This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology. |
Listed below are all technologies available for research in Age of Empires II.
Building technologies[]
Technology | Age | Building | Cost | Effect | Time |
---|---|---|---|---|---|
Town Watch | Town Center | 75 food | Buildings +4 Line of Sight | 25 | |
Town Patrol | 300 food, 100 gold | 40 | |||
Treadmill Crane | University | 300 food, 200 wood | Villagers build 20% faster | 50 | |
Masonry | University | 150 food, 175 wood | Buildings +10% hit points, +1/+1 armor, and +3 building armor | 50 | |
Architecture | 300 food, 200 wood | 70 | |||
Hoardings | Castle | 400 food, 400 wood | Castle HP +21% | 75 | |
Conscription | Castle | 150 food, 150 gold | Work rate of military buildings (except Siege Workshop) +33% | 60 |
Economy technologies[]
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Wheelbarrow | Town Center | 175 food, 50 wood | 75 | Villager +10% speed, +25% carrying capacity | |
Hand Cart | 300 food, 200 wood | 55 | Villager +10% speed, +50% carrying capacity | ||
Double-Bit Axe | Lumber Camp/Mule Cart | 100 food, 50 wood | 25 | Villagers chop wood 20% faster | |
Bow Saw | 150 food, 100 wood | 50 | Villagers chop wood 20% faster | ||
Two-Man Saw | 300 food, 200 wood | 100 | Villagers chop wood 10% faster | ||
Horse Collar | Mill/Folwark | 75 food, 75 wood | 20 | Farms +75 food | |
Heavy Plow | 125 food, 125 wood | 40 | Farms +125 food, Villagers +1 food carry capacity | ||
Crop Rotation | 250 food, 250 wood | 70 | Farms +175 food | ||
Gold Mining | Mining Camp/Mule Cart | 100 food, 75 wood | 30 | Villagers mine gold 15% faster | |
Gold Shaft Mining | 175 food, 75 wood | 75 | |||
Stone Mining | Mining Camp/Mule Cart | 100 food, 75 wood | 30 | Villagers mine stone 15% faster | |
Stone Shaft Mining | 175 food, 75 wood | 75 | |||
Caravan | Market | 200 food, 200 gold | 40 | Trade Carts and Trade Cogs move 50% faster | |
Coinage | Market | 200 food, 100 gold | 70 | Tribute fee 20% | |
Banking | 300 food, 200 gold | 70 | Tribute fee 0% | ||
Guilds | Market | 300 food, 200 gold | 50 | Trading fee 15% | |
Gillnets | Dock | 150 food, 200 wood | 45 | Fishing Ships work 20% faster |
Monastery technologies[]
Technology | Age | Cost | Time | Effect |
---|---|---|---|---|
Redemption | 475 gold | 50 | Monks can convert all siege units and most buildings | |
Atonement | 325 gold | 40 | Monks can convert other Monks | |
Herbal Medicine | 200 gold | 35 | Garrisoned units heal 6× faster | |
Heresy | 1,000 gold | 60 | Units converted by enemy Monks die instead of joining them | |
Sanctity | 175 gold | 60 | Monks +15 HP | |
Fervor | 140 gold | 50 | Monks +15% speed | |
Devotion | 100 food, 200 gold | 40 | Units are harder for enemy Monks to convert | |
Faith | 550 food, 750 gold | 60 | Units are harder for enemy Monks to convert | |
Illumination | 120 gold | 65 | Monk rejuvenation speed +87.5% | |
Block Printing | 200 gold | 55 | Monks +3 conversion range | |
Theocracy | 200 gold | 75 | Only one Monk must rest when several convert the same target |
Military technologies[]
Infantry[]
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Supplies | Barracks | 75 food, 75 gold | 20 | Militia line cost -15 food | |
Gambesons | 100 food, 100 gold | 25 | Militia line +1 pierce armor | ||
Squires | Barracks | 100 food | 40 | Infantry +10% speed | |
