100 gold | 30 | Towers +125% and Castles +25% attack against ships | ||
| University | 200 food, 100 stone | 35 | Eliminates minimum range of all buildings | ||
| University | 250 food, 250 wood | 25 | Watch Towers/Guard Towers/Keeps/Donjons +1/+2/+3/+3 attack | ||
| University | 300 food, 200 gold | 100 | Missile units (including siege) +1 attack Prerequisite for Hand Cannoneer, Bombard Cannon, Cannon Galleon and Bombard Tower (technology) | ||
| University | 500 food, 600 wood | 45 | Siege weapons +1 range (except for Rams and Armored Elephants) and +20% attack vs buildings (Petards and Flaming Camels +40%) |
Cavalry[]
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Stable | 150 food, 100 gold | 50 | Mounted units +20 hit points | ||
| Stable | 150 food | 40 | Mounted units +10% speed | ||
| Blacksmith | 150 food | 50 | Infantry/cavalry +1 attack | ||
| 220 food, 120 gold | 75 | Infantry/cavalry +1 attack | |||
| 275 food, 225 gold | 100 | Infantry/cavalry +2 attack | |||
| Blacksmith | 150 food | 45 | Cavalry +1/+1 armor | ||
| 250 food, 150 gold | 60 | Cavalry +1/+1 armor | |||
| 350 food, 200 gold | 75 | Cavalry +1/+2 armor |
Dock technologies[]
| Technology | Age | Cost | Time | Effect |
|---|---|---|---|---|
| 250 food, 150 gold | 50 | Ship +1 pierce armor | ||
| 600 food, 400 gold | 60 | Ship +15% speed | ||
| 1,000 food, 300 gold | 60 | Ships cost -20% wood and are created +54% faster |
Unique technologies[]
- Main article: Unique technology
While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. The Forgotten gave every civilization a second unique technology (except the Goths) so that every civilization now has one in the Castle Age and one in the Imperial Age.
Miscellaneous technologies[]
| Technology | Age | Building | Cost | Time | Effect |
|---|---|---|---|---|---|
| Town Center | 50 gold | 25 | Villager +15 hit points, +1/+2 armor | ||
| Town Center | 500 food | 130 | Advance to Feudal Age | ||
| 800 food, 200 gold | 160 | Advance to Castle Age | |||
| 1,000 food, 800 gold | 190 | Advance to Imperial Age | |||
| Castle | 400 gold | 1 | See enemy Kings for a short time (Regicide only) Can be researched multiple times | ||
| Castle | 400 food, 200 wood | 10 | Villagers +15 attack vs buildings, +15 vs stone defense, +3 vs rams | ||
| Castle | 200 gold per enemy Villager Min 200 gold, Max 30,000 gold |
1 | See enemy Line of Sight | ||
| University | 800 food, 400 wood | 60 | Requiring Chemistry, it grants the constructing of Bombard Towers once researched |
Removed technologies[]
| Technology | Age | Building | Cost | Time | Effect | Comments |
|---|---|---|---|---|---|---|
| Mill | 40 food, 25 wood | 15 | Hunters and Fishermen work 25% faster | Available only in the Forgotten Empires mod, scrapped entirely | ||
| Barracks | 50 food | 35 | Increases the Line of Sight of all infantry units by +2 | Made free | ||
| Barracks | 75 food, 75 gold | 20 | Militia line cost -15 food | Removed with update 141935; Militia line base cost lowered by -10 food | ||
| Market | 100 food, 100 gold | 60 | Grants the player their shared allies' Line of Sight | Made free from start of the game on standard settings and free from the construction of Market elsewhere. | ||
| Archery Range | 450 food, 200 gold | 50 | Requiring Chemistry, it grants the training of Hand Cannoneers once researched | Made free | ||
| Dock | 400 food, 500 wood | 50 | Requiring Chemistry, it grants the training of Cannon Galleons once researched | Made free | ||
