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This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology.
Aoe2de tech previews.png

Listed below are all technologies available for research in Age of Empires II.

Unit and building upgrades are not included.

Ffood, Wwood, Ggold, Sstone

Building technologies[]

Technology Age Building Cost Effect Research Time
TownWatchDE.png Town Watch FeudalageDE.png Town Center 75F Building Line of Sight +4 25s
TownPatrolDE.png Town Patrol CastleageDE.png Town Center 300F 100G Building Line of Sight +4 40s
TreadmillCraneDE.png Treadmill Crane CastleageDE.png University 300F 200W Villagers build 20% faster 50s
Masonry aoe2de.png Masonry CastleageDE.png University 150F 175W Buildings +10% HP, +1/+1 armor, and +3 building armor 50s
ArchitectureDE.png Architecture ImperialageDE.png University 300F 200W Buildings +10% HP, +1/+1 armor, and +3 building armor 70s
HoardingsDE.png Hoardings ImperialageDE.png Castle 400F 400W Castle HP +21% 75s
ConscriptionDE.png Conscription ImperialageDE.png Castle 150F 150G Working rate of Barracks, Archery Ranges, Stables, and Castles +33% 60s

Economy technologies[]

Technology Age Building Cost Effect Research Time
WheelbarrowDE.png Wheelbarrow FeudalageDE.png Town Center 175F 50W Villager speed +10%, carrying capacity +25% 75s
HandcartDE.png Hand Cart CastleageDE.png Town Center 300F 200W Villager speed +10%, carrying capacity +50% 55s
DoubleBitAxe aoe2DE.png Double-Bit Axe FeudalageDE.png Lumber Camp 100F 50W Villagers chop wood 20% faster 25s
BowSawDE.png Bow Saw CastleageDE.png Lumber Camp 150F 100W Villagers chop wood 20% faster 50s
TwoManSawDE.png Two-Man Saw ImperialageDE.png Lumber Camp 300F 200W Villagers chop wood 10% faster 100s
HorseCollarDE.png Horse Collar FeudalageDE.png Mill 75F 75W Farms +75 food 20s
HeavyPlowDE.png Heavy Plow CastleageDE.png Mill 125F 125W Farms +125 food, Villagers +1 food carry capacity 40s
CropRotationDE.png Crop Rotation ImperialageDE.png Mill 250F 250W Farms +175 food 70s
GoldMiningDE.png Gold Mining FeudalageDE.png Mining Camp 100F 75W Villagers mine gold 15% faster 30s
GoldShaftMiningDE.png Gold Shaft Mining CastleageDE.png Mining Camp 200F 150W Villagers mine gold 15% faster 75s
StoneMiningDE.png Stone Mining FeudalageDE.png Mining Camp 100F 75W Villagers mine stone 15% faster 30s
StoneShaftMiningDE.png Stone Shaft Mining CastleageDE.png Mining Camp 200F 150W Villagers mine stone 15% faster 75s
CaravanDE.png Caravan CastleageDE.png Market 200F 200G Trade Carts and Trade Cogs move 50% faster 40s
CoinageDE.png Coinage CastleageDE.png Market 200F 100G Tribute fee 20% 70s
BankingDE.png Banking ImperialageDE.png Market 300F 200G Tribute fee 0% 70s
GuildsDE.png Guilds ImperialageDE.png Market 300F 200G Trading fee 15% 50s
GillnetsDE.png Gillnets CastleageDE.png Dock 150F 200W Fishing Ships work 25% faster 45s

Monastery technologies[]

Technology Age Building Cost Effect Research Time
RedemptionDE.png Redemption CastleageDE.png Monastery 475G Monks can convert most buildings and siege units 50s
AtonementDE.png Atonement CastleageDE.png Monastery 325G Monks can convert other Monks 40s
HerbalDE.png Herbal Medicine CastleageDE.png Monastery 200G Garrisoned units heal faster 35s
HeresyDE.png Heresy CastleageDE.png Monastery 1,000G Units converted by enemy Monks die instead of joining them 60s
SanctityDE.png Sanctity CastleageDE.png Monastery 120G Monks +15 HP 60s
FervorDE.png Fervor CastleageDE.png Monastery 140G Monk speed +15% 50s
FaithDE.png Faith ImperialageDE.png Monastery 750F 1,000G Units are harder for enemy Monks to convert 60s
IlluminationDE.png Illumination ImperialageDE.png Monastery 120G Monk rejuvenation speed +50% 65s
BlockPrintingDE.png Block Printing ImperialageDE.png Monastery 200G Monk conversion range +3 55s