Arson | Barracks | 150 food, 50 gold | 25 | Infantry +2 attack vs buildings | |
Forging | Blacksmith | 150 food | 50 | Infantry/cavalry +1 attack | |
Iron Casting | 220 food, 120 gold | 75 | Infantry/cavalry +1 attack | ||
Blast Furnace | 275 food, 225 gold | 100 | Infantry/cavalry +2 attack | ||
Scale Mail Armor | Blacksmith | 100 food | 40 | Infantry +1/+1 armor | |
Chain Mail Armor | 200 food, 100 gold | 55 | Infantry +1/+1 armor | ||
Plate Mail Armor | 300 food, 150 gold | 70 | Infantry +1/+2 armor |
Missile / siege[]
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Thumb Ring | Archery Range | 300 food, 250 wood | 45 | Archers fire faster and with 100% accuracy | |
Parthian Tactics | Archery Range | 200 food, 250 gold | 65 | Mounted archers and Arambai +1/+2 armor and +2 attack vs Spearmen | |
Fletching | Blacksmith | 100 food, 50 gold | 30 | Archers, Galleys, Castles, and Towers +1 range and attack. Town Centers +1 attack and Line of Sight. | |
Bodkin Arrow | 200 food, 100 gold | 35 | |||
Bracer | 300 food, 200 gold | 40 | |||
Padded Archer Armor | Blacksmith | 100 food | 40 | Archers +1/+1 armor | |
Leather Archer Armor | 150 food, 150 gold | 55 | Archers +1/+1 armor | ||
Ring Archer Armor | 250 food, 250 gold | 70 | Archers +1/+2 armor | ||
Ballistics | University | 300 wood, 175 gold | 60 | Archers, Galleys, and defensive structures fire more accurately at moving targets | |
Heated Shot | University | 350 food, 100 gold | 30 | Towers +125% and Castles +25% attack against ships | |
Murder Holes | University | 200 food, 100 stone | 35 | Eliminates minimum range of all buildings | |
Arrowslits | University | 250 food, 250 wood | 25 | Watch Towers/Guard Towers/Keeps/Donjons +1/+2/+3/+3 attack | |
Chemistry | University | 300 food, 200 gold | 100 | Missile units (including siege) +1 attack Prerequisite for Hand Cannoneer, Bombard Cannon, Cannon Galleon and Bombard Tower (technology) | |
Siege Engineers | University | 500 food, 600 wood | 45 | Siege weapons +1 range (except for Rams and Armored Elephants) and +20% attack vs buildings (Petards and Flaming Camels +40%) |
Cavalry[]
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Bloodlines | Stable | 150 food, 100 gold | 50 | Mounted units +20 hit points | |
Husbandry | Stable | 150 food | 40 | Mounted units +10% speed | |
Forging | Blacksmith | 150 food | 50 | Infantry/cavalry +1 attack | |
Iron Casting | 220 food, 120 gold | 75 | Infantry/cavalry +1 attack | ||
Blast Furnace | 275 food, 225 gold | 100 | Infantry/cavalry +2 attack | ||
Scale Barding Armor | Blacksmith | 150 food | 45 | Cavalry +1/+1 armor | |
Chain Barding Armor | 250 food, 150 gold | 60 | Cavalry +1/+1 armor | ||
Plate Barding Armor | 350 food, 200 gold | 75 | Cavalry +1/+2 armor |
Dock technologies[]
Technology | Age | Cost | Time | Effect |
---|---|---|---|---|
Careening | 250 food, 150 gold | 50 | Ship +1 pierce armor, Transport Ship +5 capacity | |
Dry Dock | 600 food, 400 gold | 60 | Ship +15% speed, Transport Ship +10 capacity | |
Shipwright | 1,000 food, 300 gold | 60 | Ships cost -20% wood and are created +54% faster |
Unique technologies[]
- Main article: Unique technology
While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. The Forgotten gave every civilization a second unique technology (except the Goths) so that every civilization now has one in the Castle Age and one in the Imperial Age.