| Siege Workshop | 500 food, 250 gold | 100 | Requiring Chemistry, it grants the training of Bombard Cannons once researched | Made free |
Campaign-only technologies[]
| Technology | Age | Building | Cost | Time | Effect | Comments |
|---|---|---|---|---|---|---|
| Dock | 500 food, 400 gold | 70 | Ships traveling in the deep sea no longer suffer attrition | Available only in Rising Star | ||
| Town Center | 800 food, 600 gold | 45 | +20 population cap | Available to the Oda in Nobunaga | ||
| Town Center | 800 food, 800 wood | 60 | Killing enemy units generates gold. | Available to the Takeda in Nobunaga | ||
| Town Center | 600 food, 400 gold | 60 | Elite Samurai move faster | Available to the Uesugi in Nobunaga | ||
| Town Center | 600 food, 400 gold | 90 | Each Town Center (maximum 5) spawns 5 lkko Ikki. Units have more conversion resistance. | Available to the Mori in Nobunaga | ||
| Town Center | 1,000 food, 1,000 gold | 60 | Feitoria generate double resources | Available to the Otomo in Nobunaga | ||
| Town Center | 1,000 wood, 500 gold | 90 | Farmer work rate doubled | Available to the Chosokabe in Nobunaga | ||
| Mill and Longhouse | 425 gold | Instant | Exchange gold for food at an equal rate | Available to the Player in Ragnar | ||
| 700 food, 500 gold, 4 stone | 40 | Infantry get attack bonus vs cavalry and additional gold from civilian units. | ||||
| 700 food, 200 gold, 2 stone | 40 | Norse Warrior gold cost is replaced by additional food cost. | ||||
| 900 food, 500 gold, 8 stone | 40 | Norse Warriors move 30% faster. | ||||
| 900 food, 500 gold, 6 stone | 40 | Night attack bonus is doubled to +4 attack at night. | ||||
| 900 food, 500 gold, 8 stone | 40 | Throwing Axemen and Jarls have +1 range. | ||||
| 850 food, 500 gold, 8 stone | 40 | Archer-line and Longboats receive +1 attack. | ||||
| 1,200 food, 500 gold, 10 stone | 40 | Infantry damage adjacent units. | ||||
| 1,200 food, 750 gold, 12 stone | 60 | Infantry have +4 attack. | ||||
| 100 gold | Instant | Infantry units auto-heal for 10 minutes through Odin's blessings. | ||||
| 100 gold | Instant | Infantry units receive +20 hit points for 10 minutes through Thor's blessings. | ||||
| 100 gold | Instant | Farmers, Shepherds, and Fishermen are twice as productive for 10 minutes through Freyr's blessings. | ||||
| 100 gold | Instant | Raiders are more likely to find hidden caches of treasure for 10 minutes. | ||||
| 300 food, 300 gold | 12 | A sacrificial feast that gives a random chance to earn a Runestone or a bonus until the next Blót. | ||||
| None | 12 | Pledge to defeat the Jomsvikings, beginning their dangerous invasion. | ||||
| 750 food, 350 gold, 4 stone | 85 | Improve Norse Warrior hitpoints and attack. | ||||
| None | Instant | Declare Victory and end the scenario. | ||||
| 100 wood, 100 gold | 70 | Send a trading expedition (Trade Cog) to the East to generate gold with every trip. Price increases with every expedition sent. (by +100 wood, +100 gold) |
Upgrades[]
- Main article: Upgrade (Age of Empires II)
Availability grid[]
The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.
| = Available | |
| = Unavailable | |
| = Unavailable, but fully covered by a civilization bonus |
Economic, building, and Monastery technologies[]
| Civilization | C | T | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 | 30 | ||||||||||||||||||||
| 14 | 28 | ||||||||||||||||||||
| 16 | 34 | ||||||||||||||||||||
| 15 | 34 | ||||||||||||||||||||
