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This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology. |
Listed below are all technologies available for research in Age of Empires II.
Unit and building upgrades are not included.
Building technologies[]
Technology | Age | Building | Cost | Effect | Research Time |
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Town Center | 75F | Building Line of Sight +4 | 25s |
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Town Center | 300F 100G | Building Line of Sight +4 | 40s |
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University | 300F 200W | Villagers build 20% faster | 50s |
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University | 150F 175W | Buildings +10% HP, +1/+1 armor, and +3 building armor | 50s |
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University | 300F 200W | Buildings +10% HP, +1/+1 armor, and +3 building armor | 70s |
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Castle | 400F 400W | Castle HP +21% | 75s |
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Castle | 150F 150G | Working rate of Barracks, Archery Ranges, Stables, and Castles +33% | 60s |
Economy technologies[]
Technology | Age | Building | Cost | Effect | Research Time |
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Town Center | 175F 50W | Villager speed +10%, carrying capacity +25% | 75s |
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Town Center | 300F 200W | Villager speed +10%, carrying capacity +50% | 55s |
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Lumber Camp | 100F 50W | Villagers chop wood 20% faster | 25s |
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Lumber Camp | 150F 100W | Villagers chop wood 20% faster | 50s |
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Lumber Camp | 300F 200W | Villagers chop wood 10% faster | 100s |
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Mill | 75F 75W | Farms +75 food | 20s |
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Mill | 125F 125W | Farms +125 food, Villagers +1 food carry capacity | 40s |
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Mill | 250F 250W | Farms +175 food | 70s |
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Mining Camp | 100F 75W | Villagers mine gold 15% faster | 30s |
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Mining Camp | 200F 150W | Villagers mine gold 15% faster | 75s |
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Mining Camp | 100F 75W | Villagers mine stone 15% faster | 30s |
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Mining Camp | 200F 150W | Villagers mine stone 15% faster | 75s |
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Market | 200F 200G | Trade Carts and Trade Cogs move 50% faster | 40s |
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Market | 200F 100G | Tribute fee 20% | 70s |
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Market | 300F 200G | Tribute fee 0% | 70s |
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Market | 300F 200G | Trading fee 15% | 50s |
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Dock | 150F 200W | Fishing Ships work 25% faster | 45s |
Monastery technologies[]
Technology | Age | Building | Cost | Effect | Research Time |
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Monastery | 475G | Monks can convert most buildings and siege units | 50s |
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Monastery | 325G | Monks can convert other Monks | 40s |
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Monastery | 200G | Garrisoned units heal 6× faster | 35s |
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Monastery | 1,000G | Units converted by enemy Monks die instead of joining them | 60s |
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Monastery | 120G | Monks +15 HP | 60s |
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Monastery | 140G | Monk speed +15% | 50s |
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Monastery | 750F 1,000G | Units are harder for enemy Monks to convert | 60s |
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Monastery | 120G | Monk rejuvenation speed +50% | 65s |