Miscellaneous technologies[]
Technology | Age | Building | Cost | Time | Effect |
---|---|---|---|---|---|
Loom | Town Center | 50 gold | 25 | Villager +15 hit points, +1/+2 armor | |
Feudal Age | Town Center | 500 food | 130 | Advance to Feudal Age | |
Castle Age | 800 food, 200 gold | 160 | Advance to Castle Age | ||
Imperial Age | 1,000 food, 800 gold | 190 | Advance to Imperial Age | ||
Treason | Castle | 400 gold | 1 | See enemy Kings for a short time (Regicide only) Can be researched multiple times | |
Sappers | Castle | 400 food, 200 wood | 10 | Villagers +15 attack vs buildings, +15 vs stone defense, +3 vs rams | |
Spies | Castle | 200 gold per enemy Villager Min 200 gold, Max 30,000 gold |
1 | See enemy Line of Sight | |
Bombard Tower | University | 800 food, 400 wood | 60 | Requiring Chemistry, it grants the constructing of Bombard Towers once researched |
Removed technologies[]
Technology | Age | Building | Cost | Time | Effect | Comments |
---|---|---|---|---|---|---|
Hunting Dogs | Mill | 40 food, 25 wood | 15 | Hunters and Fishermen work 25% faster | Available only in the Forgotten Empires mod, scrapped entirely | |
Tracking | Barracks | 50 food | 35 | Increases the Line of Sight of all infantry units by +2 | Made free | |
Cartography | Market | 100 food, 100 gold | 60 | Grants the player their shared allies' Line of Sight | Made free from start of the game on standard settings and free from the construction of Market elsewhere. | |
Hand Cannon | Archery Range | 450 food, 200 gold | 50 | Requiring Chemistry, it grants the training of Hand Cannoneers once researched | Made free | |
Cannon Galleon | Dock | 400 food, 500 wood | 50 | Requiring Chemistry, it grants the training of Cannon Galleons once researched | Made free | |
Bombard Cannon | Siege Workshop | 500 food, 250 gold | 100 | Requiring Chemistry, it grants the training of Bombard Cannons once researched | Made free |
Campaign-only technologies[]
This section needs expansion. You can help by adding to it. |
Technology | Age | Building | Cost | Time | Effect | Comments |
---|---|---|---|---|---|---|
Marakkalam Vessels | Dock | 500 food, 400 gold | 70 | Ships traveling in the deep sea no longer suffer attrition | Available only in Rising Star | |
Commoner Promotions | Town Center | 800 food, 600 gold | 45 | +20 population cap | Available to the Oda in Nobunaga | |
Battlefield Trophies | Town Center | 800 food, 800 wood | 60 | Killing enemy units generates gold. | Available to the Takeda in Nobunaga | |
Kuruma Gakari | Town Center | 600 food, 400 gold | 60 | Elite Samurai move faster | Available to the Uesugi in Nobunaga | |
True Pure Land | Town Center | 600 food, 400 gold | 90 | Each Town Center (maximum 5) spawns 5 lkko Ikki. Units have more conversion resistance. | Available to the Mori in Nobunaga | |
Portuguese Traders | Town Center | 1,000 food, 1,000 gold | 60 | Feitoria generate double resources | Available to the Otomo in Nobunaga | |
Industrious Peasants | Town Center | 1,000 wood, 500 gold | 90 | Farmer work rate doubled | Available to the Chosokabe in Nobunaga | |
Trade for Supplies | Mill and Longhouse | 425 gold | Instant | Exchange gold for food at an equal rate | Available to the Player in Ragnar | |