| 17 | 31 | ||||||||||||||||||||
| 14 | 33 | ||||||||||||||||||||
| 11 | 28 | ||||||||||||||||||||
| 17 | 29 | ||||||||||||||||||||
| 16 | 32 | ||||||||||||||||||||
| 16 | 32 | ||||||||||||||||||||
| 11 | 27 | ||||||||||||||||||||
| 13 | 31 | ||||||||||||||||||||
| 12 | 26 | ||||||||||||||||||||
| 10 | 27 | ||||||||||||||||||||
| 14 | 31 | ||||||||||||||||||||
| 13 | 27 | ||||||||||||||||||||
| 15 | 32 | ||||||||||||||||||||
| 12 | 25 | ||||||||||||||||||||
| 15 | 29 | ||||||||||||||||||||
| 13 | 27 | ||||||||||||||||||||
| 10 | 24 | ||||||||||||||||||||
| 15 | 29 | ||||||||||||||||||||
| 17 | 35 | ||||||||||||||||||||
| 14 | 33 | ||||||||||||||||||||
| 16 | 34 | ||||||||||||||||||||
| 11 | 30 | ||||||||||||||||||||
| 13 | 28 | ||||||||||||||||||||
| 13 | 30 | ||||||||||||||||||||
| 18 | 31 | ||||||||||||||||||||
| 13 | 31 | ||||||||||||||||||||
| 14 | 30 | ||||||||||||||||||||
| 17 | 32 | ||||||||||||||||||||
| 16 | 28 | ||||||||||||||||||||
| 9 | 24 | ||||||||||||||||||||
| 13 | 31 | ||||||||||||||||||||
| 12 | 27 | ||||||||||||||||||||
| 16 | 34 | ||||||||||||||||||||
| 12 | 24 | ||||||||||||||||||||
| 15 | 34 | ||||||||||||||||||||
| 12 | 31 | ||||||||||||||||||||
| 11 | 30 | ||||||||||||||||||||
| 13 | 29 | ||||||||||||||||||||
| 16 | 35 | ||||||||||||||||||||
| 10 | 26 | ||||||||||||||||||||
| 16 | 32 | ||||||||||||||||||||
| 14 | 34 | ||||||||||||||||||||
| 13 | 31 | ||||||||||||||||||||
| 12 | 28 | ||||||||||||||||||||
| 11 | 28 | ||||||||||||||||||||
| 15 | 31 | ||||||||||||||||||||
| Civilization | C | T |
Military and ship technologies[]
| Civilization | C | T | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16 | 30 | |||||||||||||||||||||||
| 14 | 28 | |||||||||||||||||||||||
| 18 | 34 | |||||||||||||||||||||||
| 19 | 34 | |||||||||||||||||||||||
| 14 | 31 | |||||||||||||||||||||||
| 19 | 33 | |||||||||||||||||||||||
| 17 | 28 | |||||||||||||||||||||||
| 12 | 29 | |||||||||||||||||||||||
| 16 | 32 | |||||||||||||||||||||||
| 16 | 32 | |||||||||||||||||||||||
| 16 | 27 | |||||||||||||||||||||||
| 18 | 31 | |||||||||||||||||||||||
| 14 | 26 | |||||||||||||||||||||||
| 17 | 27 | |||||||||||||||||||||||
| 17 | 31 | |||||||||||||||||||||||
| 14 | 27 | |||||||||||||||||||||||
| 17 | 32 | |||||||||||||||||||||||
| 13 | 25 | |||||||||||||||||||||||
| 14 | 29 | |||||||||||||||||||||||
| 14 | 27 | |||||||||||||||||||||||
| 14 | 24 | |||||||||||||||||||||||
| 14 | 29 | |||||||||||||||||||||||
| 18 | 35 | |||||||||||||||||||||||
| 19 | 33 | |||||||||||||||||||||||
| 18 | 34 | |||||||||||||||||||||||
| 19 | 30 | |||||||||||||||||||||||
| 15 | 28 | |||||||||||||||||||||||
| 17 | 30 | |||||||||||||||||||||||
| 13 | 31 | |||||||||||||||||||||||
| 18 | 31 | |||||||||||||||||||||||
| 16 | 30 | |||||||||||||||||||||||
| 15 | 32 | |||||||||||||||||||||||
| 12 | 28 | |||||||||||||||||||||||
| 15 | 24 | |||||||||||||||||||||||
| 18 | 31 | |||||||||||||||||||||||
| 15 | 27 | |||||||||||||||||||||||
| 18 | 34 | |||||||||||||||||||||||
| 12 | 24 | |||||||||||||||||||||||
| 19 | 34 | |||||||||||||||||||||||
| 19 | 31 | |||||||||||||||||||||||
| 19 | 30 | |||||||||||||||||||||||
| 16 | 29 | |||||||||||||||||||||||
| 19 | 35 | |||||||||||||||||||||||
| 16 | 26 | |||||||||||||||||||||||
| 16 | 32 | |||||||||||||||||||||||
| 20 | 34 | |||||||||||||||||||||||
| 18 | 31 | |||||||||||||||||||||||
| 16 | 28 | |||||||||||||||||||||||
| 17 | 28 | |||||||||||||||||||||||
| 16 | 31 | |||||||||||||||||||||||
| Civilization | C | T |



