
In the civilization overview, the team bonus is shown at the bottom. Seen in Age of Empires II: Definitive Edition.

The same screen, seen in Age of Empires II HD: The African Kingdoms.
A team bonus is a specific civilization bonus in Age of Empires II that applies to both the player's civilization and those of all allied players from the start of each game.
Two of the same civilization's team bonuses do not stack, but a team bonus can stack with another bonus. It is also important to note that should a player be defeated or resigns, their team bonus remains active for their allies. However, In diplomacy games (with no locked teams), team bonuses do not affect allies. This is because team bonuses function as a technology that is researched at the beginning of the game, and as such, changing allies mid-game will not transfer the team bonus. A team bonus can be applied in a diplomacy game if players set their team at the beginning of the game.
Team bonuses list[]
The following list shows of team bonuses.
- Aztecs: Relics generate +33% gold.
- Bengalis: Trade units yield 10% food in addition to gold.
- Berbers: Genitours are available at the Archery Range in the Castle Age.
- Bohemians: Markets work 80% faster.
- Britons: Archery Ranges work 20% faster.
- Bulgarians: Blacksmiths work 80% faster.
- Burgundians: Relics generate both Gold and Food at a rate of 30 per minute.
- Burmese: Relics are visible on the map from the game start.
- Byzantines: Monks heal 100% faster.
- Celts: Siege Workshops work 20% faster.
- Chinese: Farms provide +10% food.
- Cumans: Palisade Walls have +33% hit points (HP).
- Dravidians: Docks provide +5 population space.
- Ethiopians: Towers and Outposts have +3 Line of Sight.
- Franks: Knight line has +2 Line of Sight.
- Goths: Barracks work 20% faster.
- Gurjaras: Camel and Elephant units are created 25% faster.
- Hindustanis: Camel units and light cavalry units have +2 attack against standard buildings.
- Huns: Stables work 20% faster.
- Incas: Spearmen line and Skirmishers line have +2 Line of Sight.
- Italians: Condottieri are available at the Barracks in the Imperial Age.
- Japanese: Galleys have +50% Line of Sight.
- Khmer: Scorpions have +1 range.
- Koreans: Mangonel line minimum range reduced to 1.
- Lithuanians: Monasteries work 20% faster.
- Magyars: Foot archers (excluding the Skirmisher line) have +2 Line of Sight.
- Malay: Docks and Harbors have +100% Line of Sight.
- Malians: Universities work 80% faster.
- Mayans: Walls and Gates are 50% cheaper (Stone Walls -2 stone per segment, Palisade Walls -1 wood).
- Mongols: Scout Cavalry line has +2 Line of Sight.
- Persians: Knight line has +2 attack against archers.
- Poles: Scout Cavalry line has +1 attack against archers.
- Portuguese: Free Cartography from the Dark Age.
- Saracens: All foot archers have +3 attack against standard buildings.
- Sicilians: Transport Ships cost -50% and have +5 Line of Sight.
- Slavs: Military production buildings (except Castles, Kreposts, and Docks) provide +5 population.
- Spanish: Trade Carts and Trade Cogs return +25% gold.
- Tatars: Cavalry Archers (including unique units) have +2 Line of Sight.
- Teutons: All units resist conversion (half as effective as Faith, but stacks with the effect of this technology).
- Turks: Gunpowder units are created 25% faster.
- Vietnamese: Elite Skirmishers can be upgraded to Imperial Skirmishers in the Imperial Age.
- Vikings: Docks are 15% cheaper.
While the Berber and Cuman unique technologies Kasbah and Cuman Mercenaries are not team bonuses (as the player or one of their allies has to pay for them), they share the property that they apply to the whole team. Another difference Kasbah has from team bonuses is that its effects stack if multiple teammates research them. For example, if two Berber teammates research Kasbah, their team's Castles will work 56.25% faster (instead of 25%).
Out of all 57 unique units in the game, three are available as team bonuses: the Condottiero, Genitour, and Imperial Skirmisher. These are often used to supplement lacking unit lines (for example Condottieri can make up for the Persians' lacking Militia line; Aztec Imperial Skirmishers surpass the Aztec Arbalester; and Turks as they lack Elite Skirmishers and have fantastic Genitours with their Sipahi technology.), or to cover a niche, such as a late Imperial Age trash game.
It should also be noted that although the bonuses are referred to as "team" bonuses, they do apply in 1v1 games. However, three of the team bonuses, the Bengali food from trading, the Portuguese free Cartography and the Spanish +25% gold from Trade Carts, are entirely useless in 1v1 games.