Dane Axes | Pagan Shrine | 700 food, 500 gold, 4 stone | 40 | Infantry get attack bonus vs cavalry and additional gold from civilian units. | ||
Leidangr | 700 food, 200 gold, 2 stone | 40 | Norse Warrior gold cost is replaced by additional food cost. | |||
River Raids | 900 food, 500 gold, 8 stone | 40 | Norse Warriors move 30% faster. | |||
Wolf Cloaks | 900 food, 500 gold, 6 stone | 40 | Night attack bonus is doubled to +4 attack at night. | |||
Bearded Axes | 900 food, 500 gold, 8 stone | 40 | Throwing Axemen and Jarls have +1 range. | |||
Bogsveigar | 850 food, 500 gold, 8 stone | 40 | Archer-line and Longboats receive +1 attack. | |||
Shield Wall | 1,200 food, 500 gold, 10 stone | 40 | Infantry damage adjacent units. | |||
Ulfberht Swords | 1,200 food, 750 gold, 12 stone | 60 | Infantry have +4 attack. | |||
Pray to Odin for Wisdom | 100 gold | Instant | Infantry units auto-heal for 10 minutes through Odin's blessings. | |||
Pray to Thor for Strength | 100 gold | Instant | Infantry units receive +20 hit points for 10 minutes through Thor's blessings. | |||
Pray to Freyr for Prosperity | 100 gold | Instant | Farmers, Shepherds, and Fishermen are twice as productive for 10 minutes through Freyr's blessings. | |||
Pray to Loki for Chance | 100 gold | Instant | Raiders are more likely to find hidden caches of treasure for 10 minutes. | |||
Hold Blót | Warrior's Hall | 300 food, 300 gold | 12 | A sacrificial feast that gives a random chance to earn a Runestone or a bonus until the next Blót. | ||
Challenge the Jomsvikings | None | 12 | Pledge to defeat the Jomsvikings, beginning their dangerous invasion. | |||
Champions | 750 food, 350 gold, 4 stone | 85 | Improve Norse Warrior hitpoints and attack. | |||
Declare Victory and end the scenario. | None | [What?] | Declare Victory and end the scenario. | |||
Send Varangian Expedition | Dock | 100 wood, 100 gold | 70 | Send a trading expedition (Trade Cog) to the East to generate gold with every trip. Price increases with every expedition sent. (by +100 wood, +100 gold) |
Availability grid[]
The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.
= Available | |
= Unavailable | |
= Unavailable, but fully covered by a civilization bonus |
Economic, building, and Monastery technologies[]
Civilization | C | T | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armenians | 14 | 32 | |||||||||||||||||||
Aztecs | 14 | 28 | |||||||||||||||||||
Bengalis | 16 | 34 | |||||||||||||||||||
Berbers | 15 | 34 | |||||||||||||||||||
Bohemians | 17 | 31 | |||||||||||||||||||
Britons | 14 | 32 | |||||||||||||||||||
Bulgarians | 11 | 28 | |||||||||||||||||||
Burgundians | 17 | 28 | |||||||||||||||||||
Burmese | 16 | 32 | |||||||||||||||||||
Byzantines | 16 | 32 | |||||||||||||||||||
Celts | 11 | 27 | |||||||||||||||||||
Chinese | 13 | 31 | |||||||||||||||||||
Cumans | 12 | 26 | |||||||||||||||||||
Dravidians | 10 | 26 | |||||||||||||||||||
Ethiopians | 14 | 31 | |||||||||||||||||||
Franks | 13 | 27 | |||||||||||||||||||
Georgians | 15 | 32 | |||||||||||||||||||
Goths | 12 | 25 | |||||||||||||||||||
Gurjaras | 15 | 29 | |||||||||||||||||||
Hindustanis | 13 | 27 | |||||||||||||||||||
Huns | 10 | 24 | |||||||||||||||||||
Incas | 15 | 30 | |||||||||||||||||||
Italians | 17 | 35 | |||||||||||||||||||
Japanese | 14 | 33 | |||||||||||||||||||
Khmer | 13 | 29 | |||||||||||||||||||
Koreans | 13 | 30 | |||||||||||||||||||
Lithuanians | 18 | 33 | |||||||||||||||||||
Magyars | 13 | 31 | |||||||||||||||||||
Malay | 14 | 30 | |||||||||||||||||||
Malians | 17 | 32 | |||||||||||||||||||
Mayans | 16 | 28 | |||||||||||||||||||
Mongols | 9 | 24 | |||||||||||||||||||
Persians | 13 | 31 | |||||||||||||||||||
Poles | 12 | 28 | |||||||||||||||||||
Portuguese | 16 | 34 | |||||||||||||||||||
Romans | 12 | 24 | |||||||||||||||||||
Saracens | 15 | 34 | |||||||||||||||||||
Sicilians | 11 | 30 | |||||||||||||||||||
Slavs | 13 | 29 | |||||||||||||||||||
Spanish | 16 | 35 | |||||||||||||||||||
Tatars | 10 | 26 | |||||||||||||||||||
Teutons | 16 | 32 | |||||||||||||||||||
Turks | 14 | 34 | |||||||||||||||||||
Vietnamese | 13 | 30 | |||||||||||||||||||
Vikings | 12 | 29 | |||||||||||||||||||
Civilization | C | T |
Military and ship technologies[]
Civilization | C | T | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armenians | 16 | 32 | ||||||||||||||||||||||
Aztecs | 14 | 28 | ||||||||||||||||||||||
Bengalis | 18 | 33 | ||||||||||||||||||||||
Berbers | 19 | 35 | ||||||||||||||||||||||
Bohemians | 14 | 31 | ||||||||||||||||||||||
Britons | 19 | 32 | ||||||||||||||||||||||
Bulgarians | 17 | 28 | ||||||||||||||||||||||
Burgundians | 12 | 28 | ||||||||||||||||||||||
Burmese | 16 | 32 | ||||||||||||||||||||||
Byzantines | 16 | 31 | ||||||||||||||||||||||
Celts | 16 | 27 | ||||||||||||||||||||||
Chinese | 18 | 31 | ||||||||||||||||||||||
Cumans | 14 | 26 | ||||||||||||||||||||||
Dravidians | 16 | 26 | ||||||||||||||||||||||
Ethiopians | 17 | 31 | ||||||||||||||||||||||
Franks | 14 | 28 | ||||||||||||||||||||||
Georgians | 17 | 32 | ||||||||||||||||||||||
Goths | 13 | 25 | ||||||||||||||||||||||
Gurjaras | 14 | 29 | ||||||||||||||||||||||
Hindustanis | 14 | 27 | ||||||||||||||||||||||
Huns | 14 | 24 | ||||||||||||||||||||||
Incas | 14 | 30 | ||||||||||||||||||||||
Italians | 18 | 35 | ||||||||||||||||||||||
Japanese | 19 | 32 | ||||||||||||||||||||||
Khmer | 15 | 29 | ||||||||||||||||||||||
Koreans | 17 | 30 | ||||||||||||||||||||||
Lithuanians | 13 | 33 | ||||||||||||||||||||||
Magyars | 18 | 31 | ||||||||||||||||||||||
Malay | 16 | 31 | ||||||||||||||||||||||
Malians | 15 | 32 | ||||||||||||||||||||||
Mayans | 12 | 28 | ||||||||||||||||||||||
Mongols | 15 | 24 | ||||||||||||||||||||||
Persians | 18 | 31 | ||||||||||||||||||||||
Poles | 15 | 28 | ||||||||||||||||||||||
Portuguese | 18 | 34 | ||||||||||||||||||||||
Romans | 12 | 24 | ||||||||||||||||||||||
Saracens | 19 | 34 | ||||||||||||||||||||||
Sicilians | 19 | 31 | ||||||||||||||||||||||
Slavs | 16 | 29 | ||||||||||||||||||||||
Spanish | 19 | 35 | ||||||||||||||||||||||
Tatars | 16 | 26 | ||||||||||||||||||||||
Teutons | 16 | 33 | ||||||||||||||||||||||
Turks | 20 | 34 | ||||||||||||||||||||||
Vietnamese | 18 | 30 | ||||||||||||||||||||||
Vikings | 16 | 29 | ||||||||||||||||||||||
Civilization | C | T |
Further statistics[]
- Main article: Upgrade (Age of Empires II)